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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Musashimaru
Organization: Freelance

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameMusashimaru Short Name Musas Long Name himaru
Flipoff Seperator 4-None

R
G
B
10
6
4
16
10
8
19
12
8
22
14
8
25
17
11
28
20
14
4
2
2
22
18
16
28
26
24
16
10
2
23
18
6
30
27
18
8
6
4
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
18
6
0
22
9
2
26
12
4
30
16
6
18
6
0
22
9
2
26
12
4
30
16
6
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance4-Power
SizeLarge
Face-282
ChestD1-Bare
WaistD23-Sumo Sash
Upper ArmD1-Bare
Lower ArmD1-Bare
Wrist-1-Bare
ThighL1-Bare
Knee-1-Bare
Ankle-1-Bare

• SKILL EDIT (Profile)
Group Affiliation9 - Freelance
Weight Class3 - Free Class
Height205 cm
Weight235 kg
Year of Birth1971
Month of Birth5
Day of Birth2
Birthplace32 - Tonga
Fighting Style5 - Power
Defensive Style3 - Power
Critical Type3 - Power
Special Skill13 - Hardbody
Recovery Power3 - Fast
Recovery Power (Bleeding)2 - Medium
Breathing3 - Above
Breathing (Bleeding)2 - Medium
Awareness3 - Strong
Awareness (Bleeding)1 - Poor
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music17
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch10Punch10
Kick2Kick8
Suplex10Suplex8
Submission1Submission5
Stretch10Stretch8
Power10Flying2
Instant-P4Crush8
Arm Power10Versus Lariat8
Technical2Technical2
Rough8Rough8
Ground3Ground4

Points Used: 215


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-8-Shouda
  Standing AX-5-Slap (Face)
  Standing B+DPadB-7-Lariat Attack
  Standing BB-7-Lariat Attack
  Special Standing X+AB-7-Lariat Attack
  Running X17-Shoulder Tackle
  Special Running A23-Vader Attack
  Run Counter X9-Palm Blow
  Run Counter A71-Spine Drop
  Running Toward Corner B9-Bodysplash
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-8-Roundhouse Slap
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-33-Single Leg Slap
  Grappling X + DownX-42-Gorilla Slam
  Grappling AA-14-Machine Gun Open Hand Jabs
  Grappling A + UpA-78-Water Wheel
  Special Grappling A + Left/RightA-50-Side Belly-To-Belly Suplex
  Grappling A + DownA-7-Machine Gun Kesa Giri Chop
  Grappling BB-48-Bearhug
  Grappling B + UpB-11-Kesa Giri Chop Rush
  Grappling B + Left/RightB-169-Wild Bomb Whip
  Finisher Grappling B + DownB-172-Praying Powerbomb Whip
  Grappling X+AB-172-Praying Powerbomb Whip
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-3-Enzui Kesa Giri Chop
  Back Grappling BB-3-Body Scissors Sleeperhold
  Back Grappling B + Up/DownA-16-Leg Lift Sheer Drop Style Backdrop
  Back Grappling B + Left/RightB-30-Reverse Powerbomb
  Back Grappling X+AB-30-Reverse Powerbomb
  Back Counter X16-Back Press
  Back Counter A18-Coconut Crush
  Special Opponent Face Up, at Head A63-Bodysplash
  Opponent Face Up, at Foot A17-High Angle Boston Crab
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Opponent Face Down, at Foot A18-High Angle Boston Crab
  Opponent Face Up, at Head B34-Iron Claw
  Opponent Face Up, at Foot B12-Giant Swing
  Opponent Face Down, at Head B40-Muscle Bomb Press
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B4-Muscle Bomb Press
  Corner Grappling B + Up27-Reverse Splash
  Corner Grappling B + Left/Right26-Kushi-zashi Canadian Backbreaker
  Corner Grappling B + Down37-Naraku Nodowa-Otoshi
  Front Double Team6-Combination Powerbomb
  Front Triple Team1-Triple Hammer Blow
  Back Double Team4-Combination Nodowa Otoshi
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team3-Triple Powerbomb
  Mount Position X19-Lift-Up Press
  Mount Position A1-Mount Headbutt
  Mount Position B3-Mount Knuckle Arrow
  Mount Position Counter7-Kick opponent off
  Front Facelock X11-Piledriver
  Front Facelock A12-Powerbomb Whip
  Front Facelock B8-Jumping DDT
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X12-Reverse Powerbomb
  Back Mount Position A1-Back Mount Headbutt
  Back Mount Position B3-Back Mount Knuckle Arrow
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron7-Out-to-Floor Nodowa Otoshi
  Grapple Opponent from Apron8-Drop-Down Style Stun Gun
  Front Avalanche Setup Counter11-Top Rope Oklahoma Stampede
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT52-Arena Scan Performance
  Performance Analog RIGHT52-Arena Scan Performance
  Performance Analog UP52-Arena Scan Performance
  Performance Analog DOWN 52-Arena Scan Performance

FINISHER NAME: ????-??????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent20%  B0%
 Stall for time22%  B+D-Pad0%
 Circle the opponent10%  X+A16%
 X20%
 A12%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent30%  B0%
 Stall for time8%  B+D-Pad0%
 Circle the opponent8%  X+A20%
 X24%
 A10%

While Grappling (Small Damage)
 X6%  A Up2%  B Left/Right0%
 X Up12%  A Left/Right2%  B Down0%
 X Left/Right20%  A Down4%  X+A0%
 X Down18%  B16%  Y5%
 A5%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X0%  A Up12%  B Left/Right4%
 X Up0%  A Left/Right18%  B Down1%
 X Left/Right5%  A Down14%  X+A0%
 X Down0%  B8%  Y5%
 A15%  B Up8%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up10%  B Left/Right10%
 X Up0%  A Left/Right4%  B Down18%
 X Left/Right4%  A Down6%  X+A0%
 X Down0%  B8%  Y0%
 A14%  B Up16%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X15%  Back X+A0%
 Back A80%  Back Y0%
 Back B5%
 Back B Up/Down0%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A10%  Back Y0%
 Back B10%
 Back B Up/Down50%
 Back B Left/Right30%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A30%
 Counter X45%
 Counter A0%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X0%
 Running A30%
 Counter X20%
 Counter A50%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B90%
 Grapple B Up2%
 Grapple B Left/Right6%
 Grapple B Down2%

Opponent is dazed in corner (Large Damage)
 Running B10%
 Grapple B Up30%
 Grapple B Left/Right30%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally65%
 Running B Downed Move35%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally70%
 Running B Downed Move30%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A30%
 Leg A0%
 Head B0%
 Leg B70%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up25%
 Roll opponent over0%
 Head A30%
 Leg A5%
 Head B20%
 Leg B20%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over0%
 Head A35%
 Leg A5%
 Head B20%
 Leg B10%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A0%
 Leg A20%
 Head B70%
 Leg B10%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over0%
 Head A0%
 Leg A10%
 Head B35%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up55%
 Roll opponent over0%
 Head A5%
 Leg A10%
 Head B30%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally80%
 Running X0%
 Running A20%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind70%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A30%

Opponent Standing Dazed (Large Damage)
 Go behind60%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A40%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind50%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A50%

Defense against opponent grappling from behind
 X Back Counter70%
 A Back Counter30%

Opponent is outside of ring
 Follow Outside25%
 Apron Slingshot Attack to Outside15%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait60%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT30%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform70%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High32%
 Low68%

Flexibility (Adaptability against opponent's style)
 High60%
 Low40%

Cooperation (Used for Tag matches)
 High30%
 Low70%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.