Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Ikuhisa Minowa
Organization: Pancrase
Created by Spike
NAME ENTRY | |||||
Nickname | Minowa | Short Name | Minow | Long Name | a |
Flip | off | Seperator | 4-None |
R G B |
10 5 5 |
16 8 8 |
21 13 12 |
24 16 14 |
29 21 17 |
30 26 22 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 2 |
8 6 6 |
14 10 6 |
18 14 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
14 14 15 |
18 18 19 |
25 25 26 |
30 30 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
14 0 2 |
18 2 4 |
22 4 6 |
26 6 8 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
14 0 2 |
18 2 4 |
22 4 6 |
26 6 8 |
11 11 10 |
16 16 14 |
21 21 19 |
26 26 26 |
5 4 5 |
7 6 7 |
11 9 11 |
15 13 15 |
2 2 2 |
4 4 4 |
7 7 7 |
11 11 11 |
12 8 3 |
18 12 2 |
19 19 21 |
29 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 11-Mix Style | |
Size | Small | |
Face | - | 108 |
Chest | S | 1-Bare |
Waist | S | 1-Short Tights |
Upper Arm | M | 1-Bare |
Lower Arm | S | 2-Small Wristband |
Wrist | - | 3-Glove 1 |
Thigh | M | 14-Short Spats 1 |
Knee | - | 1-Bare |
Ankle | - | 7-Amaresu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 14 - Pancrase |
Weight Class | 3 - Free Class |
Height | 175 cm |
Weight | 83 kg |
Year of Birth | 1976 |
Month of Birth | 1 |
Day of Birth | 12 |
Birthplace | 2 - Japan |
Fighting Style | 11 - Shooter |
Defensive Style | 10 - Shooter |
Critical Type | 6 - Submission |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 1 - Below |
Breathing (Bleeding) | 1 - Below |
Awareness | 3 - Strong |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 12 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 68 |
Voice 2 Quality (V2 Category) | 3 - Nihon-jin 3 |
Voice 2 Kind (V2 Sample) | 4 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 6 | Punch | 6 |
Kick | 5 | Kick | 5 |
Suplex | 2 | Suplex | 2 |
Submission | 7 | Submission | 6 |
Stretch | 5 | Stretch | 5 |
Power | 2 | Flying | 1 |
Instant-P | 7 | Crush | 1 |
Arm Power | 2 | Versus Lariat | 1 |
Technical | 2 | Technical | 2 |
Rough | 5 | Rough | 5 |
Ground | 6 | Ground | 6 |
Points Used: 138
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
2 | Standing X | X-3-Jab | |
2 | Standing A | X-14-Low Kick | |
Standing B+DPad | A-3-Hook | ||
2 | Standing B | A-9-High Kick | |
Standing X+A | B-10-Spear | ||
Running X | 19-Spear | ||
Running A | 53-Go-Behind | ||
Run Counter X | 5-Hook | ||
Run Counter A | 7-Uppercut | ||
Running Toward Corner B | None | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-7-Body Punch | ||
Grappling X + Up | X-31-Forceful Kneelift | ||
Grappling X + Left/Right | X-53-Judo Takedown | ||
Grappling X + Down | X-50-Single Leg Tackle into mount | ||
Grappling A | A-29-Machine Gun Stomach Kneelift | ||
Grappling A + Up | X-51-Hip Throw | ||
Grappling A + Left/Right | A-77-Ipponzei | ||
1 | Grappling A + Down | A-78-Water Wheel | |
Grappling B | B-46-Front Necklock | ||
Grappling B + Up | B-60-Jumping Crucifix Arm Hold | ||
Grappling B + Left/Right | B-87-Death Valley Driver | ||
Grappling B + Down | B-25-High Kick Rush | ||
1 | Grappling X+A | B-146-Gotch Piledriver | |
Back Grappling X | X-11-Leg Trip | ||
Back Grappling A | X-4-Back Liver Blow | ||
Back Grappling B | A-5-Machine Gun Kneelift | ||
Back Grappling B + Up/Down | B-4-Body Scissors Choke Sleeperhold | ||
Back Grappling B + Left/Right | B-33-High Speed Backdrop | ||
Back Grappling X+A | A-6-Back Tackle into mount | ||
Back Counter X | 7-Armlock | ||
Back Counter A | 9-Forward Rolling Crucifix Knee Hold | ||
1 | Special | Opponent Face Up, at Head A | 53-Crucifix Arm Hold |
Opponent Face Up, at Foot A | 40-Front Mount | ||
Opponent Face Down, at Head A | 27-Choke Sleeper | ||
Opponent Face Down, at Foot A | 38-Back Mount | ||
Opponent Face Up, at Head B | 5-Mount Punch | ||
Opponent Face Up, at Foot B | 33-Heel Hold | ||
1 | Opponent Face Down, at Head B | 36-Crucifix Armhold | |
Opponent Face Down, at Foot B | 29-Reverse Crucifix Knee Hold | ||
Opponent Down, Running B | None | ||
Corner Grappling B + Up | 12-Kushi-zashi Kneelift | ||
Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 2-Mount Punch | ||
1 | Finisher | Mount Position A | 11-Crucifix Arm Hold |
Special | Mount Position B | 16-Ankle Hold | |
Mount Position Counter | 2-Triangle Hold | ||
Front Facelock X | 1-Face Punch | ||
Front Facelock A | 13-Back Switch | ||
Special | Front Facelock B | 11-Piledriver | |
Front Facelock Counter | 1-Hammerlock | ||
Back Mount Position X | 2-Back Mount Punch | ||
Back Mount Position A | 7-Body Scissors Choke Sleeper | ||
