Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Naomichi Marufuji
Organization: NOAH
Created by Spike
NAME ENTRY | |||||
Nickname | Marufuji | Short Name | Marufu | Long Name | ji |
Flip | off | Seperator | 4-None |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
7 5 1 |
12 7 2 |
16 10 6 |
20 14 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
9 8 8 |
2 3 2 |
19 19 21 |
29 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
11 3 3 |
16 3 3 |
23 6 6 |
28 12 10 |
11 3 3 |
16 3 3 |
23 6 6 |
28 12 10 |
11 10 11 |
16 15 19 |
20 22 22 |
28 28 28 |
11 3 3 |
16 3 3 |
23 6 6 |
28 12 10 |
11 3 3 |
16 3 3 |
23 6 6 |
28 12 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 10 11 |
16 15 19 |
20 22 22 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 5-Lucha | |
Size | Small | |
Face | - | 256 |
Chest | S | 1-Bare |
Waist | S | 7-Side Line |
Upper Arm | S | 1-Bare |
Lower Arm | S | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | S | 6-Fire Tights |
Knee | - | 13-Long Pants |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 3 - NOAH |
Weight Class | 2 - Junior Heavy Class |
Height | 176 cm |
Weight | 80 kg |
Year of Birth | 1979 |
Month of Birth | 9 |
Day of Birth | 26 |
Birthplace | 2 - Japan |
Fighting Style | 8 - Luchadore |
Defensive Style | 5 - Junior |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 5 - Fast |
Corner Climbing/Descending Speed | 5 - Fast |
Ability to Climb Corner | 3 - Can Run & Ascend |
Theme Music | 15 |
Voice 1 Quality (V1 Category) | 2 - Nihon-jin 2 |
Voice 1 Kind (V1 Sample) | 3 |
Voice 2 Quality (V2 Category) | 2 - Nihon-jin 2 |
Voice 2 Kind (V2 Sample) | 4 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 3 |
Kick | 3 | Kick | 2 |
Suplex | 5 | Suplex | 6 |
Submission | 3 | Submission | 4 |
Stretch | 2 | Stretch | 3 |
Power | 2 | Flying | 7 |
Instant-P | 8 | Crush | 4 |
Arm Power | 2 | Versus Lariat | 3 |
Technical | 6 | Technical | 5 |
Rough | 1 | Rough | 3 |
Ground | 2 | Ground | 3 |
Points Used: 115
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-6-Slap (Chest) | ||
Standing A | A-7-Front High Kick | ||
1 | Standing B+DPad | A-15-Rolling Solebutt | |
Standing B | A-13-Thrust Kick | ||
Standing X+A | B-18-Spinning Once Dropkick | ||
Running X | 6-Jumping Elbow Pat | ||
1 | Running A | 45-Face Crusher | |
Run Counter X | 61-Cyclone Whip | ||
1 | Run Counter A | 56-Frankensteiner | |
Running Toward Corner B | 5-Back Elbow | ||
Special | Running Toward Outside B | 10-Springboard Vertical Quebrada | |
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
1 | Apron Slingshot to Inside B | 6-Ultra Huracanrana | |
1 | Special | Post X | 21-Frog Splash |
1 | Post A | 26-Firebird Splash | |
2 | Special | Post B | 40-Missile Dropkick |
1 | Post X+A | 41-Front Flip Missile Dropkick | |
Grappling X | X-21-Elbow Pat | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-54-Go-Behind | ||
Grappling A | A-15-Short Elbow | ||
1 | Grappling A + Up | A-42-Snap Suplex | |
Grappling A + Left/Right | A-62-Swinging Neckbreaker | ||
Grappling A + Down | X-50-Single Leg Tackle into mount | ||
1 | Grappling B | B-69-Backslide Pin | |
Grappling B + Up | B-47-Back Roll Neck Lock | ||
2 | Grappling B + Left/Right | A-23-Leg Feed Enzuigiri | |
Grappling B + Down | B-102-Guillotine Ace Crusher | ||
Special | Grappling X+A | B-178-Big Body Bomb | |
Back Grappling X | X-2-Neck Smash | ||
Back Grappling A | A-7-Facecrusher | ||
Back Grappling B | B-20-Rollup | ||
Back Grappling B + Up/Down | B-21-High Angle Forward Rolling Prawn Hold | ||
Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
1 | Back Grappling X+A | B-42-German Suplex | |
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
Opponent Face Up, at Head A | 45-Triangle Scissors | ||
Opponent Face Up, at Foot A | 37-Jackknife Hold | ||
Opponent Face Down, at Head A | 39-Double Hand Press Fall | ||
Opponent Face Down, at Foot A | 11-Romero Special | ||
Opponent Face Up, at Head B | 10-Flashing Elbow | ||
Opponent Face Up, at Foot B | 7-Thigh Kick | ||
Opponent Face Down, at Head B | 18-Guillotine Drop | ||
Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
Opponent Down, Running B | 10-Jumping Elbowdrop | ||
1 | Corner Grappling B + Up | 39-Top Rope Frankensteiner | |
2 | Finisher | Corner Grappling B + Left/Right | 32-Swing Reverse DDT |
Corner Grappling B + Down | 6-Corner Mount Knuckle Arrow | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 2-Triple Impact | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 11-Crucifix Arm Hold | ||
Mount Position B | 18-Jackknife Hold | ||
Mount Position Counter | 6-Grounded Rana | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 13-Back Switch | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 8-Crucifix Arm Hold | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | 5-Moonsault Attack | ||
Run-Up Post Rebound Attack A | 5-Moonsault Press | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 10-Suplex Reversal to Inside | ||
Front Avalanche Setup Counter | 6-Top Rope Sunset Flip | ||
Back Avalanche Setup Counter | 4-Super Frankensteiner | ||
Performance Analog LEFT | 15-Two Hand Raising | ||
Performance Analog RIGHT | 1-Single Hand Raised 1 | ||
Performance Analog UP | 18-Two Hand Invitation | ||
Performance Analog DOWN | 24-Throat Cut Pose |
FINISHER NAME: ???
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 41% | B | 3% | ||
Stall for time | 10% | B+D-Pad | 5% | ||
Circle the opponent | 20% | X+A | 0% | ||
X | 12% | ||||
A | 9% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 48% | B | 8% | ||
Stall for time | 8% | B+D-Pad | 5% | ||
Circle the opponent | 15% | X+A | 3% | ||
X | 5% | ||||
A | 8% |
While Grappling (Small Damage)
X | 10% | A Up | 6% | B Left/Right | 2% | |||
X Up | 9% | A Left/Right | 1% | B Down | 0% | |||
X Left/Right | 18% | A Down | 1% | X+A | 0% | |||
X Down | 4% | B | 0% | Y | 28% | |||
A | 6% | B Up | 1% | R Trigger | 14% |
While Grappling (Medium Damage)
X | 2% | A Up | 10% | B Left/Right | 8% | |||
X Up | 2% | A Left/Right | 9% | B Down | 2% | |||
X Left/Right | 4% | A Down | 2% | X+A | 2% | |||
X Down | 5% | B | 4% | Y | 25% | |||
A | 9% | B Up | 1% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 4% | B Left/Right | 10% | |||
X Up | 0% | A Left/Right | 8% | B Down | 8% | |||
X Left/Right | 2% | A Down | 1% | X+A | 9% | |||
X Down | 4% | B | 6% | Y | 28% | |||
A | 4% | B Up | 1% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 14% | Back X+A | 0% | ||
Back A | 24% | Back Y | 38% | ||
Back B | 12% | ||||
Back B Up/Down | 4% | ||||
Back B Left/Right | 8% |
Grapple with opponent from behind (Large Damage)
Back X | 8% | Back X+A | 5% | ||
Back A | 18% | Back Y | 22% | ||
Back B | 12% | ||||
Back B Up/Down | 14% | ||||
Back B Left/Right | 21% |
Opponent thrown to ropes (Small Damage)
Running X | 20% | |
Running A | 14% | |
Counter X | 34% | |
Counter A | 2% | |
Counter L Trigger | 30% |
Opponent thrown to ropes (Large Damage)
Running X | 20% | |
Running A | 26% | |
Counter X | 18% | |
Counter A | 24% | |
Counter L Trigger | 12% |
Opponent is dazed in corner (Small Damage)
Running B | 46% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 2% | |
Grapple B Down | 42% |
Opponent is dazed in corner (Large Damage)
Running B | 10% | |
Grapple B Up | 12% | |
Grapple B Left/Right | 74% | |
