Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Rey Misterio
Organization: AAA
Created by Spike
NAME ENTRY | |||||
Nickname | Misterio Jr | Short Name | Rey | Long Name | Misterio |
Flip | off | Seperator | 1-Space |
R G B |
8 4 1 |
13 7 3 |
20 11 6 |
23 14 9 |
27 18 12 |
29 22 15 |
4 2 2 |
22 18 16 |
28 26 24 |
8 7 6 |
12 11 10 |
16 15 14 |
21 20 19 |
4 4 4 |
6 6 6 |
8 8 8 |
12 12 12 |
22 2 2 |
28 4 4 |
18 18 18 |
24 24 24 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
|||
R G B |
8 8 8 |
12 12 12 |
16 16 16 |
20 20 20 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
2 2 2 |
4 4 4 |
7 7 7 |
12 12 12 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
2 2 2 |
4 4 4 |
7 7 7 |
11 11 11 |
6 6 6 |
10 10 12 |
6 7 6 |
10 11 10 |
3 4 3 |
6 7 6 |
10 11 10 |
12 12 14 |
WRESTLER MAKE (Appearance) | ||
Stance | 5-Lucha | |
Size | Joshi | |
Face | - | 78 |
Chest | S | 1-Bare |
Waist | S | 6-Shima Stripes |
Upper Arm | S | 11-Tattoo |
Lower Arm | - | 14-Joshi Small Wristband |
Wrist | - | 1-Bare |
Thigh | S | 9-Shima Stripes Tights |
Knee | - | 19-Shima Stripes |
Ankle | - | 6-Kung Fu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 12 - AAA |
Weight Class | 2 - Junior Heavy Class |
Height | 162 cm |
Weight | 74 kg |
Year of Birth | 1974 |
Month of Birth | 12 |
Day of Birth | 11 |
Birthplace | 3 - United States |
Fighting Style | 8 - Luchadore |
Defensive Style | 6 - Lucha |
Critical Type | 4 - Technical |
Special Skill | 4 - One Hit Reversal |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 3 - Above |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 1 - Low |
Arm Endurance | 1 - Low |
Waist Endurance | 1 - Low |
Foot Endurance | 1 - Low |
Movement Speed | 5 - Fast |
Corner Climbing/Descending Speed | 5 - Fast |
Ability to Climb Corner | 3 - Can Run & Ascend |
Theme Music | 27 |
Voice 1 Quality (V1 Category) | 7 - Gaijin 3 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 7 - Gaijin 3 |
Voice 2 Kind (V2 Sample) | 61 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 2 | Punch | 3 |
Kick | 2 | Kick | 2 |
Suplex | 4 | Suplex | 6 |
Submission | 1 | Submission | 4 |
Stretch | 1 | Stretch | 2 |
Power | 5 | Flying | 9 |
Instant-P | 10 | Crush | 5 |
Arm Power | 2 | Versus Lariat | 4 |
Technical | 9 | Technical | 8 |
Rough | 2 | Rough | 2 |
Ground | 1 | Ground | 1 |
Points Used: 158
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-18-Spinning Once Dropkick | ||
Standing B | A-2-American Hook | ||
2 | Standing X+A | B-32-Jumping Forward Rolling Prawn Hold | |
1 | Running X | 42-Flying Kneel Kick | |
2 | Running A | 44-Flying Headscissors Whip | |
Run Counter X | 61-Cyclone Whip | ||
Run Counter A | 68-Tilt Backbreaker | ||
2 | Running Toward Corner B | 16-Somersault Kick | |
Running Toward Outside B | 5-Tope Con Hilo | ||
Rope Slingshot to Outside B | 6-La Quebrada | ||
2 | Special | Apron Slingshot to Inside B | 7-Swan Dive High Speed Huracanrana |
Special | Post X | 8-Diving Guillotine Drop | |
Post A | 40-Missile Dropkick | ||
Post B | 48-Swinging Frankensteiner | ||
Finisher | Post X+A | 33-Diving Neckbreaker Drop | |
Grappling X | X-4-Upper Blow | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-46-Fireman's Carry | ||
Grappling X + Down | X-44-Cyclone Whip | ||
Grappling A | A-32-Headlock | ||
Grappling A + Up | A-64-Chin Crusher | ||
1 | Grappling A + Left/Right | A-23-Leg Feed Enzuigiri | |
Grappling A + Down | A-30-Low Dropkick | ||
Grappling B | B-67-High Angle Forward Rolling Prawn Hold | ||
Grappling B + Up | B-66-Frankensteiner | ||
Grappling B + Left/Right | B-102-Guillotine Ace Crusher | ||
1 | Grappling B + Down | B-114-Jumping DDT | |
2 | Grappling X+A | B-81-High Jump Facebuster | |
Back Grappling X | X-11-Leg Trip | ||
Back Grappling A | A-7-Facecrusher | ||
Back Grappling B | B-2-Sleeperhold | ||
Back Grappling B + Up/Down | B-21-High Angle Forward Rolling Prawn Hold | ||
Back Grappling B + Left/Right | B-22-Japanese Leg Roll Clutch | ||
Special | Back Grappling X+A | B-23-Misterio Rana | |
1 | Back Counter X | 15-Arm Whip | |
Back Counter A | 21-Go-Behind | ||
Opponent Face Up, at Head A | 38-Sleeperhold | ||
1 | Opponent Face Up, at Foot A | 38-Standing Moonsault Press | |
Opponent Face Down, at Head A | 41-La Majistral | ||
Opponent Face Down, at Foot A | 11-Romero Special | ||
Opponent Face Up, at Head B | 12-Senton | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 18-Guillotine Drop | ||
Opponent Face Down, at Foot B | 5-Kneedrop (Back) | ||
Opponent Down, Running B | 7-Somersault Senton | ||
1 | Corner Grappling B + Up | 39-Top Rope Frankensteiner | |
1 | Corner Grappling B + Left/Right | 28-Split Legged Moonsault | |
Special | Corner Grappling B + Down | 33-Bronco Buster | |
1 | Front Double Team | 2-Double Dropkick | |
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
1 | Corner Triple Team | 2-Triple Impact | |
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 18-Jackknife Hold | ||
Mount Position Counter | 6-Grounded Rana | ||
Front Facelock X | 4-Side Body Kneelift | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 8-Jumping DDT | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 9-Jado Clutch | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | 5-Moonsault Attack | ||
1 | Run-Up Post Rebound Attack A | 5-Moonsault Press | |
Grapple Opponent on Apron | 5-Elbow Butt | ||
Grapple Opponent from Apron | 10-Suplex Reversal to Inside | ||
2 | Front Avalanche Setup Counter | 6-Top Rope Sunset Flip | |
2 | Back Avalanche Setup Counter | 4-Super Frankensteiner | |
Performance Analog LEFT | 17-Double Sky Stabbing Fist Raise | ||
Performance Analog RIGHT | 46-Twirling Fingers Appeal | ||
Performance Analog UP | 68-Two Hand Cross Cut | ||
Performance Analog DOWN | 107-Cool Dance |
FINISHER NAME: ??????????-?-????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 55% | B | 8% | ||
Stall for time | 10% | B+D-Pad | 2% | ||
Circle the opponent | 10% | X+A | 1% | ||
X | 8% | ||||
A | 6% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 55% | B | 6% | ||
Stall for time | 8% | B+D-Pad | 4% | ||
Circle the opponent | 14% | X+A | 2% | ||
X | 6% | ||||
A | 5% |
While Grappling (Small Damage)
X | 10% | A Up | 4% | B Left/Right | 0% | |||
X Up | 15% | A Left/Right | 3% | B Down | 0% | |||
X Left/Right | 16% | A Down | 2% | X+A | 0% | |||
X Down | 16% | B | 1% | Y | 20% | |||
A | 5% | B Up | 2% | R Trigger | 6% |
While Grappling (Medium Damage)
X | 0% | A Up | 10% | B Left/Right | 2% | |||
X Up | 5% | A Left/Right | 12% | B Down | 5% | |||
X Left/Right | 2% | A Down | 10% | X+A | 4% | |||
X Down | 4% | B | 2% | Y | 20% | |||
A | 8% | B Up | 6% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 2% | B Left/Right | 10% | |||
X Up | 4% | A Left/Right | 5% | B Down | 12% | |||
X Left/Right | 0% | A Down | 2% | X+A | 13% | |||
X Down | 0% | B | 8% | Y | 15% | |||
A | 0% | B Up | 14% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 12% | Back X+A | 5% | ||
Back A | 30% | Back Y | 20% | ||
Back B | 20% | ||||
Back B Up/Down | 8% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 35% | ||
Back A | 25% | Back Y | 0% | ||
Back B | 0% | ||||
Back B Up/Down | 15% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 17% | |
Running A | 20% | |
Counter X | 25% | |
Counter A | 18% | |
Counter L Trigger | 20% |
Opponent thrown to ropes (Large Damage)
Running X | 20% | |
Running A | 30% | |
Counter X | 15% | |
Counter A | 30% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 55% | |
Grapple B Up | 15% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 20% |
Opponent is dazed in corner (Large Damage)
Running B | 25% | |
Grapple B Up | 30% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 15% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 20% | |
Ascend X | 30% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 50% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 16% | |
Ascend X | 50% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 34% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 94% | |
Running B Downed Move | 6% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 98% | |
Running B Downed Move | 2% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 5% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 5% | |
Head B | 45% | |
Leg B | 25% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 15% | |
Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 65% | |
Roll opponent over | 2% | |
Head A | 0% | |
Leg A | 28% | |
Head B | 5% | |
Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 50% | |
Leg B | 20% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 5% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 15% | |
Leg B | 5% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 3% | |
Head B | 5% | |
Leg B | 2% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 0% | |
Post X | 0% | |
Post A | 20% | |
Post B | 25% | |
Post X+A | 35% | |
Run-Up Rebound Dive X | 10% | |
Apron-to-Inside B | 10% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 30% | |
Post X+A | 65% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 5% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 92% | |
Running X | 3% | |
Running A | 5% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 97% | |
Running X | 2% | |
Running A | 1% |
Opponent Standing Dazed (Small Damage)
Go behind | 65% | |
Attack B | 20% | |
Attack B+D-Pad | 10% | |
Attack X+A | 5% |
Opponent Standing Dazed (Large Damage)
Go behind | 55% | |
Attack B | 10% | |
Attack B+D-Pad | 30% | |
Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 69% | |
Attack B | 6% | |
Attack B+D-Pad | 20% | |
Attack X+A | 5% |
Defense against opponent grappling from behind
X Back Counter | 35% | |
A Back Counter | 65% |
Opponent is outside of ring
Follow Outside | 5% | |
Apron Slingshot Attack to Outside | 45% | |
Running to Outside Diving Attack | 35% | |
Post X | 0% | |
Post A | 15% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 0% |
Mount Position (Small Damage)
Mount X | 30% | |
Mount A | 50% | |
Mount B | 20% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 40% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 40% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Back Mount Position (Large Damage)
Back Mount X | 20% | |
Back Mount A | 20% | |
Back Mount B | 60% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 15% | |
Analog UP | 5% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Opponent downed)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 15% | |
Analog DOWN | 5% | |
Do Not Perform | 75% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 25% | |
Do Not Perform | 75% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 40% | |
Low | 60% |
Flexibility (Adaptability against opponent's style)
High | 80% | |
Low | 20% |
Cooperation (Used for Tag matches)
High | 96% | |
Low | 4% |
Outside Return Count
Fast | 70% | |
Slow | 30% |
Touchwork
Fast | 70% | |
Slow | 30% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |