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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Susumu Mochizuki
Organization: Toryumon

Created by Spike


• NAME ENTRY
NicknameMochizuki Short Name Mochiz Long Name uki
Flipoff Seperator 4-None

R
G
B
8
5
4
14
8
5
22
13
9
25
16
12
29
20
15
31
24
20
4
2
2
22
18
16
28
26
24
12
10
6
18
14
8
23
20
13
28
26
18
5
4
3
11
8
6
17
11
6
20
15
8
5
0
9
8
4
14
16
5
21
19
9
24
1
2
1
3
4
3
6
7
6
10
11
10
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
5
0
9
8
4
14
16
5
21
19
9
24
5
0
9
8
4
14
16
5
21
19
9
24
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
5
0
9
8
4
14
16
5
21
19
9
24
0
27
0
0
27
0
0
27
0
0
27
0
16
16
16
20
20
20
24
24
24
28
28
28
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeSmall
Face-264
ChestS3-Amaresu 1
WaistS12-Belt with Amaresu
Upper ArmS3-Supporter
Lower ArmS5-Supporter 2
Wrist-1-Bare
ThighS6-Fire Tights
Knee-21-Kick Pads
Ankle-8-Kick Pads

• SKILL EDIT (Profile)
Group Affiliation6 - Toryumon
Weight Class2 - Junior Heavy Class
Height173 cm
Weight81 kg
Year of Birth1978
Month of Birth2
Day of Birth18
Birthplace2 - Japan
Fighting Style7 - Junior
Defensive Style5 - Junior
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance1 - Low
Arm Endurance1 - Low
Waist Endurance1 - Low
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed4 - Medium Fast
Ability to Climb Corner2 - Can Ascend
Theme Music11
Voice 1 Quality (V1 Category)2 - Nihon-jin 2
Voice 1 Kind (V1 Sample)86
Voice 2 Quality (V2 Category)2 - Nihon-jin 2
Voice 2 Kind (V2 Sample)52

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch3
Kick4Kick3
Suplex4Suplex4
Submission4Submission3
Stretch4Stretch4
Power2Flying6
Instant-P5Crush2
Arm Power2Versus Lariat2
Technical5Technical4
Rough5Rough4
Ground3Ground3

Points Used: 94


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-6-Slap (Chest)
  Standing AX-11-Toe Kick
  Standing B+DPadX-17-Middle Kick
    1 Standing BB-8-Tatakitsuke Lariat Attack
  Standing X+AB-16-Dropkick
  Running X42-Flying Kneel Kick
    1 Running A11-Charging Takedown Lariat
  Run Counter X59-Drop Toehold
  Run Counter A71-Spine Drop
  Running Toward Corner B7-Lariat
  Running Toward Outside B4-Tope Suicida
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside B2-Swan Dive Missile Kick
  Post X6-Diving Kneedrop
  Post A19-Diving Bodysplash
  Post B40-Missile Dropkick
  Post X+A35-Diving Body Attack
  Grappling XX-38-Face Scratch
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-49-Dragon Screw
  Grappling X + DownX-15-Hammer Blow
  Grappling AA-31-Groin Punch
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-76-Manhattan Drop
    2 Grappling A + DownA-84-Facebuster
  Grappling BB-137-Northern Light Suplex
    2 Finisher Grappling B + UpB-80-Hawaiian Crusher
  Special Grappling B + Left/RightB-87-Death Valley Driver
  Grappling B + DownB-190-Running Lyger Bomb
  Special Grappling X+AB-85-Canadian Rocky Buster
  Back Grappling XX-12-Groin Punch
  Special Back Grappling AA-20-Knee Crusher
  Back Grappling BB-20-Rollup
  Back Grappling B + Up/DownA-15-Twisting Backdrop
  Back Grappling B + Left/RightA-18-Pendulum Backbreaker
  Back Grappling X+AB-42-German Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A5-Back Groin Kick
  Opponent Face Up, at Head A40-Stretch Plum
  Opponent Face Up, at Foot A39-Figure-Four Jackknife Hold
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Opponent Face Down, at Foot A22-STF
  Opponent Face Up, at Head B19-Double Kneedrop (Stomach)
  Special Opponent Face Up, at Foot B27-Figure Four Leglock
  Opponent Face Down, at Head B28-Camel Clutch
  Opponent Face Down, at Foot B4-Leg Hanging Kneebreaker
  Opponent Down, Running B16-Double Kneedrop
  Corner Grappling B + Up45-Top Rope Superplex
  Corner Grappling B + Left/Right13-Corner Footchoke
  Corner Grappling B + Down22-Guillotine Whip
  Front Double Team5-Combination Diamond Cutter (3D)
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team2-Triple Impact
  Mount Position X6-Mount Shouda
  Mount Position A15-Figure Four Leglock
  Mount Position B18-Jackknife Hold
  Mount Position Counter4-Crucifix Arm Hold
  Front Facelock X2-Body Punch
  Front Facelock A12-Powerbomb Whip
  Front Facelock B13-Back Switch
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X4-Back Mount Shouda
  Back Mount Position A8-Crucifix Arm Hold
  Back Mount Position B9-Jado Clutch
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron8-Drop-Down Style Stun Gun
  Front Avalanche Setup Counter12-Top Rope Powerbomb
  Back Avalanche Setup Counter2-Body Press Counter
  Performance Analog LEFT20-Two Hand Shaking
  Performance Analog RIGHT67-Clenched Fist
  Performance Analog UP36-Single Middle Finger
  Performance Analog DOWN 18-Two Hand Invitation

FINISHER NAME: ??????????-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent45%  B4%
 Stall for time12%  B+D-Pad8%
 Circle the opponent13%  X+A2%
 X8%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent43%  B12%
 Stall for time11%  B+D-Pad5%
 Circle the opponent11%  X+A5%
 X8%
 A5%

While Grappling (Small Damage)
 X12%  A Up5%  B Left/Right0%
 X Up16%  A Left/Right0%  B Down0%
 X Left/Right15%  A Down0%  X+A0%
 X Down20%  B5%  Y20%
 A2%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X2%  A Up15%  B Left/Right0%
 X Up5%  A Left/Right15%  B Down0%
 X Left/Right8%  A Down12%  X+A0%
 X Down5%  B3%  Y20%
 A10%  B Up0%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up5%  B Left/Right10%
 X Up2%  A Left/Right0%  B Down10%
 X Left/Right3%  A Down0%  X+A10%
 X Down2%  B8%  Y20%
 A10%  B Up10%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X15%  Back X+A2%
 Back A20%  Back Y10%
 Back B15%
 Back B Up/Down20%
 Back B Left/Right18%

Grapple with opponent from behind (Large Damage)
 Back X20%  Back X+A20%
 Back A30%  Back Y0%
 Back B10%
 Back B Up/Down10%
 Back B Left/Right10%

Opponent thrown to ropes (Small Damage)
 Running X30%
 Running A15%
 Counter X20%
 Counter A20%
 Counter L Trigger15%

Opponent thrown to ropes (Large Damage)
 Running X30%
 Running A30%
 Counter X20%
 Counter A20%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B20%
 Grapple B Up20%
 Grapple B Left/Right40%
 Grapple B Down20%

Opponent is dazed in corner (Large Damage)
 Running B45%
 Grapple B Up35%
 Grapple B Left/Right10%
 Grapple B Down10%

Opponent is downed around a corner (Large Damage)
 Don't Ascend80%
 Ascend X10%
 Ascend A10%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend80%
 Ascend X10%
 Ascend A10%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally90%
 Running B Downed Move10%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally99%
 Running B Downed Move1%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A35%
 Leg A0%
 Head B40%
 Leg B5%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A25%
 Leg A5%
 Head B15%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up50%
 Roll opponent over0%
 Head A0%
 Leg A25%
 Head B0%
 Leg B25%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A10%
 Leg A15%
 Head B20%
 Leg B40%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A15%
 Leg A20%
 Head B10%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over0%
 Head A30%
 Leg A0%
 Head B0%
 Leg B10%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally85%
 Post X0%
 Post A0%
 Post B10%
 Post X+A5%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally90%
 Post X0%
 Post A0%
 Post B5%
 Post X+A5%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally70%
 Running X20%
 Running A10%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally70%
 Running X10%
 Running A20%

Opponent Standing Dazed (Small Damage)
 Go behind70%
 Attack B5%
 Attack B+D-Pad15%
 Attack X+A10%

Opponent Standing Dazed (Large Damage)
 Go behind70%
 Attack B15%
 Attack B+D-Pad0%
 Attack X+A15%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind70%
 Attack B15%
 Attack B+D-Pad0%
 Attack X+A15%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside50%
 Apron Slingshot Attack to Outside20%
 Running to Outside Diving Attack20%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait10%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A20%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A40%
 Back Mount B20%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A40%
 Back Mount B30%

Performance (Opponent standing dazed)
 Analog LEFT5%
 Analog RIGHT5%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform85%

Performance (Opponent downed)
 Analog LEFT10%
 Analog RIGHT10%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform75%

Performance (Opponent outside of ring)
 Analog LEFT5%
 Analog RIGHT5%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform85%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High80%
 Low20%

Serious Time (Discretion)
 High60%
 Low40%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High96%
 Low4%

Outside Return Count
 Fast30%
 Slow70%

Touchwork
 Fast100%
 Slow0%

Weapons Usage
 Use Weapon15%
 Don't Use Weapon85%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.