Grapple B Down | 4% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 32% | |
Ascend X | 48% | |
Ascend A | 18% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 2% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 20% | |
Ascend X | 58% | |
Ascend A | 22% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 86% | |
Running B Downed Move | 14% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 96% | |
Running B Downed Move | 4% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 12% | |
Leg A | 5% | |
Head B | 33% | |
Leg B | 20% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 56% | |
Roll opponent over | 0% | |
Head A | 12% | |
Leg A | 10% | |
Head B | 12% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 58% | |
Roll opponent over | 0% | |
Head A | 2% | |
Leg A | 28% | |
Head B | 7% | |
Leg B | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 24% | |
Roll opponent over | 0% | |
Head A | 4% | |
Leg A | 12% | |
Head B | 40% | |
Leg B | 20% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 58% | |
Roll opponent over | 0% | |
Head A | 8% | |
Leg A | 12% | |
Head B | 14% | |
Leg B | 8% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 72% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 5% | |
Head B | 4% | |
Leg B | 4% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 72% | |
Post X+A | 12% | |
Run-Up Rebound Dive X | 6% | |
Apron-to-Inside B | 10% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 46% | |
Post X+A | 28% | |
Run-Up Rebound Dive X | 12% | |
Apron-to-Inside B | 14% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 75% | |
Running X | 10% | |
Running A | 15% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 80% | |
Running X | 7% | |
Running A | 13% |
Opponent Standing Dazed (Small Damage)
Go behind | 55% | |
Attack B | 5% | |
Attack B+D-Pad | 15% | |
Attack X+A | 25% |
Opponent Standing Dazed (Large Damage)
Go behind | 45% | |
Attack B | 5% | |
Attack B+D-Pad | 20% | |
Attack X+A | 30% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 70% | |
Attack B | 5% | |
Attack B+D-Pad | 8% | |
Attack X+A | 17% |
Defense against opponent grappling from behind
X Back Counter | 60% | |
A Back Counter | 40% |
Opponent is outside of ring
Follow Outside | 8% | |
Apron Slingshot Attack to Outside | 40% | |
Running to Outside Diving Attack | 51% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 1% |
Mount Position (Small Damage)
Mount X | 68% | |
Mount A | 28% | |
Mount B | 4% |
Mount Position (Large Damage)
Mount X | 12% | |
Mount A | 38% | |
Mount B | 50% |
Front Facelock Position (Small Damage)
Front Facelock X | 12% | |
Front Facelock A | 18% | |
Front Facelock B | 70% |
Front Facelock Position (Large Damage)
Front Facelock X | 10% | |
Front Facelock A | 32% | |
Front Facelock B | 58% |
Back Mount Position (Small Damage)
Back Mount X | 45% | |
Back Mount A | 20% | |
Back Mount B | 35% |
Back Mount Position (Large Damage)
Back Mount X | 18% | |
Back Mount A | 10% | |
Back Mount B | 72% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 2% | |
Analog DOWN | 10% | |
Do Not Perform | 88% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 15% | |
Analog DOWN | 5% | |
Do Not Perform | 80% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 20% | |
Analog DOWN | 8% | |
Do Not Perform | 72% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 30% | |
Low | 70% |
Flexibility (Adaptability against opponent's style)
High | 100% | |
Low | 0% |
Cooperation (Used for Tag matches)
High | 100% | |
Low | 0% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 70% | |
Slow | 30% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |