Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Lita
Organization: WWF
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Lita | Short Name | Lita | Long Name | |
Flip | off | Seperator | 1-Space |
R G B |
10 6 5 |
15 9 6 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
25 8 4 |
23 7 3 |
21 6 2 |
20 6 2 |
6 0 0 |
14 0 0 |
22 2 1 |
26 4 2 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
|||
R G B |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 5-Lucha | |
Size | Small | |
Face | - | 271 |
Chest | - | 16-Joshi One Piece 2 |
Waist | - | 34-Joshi Separate |
Upper Arm | - | 15-Joshi Bare |
Lower Arm | - | 13-Joshi Bare |
Wrist | - | 1-Bare |
Thigh | - | 30-Joshi Jeans |
Knee | - | 13-Long Pants |
Ankle | - | 7-Amaresu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 10 - WWF |
Weight Class | 3 - Free Class |
Height | 180 cm |
Weight | 72 kg |
Year of Birth | 1975 |
Month of Birth | 4 |
Day of Birth | 14 |
Birthplace | 3 - United States |
Fighting Style | 8 - Luchadore |
Defensive Style | 6 - Lucha |
Critical Type | 1 - Finisher |
Special Skill | 4 - One Hit Reversal |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 1 - Poor |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 1 - Low |
Arm Endurance | 1 - Low |
Waist Endurance | 2 - Medium |
Foot Endurance | 1 - Low |
Movement Speed | 5 - Fast |
Corner Climbing/Descending Speed | 5 - Fast |
Ability to Climb Corner | 3 - Can Run & Ascend |
Theme Music | 8 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 2 | Punch | 2 |
Kick | 1 | Kick | 2 |
Suplex | 2 | Suplex | 4 |
Submission | 1 | Submission | 2 |
Stretch | 2 | Stretch | 2 |
Power | 2 | Flying | 5 |
Instant-P | 7 | Crush | 2 |
Arm Power | 2 | Versus Lariat | 2 |
Technical | 5 | Technical | 4 |
Rough | 2 | Rough | 3 |
Ground | 2 | Ground | 2 |
Points Used: 93
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-6-Slap (Chest) | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-16-Dropkick | ||
Standing B | B-16-Dropkick | ||
Standing X+A | B-16-Dropkick | ||
Running X | 8-Running Clothesline | ||
Running A | 18-Double Leg Tackle into mount | ||
Run Counter X | 58-Shoulder Throw | ||
Special | Run Counter A | 60-Flying Headscissors Whip | |
Running Toward Corner B | 8-Body Press | ||
Running Toward Outside B | 6-Plancha Suicida | ||
Special | Rope Slingshot to Outside B | 6-La Quebrada | |
Apron Slingshot to Inside B | None | ||
Finisher | Post X | 23-Moonsault Press | |
Post A | 35-Diving Body Attack | ||
Special | Post B | 48-Swinging Frankensteiner | |
Post X+A | 48-Swinging Frankensteiner | ||
Grappling X | X-4-Upper Blow | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-44-Cyclone Whip | ||
Grappling X + Down | X-27-Toe Kick | ||
Grappling A | A-32-Headlock | ||
Grappling A + Up | A-42-Snap Suplex | ||
Grappling A + Left/Right | A-79-DDT | ||
Grappling A + Down | A-64-Chin Crusher | ||
Grappling B | B-68-Small Package Hold | ||
Grappling B + Up | B-82-Diamond Cutter | ||
Grappling B + Left/Right | A-58-Rolling Backdrop | ||
Special | Grappling B + Down | A-62-Swinging Neckbreaker | |
Grappling X+A | A-62-Swinging Neckbreaker | ||
Back Grappling X | X-2-Neck Smash | ||
Back Grappling A | A-7-Facecrusher | ||
Back Grappling B | B-20-Rollup | ||
Back Grappling B + Up/Down | B-19-Backslide | ||
Back Grappling B + Left/Right | A-8-Reverse DDT | ||
Back Grappling X+A | A-8-Reverse DDT | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
Opponent Face Up, at Head A | 5-Mount Punch | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 28-Camel Clutch | ||
Opponent Face Down, at Foot A | 34-La Majistral | ||
Opponent Face Up, at Head B | 22-Guillotine Drop | ||
Opponent Face Up, at Foot B | 7-Thigh Kick | ||
Opponent Face Down, at Head B | 20-Stomping (Head) | ||
Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 39-Top Rope Frankensteiner | ||
Corner Grappling B + Left/Right | 6-Corner Mount Knuckle Arrow | ||
Corner Grappling B + Down | 30-Swing DDT | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 2-Combination D.D.T. | ||
Corner Triple Team | 2-Triple Impact | ||
Mount Position X | 18-Jackknife Hold | ||
Mount Position A | 12-Giant Swing | ||
Mount Position B | 13-Boston Crab | ||
Mount Position Counter | 6-Grounded Rana | ||
Front Facelock X | 7-Stomach Hold | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 6-Arm and Neck Hold | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 9-Jado Clutch | ||
Back Mount Position A | 11-Belly-To-Back | ||
Back Mount Position B | 3-Back Mount Knuckle Arrow | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | 5-Moonsault Attack | ||
Run-Up Post Rebound Attack A | 4-Diving Body Press | ||
Grapple Opponent on Apron | 8-Out-to-Floor Dragon Screw | ||
Grapple Opponent from Apron | 10-Suplex Reversal to Inside | ||
Front Avalanche Setup Counter | 6-Top Rope Sunset Flip | ||
Back Avalanche Setup Counter | 3-Sunset Flip | ||
Performance Analog LEFT | 92-Bulldog Straddle Pose | ||
Performance Analog RIGHT | 9-Finger Spinning 1 | ||
Performance Analog UP | 19-Two Hand Clapping | ||
Performance Analog DOWN | 19-Two Hand Clapping |
FINISHER NAME: ?-???????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 35% | B | 0% | ||
Stall for time | 18% | B+D-Pad | 0% | ||
Circle the opponent | 20% | X+A | 4% | ||
X | 15% | ||||
A | 8% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 48% | B | 0% | ||
Stall for time | 8% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 5% | ||
X | 14% | ||||
A | 10% |
While Grappling (Small Damage)
X | 12% | A Up | 3% | B Left/Right | 2% | |||
X Up | 14% | A Left/Right | 2% | B Down | 0% | |||
X Left/Right | 18% | A Down | 1% | X+A | 0% | |||
X Down | 6% | B | 0% | Y | 22% | |||
A | 8% | B Up | 2% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 3% | A Up | 10% | B Left/Right | 8% | |||
X Up | 5% | A Left/Right | 10% | B Down | 5% | |||
X Left/Right | 5% | A Down | 7% | X+A | 0% | |||
X Down | 5% | B | 5% | Y | 20% | |||
A | 5% | B Up | 2% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 2% | B Left/Right | 8% | |||
X Up | 2% | A Left/Right | 5% | B Down | 18% | |||
X Left/Right | 2% | A Down | 4% | X+A | 0% | |||
X Down | 5% | B | 10% | Y | 20% | |||
A | 0% | B Up | 12% | R Trigger | 12% |
Grapple with opponent from behind (Small Damage)
Back X | 35% | Back X+A | 0% | ||
Back A | 25% | Back Y | 20% | ||
Back B | 10% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 2% | Back X+A | 0% | ||
Back A | 15% | Back Y | 18% | ||
Back B | 20% | ||||
Back B Up/Down | 25% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 20% | |
Running A | 8% | |
Counter X | 20% | |
Counter A | 32% | |
Counter L Trigger | 20% |
Opponent thrown to ropes (Large Damage)
Running X | 20% | |
Running A | 30% | |
Counter X | 22% | |
Counter A | 18% | |
Counter L Trigger | 10% |
Opponent is dazed in corner (Small Damage)
Running B | 72% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 20% | |
Grapple B Down | 3% |
Opponent is dazed in corner (Large Damage)
Running B | 10% | |
Grapple B Up | 40% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 40% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 30% | |
Ascend X | 70% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 20% | |
Ascend X | 80% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 91% | |
Running B Downed Move | 9% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 98% | |
Running B Downed Move | 2% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 5% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 40% | |
Leg B | 25% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 38% | |
Roll opponent over | 2% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 25% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 40% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 20% | |
Leg B | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 40% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 20% | |
Leg B | 15% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 40% | |
Roll opponent over | 10% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 12% | |
Leg B | 8% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 15% | |
Post X | 0% | |
Post A | 20% | |
Post B | 65% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 30% | |
Post X | 0% | |
Post A | 10% | |
Post B | 60% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 79% | |
Running X | 5% | |
Running A | 16% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 98% | |
Running X | 0% | |
Running A | 2% |
Opponent Standing Dazed (Small Damage)
Go behind | 80% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 20% |
Opponent Standing Dazed (Large Damage)
Go behind | 60% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 40% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 75% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 25% |
Defense against opponent grappling from behind
X Back Counter | 60% | |
A Back Counter | 40% |
Opponent is outside of ring
Follow Outside | 5% | |
Apron Slingshot Attack to Outside | 55% | |
Running to Outside Diving Attack | 40% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 0% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 15% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 85% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 20% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 35% | |
Low | 65% |
Flexibility (Adaptability against opponent's style)
High | 100% | |
Low | 0% |
Cooperation (Used for Tag matches)
High | 100% | |
Low | 0% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 1% | |
Don't Use Weapon | 99% |