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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Rey Misterio
Organization: AAA

Created by Spike


• NAME ENTRY
NicknameMisterio Jr Short Name Rey Long Name Misterio
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance5-Lucha
SizeJoshi
Face-78
ChestS1-Bare
WaistS6-Shima Stripes
Upper ArmS11-Tattoo
Lower Arm-14-Joshi Small Wristband
Wrist-1-Bare
ThighS9-Shima Stripes Tights
Knee-19-Shima Stripes
Ankle-6-Kung Fu Shoes

• SKILL EDIT (Profile)
Group Affiliation12 - AAA
Weight Class2 - Junior Heavy Class
Height162 cm
Weight74 kg
Year of Birth1974
Month of Birth12
Day of Birth11
Birthplace3 - United States
Fighting Style8 - Luchadore
Defensive Style6 - Lucha
Critical Type4 - Technical
Special Skill4 - One Hit Reversal
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing3 - Above
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance1 - Low
Arm Endurance1 - Low
Waist Endurance1 - Low
Foot Endurance1 - Low
Movement Speed5 - Fast
Corner Climbing/Descending Speed5 - Fast
Ability to Climb Corner3 - Can Run & Ascend
Theme Music27
Voice 1 Quality (V1 Category)7 - Gaijin 3
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)7 - Gaijin 3
Voice 2 Kind (V2 Sample)61

• PARAMETER EDIT
ATTACKDEFENSE
Punch2Punch3
Kick2Kick2
Suplex4Suplex6
Submission1Submission4
Stretch1Stretch2
Power5Flying9
Instant-P10Crush5
Arm Power2Versus Lariat4
Technical9Technical8
Rough2Rough2
Ground1Ground1

Points Used: 158


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadB-18-Spinning Once Dropkick
  Standing BA-2-American Hook
    2 Standing X+AB-32-Jumping Forward Rolling Prawn Hold
    1 Running X42-Flying Kneel Kick
    2 Running A44-Flying Headscissors Whip
  Run Counter X61-Cyclone Whip
  Run Counter A68-Tilt Backbreaker
    2 Running Toward Corner B16-Somersault Kick
  Running Toward Outside B5-Tope Con Hilo
  Rope Slingshot to Outside B6-La Quebrada
    2 Special Apron Slingshot to Inside B7-Swan Dive High Speed Huracanrana
  Special Post X8-Diving Guillotine Drop
  Post A40-Missile Dropkick
  Post B48-Swinging Frankensteiner
  Finisher Post X+A33-Diving Neckbreaker Drop
  Grappling XX-4-Upper Blow
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-46-Fireman's Carry
  Grappling X + DownX-44-Cyclone Whip
  Grappling AA-32-Headlock
  Grappling A + UpA-64-Chin Crusher
    1 Grappling A + Left/RightA-23-Leg Feed Enzuigiri
  Grappling A + DownA-30-Low Dropkick
  Grappling BB-67-High Angle Forward Rolling Prawn Hold
  Grappling B + UpB-66-Frankensteiner
  Grappling B + Left/RightB-102-Guillotine Ace Crusher
    1 Grappling B + DownB-114-Jumping DDT
    2 Grappling X+AB-81-High Jump Facebuster
  Back Grappling XX-11-Leg Trip
  Back Grappling AA-7-Facecrusher
  Back Grappling BB-2-Sleeperhold
  Back Grappling B + Up/DownB-21-High Angle Forward Rolling Prawn Hold
  Back Grappling B + Left/RightB-22-Japanese Leg Roll Clutch
  Special Back Grappling X+AB-23-Misterio Rana
    1 Back Counter X15-Arm Whip
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A38-Sleeperhold
    1 Opponent Face Up, at Foot A38-Standing Moonsault Press
  Opponent Face Down, at Head A41-La Majistral
  Opponent Face Down, at Foot A11-Romero Special
  Opponent Face Up, at Head B12-Senton
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B5-Kneedrop (Back)
  Opponent Down, Running B7-Somersault Senton
    1 Corner Grappling B + Up39-Top Rope Frankensteiner
    1 Corner Grappling B + Left/Right28-Split Legged Moonsault
  Special Corner Grappling B + Down33-Bronco Buster
    1 Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
    1 Corner Triple Team2-Triple Impact
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B18-Jackknife Hold
  Mount Position Counter6-Grounded Rana
  Front Facelock X4-Side Body Kneelift
  Front Facelock A5-Front Neck Lock
  Front Facelock B8-Jumping DDT
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B9-Jado Clutch
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack X5-Moonsault Attack
    1 Run-Up Post Rebound Attack A5-Moonsault Press
  Grapple Opponent on Apron5-Elbow Butt
  Grapple Opponent from Apron10-Suplex Reversal to Inside
    2 Front Avalanche Setup Counter6-Top Rope Sunset Flip
    2 Back Avalanche Setup Counter4-Super Frankensteiner
  Performance Analog LEFT17-Double Sky Stabbing Fist Raise
  Performance Analog RIGHT46-Twirling Fingers Appeal
  Performance Analog UP68-Two Hand Cross Cut
  Performance Analog DOWN 107-Cool Dance

FINISHER NAME: ??????????-?-????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent55%  B8%
 Stall for time10%  B+D-Pad2%
 Circle the opponent10%  X+A1%
 X8%
 A6%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent55%  B6%
 Stall for time8%  B+D-Pad4%
 Circle the opponent14%  X+A2%
 X6%
 A5%

While Grappling (Small Damage)
 X10%  A Up4%  B Left/Right0%
 X Up15%  A Left/Right3%  B Down0%
 X Left/Right16%  A Down2%  X+A0%
 X Down16%  B1%  Y20%
 A5%  B Up2%  R Trigger6%

While Grappling (Medium Damage)
 X0%  A Up10%  B Left/Right2%
 X Up5%  A Left/Right12%  B Down5%
 X Left/Right2%  A Down10%  X+A4%
 X Down4%  B2%  Y20%
 A8%  B Up6%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up2%  B Left/Right10%
 X Up4%  A Left/Right5%  B Down12%
 X Left/Right0%  A Down2%  X+A13%
 X Down0%  B8%  Y15%
 A0%  B Up14%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X12%  Back X+A5%
 Back A30%  Back Y20%
 Back B20%
 Back B Up/Down8%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A35%
 Back A25%  Back Y0%
 Back B0%
 Back B Up/Down15%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X17%
 Running A20%
 Counter X25%
 Counter A18%
 Counter L Trigger20%

Opponent thrown to ropes (Large Damage)
 Running X20%
 Running A30%
 Counter X15%
 Counter A30%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B55%
 Grapple B Up15%
 Grapple B Left/Right10%
 Grapple B Down20%

Opponent is dazed in corner (Large Damage)
 Running B25%
 Grapple B Up30%
 Grapple B Left/Right30%
 Grapple B Down15%

Opponent is downed around a corner (Large Damage)
 Don't Ascend20%
 Ascend X30%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A50%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend16%
 Ascend X50%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A34%

Opponent is down in center of ring (Large Damage)
 Attack Normally94%
 Running B Downed Move6%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally98%
 Running B Downed Move2%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up5%
 Roll opponent over0%
 Head A20%
 Leg A5%
 Head B45%
 Leg B25%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over5%
 Head A10%
 Leg A15%
 Head B15%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up65%
 Roll opponent over2%
 Head A0%
 Leg A28%
 Head B5%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B50%
 Leg B20%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over5%
 Head A15%
 Leg A10%
 Head B15%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over0%
 Head A30%
 Leg A3%
 Head B5%
 Leg B2%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally0%
 Post X0%
 Post A20%
 Post B25%
 Post X+A35%
 Run-Up Rebound Dive X10%
 Apron-to-Inside B10%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally0%
 Post X0%
 Post A0%
 Post B30%
 Post X+A65%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B5%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally92%
 Running X3%
 Running A5%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally97%
 Running X2%
 Running A1%

Opponent Standing Dazed (Small Damage)
 Go behind65%
 Attack B20%
 Attack B+D-Pad10%
 Attack X+A5%

Opponent Standing Dazed (Large Damage)
 Go behind55%
 Attack B10%
 Attack B+D-Pad30%
 Attack X+A5%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind69%
 Attack B6%
 Attack B+D-Pad20%
 Attack X+A5%

Defense against opponent grappling from behind
 X Back Counter35%
 A Back Counter65%

Opponent is outside of ring
 Follow Outside5%
 Apron Slingshot Attack to Outside45%
 Running to Outside Diving Attack35%
 Post X0%
 Post A15%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait0%

Mount Position (Small Damage)
 Mount X30%
 Mount A50%
 Mount B20%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A40%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A40%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Back Mount Position (Large Damage)
 Back Mount X20%
 Back Mount A20%
 Back Mount B60%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT15%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform80%

Performance (Opponent downed)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP15%
 Analog DOWN5%
 Do Not Perform75%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN25%
 Do Not Perform75%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High40%
 Low60%

Flexibility (Adaptability against opponent's style)
 High80%
 Low20%

Cooperation (Used for Tag matches)
 High96%
 Low4%

Outside Return Count
 Fast70%
 Slow30%

Touchwork
 Fast70%
 Slow30%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


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Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.