Special | Back Mount Position B | 8-Crucifix Arm Hold | |
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 2-Hook | ||
Grapple Opponent from Apron | 2-Hook | ||
Front Avalanche Setup Counter | 3-Shouda | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 105-Head Bow | ||
Performance Analog RIGHT | 16-Two Hand Guts Pose | ||
Performance Analog UP | 18-Two Hand Invitation | ||
1 | Performance Analog DOWN | 44-Two Fist Clench |
FINISHER NAME: ?????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 30% | B | 3% | ||
Stall for time | 15% | B+D-Pad | 5% | ||
Circle the opponent | 10% | X+A | 1% | ||
X | 20% | ||||
A | 16% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 35% | B | 9% | ||
Stall for time | 10% | B+D-Pad | 10% | ||
Circle the opponent | 11% | X+A | 2% | ||
X | 15% | ||||
A | 8% |
While Grappling (Small Damage)
X | 15% | A Up | 5% | B Left/Right | 0% | |||
X Up | 18% | A Left/Right | 2% | B Down | 0% | |||
X Left/Right | 14% | A Down | 3% | X+A | 0% | |||
X Down | 10% | B | 10% | Y | 0% | |||
A | 8% | B Up | 5% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 4% | A Up | 9% | B Left/Right | 2% | |||
X Up | 10% | A Left/Right | 8% | B Down | 2% | |||
X Left/Right | 8% | A Down | 6% | X+A | 4% | |||
X Down | 10% | B | 8% | Y | 0% | |||
A | 12% | B Up | 2% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 4% | B Left/Right | 6% | |||
X Up | 8% | A Left/Right | 4% | B Down | 12% | |||
X Left/Right | 6% | A Down | 3% | X+A | 6% | |||
X Down | 10% | B | 12% | Y | 0% | |||
A | 9% | B Up | 10% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 12% | Back X+A | 25% | ||
Back A | 18% | Back Y | 0% | ||
Back B | 15% | ||||
Back B Up/Down | 25% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 30% | ||
Back A | 10% | Back Y | 0% | ||
Back B | 15% | ||||
Back B Up/Down | 25% | ||||
Back B Left/Right | 15% |
Opponent thrown to ropes (Small Damage)
Running X | 0% | |
Running A | 0% | |
Counter X | 50% | |
Counter A | 50% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 0% | |
Running A | 0% | |
Counter X | 50% | |
Counter A | 50% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 0% | |
Grapple B Up | 20% | |
Grapple B Left/Right | 50% | |
Grapple B Down | 30% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 30% | |
Grapple B Left/Right | 40% | |
Grapple B Down | 30% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 35% | |
Leg A | 10% | |
Head B | 35% | |
Leg B | 20% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 15% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 20% | |
Head B | 25% | |
Leg B | 30% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 25% | |
Head B | 35% | |
Leg B | 20% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 40% | |
Head B | 30% | |
Leg B | 15% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 40% | |
Head B | 35% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 95% | |
Running X | 5% | |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 98% | |
Running X | 2% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 30% | |
Attack B | 25% | |
Attack B+D-Pad | 40% | |
Attack X+A | 5% |
Opponent Standing Dazed (Large Damage)
Go behind | 30% | |
Attack B | 25% | |
Attack B+D-Pad | 35% | |
Attack X+A | 10% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 30% | |
Attack B | 20% | |
Attack B+D-Pad | 40% | |
Attack X+A | 10% |
Defense against opponent grappling from behind
X Back Counter | 70% | |
A Back Counter | 30% |
Opponent is outside of ring
Follow Outside | 0% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 20% | |
Mount A | 30% | |
Mount B | 50% |
Front Facelock Position (Small Damage)
Front Facelock X | 45% | |
Front Facelock A | 40% | |
Front Facelock B | 15% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 40% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 20% | |
Back Mount B | 40% |
Back Mount Position (Large Damage)
Back Mount X | 20% | |
Back Mount A | 20% | |
Back Mount B | 60% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 5% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 3% | |
Analog UP | 5% | |
Analog DOWN | 2% | |
Do Not Perform | 90% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 20% | |
Low | 80% |
Serious Time (Discretion)
High | 5% | |
Low | 95% |
Flexibility (Adaptability against opponent's style)
High | 0% | |
Low | 100% |
Cooperation (Used for Tag matches)
High | 0% | |
Low | 100% |
Outside Return Count
Fast | 100% | |
Slow | 0% |
Touchwork
Fast | 0% | |
Slow | 100% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |