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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Lita
Organization: WWF

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameLita Short Name Lita Long Name
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance5-Lucha
SizeSmall
Face-271
Chest-16-Joshi One Piece 2
Waist-34-Joshi Separate
Upper Arm-15-Joshi Bare
Lower Arm-13-Joshi Bare
Wrist-1-Bare
Thigh-30-Joshi Jeans
Knee-13-Long Pants
Ankle-7-Amaresu Shoes

• SKILL EDIT (Profile)
Group Affiliation10 - WWF
Weight Class3 - Free Class
Height180 cm
Weight72 kg
Year of Birth1975
Month of Birth4
Day of Birth14
Birthplace3 - United States
Fighting Style8 - Luchadore
Defensive Style6 - Lucha
Critical Type1 - Finisher
Special Skill4 - One Hit Reversal
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness1 - Poor
Awareness (Bleeding)1 - Poor
Neck Endurance1 - Low
Arm Endurance1 - Low
Waist Endurance2 - Medium
Foot Endurance1 - Low
Movement Speed5 - Fast
Corner Climbing/Descending Speed5 - Fast
Ability to Climb Corner3 - Can Run & Ascend
Theme Music8
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch2Punch2
Kick1Kick2
Suplex2Suplex4
Submission1Submission2
Stretch2Stretch2
Power2Flying5
Instant-P7Crush2
Arm Power2Versus Lariat2
Technical5Technical4
Rough2Rough3
Ground2Ground2

Points Used: 93


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-6-Slap (Chest)
  Standing AX-10-Kick
  Standing B+DPadB-16-Dropkick
  Standing BB-16-Dropkick
  Standing X+AB-16-Dropkick
  Running X8-Running Clothesline
  Running A18-Double Leg Tackle into mount
  Run Counter X58-Shoulder Throw
  Special Run Counter A60-Flying Headscissors Whip
  Running Toward Corner B8-Body Press
  Running Toward Outside B6-Plancha Suicida
  Special Rope Slingshot to Outside B6-La Quebrada
  Apron Slingshot to Inside BNone
  Finisher Post X23-Moonsault Press
  Post A35-Diving Body Attack
  Special Post B48-Swinging Frankensteiner
  Post X+A48-Swinging Frankensteiner
  Grappling XX-4-Upper Blow
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-44-Cyclone Whip
  Grappling X + DownX-27-Toe Kick
  Grappling AA-32-Headlock
  Grappling A + UpA-42-Snap Suplex
  Grappling A + Left/RightA-79-DDT
  Grappling A + DownA-64-Chin Crusher
  Grappling BB-68-Small Package Hold
  Grappling B + UpB-82-Diamond Cutter
  Grappling B + Left/RightA-58-Rolling Backdrop
  Special Grappling B + DownA-62-Swinging Neckbreaker
  Grappling X+AA-62-Swinging Neckbreaker
  Back Grappling XX-2-Neck Smash
  Back Grappling AA-7-Facecrusher
  Back Grappling BB-20-Rollup
  Back Grappling B + Up/DownB-19-Backslide
  Back Grappling B + Left/RightA-8-Reverse DDT
  Back Grappling X+AA-8-Reverse DDT
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A5-Mount Punch
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A28-Camel Clutch
  Opponent Face Down, at Foot A34-La Majistral
  Opponent Face Up, at Head B22-Guillotine Drop
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up39-Top Rope Frankensteiner
  Corner Grappling B + Left/Right6-Corner Mount Knuckle Arrow
  Corner Grappling B + Down30-Swing DDT
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team2-Combination D.D.T.
  Corner Triple Team2-Triple Impact
  Mount Position X18-Jackknife Hold
  Mount Position A12-Giant Swing
  Mount Position B13-Boston Crab
  Mount Position Counter6-Grounded Rana
  Front Facelock X7-Stomach Hold
  Front Facelock A5-Front Neck Lock
  Front Facelock B6-Arm and Neck Hold
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X9-Jado Clutch
  Back Mount Position A11-Belly-To-Back
  Back Mount Position B3-Back Mount Knuckle Arrow
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack X5-Moonsault Attack
  Run-Up Post Rebound Attack A4-Diving Body Press
  Grapple Opponent on Apron8-Out-to-Floor Dragon Screw
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter6-Top Rope Sunset Flip
  Back Avalanche Setup Counter3-Sunset Flip
  Performance Analog LEFT92-Bulldog Straddle Pose
  Performance Analog RIGHT9-Finger Spinning 1
  Performance Analog UP19-Two Hand Clapping
  Performance Analog DOWN 19-Two Hand Clapping

FINISHER NAME: ?-???????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent35%  B0%
 Stall for time18%  B+D-Pad0%
 Circle the opponent20%  X+A4%
 X15%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent48%  B0%
 Stall for time8%  B+D-Pad0%
 Circle the opponent15%  X+A5%
 X14%
 A10%

While Grappling (Small Damage)
 X12%  A Up3%  B Left/Right2%
 X Up14%  A Left/Right2%  B Down0%
 X Left/Right18%  A Down1%  X+A0%
 X Down6%  B0%  Y22%
 A8%  B Up2%  R Trigger10%

While Grappling (Medium Damage)
 X3%  A Up10%  B Left/Right8%
 X Up5%  A Left/Right10%  B Down5%
 X Left/Right5%  A Down7%  X+A0%
 X Down5%  B5%  Y20%
 A5%  B Up2%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up2%  B Left/Right8%
 X Up2%  A Left/Right5%  B Down18%
 X Left/Right2%  A Down4%  X+A0%
 X Down5%  B10%  Y20%
 A0%  B Up12%  R Trigger12%

Grapple with opponent from behind (Small Damage)
 Back X35%  Back X+A0%
 Back A25%  Back Y20%
 Back B10%
 Back B Up/Down5%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X2%  Back X+A0%
 Back A15%  Back Y18%
 Back B20%
 Back B Up/Down25%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X20%
 Running A8%
 Counter X20%
 Counter A32%
 Counter L Trigger20%

Opponent thrown to ropes (Large Damage)
 Running X20%
 Running A30%
 Counter X22%
 Counter A18%
 Counter L Trigger10%

Opponent is dazed in corner (Small Damage)
 Running B72%
 Grapple B Up5%
 Grapple B Left/Right20%
 Grapple B Down3%

Opponent is dazed in corner (Large Damage)
 Running B10%
 Grapple B Up40%
 Grapple B Left/Right10%
 Grapple B Down40%

Opponent is downed around a corner (Large Damage)
 Don't Ascend30%
 Ascend X70%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend20%
 Ascend X80%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally91%
 Running B Downed Move9%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally98%
 Running B Downed Move2%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up5%
 Roll opponent over0%
 Head A20%
 Leg A10%
 Head B40%
 Leg B25%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up38%
 Roll opponent over2%
 Head A10%
 Leg A15%
 Head B25%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up40%
 Roll opponent over0%
 Head A0%
 Leg A30%
 Head B20%
 Leg B10%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A10%
 Head B40%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over0%
 Head A15%
 Leg A10%
 Head B20%
 Leg B15%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up40%
 Roll opponent over10%
 Head A0%
 Leg A30%
 Head B12%
 Leg B8%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally15%
 Post X0%
 Post A20%
 Post B65%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally30%
 Post X0%
 Post A10%
 Post B60%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally79%
 Running X5%
 Running A16%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally98%
 Running X0%
 Running A2%

Opponent Standing Dazed (Small Damage)
 Go behind80%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A20%

Opponent Standing Dazed (Large Damage)
 Go behind60%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A40%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind75%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A25%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside5%
 Apron Slingshot Attack to Outside55%
 Running to Outside Diving Attack40%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait0%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT15%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform85%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT20%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High35%
 Low65%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon1%
 Don't Use Weapon99%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.