Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Takeshi Morishima
Organization: NOAH
Created by Spike
NAME ENTRY | |||||
Nickname | Morishima | Short Name | Morish | Long Name | ima |
Flip | off | Seperator | 4-None |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
2 2 2 |
4 4 4 |
7 7 7 |
3 2 1 |
5 4 3 |
8 5 2 |
12 8 4 |
1 2 1 |
4 5 4 |
6 7 6 |
18 12 2 |
4 4 4 |
8 8 8 |
4 4 4 |
8 8 8 |
12 10 6 |
18 16 10 |
23 21 15 |
27 26 20 |
4 0 7 |
7 3 12 |
11 3 21 |
11 6 26 |
|||
R G B |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
23 20 10 |
28 26 14 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Large | |
Face | - | 43 |
Chest | L | 1-Bare |
Waist | L | 1-Short Tights |
Upper Arm | M | 3-Supporter |
Lower Arm | M | 5-Supporter 2 |
Wrist | - | 1-Bare |
Thigh | L | 1-Bare |
Knee | - | 6-Kneepad + Shoes 1 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 3 - NOAH |
Weight Class | 1 - Heavy Class |
Height | 193 cm |
Weight | 115 kg |
Year of Birth | 1968 |
Month of Birth | 3 |
Day of Birth | 31 |
Birthplace | 2 - Japan |
Fighting Style | 5 - Power |
Defensive Style | 3 - Power |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 20 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 27 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 85 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 5 | Punch | 6 |
Kick | 2 | Kick | 5 |
Suplex | 4 | Suplex | 5 |
Submission | 2 | Submission | 2 |
Stretch | 3 | Stretch | 5 |
Power | 6 | Flying | 4 |
Instant-P | 3 | Crush | 4 |
Arm Power | 5 | Versus Lariat | 5 |
Technical | 3 | Technical | 2 |
Rough | 4 | Rough | 2 |
Ground | 1 | Ground | 2 |
Points Used: 94
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-5-Slap (Face) | ||
Standing A | X-10-Kick | ||
1 | Standing B+DPad | B-7-Lariat Attack | |
Standing B | B-16-Dropkick | ||
Standing X+A | B-11-Football Tackle | ||
Running X | 17-Shoulder Tackle | ||
1 | Special | Running A | 7-Lariat |
Run Counter X | 25-Kitchen Sink Kneelift | ||
2 | Special | Run Counter A | 65-Scruff Buster |
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | None | ||
Post X | 3-Diving Elbowdrop | ||
Post A | 40-Missile Dropkick | ||
Special | Post B | 34-Diving Shoulder Attack | |
2 | Post X+A | 44-Diving Knee Attack | |
Grappling X | X-10-Backhand Chop | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-21-Elbow Pat | ||
Grappling A | A-15-Short Elbow | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-79-DDT | ||
Grappling A + Down | A-71-Side Slam | ||
Grappling B | B-49-Cobra Twist | ||
Grappling B + Up | B-84-Backflip | ||
Grappling B + Left/Right | B-81-High Jump Facebuster | ||
1 | Finisher | Grappling B + Down | B-94-High Angle Nodowa Otoshi |
2 | Grappling X+A | B-163-Powerbomb | |
Back Grappling X | X-2-Neck Smash | ||
Back Grappling A | A-4-Enzui Lariat | ||
Back Grappling B | B-14-Surfboard Stretch | ||
Back Grappling B + Up/Down | A-21-Atomic Drop | ||
1 | Back Grappling B + Left/Right | A-11-Carry Style Backdrop | |
Special | Back Grappling X+A | B-29-Reverse Facebuster | |
Back Counter X | 1-Back Elbowsmash | ||
2 | Back Counter A | 19-Bulldog Headlock | |
Opponent Face Up, at Head A | 55-Normal Pin | ||
Opponent Face Up, at Foot A | 16-Boston Crab | ||
Opponent Face Down, at Head A | 28-Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 22-Guillotine Drop | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 5-Elbowdrop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 18-Guillotine Drop | ||
Corner Grappling B + Up | 53-Top Rope Back Flip | ||
Corner Grappling B + Left/Right | 4-Kushi-zashi Machine Gun Backhand Chop | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 4-Combination Nodowa Otoshi | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 13-Boston Crab | ||
1 | Mount Position Counter | 7-Kick opponent off | |
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 5-Front Neck Lock | ||
2 | Front Facelock B | 12-Powerbomb Whip | |
2 | Front Facelock Counter | 3-Water Wheel | |
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 12-Reverse Powerbomb | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
2 | Grapple Opponent from Apron | 4-Elbow Butt | |
2 | Front Avalanche Setup Counter | 4-Elbowbutt | |
2 | Back Avalanche Setup Counter | 1-Back Elbow | |
Performance Analog LEFT | 40-Arms Raised Diagonally | ||
Performance Analog RIGHT | 16-Two Hand Guts Pose | ||
Performance Analog UP | 24-Throat Cut Pose | ||
Performance Analog DOWN | 75-Chest Out |
FINISHER NAME: ?????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 41% | B | 2% | ||
Stall for time | 14% | B+D-Pad | 6% | ||
Circle the opponent | 12% | X+A | 3% | ||
X | 12% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 51% | B | 3% | ||
Stall for time | 10% | B+D-Pad | 5% | ||
Circle the opponent | 8% | X+A | 5% | ||
X | 8% | ||||
A | 10% |
While Grappling (Small Damage)
X | 15% | A Up | 6% | B Left/Right | 0% | |||
X Up | 16% | A Left/Right | 4% | B Down | 0% | |||
X Left/Right | 9% | A Down | 3% | X+A | 0% | |||
X Down | 9% | B | 2% | Y | 20% | |||
A | 6% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 4% | A Up | 12% | B Left/Right | 2% | |||
X Up | 5% | A Left/Right | 8% | B Down | 2% | |||
X Left/Right | 2% | A Down | 12% | X+A | 2% | |||
X Down | 2% | B | 6% | Y | 18% | |||
A | 5% | B Up | 5% | R Trigger | 15% |
While Grappling (Large Damage)
X | 1% | A Up | 4% | B Left/Right | 6% | |||
X Up | 6% | A Left/Right | 4% | B Down | 15% | |||
X Left/Right | 0% | A Down | 8% | X+A | 4% | |||
X Down | 2% | B | 5% | Y | 20% | |||
A | 4% | B Up | 6% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 18% | Back X+A | 3% | ||
Back A | 16% | Back Y | 15% | ||
Back B | 14% | ||||
Back B Up/Down | 24% | ||||
Back B Left/Right | 10% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 20% | ||
Back A | 20% | Back Y | 10% | ||
Back B | 5% | ||||
Back B Up/Down | 15% | ||||
Back B Left/Right | 25% |
Opponent thrown to ropes (Small Damage)
Running X | 45% | |
Running A | 25% | |
Counter X | 26% | |
Counter A | 4% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 0% | |
Running A | 42% | |
Counter X | 14% | |
Counter A | 44% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 65% | |
Grapple B Up | 0% | |
Grapple B Left/Right | 23% | |
Grapple B Down | 12% |
Opponent is dazed in corner (Large Damage)
Running B | 38% | |
Grapple B Up | 14% | |
Grapple B Left/Right | 28% | |
Grapple B Down | 20% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 98% | |
Ascend X | 2% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 96% | |
Ascend X | 4% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 64% | |
Running B Downed Move | 36% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 5% | |
Head A | 8% | |
Leg A | 20% | |
Head B | 20% | |
Leg B | 27% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 42% | |
Roll opponent over | 7% | |
Head A | 20% | |
Leg A | 8% | |
Head B | 15% | |
Leg B | 8% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 44% | |
Roll opponent over | 4% | |
Head A | 38% | |
Leg A | 4% | |
Head B | 10% | |
Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 18% | |
Roll opponent over | 5% | |
Head A | 15% | |
Leg A | 5% | |
Head B | 32% | |
Leg B | 25% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 51% | |
Roll opponent over | 4% | |
Head A | 5% | |
Leg A | 20% | |
Head B | 12% | |
Leg B | 8% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 64% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 32% | |
Head B | 4% | |
Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 80% | |
Post X | 0% | |
Post A | 10% | |
Post B | 7% | |
Post X+A | 3% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 83% | |
Post X | 0% | |
Post A | 7% | |
Post B | 5% | |
Post X+A | 5% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 60% | |
Running X | 0% | |
Running A | 40% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 88% | |
Running X | 0% | |
Running A | 12% |
Opponent Standing Dazed (Small Damage)
Go behind | 70% | |
Attack B | 2% | |
Attack B+D-Pad | 20% | |
Attack X+A | 8% |
Opponent Standing Dazed (Large Damage)
Go behind | 74% | |
Attack B | 2% | |
Attack B+D-Pad | 16% | |
Attack X+A | 8% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 70% | |
Attack B | 2% | |
Attack B+D-Pad | 18% | |
Attack X+A | 10% |
Defense against opponent grappling from behind
X Back Counter | 46% | |
A Back Counter | 54% |
Opponent is outside of ring
Follow Outside | 35% | |
Apron Slingshot Attack to Outside | 5% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 60% |
Mount Position (Small Damage)
Mount X | 28% | |
Mount A | 52% | |
Mount B | 20% |
Mount Position (Large Damage)
Mount X | 22% | |
Mount A | 50% | |
Mount B | 28% |
Front Facelock Position (Small Damage)
Front Facelock X | 50% | |
Front Facelock A | 35% | |
Front Facelock B | 15% |
Front Facelock Position (Large Damage)
Front Facelock X | 20% | |
Front Facelock A | 32% | |
Front Facelock B | 48% |
Back Mount Position (Small Damage)
Back Mount X | 32% | |
Back Mount A | 48% | |
Back Mount B | 20% |
Back Mount Position (Large Damage)
Back Mount X | 20% | |
Back Mount A | 42% | |
Back Mount B | 38% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 8% | |
Analog UP | 14% | |
Analog DOWN | 0% | |
Do Not Perform | 78% |
Performance (Opponent downed)
Analog LEFT | 6% | |
Analog RIGHT | 4% | |
Analog UP | 8% | |
Analog DOWN | 2% | |
Do Not Perform | 80% |
Performance (Opponent outside of ring)
Analog LEFT | 10% | |
Analog RIGHT | 2% | |
Analog UP | 0% | |
Analog DOWN | 10% | |
Do Not Perform | 78% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 76% | |
Low | 24% |
Serious Time (Discretion)
High | 70% | |
Low | 30% |
Flexibility (Adaptability against opponent's style)
High | 72% | |
Low | 28% |
Cooperation (Used for Tag matches)
High | 90% | |
Low | 10% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 60% | |
Slow | 40% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |