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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Brock Lesnar
Organization: WWF

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameLesnar Short Name Brock Long Name Lesnar
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeMedium
Face-177
ChestL1-Bare
WaistM1-Short Tights
Upper ArmL11-Tattoo
Lower ArmL2-Small Wristband
Wrist-1-Bare
ThighM1-Bare
Knee-6-Kneepad + Shoes 1
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation10 - WWF
Weight Class3 - Free Class
Height192 cm
Weight124 kg
Year of Birth1977
Month of Birth7
Day of Birth12
Birthplace3 - United States
Fighting Style5 - Power
Defensive Style3 - Power
Critical Type3 - Power
Special Skill13 - Hardbody
Recovery Power3 - Fast
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance3 - High
Movement Speed3 - Medium
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music17
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch8Punch8
Kick4Kick6
Suplex7Suplex5
Submission2Submission3
Stretch6Stretch6
Power9Flying7
Instant-P7Crush8
Arm Power9Versus Lariat6
Technical3Technical3
Rough7Rough8
Ground6Ground5

Points Used: 202


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadB-9-Double Leg Takedown into mount
  Standing BB-9-Double Leg Takedown into mount
  Standing X+AB-9-Double Leg Takedown into mount
  Running X9-Tatakitsuke Lariat
  Running A19-Spear
  Run Counter X70-Powerslam
  Special Run Counter A71-Spine Drop
  Running Toward Corner B7-Lariat
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X3-Diving Elbowdrop
  Post A30-Sledgehammer
  Special Post B28-Shooting Star Press
  Post X+A28-Shooting Star Press
  Grappling XX-15-Hammer Blow
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-46-Fireman's Carry
  Grappling X + DownX-30-Body Kneelift
  Grappling AA-32-Headlock
  Grappling A + UpA-48-Overhead Belly-To-Belly Suplex
  Grappling A + Left/RightA-54-Gutwrench Suplex
  Special Grappling A + DownA-73-Schmidt Backbreaker
  Grappling BB-48-Bearhug
  Finisher Grappling B + UpB-80-Hawaiian Crusher
  Grappling B + Left/RightB-167-Jumping Powerbomb
  Special Grappling B + DownB-175-Triple Powerbomb
  Grappling X+AB-175-Triple Powerbomb
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-12-Leg Lift Style Backdrop
  Back Grappling BB-2-Sleeperhold
  Back Grappling B + Up/DownB-26-Full Nelson Buster
  Back Grappling B + Left/RightB-44-Throwing German Suplex
  Back Grappling X+AB-44-Throwing German Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Opponent Face Up, at Head A56-Double Hand Press Fall
  Opponent Face Up, at Foot A36-Prawn Hold
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Opponent Face Down, at Foot A17-Boston Crab
  Opponent Face Up, at Head B23-Stomping (Face)
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B21-Stomping (Back)
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up49-Belly-to-Belly Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X19-Lift-Up Press
  Mount Position A1-Mount Headbutt
  Mount Position B7-Mount Elbow Strikes
  Mount Position Counter7-Kick opponent off
  Front Facelock X12-Powerbomb Whip
  Front Facelock A11-Piledriver
  Front Facelock B8-Jumping DDT
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X12-Reverse Powerbomb
  Back Mount Position A1-Back Mount Headbutt
  Back Mount Position B5-Back Mount Elbow
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron7-Out-to-Floor Nodowa Otoshi
  Grapple Opponent from Apron8-Drop-Down Style Stun Gun
  Front Avalanche Setup Counter11-Top Rope Oklahoma Stampede
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT69-Cracking Fingers
  Performance Analog RIGHT73-Hominid Shout
  Performance Analog UP78-Loud Shouting
  Performance Analog DOWN 78-Loud Shouting

FINISHER NAME: ??????????-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent39%  B0%
 Stall for time18%  B+D-Pad0%
 Circle the opponent20%  X+A10%
 X8%
 A5%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent53%  B0%
 Stall for time8%  B+D-Pad0%
 Circle the opponent10%  X+A12%
 X12%
 A5%

While Grappling (Small Damage)
 X20%  A Up5%  B Left/Right0%
 X Up15%  A Left/Right2%  B Down0%
 X Left/Right10%  A Down3%  X+A0%
 X Down17%  B0%  Y20%
 A3%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X3%  A Up20%  B Left/Right3%
 X Up2%  A Left/Right9%  B Down2%
 X Left/Right0%  A Down12%  X+A0%
 X Down5%  B8%  Y18%
 A5%  B Up5%  R Trigger8%

While Grappling (Large Damage)
 X3%  A Up10%  B Left/Right14%
 X Up0%  A Left/Right5%  B Down8%
 X Left/Right0%  A Down10%  X+A0%
 X Down5%  B0%  Y15%
 A0%  B Up20%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X40%  Back X+A0%
 Back A18%  Back Y10%
 Back B10%
 Back B Up/Down12%
 Back B Left/Right10%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A10%  Back Y4%
 Back B2%
 Back B Up/Down32%
 Back B Left/Right52%

Opponent thrown to ropes (Small Damage)
 Running X38%
 Running A10%
 Counter X20%
 Counter A32%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X20%
 Running A15%
 Counter X27%
 Counter A38%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B40%
 Grapple B Up5%
 Grapple B Left/Right45%
 Grapple B Down10%

Opponent is dazed in corner (Large Damage)
 Running B25%
 Grapple B Up20%
 Grapple B Left/Right45%
 Grapple B Down10%

Opponent is downed around a corner (Large Damage)
 Don't Ascend98%
 Ascend X2%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend82%
 Ascend X0%
 Ascend A0%
 Ascend B18%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A5%
 Leg A3%
 Head B47%
 Leg B35%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up32%
 Roll opponent over0%
 Head A10%
 Leg A5%
 Head B40%
 Leg B13%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up40%
 Roll opponent over0%
 Head A20%
 Leg A10%
 Head B20%
 Leg B10%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A5%
 Leg A5%
 Head B50%
 Leg B40%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up55%
 Roll opponent over0%
 Head A15%
 Leg A10%
 Head B10%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up35%
 Roll opponent over0%
 Head A40%
 Leg A2%
 Head B15%
 Leg B8%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally98%
 Post X0%
 Post A2%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally65%
 Running X10%
 Running A25%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally79%
 Running X5%
 Running A16%

Opponent Standing Dazed (Small Damage)
 Go behind90%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A10%

Opponent Standing Dazed (Large Damage)
 Go behind70%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A30%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind88%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A12%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside60%
 Apron Slingshot Attack to Outside20%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait20%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT20%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform80%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT32%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform68%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High30%
 Low70%

Serious Time (Discretion)
 High15%
 Low85%

Flexibility (Adaptability against opponent's style)
 High80%
 Low20%

Cooperation (Used for Tag matches)
 High60%
 Low40%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon1%
 Don't Use Weapon99%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.