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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Ikuhisa Minowa
Organization: Pancrase

Created by Spike


• NAME ENTRY
NicknameMinowa Short Name Minow Long Name a
Flipoff Seperator 4-None

R
G
B
10
5
5
16
8
8
21
13
12
24
16
14
29
21
17
30
26
22
4
2
2
22
18
16
28
26
24
4
4
2
8
6
6
14
10
6
18
14
10
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
14
14
15
18
18
19
25
25
26
30
30
31
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
14
0
2
18
2
4
22
4
6
26
6
8
1
2
1
3
4
3
6
7
6
10
11
10
14
0
2
18
2
4
22
4
6
26
6
8
11
11
10
16
16
14
21
21
19
26
26
26
5
4
5
7
6
7
11
9
11
15
13
15
2
2
2
4
4
4
7
7
7
11
11
11
12
8
3
18
12
2
19
19
21
29
28
28
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance11-Mix Style
SizeSmall
Face-108
ChestS1-Bare
WaistS1-Short Tights
Upper ArmM1-Bare
Lower ArmS2-Small Wristband
Wrist-3-Glove 1
ThighM14-Short Spats 1
Knee-1-Bare
Ankle-7-Amaresu Shoes

• SKILL EDIT (Profile)
Group Affiliation14 - Pancrase
Weight Class3 - Free Class
Height175 cm
Weight83 kg
Year of Birth1976
Month of Birth1
Day of Birth12
Birthplace2 - Japan
Fighting Style11 - Shooter
Defensive Style10 - Shooter
Critical Type6 - Submission
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness3 - Strong
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music12
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)68
Voice 2 Quality (V2 Category)3 - Nihon-jin 3
Voice 2 Kind (V2 Sample)4

• PARAMETER EDIT
ATTACKDEFENSE
Punch6Punch6
Kick5Kick5
Suplex2Suplex2
Submission7Submission6
Stretch5Stretch5
Power2Flying1
Instant-P7Crush1
Arm Power2Versus Lariat1
Technical2Technical2
Rough5Rough5
Ground6Ground6

Points Used: 138


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
    2 Standing XX-3-Jab
    2 Standing AX-14-Low Kick
  Standing B+DPadA-3-Hook
    2 Standing BA-9-High Kick
  Standing X+AB-10-Spear
  Running X19-Spear
  Running A53-Go-Behind
  Run Counter X5-Hook
  Run Counter A7-Uppercut
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-7-Body Punch
  Grappling X + UpX-31-Forceful Kneelift
  Grappling X + Left/RightX-53-Judo Takedown
  Grappling X + DownX-50-Single Leg Tackle into mount
  Grappling AA-29-Machine Gun Stomach Kneelift
  Grappling A + UpX-51-Hip Throw
  Grappling A + Left/RightA-77-Ipponzei
    1 Grappling A + DownA-78-Water Wheel
  Grappling BB-46-Front Necklock
  Grappling B + UpB-60-Jumping Crucifix Arm Hold
  Grappling B + Left/RightB-87-Death Valley Driver
  Grappling B + DownB-25-High Kick Rush
    1 Grappling X+AB-146-Gotch Piledriver
  Back Grappling XX-11-Leg Trip
  Back Grappling AX-4-Back Liver Blow
  Back Grappling BA-5-Machine Gun Kneelift
  Back Grappling B + Up/DownB-4-Body Scissors Choke Sleeperhold
  Back Grappling B + Left/RightB-33-High Speed Backdrop
  Back Grappling X+AA-6-Back Tackle into mount
  Back Counter X7-Armlock
  Back Counter A9-Forward Rolling Crucifix Knee Hold
    1 Special Opponent Face Up, at Head A53-Crucifix Arm Hold
  Opponent Face Up, at Foot A40-Front Mount
  Opponent Face Down, at Head A27-Choke Sleeper
  Opponent Face Down, at Foot A38-Back Mount
  Opponent Face Up, at Head B5-Mount Punch
  Opponent Face Up, at Foot B33-Heel Hold
    1 Opponent Face Down, at Head B36-Crucifix Armhold
  Opponent Face Down, at Foot B29-Reverse Crucifix Knee Hold
  Opponent Down, Running BNone
  Corner Grappling B + Up12-Kushi-zashi Kneelift
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X2-Mount Punch
    1 Finisher Mount Position A11-Crucifix Arm Hold
  Special Mount Position B16-Ankle Hold
  Mount Position Counter2-Triangle Hold
  Front Facelock X1-Face Punch
  Front Facelock A13-Back Switch
  Special Front Facelock B11-Piledriver
  Front Facelock Counter1-Hammerlock
  Back Mount Position X2-Back Mount Punch
  Back Mount Position A7-Body Scissors Choke Sleeper
  Special Back Mount Position B8-Crucifix Arm Hold
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT105-Head Bow
  Performance Analog RIGHT16-Two Hand Guts Pose
  Performance Analog UP18-Two Hand Invitation
    1 Performance Analog DOWN 44-Two Fist Clench

FINISHER NAME: ?????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent30%  B3%
 Stall for time15%  B+D-Pad5%
 Circle the opponent10%  X+A1%
 X20%
 A16%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent35%  B9%
 Stall for time10%  B+D-Pad10%
 Circle the opponent11%  X+A2%
 X15%
 A8%

While Grappling (Small Damage)
 X15%  A Up5%  B Left/Right0%
 X Up18%  A Left/Right2%  B Down0%
 X Left/Right14%  A Down3%  X+A0%
 X Down10%  B10%  Y0%
 A8%  B Up5%  R Trigger10%

While Grappling (Medium Damage)
 X4%  A Up9%  B Left/Right2%
 X Up10%  A Left/Right8%  B Down2%
 X Left/Right8%  A Down6%  X+A4%
 X Down10%  B8%  Y0%
 A12%  B Up2%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up4%  B Left/Right6%
 X Up8%  A Left/Right4%  B Down12%
 X Left/Right6%  A Down3%  X+A6%
 X Down10%  B12%  Y0%
 A9%  B Up10%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X12%  Back X+A25%
 Back A18%  Back Y0%
 Back B15%
 Back B Up/Down25%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A30%
 Back A10%  Back Y0%
 Back B15%
 Back B Up/Down25%
 Back B Left/Right15%

Opponent thrown to ropes (Small Damage)
 Running X0%
 Running A0%
 Counter X50%
 Counter A50%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X0%
 Running A0%
 Counter X50%
 Counter A50%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up20%
 Grapple B Left/Right50%
 Grapple B Down30%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up30%
 Grapple B Left/Right40%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A35%
 Leg A10%
 Head B35%
 Leg B20%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A25%
 Leg A15%
 Head B30%
 Leg B30%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A25%
 Leg A20%
 Head B25%
 Leg B30%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A25%
 Head B35%
 Leg B20%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A15%
 Leg A40%
 Head B30%
 Leg B15%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A40%
 Head B35%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally95%
 Running X5%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally98%
 Running X2%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind30%
 Attack B25%
 Attack B+D-Pad40%
 Attack X+A5%

Opponent Standing Dazed (Large Damage)
 Go behind30%
 Attack B25%
 Attack B+D-Pad35%
 Attack X+A10%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind30%
 Attack B20%
 Attack B+D-Pad40%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter70%
 A Back Counter30%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X20%
 Mount A30%
 Mount B50%

Front Facelock Position (Small Damage)
 Front Facelock X45%
 Front Facelock A40%
 Front Facelock B15%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A40%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A20%
 Back Mount B40%

Back Mount Position (Large Damage)
 Back Mount X20%
 Back Mount A20%
 Back Mount B60%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform95%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT3%
 Analog UP5%
 Analog DOWN2%
 Do Not Perform90%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High20%
 Low80%

Serious Time (Discretion)
 High5%
 Low95%

Flexibility (Adaptability against opponent's style)
 High0%
 Low100%

Cooperation (Used for Tag matches)
 High0%
 Low100%

Outside Return Count
 Fast100%
 Slow0%

Touchwork
 Fast0%
 Slow100%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.