Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Dick Murdoch
Organization: Legends
Created by Spike
NAME ENTRY | |||||
Nickname | Murdoch | Short Name | Dick | Long Name | Murdoch |
Flip | off | Seperator | 1-Space |
R G B |
10 5 5 |
16 8 8 |
21 13 12 |
24 16 14 |
29 21 17 |
30 26 22 |
4 2 2 |
22 18 16 |
28 26 24 |
12 10 6 |
21 16 5 |
23 20 9 |
28 26 14 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 27 0 |
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R G B |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
6 0 0 |
14 0 0 |
22 2 1 |
26 4 2 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
6 0 0 |
16 0 0 |
22 2 1 |
26 4 2 |
4 3 3 |
8 7 7 |
12 11 11 |
17 16 16 |
2 2 2 |
4 4 4 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Medium | |
Face | - | 236 |
Chest | M | 1-Bare |
Waist | L | 1-Short Tights |
Upper Arm | M | 3-Supporter |
Lower Arm | S | 4-Supporter 1 |
Wrist | - | 1-Bare |
Thigh | M | 1-Bare |
Knee | - | 6-Kneepad + Shoes 1 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 18 - Legends |
Weight Class | 1 - Heavy Class |
Height | 186 cm |
Weight | 120 kg |
Year of Birth | 1946 |
Month of Birth | 8 |
Day of Birth | 16 |
Birthplace | 3 - United States |
Fighting Style | 1 - Orthodox |
Defensive Style | 1 - Orthodox |
Critical Type | 1 - Finisher |
Special Skill | 8 - One Hit Finisher |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 3 - High |
Arm Endurance | 2 - Medium |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 14 |
Voice 1 Quality (V1 Category) | 6 - Gaijin 2 |
Voice 1 Kind (V1 Sample) | 3 |
Voice 2 Quality (V2 Category) | 6 - Gaijin 2 |
Voice 2 Kind (V2 Sample) | 6 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 7 | Punch | 8 |
Kick | 2 | Kick | 5 |
Suplex | 5 | Suplex | 7 |
Submission | 4 | Submission | 5 |
Stretch | 7 | Stretch | 6 |
Power | 8 | Flying | 4 |
Instant-P | 5 | Crush | 5 |
Arm Power | 6 | Versus Lariat | 5 |
Technical | 6 | Technical | 6 |
Rough | 8 | Rough | 8 |
Ground | 1 | Ground | 2 |
Points Used: 163
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | A-2-American Hook | ||
1 | Standing B | B-2-Uppercut | |
Standing X+A | B-16-Dropkick | ||
Running X | 17-Shoulder Tackle | ||
Running A | 27-Kitchen Sink Kneelift | ||
Run Counter X | 58-Shoulder Throw | ||
1 | Special | Run Counter A | 20-Back Elbow |
Running Toward Corner B | 5-Back Elbow | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 6-Diving Kneedrop | ||
Post A | 3-Diving Elbowdrop | ||
Post B | 30-Sledgehammer | ||
Post X+A | 35-Diving Body Attack | ||
Special | Grappling X | X-16-High Elbow | |
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-1-Knuckle Arrow | ||
Grappling A | A-11-Headlock Punch | ||
Grappling A + Up | A-62-Swinging Neckbreaker | ||
Grappling A + Left/Right | A-73-Schmidt Backbreaker | ||
Grappling A + Down | A-53-Texas Suplex | ||
Grappling B | B-68-Small Package Hold | ||
1 | Finisher | Grappling B + Up | B-75-Delayed Brainbuster |
Grappling B + Left/Right | B-106-Running Powerslam | ||
Grappling B + Down | B-145-Jumping Piledriver | ||
Grappling X+A | B-62-Wakigatame | ||
Back Grappling X | X-11-Leg Trip | ||
1 | Back Grappling A | X-5-Commando Elbow | |
Back Grappling B | B-2-Sleeperhold | ||
Back Grappling B + Up/Down | A-22-High Angle Atomic Drop | ||
Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
Back Grappling X+A | B-20-Rollup | ||
1 | Back Counter X | 1-Back Elbowsmash | |
2 | Back Counter A | 19-Bulldog Headlock | |
Opponent Face Up, at Head A | 38-Sleeperhold | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 38-Normal Pin | ||
Opponent Face Down, at Foot A | 17-Boston Crab | ||
Special | Opponent Face Up, at Head B | 8-Elbowdrop | |
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 5-Elbowdrop | ||
Opponent Face Down, at Foot B | 2-Elbowdrop | ||
Opponent Down, Running B | 10-Jumping Elbowdrop | ||
1 | Special | Corner Grappling B + Up | 19-Calf Branding |
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 8-Kushi-zashi Punch Rush | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 13-Boston Crab | ||
Mount Position Counter | 3-Armlock | ||
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 11-Piledriver | ||
Front Facelock Counter | 1-Hammerlock | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 6-Choke Sleeper | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 4-Chest Hammer Blow | ||
Grapple Opponent from Apron | 11-Shoulderbutt | ||
Front Avalanche Setup Counter | 4-Elbowbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 8-Texas Long Horn | ||
Performance Analog RIGHT | 12-Wrist Check | ||
Performance Analog UP | 4-Single Arm Raised | ||
Performance Analog DOWN | 22-Open Arm Provoke |
FINISHER NAME: ??????????-????-
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 54% | B | 2% | ||
Stall for time | 13% | B+D-Pad | 6% | ||
Circle the opponent | 13% | X+A | 0% | ||
X | 9% | ||||
A | 3% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 54% | B | 8% | ||
Stall for time | 8% | B+D-Pad | 6% | ||
Circle the opponent | 12% | X+A | 2% | ||
X | 6% | ||||
A | 4% |
While Grappling (Small Damage)
X | 18% | A Up | 3% | B Left/Right | 0% | |||
X Up | 12% | A Left/Right | 3% | B Down | 0% | |||
X Left/Right | 12% | A Down | 2% | X+A | 4% | |||
X Down | 8% | B | 2% | Y | 20% | |||
A | 10% | B Up | 0% | R Trigger | 6% |
While Grappling (Medium Damage)
X | 7% | A Up | 10% | B Left/Right | 4% | |||
X Up | 2% | A Left/Right | 10% | B Down | 2% | |||
X Left/Right | 4% | A Down | 12% | X+A | 4% | |||
X Down | 1% | B | 4% | Y | 20% | |||
A | 10% | B Up | 0% | R Trigger | 10% |
While Grappling (Large Damage)
X | 2% | A Up | 8% | B Left/Right | 8% | |||
X Up | 3% | A Left/Right | 2% | B Down | 10% | |||
X Left/Right | 2% | A Down | 8% | X+A | 4% | |||
X Down | 0% | B | 8% | Y | 8% | |||
A | 3% | B Up | 14% | R Trigger | 20% |
Grapple with opponent from behind (Small Damage)
Back X | 10% | Back X+A | 0% | ||
Back A | 35% | Back Y | 15% | ||
Back B | 20% | ||||
Back B Up/Down | 15% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 4% | Back X+A | 12% | ||
Back A | 22% | Back Y | 4% | ||
Back B | 12% | ||||
Back B Up/Down | 22% | ||||
Back B Left/Right | 24% |
Opponent thrown to ropes (Small Damage)
Running X | 10% | |
Running A | 10% | |
Counter X | 18% | |
Counter A | 44% | |
Counter L Trigger | 18% |
Opponent thrown to ropes (Large Damage)
Running X | 5% | |
Running A | 5% | |
Counter X | 25% | |
Counter A | 65% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 52% | |
Grapple B Up | 4% | |
Grapple B Left/Right | 24% | |
Grapple B Down | 20% |
Opponent is dazed in corner (Large Damage)
Running B | 30% | |
Grapple B Up | 50% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 10% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 98% | |
Ascend X | 1% | |
Ascend A | 1% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 88% | |
Running B Downed Move | 12% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 98% | |
Running B Downed Move | 2% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 2% | |
Head B | 55% | |
Leg B | 18% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 30% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 35% | |
Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 40% | |
Roll opponent over | 4% | |
Head A | 10% | |
Leg A | 34% | |
Head B | 12% | |
Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 40% | |
Leg B | 25% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 5% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 20% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 0% | |
Head B | 15% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 97% | |
Post X | 0% | |
Post A | 0% | |
Post B | 2% | |
Post X+A | 1% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 95% | |
Post X | 0% | |
Post A | 0% | |
Post B | 1% | |
Post X+A | 4% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 97% | |
Running X | 1% | |
Running A | 2% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 99% | |
Running X | 0% | |
Running A | 1% |
Opponent Standing Dazed (Small Damage)
Go behind | 62% | |
Attack B | 10% | |
Attack B+D-Pad | 18% | |
Attack X+A | 10% |
Opponent Standing Dazed (Large Damage)
Go behind | 70% | |
Attack B | 8% | |
Attack B+D-Pad | 10% | |
Attack X+A | 12% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 78% | |
Attack B | 5% | |
Attack B+D-Pad | 12% | |
Attack X+A | 5% |
Defense against opponent grappling from behind
X Back Counter | 60% | |
A Back Counter | 40% |
Opponent is outside of ring
Follow Outside | 45% | |
Apron Slingshot Attack to Outside | 25% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 30% |
Mount Position (Small Damage)
Mount X | 52% | |
Mount A | 30% | |
Mount B | 18% |
Mount Position (Large Damage)
Mount X | 44% | |
Mount A | 28% | |
Mount B | 28% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 40% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 35% | |
Front Facelock A | 35% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 70% | |
Back Mount A | 20% | |
Back Mount B | 10% |
Back Mount Position (Large Damage)
Back Mount X | 58% | |
Back Mount A | 20% | |
Back Mount B | 22% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 1% | |
Analog UP | 2% | |
Analog DOWN | 1% | |
Do Not Perform | 96% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 4% | |
Analog DOWN | 8% | |
Do Not Perform | 88% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 5% | |
Analog DOWN | 5% | |
Do Not Perform | 90% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 72% | |
Low | 28% |
Serious Time (Discretion)
High | 80% | |
Low | 20% |
Flexibility (Adaptability against opponent's style)
High | 80% | |
Low | 20% |
Cooperation (Used for Tag matches)
High | 90% | |
Low | 10% |
Outside Return Count
Fast | 40% | |
Slow | 60% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |