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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Dick Murdoch
Organization: Legends

Created by Spike


• NAME ENTRY
NicknameMurdoch Short Name Dick Long Name Murdoch
Flipoff Seperator 1-Space

R
G
B
10
5
5
16
8
8
21
13
12
24
16
14
29
21
17
30
26
22
4
2
2
22
18
16
28
26
24
12
10
6
21
16
5
23
20
9
28
26
14
0
27
0
0
27
0
0
27
0
0
27
0
1
2
1
3
4
3
6
7
6
10
11
10
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
1
2
1
3
4
3
6
7
6
10
11
10
0
27
0
0
27
0
0
27
0
0
27
0
6
0
0
14
0
0
22
2
1
26
4
2
2
2
2
4
4
4
6
6
6
9
9
9
6
0
0
16
0
0
22
2
1
26
4
2
4
3
3
8
7
7
12
11
11
17
16
16
2
2
2
4
4
4
21
21
21
26
26
26
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance4-Power
SizeMedium
Face-236
ChestM1-Bare
WaistL1-Short Tights
Upper ArmM3-Supporter
Lower ArmS4-Supporter 1
Wrist-1-Bare
ThighM1-Bare
Knee-6-Kneepad + Shoes 1
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation18 - Legends
Weight Class1 - Heavy Class
Height186 cm
Weight120 kg
Year of Birth1946
Month of Birth8
Day of Birth16
Birthplace3 - United States
Fighting Style1 - Orthodox
Defensive Style1 - Orthodox
Critical Type1 - Finisher
Special Skill8 - One Hit Finisher
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance2 - Medium
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music14
Voice 1 Quality (V1 Category)6 - Gaijin 2
Voice 1 Kind (V1 Sample)3
Voice 2 Quality (V2 Category)6 - Gaijin 2
Voice 2 Kind (V2 Sample)6

• PARAMETER EDIT
ATTACKDEFENSE
Punch7Punch8
Kick2Kick5
Suplex5Suplex7
Submission4Submission5
Stretch7Stretch6
Power8Flying4
Instant-P5Crush5
Arm Power6Versus Lariat5
Technical6Technical6
Rough8Rough8
Ground1Ground2

Points Used: 163


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadA-2-American Hook
    1 Standing BB-2-Uppercut
  Standing X+AB-16-Dropkick
  Running X17-Shoulder Tackle
  Running A27-Kitchen Sink Kneelift
  Run Counter X58-Shoulder Throw
    1 Special Run Counter A20-Back Elbow
  Running Toward Corner B5-Back Elbow
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X6-Diving Kneedrop
  Post A3-Diving Elbowdrop
  Post B30-Sledgehammer
  Post X+A35-Diving Body Attack
  Special Grappling XX-16-High Elbow
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-1-Knuckle Arrow
  Grappling AA-11-Headlock Punch
  Grappling A + UpA-62-Swinging Neckbreaker
  Grappling A + Left/RightA-73-Schmidt Backbreaker
  Grappling A + DownA-53-Texas Suplex
  Grappling BB-68-Small Package Hold
    1 Finisher Grappling B + UpB-75-Delayed Brainbuster
  Grappling B + Left/RightB-106-Running Powerslam
  Grappling B + DownB-145-Jumping Piledriver
  Grappling X+AB-62-Wakigatame
  Back Grappling XX-11-Leg Trip
    1 Back Grappling AX-5-Commando Elbow
  Back Grappling BB-2-Sleeperhold
  Back Grappling B + Up/DownA-22-High Angle Atomic Drop
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Back Grappling X+AB-20-Rollup
    1 Back Counter X1-Back Elbowsmash
    2 Back Counter A19-Bulldog Headlock
  Opponent Face Up, at Head A38-Sleeperhold
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A38-Normal Pin
  Opponent Face Down, at Foot A17-Boston Crab
  Special Opponent Face Up, at Head B8-Elbowdrop
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B5-Elbowdrop
  Opponent Face Down, at Foot B2-Elbowdrop
  Opponent Down, Running B10-Jumping Elbowdrop
    1 Special Corner Grappling B + Up19-Calf Branding
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down8-Kushi-zashi Punch Rush
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B13-Boston Crab
  Mount Position Counter3-Armlock
  Front Facelock X2-Body Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B11-Piledriver
  Front Facelock Counter1-Hammerlock
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B6-Choke Sleeper
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron4-Chest Hammer Blow
  Grapple Opponent from Apron11-Shoulderbutt
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT8-Texas Long Horn
  Performance Analog RIGHT12-Wrist Check
  Performance Analog UP4-Single Arm Raised
  Performance Analog DOWN 22-Open Arm Provoke

FINISHER NAME: ??????????-????-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent54%  B2%
 Stall for time13%  B+D-Pad6%
 Circle the opponent13%  X+A0%
 X9%
 A3%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent54%  B8%
 Stall for time8%  B+D-Pad6%
 Circle the opponent12%  X+A2%
 X6%
 A4%

While Grappling (Small Damage)
 X18%  A Up3%  B Left/Right0%
 X Up12%  A Left/Right3%  B Down0%
 X Left/Right12%  A Down2%  X+A4%
 X Down8%  B2%  Y20%
 A10%  B Up0%  R Trigger6%

While Grappling (Medium Damage)
 X7%  A Up10%  B Left/Right4%
 X Up2%  A Left/Right10%  B Down2%
 X Left/Right4%  A Down12%  X+A4%
 X Down1%  B4%  Y20%
 A10%  B Up0%  R Trigger10%

While Grappling (Large Damage)
 X2%  A Up8%  B Left/Right8%
 X Up3%  A Left/Right2%  B Down10%
 X Left/Right2%  A Down8%  X+A4%
 X Down0%  B8%  Y8%
 A3%  B Up14%  R Trigger20%

Grapple with opponent from behind (Small Damage)
 Back X10%  Back X+A0%
 Back A35%  Back Y15%
 Back B20%
 Back B Up/Down15%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X4%  Back X+A12%
 Back A22%  Back Y4%
 Back B12%
 Back B Up/Down22%
 Back B Left/Right24%

Opponent thrown to ropes (Small Damage)
 Running X10%
 Running A10%
 Counter X18%
 Counter A44%
 Counter L Trigger18%

Opponent thrown to ropes (Large Damage)
 Running X5%
 Running A5%
 Counter X25%
 Counter A65%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B52%
 Grapple B Up4%
 Grapple B Left/Right24%
 Grapple B Down20%

Opponent is dazed in corner (Large Damage)
 Running B30%
 Grapple B Up50%
 Grapple B Left/Right10%
 Grapple B Down10%

Opponent is downed around a corner (Large Damage)
 Don't Ascend98%
 Ascend X1%
 Ascend A1%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally88%
 Running B Downed Move12%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally98%
 Running B Downed Move2%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A15%
 Leg A2%
 Head B55%
 Leg B18%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up30%
 Roll opponent over5%
 Head A10%
 Leg A15%
 Head B35%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up40%
 Roll opponent over4%
 Head A10%
 Leg A34%
 Head B12%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over5%
 Head A10%
 Leg A10%
 Head B40%
 Leg B25%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over5%
 Head A15%
 Leg A10%
 Head B20%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up50%
 Roll opponent over0%
 Head A30%
 Leg A0%
 Head B15%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally97%
 Post X0%
 Post A0%
 Post B2%
 Post X+A1%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally95%
 Post X0%
 Post A0%
 Post B1%
 Post X+A4%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally97%
 Running X1%
 Running A2%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally99%
 Running X0%
 Running A1%

Opponent Standing Dazed (Small Damage)
 Go behind62%
 Attack B10%
 Attack B+D-Pad18%
 Attack X+A10%

Opponent Standing Dazed (Large Damage)
 Go behind70%
 Attack B8%
 Attack B+D-Pad10%
 Attack X+A12%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind78%
 Attack B5%
 Attack B+D-Pad12%
 Attack X+A5%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside45%
 Apron Slingshot Attack to Outside25%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait30%

Mount Position (Small Damage)
 Mount X52%
 Mount A30%
 Mount B18%

Mount Position (Large Damage)
 Mount X44%
 Mount A28%
 Mount B28%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A40%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X35%
 Front Facelock A35%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X70%
 Back Mount A20%
 Back Mount B10%

Back Mount Position (Large Damage)
 Back Mount X58%
 Back Mount A20%
 Back Mount B22%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT1%
 Analog UP2%
 Analog DOWN1%
 Do Not Perform96%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP4%
 Analog DOWN8%
 Do Not Perform88%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP5%
 Analog DOWN5%
 Do Not Perform90%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High72%
 Low28%

Serious Time (Discretion)
 High80%
 Low20%

Flexibility (Adaptability against opponent's style)
 High80%
 Low20%

Cooperation (Used for Tag matches)
 High90%
 Low10%

Outside Return Count
 Fast40%
 Slow60%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.