Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Michael Modest
Organization: NOAH
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Modest | Short Name | Michae | Long Name | l Modest |
Flip | off | Seperator | 4-None |
R G B |
12 6 4 |
20 12 10 |
24 16 13 |
28 20 16 |
30 23 18 |
31 26 20 |
4 2 2 |
22 18 16 |
28 26 24 |
2 2 2 |
6 6 6 |
10 10 10 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
12 0 0 |
16 0 0 |
21 0 1 |
26 0 2 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Small | |
Face | - | 281 |
Chest | M | 1-Bare |
Waist | M | 8-Panther Tights |
Upper Arm | M | 1-Bare |
Lower Arm | M | 1-Bare |
Wrist | - | 1-Bare |
Thigh | M | 1-Bare |
Knee | - | 7-Kneepad + Shoes 2 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 3 - NOAH |
Weight Class | 3 - Free Class |
Height | 180 cm |
Weight | 102 kg |
Year of Birth | ?? |
Month of Birth | ?? |
Day of Birth | ?? |
Birthplace | 3 - United States |
Fighting Style | 2 - Technician |
Defensive Style | 2 - Technician |
Critical Type | 1 - Finisher |
Special Skill | 2 - Stardom |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 3 - Above |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 10 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 3 |
Kick | 2 | Kick | 3 |
Suplex | 5 | Suplex | 6 |
Submission | 2 | Submission | 2 |
Stretch | 2 | Stretch | 3 |
Power | 5 | Flying | 5 |
Instant-P | 6 | Crush | 4 |
Arm Power | 3 | Versus Lariat | 3 |
Technical | 7 | Technical | 6 |
Rough | 3 | Rough | 2 |
Ground | 3 | Ground | 5 |
Points Used: 122
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-6-Slap (Chest) | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-16-Dropkick | ||
Standing B | B-16-Dropkick | ||
Standing X+A | B-16-Dropkick | ||
Running X | 7-Lariat | ||
Running A | 27-Kitchen Sink Kneelift | ||
Run Counter X | 58-Shoulder Throw | ||
Run Counter A | 70-Powerslam | ||
Running Toward Corner B | 26-Monkey Flip | ||
Running Toward Outside B | 5-Tope Con Hilo | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | None | ||
Post X | 3-Diving Elbowdrop | ||
Post A | 40-Missile Dropkick | ||
Post B | 8-Diving Guillotine Drop | ||
Post X+A | 8-Diving Guillotine Drop | ||
Grappling X | X-21-Elbow Pat | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-47-Drop Toehold | ||
Grappling A | A-67-Armwringer Takedown | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-79-DDT | ||
Grappling A + Down | A-62-Swinging Neckbreaker | ||
Grappling B | B-68-Small Package Hold | ||
Finisher | Grappling B + Up | A-78-Water Wheel | |
Special | Grappling B + Left/Right | B-54-Ground Octopus Hold | |
Grappling B + Down | B-163-Powerbomb | ||
Grappling X+A | B-163-Powerbomb | ||
Back Grappling X | X-2-Neck Smash | ||
Back Grappling A | A-18-Pendulum Backbreaker | ||
Special | Back Grappling B | B-21-High Angle Forward Rolling Prawn Hold | |
Back Grappling B + Up/Down | B-34-High Angle Leg Lift Style Backdrop | ||
Back Grappling B + Left/Right | B-42-German Suplex | ||
Back Grappling X+A | B-42-German Suplex | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
Opponent Face Up, at Head A | 53-Crucifix Arm Hold | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 38-Normal Pin | ||
Opponent Face Down, at Foot A | 27-Sickle Hold | ||
Opponent Face Up, at Head B | 25-Stomping (Arm) | ||
Opponent Face Up, at Foot B | 7-Thigh Kick | ||
Opponent Face Down, at Head B | 24-Double Foot Stomp | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 9-Elbowdrop | ||
Special | Corner Grappling B + Up | 48-Super Fishermanbuster | |
Special | Corner Grappling B + Left/Right | 39-Top Rope Frankensteiner | |
Corner Grappling B + Down | 11-Kushi-zashi Shoulder | ||
Front Double Team | 7-Powerbomb + Neckbreaker Drop | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 4-Combination Nodowa Otoshi | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 3-Triple Powerbomb | ||
Mount Position X | 18-Jackknife Hold | ||
Mount Position A | 12-Giant Swing | ||
Mount Position B | 19-Lift-Up Press | ||
Mount Position Counter | 5-Small Package Hold | ||
Front Facelock X | 7-Stomach Hold | ||
Front Facelock A | 9-Double Arm Suplex | ||
Front Facelock B | 13-Back Switch | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 9-Jado Clutch | ||
Back Mount Position A | 11-Belly-To-Back | ||
Back Mount Position B | 10-Karelin Lift | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 8-Out-to-Floor Dragon Screw | ||
Grapple Opponent from Apron | 10-Suplex Reversal to Inside | ||
Front Avalanche Setup Counter | 6-Top Rope Sunset Flip | ||
Back Avalanche Setup Counter | 3-Sunset Flip | ||
Performance Analog LEFT | 22-Open Arm Provoke | ||
Performance Analog RIGHT | 71-G.C. Appeal | ||
Performance Analog UP | 71-G.C. Appeal | ||
Performance Analog DOWN | 71-G.C. Appeal |
FINISHER NAME: ?????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 48% | B | 0% | ||
Stall for time | 15% | B+D-Pad | 0% | ||
Circle the opponent | 20% | X+A | 2% | ||
X | 8% | ||||
A | 7% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 58% | B | 0% | ||
Stall for time | 5% | B+D-Pad | 0% | ||
Circle the opponent | 12% | X+A | 6% | ||
X | 7% | ||||
A | 12% |
While Grappling (Small Damage)
X | 14% | A Up | 3% | B Left/Right | 3% | |||
X Up | 15% | A Left/Right | 5% | B Down | 0% | |||
X Left/Right | 12% | A Down | 2% | X+A | 0% | |||
X Down | 12% | B | 0% | Y | 24% | |||
A | 0% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 0% | A Up | 6% | B Left/Right | 7% | |||
X Up | 4% | A Left/Right | 8% | B Down | 2% | |||
X Left/Right | 2% | A Down | 10% | X+A | 0% | |||
X Down | 3% | B | 8% | Y | 23% | |||
A | 12% | B Up | 5% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 7% | B Left/Right | 0% | |||
X Up | 3% | A Left/Right | 10% | B Down | 8% | |||
X Left/Right | 1% | A Down | 8% | X+A | 0% | |||
X Down | 0% | B | 8% | Y | 20% | |||
A | 2% | B Up | 18% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 37% | Back X+A | 0% | ||
Back A | 20% | Back Y | 20% | ||
Back B | 0% | ||||
Back B Up/Down | 13% | ||||
Back B Left/Right | 10% |
Grapple with opponent from behind (Large Damage)
Back X | 6% | Back X+A | 0% | ||
Back A | 14% | Back Y | 10% | ||
Back B | 25% | ||||
Back B Up/Down | 25% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 10% | |
Running A | 35% | |
Counter X | 30% | |
Counter A | 5% | |
Counter L Trigger | 20% |
Opponent thrown to ropes (Large Damage)
Running X | 10% | |
Running A | 30% | |
Counter X | 10% | |
Counter A | 45% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 47% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 38% |
Opponent is dazed in corner (Large Damage)
Running B | 10% | |
Grapple B Up | 46% | |
Grapple B Left/Right | 40% | |
Grapple B Down | 4% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 25% | |
Ascend X | 20% | |
Ascend A | 0% | |
Ascend B | 55% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 82% | |
Ascend X | 8% | |
Ascend A | 0% | |
Ascend B | 10% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 30% | |
Running B Downed Move | 70% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 25% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 40% | |
Leg B | 20% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 45% | |
Roll opponent over | 15% | |
Head A | 5% | |
Leg A | 10% | |
Head B | 15% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 29% | |
Roll opponent over | 5% | |
Head A | 0% | |
Leg A | 40% | |
Head B | 20% | |
Leg B | 6% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 25% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 15% | |
Head B | 0% | |
Leg B | 55% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 35% | |
Leg B | 5% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 37% | |
Roll opponent over | 5% | |
Head A | 40% | |
Leg A | 10% | |
Head B | 0% | |
Leg B | 8% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 80% | |
Post X | 0% | |
Post A | 20% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 94% | |
Post X | 0% | |
Post A | 6% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 90% | |
Running X | 2% | |
Running A | 8% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 96% | |
Running X | 0% | |
Running A | 4% |
Opponent Standing Dazed (Small Damage)
Go behind | 90% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 10% |
Opponent Standing Dazed (Large Damage)
Go behind | 80% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 20% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 96% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 4% |
Defense against opponent grappling from behind
X Back Counter | 60% | |
A Back Counter | 40% |
Opponent is outside of ring
Follow Outside | 10% | |
Apron Slingshot Attack to Outside | 30% | |
Running to Outside Diving Attack | 50% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 10% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 35% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 65% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 30% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 70% | |
Low | 30% |
Flexibility (Adaptability against opponent's style)
High | 100% | |
Low | 0% |
Cooperation (Used for Tag matches)
High | 100% | |
Low | 0% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 3% | |
Don't Use Weapon | 97% |