Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Brock Lesnar
Organization: WWF
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Lesnar | Short Name | Brock | Long Name | Lesnar |
Flip | off | Seperator | 1-Space |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
20 14 6 |
22 18 9 |
25 22 12 |
28 26 15 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
22 22 22 |
31 31 31 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Medium | |
Face | - | 177 |
Chest | L | 1-Bare |
Waist | M | 1-Short Tights |
Upper Arm | L | 11-Tattoo |
Lower Arm | L | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | M | 1-Bare |
Knee | - | 6-Kneepad + Shoes 1 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 10 - WWF |
Weight Class | 3 - Free Class |
Height | 192 cm |
Weight | 124 kg |
Year of Birth | 1977 |
Month of Birth | 7 |
Day of Birth | 12 |
Birthplace | 3 - United States |
Fighting Style | 5 - Power |
Defensive Style | 3 - Power |
Critical Type | 3 - Power |
Special Skill | 13 - Hardbody |
Recovery Power | 3 - Fast |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 3 - High |
Foot Endurance | 3 - High |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 17 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 8 | Punch | 8 |
Kick | 4 | Kick | 6 |
Suplex | 7 | Suplex | 5 |
Submission | 2 | Submission | 3 |
Stretch | 6 | Stretch | 6 |
Power | 9 | Flying | 7 |
Instant-P | 7 | Crush | 8 |
Arm Power | 9 | Versus Lariat | 6 |
Technical | 3 | Technical | 3 |
Rough | 7 | Rough | 8 |
Ground | 6 | Ground | 5 |
Points Used: 202
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-9-Double Leg Takedown into mount | ||
Standing B | B-9-Double Leg Takedown into mount | ||
Standing X+A | B-9-Double Leg Takedown into mount | ||
Running X | 9-Tatakitsuke Lariat | ||
Running A | 19-Spear | ||
Run Counter X | 70-Powerslam | ||
Special | Run Counter A | 71-Spine Drop | |
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 3-Diving Elbowdrop | ||
Post A | 30-Sledgehammer | ||
Special | Post B | 28-Shooting Star Press | |
Post X+A | 28-Shooting Star Press | ||
Grappling X | X-15-Hammer Blow | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-46-Fireman's Carry | ||
Grappling X + Down | X-30-Body Kneelift | ||
Grappling A | A-32-Headlock | ||
Grappling A + Up | A-48-Overhead Belly-To-Belly Suplex | ||
Grappling A + Left/Right | A-54-Gutwrench Suplex | ||
Special | Grappling A + Down | A-73-Schmidt Backbreaker | |
Grappling B | B-48-Bearhug | ||
Finisher | Grappling B + Up | B-80-Hawaiian Crusher | |
Grappling B + Left/Right | B-167-Jumping Powerbomb | ||
Special | Grappling B + Down | B-175-Triple Powerbomb | |
Grappling X+A | B-175-Triple Powerbomb | ||
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-12-Leg Lift Style Backdrop | ||
Back Grappling B | B-2-Sleeperhold | ||
Back Grappling B + Up/Down | B-26-Full Nelson Buster | ||
Back Grappling B + Left/Right | B-44-Throwing German Suplex | ||
Back Grappling X+A | B-44-Throwing German Suplex | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 2-Struggle | ||
Opponent Face Up, at Head A | 56-Double Hand Press Fall | ||
Opponent Face Up, at Foot A | 36-Prawn Hold | ||
Opponent Face Down, at Head A | 39-Double Hand Press Fall | ||
Opponent Face Down, at Foot A | 17-Boston Crab | ||
Opponent Face Up, at Head B | 23-Stomping (Face) | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 21-Stomping (Back) | ||
Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 49-Belly-to-Belly Superplex | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 19-Lift-Up Press | ||
Mount Position A | 1-Mount Headbutt | ||
Mount Position B | 7-Mount Elbow Strikes | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 12-Powerbomb Whip | ||
Front Facelock A | 11-Piledriver | ||
Front Facelock B | 8-Jumping DDT | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 12-Reverse Powerbomb | ||
Back Mount Position A | 1-Back Mount Headbutt | ||
Back Mount Position B | 5-Back Mount Elbow | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 7-Out-to-Floor Nodowa Otoshi | ||
Grapple Opponent from Apron | 8-Drop-Down Style Stun Gun | ||
Front Avalanche Setup Counter | 11-Top Rope Oklahoma Stampede | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 69-Cracking Fingers | ||
Performance Analog RIGHT | 73-Hominid Shout | ||
Performance Analog UP | 78-Loud Shouting | ||
Performance Analog DOWN | 78-Loud Shouting |
FINISHER NAME: ??????????-
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 39% | B | 0% | ||
Stall for time | 18% | B+D-Pad | 0% | ||
Circle the opponent | 20% | X+A | 10% | ||
X | 8% | ||||
A | 5% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 53% | B | 0% | ||
Stall for time | 8% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 12% | ||
X | 12% | ||||
A | 5% |
While Grappling (Small Damage)
X | 20% | A Up | 5% | B Left/Right | 0% | |||
X Up | 15% | A Left/Right | 2% | B Down | 0% | |||
X Left/Right | 10% | A Down | 3% | X+A | 0% | |||
X Down | 17% | B | 0% | Y | 20% | |||
A | 3% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 3% | A Up | 20% | B Left/Right | 3% | |||
X Up | 2% | A Left/Right | 9% | B Down | 2% | |||
X Left/Right | 0% | A Down | 12% | X+A | 0% | |||
X Down | 5% | B | 8% | Y | 18% | |||
A | 5% | B Up | 5% | R Trigger | 8% |
While Grappling (Large Damage)
X | 3% | A Up | 10% | B Left/Right | 14% | |||
X Up | 0% | A Left/Right | 5% | B Down | 8% | |||
X Left/Right | 0% | A Down | 10% | X+A | 0% | |||
X Down | 5% | B | 0% | Y | 15% | |||
A | 0% | B Up | 20% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 40% | Back X+A | 0% | ||
Back A | 18% | Back Y | 10% | ||
Back B | 10% | ||||
Back B Up/Down | 12% | ||||
Back B Left/Right | 10% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 0% | ||
Back A | 10% | Back Y | 4% | ||
Back B | 2% | ||||
Back B Up/Down | 32% | ||||
Back B Left/Right | 52% |
Opponent thrown to ropes (Small Damage)
Running X | 38% | |
Running A | 10% | |
Counter X | 20% | |
Counter A | 32% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 20% | |
Running A | 15% | |
Counter X | 27% | |
Counter A | 38% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 40% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 45% | |
Grapple B Down | 10% |
Opponent is dazed in corner (Large Damage)
Running B | 25% | |
Grapple B Up | 20% | |
Grapple B Left/Right | 45% | |
Grapple B Down | 10% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 98% | |
Ascend X | 2% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 82% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 18% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 3% | |
Head B | 47% | |
Leg B | 35% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 32% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 40% | |
Leg B | 13% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 40% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 20% | |
Leg B | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 5% | |
Head B | 50% | |
Leg B | 40% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 55% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 10% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 35% | |
Roll opponent over | 0% | |
Head A | 40% | |
Leg A | 2% | |
Head B | 15% | |
Leg B | 8% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 98% | |
Post X | 0% | |
Post A | 2% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 65% | |
Running X | 10% | |
Running A | 25% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 79% | |
Running X | 5% | |
Running A | 16% |
Opponent Standing Dazed (Small Damage)
Go behind | 90% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 10% |
Opponent Standing Dazed (Large Damage)
Go behind | 70% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 30% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 88% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 12% |
Defense against opponent grappling from behind
X Back Counter | 60% | |
A Back Counter | 40% |
Opponent is outside of ring
Follow Outside | 60% | |
Apron Slingshot Attack to Outside | 20% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 20% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 20% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 32% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 68% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 30% | |
Low | 70% |
Serious Time (Discretion)
High | 15% | |
Low | 85% |
Flexibility (Adaptability against opponent's style)
High | 80% | |
Low | 20% |
Cooperation (Used for Tag matches)
High | 60% | |
Low | 40% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 1% | |
Don't Use Weapon | 99% |