Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Musashimaru
Organization: Freelance
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Musashimaru | Short Name | Musas | Long Name | himaru |
Flip | off | Seperator | 4-None |
R G B |
10 6 4 |
16 10 8 |
19 12 8 |
22 14 8 |
25 17 11 |
28 20 14 |
4 2 2 |
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16 10 2 |
23 18 6 |
30 27 18 |
8 6 4 |
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R G B |
18 6 0 |
22 9 2 |
26 12 4 |
30 16 6 |
18 6 0 |
22 9 2 |
26 12 4 |
30 16 6 |
0 27 0 |
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WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Large | |
Face | - | 282 |
Chest | D | 1-Bare |
Waist | D | 23-Sumo Sash |
Upper Arm | D | 1-Bare |
Lower Arm | D | 1-Bare |
Wrist | - | 1-Bare |
Thigh | L | 1-Bare |
Knee | - | 1-Bare |
Ankle | - | 1-Bare |
SKILL EDIT (Profile) | |
Group Affiliation | 9 - Freelance |
Weight Class | 3 - Free Class |
Height | 205 cm |
Weight | 235 kg |
Year of Birth | 1971 |
Month of Birth | 5 |
Day of Birth | 2 |
Birthplace | 32 - Tonga |
Fighting Style | 5 - Power |
Defensive Style | 3 - Power |
Critical Type | 3 - Power |
Special Skill | 13 - Hardbody |
Recovery Power | 3 - Fast |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 3 - Above |
Breathing (Bleeding) | 2 - Medium |
Awareness | 3 - Strong |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 2 - Medium Slow |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 17 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 10 | Punch | 10 |
Kick | 2 | Kick | 8 |
Suplex | 10 | Suplex | 8 |
Submission | 1 | Submission | 5 |
Stretch | 10 | Stretch | 8 |
Power | 10 | Flying | 2 |
Instant-P | 4 | Crush | 8 |
Arm Power | 10 | Versus Lariat | 8 |
Technical | 2 | Technical | 2 |
Rough | 8 | Rough | 8 |
Ground | 3 | Ground | 4 |
Points Used: 215
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-8-Shouda | ||
Standing A | X-5-Slap (Face) | ||
Standing B+DPad | B-7-Lariat Attack | ||
Standing B | B-7-Lariat Attack | ||
Special | Standing X+A | B-7-Lariat Attack | |
Running X | 17-Shoulder Tackle | ||
Special | Running A | 23-Vader Attack | |
Run Counter X | 9-Palm Blow | ||
Run Counter A | 71-Spine Drop | ||
Running Toward Corner B | 9-Bodysplash | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-8-Roundhouse Slap | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-33-Single Leg Slap | ||
Grappling X + Down | X-42-Gorilla Slam | ||
Grappling A | A-14-Machine Gun Open Hand Jabs | ||
Grappling A + Up | A-78-Water Wheel | ||
Special | Grappling A + Left/Right | A-50-Side Belly-To-Belly Suplex | |
Grappling A + Down | A-7-Machine Gun Kesa Giri Chop | ||
Grappling B | B-48-Bearhug | ||
Grappling B + Up | B-11-Kesa Giri Chop Rush | ||
Grappling B + Left/Right | B-169-Wild Bomb Whip | ||
Finisher | Grappling B + Down | B-172-Praying Powerbomb Whip | |
Grappling X+A | B-172-Praying Powerbomb Whip | ||
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-3-Enzui Kesa Giri Chop | ||
Back Grappling B | B-3-Body Scissors Sleeperhold | ||
Back Grappling B + Up/Down | A-16-Leg Lift Sheer Drop Style Backdrop | ||
Back Grappling B + Left/Right | B-30-Reverse Powerbomb | ||
Back Grappling X+A | B-30-Reverse Powerbomb | ||
Back Counter X | 16-Back Press | ||
Back Counter A | 18-Coconut Crush | ||
Special | Opponent Face Up, at Head A | 63-Bodysplash | |
Opponent Face Up, at Foot A | 17-High Angle Boston Crab | ||
Opponent Face Down, at Head A | 39-Double Hand Press Fall | ||
Opponent Face Down, at Foot A | 18-High Angle Boston Crab | ||
Opponent Face Up, at Head B | 34-Iron Claw | ||
Opponent Face Up, at Foot B | 12-Giant Swing | ||
Opponent Face Down, at Head B | 40-Muscle Bomb Press | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 4-Muscle Bomb Press | ||
Corner Grappling B + Up | 27-Reverse Splash | ||
Corner Grappling B + Left/Right | 26-Kushi-zashi Canadian Backbreaker | ||
Corner Grappling B + Down | 37-Naraku Nodowa-Otoshi | ||
Front Double Team | 6-Combination Powerbomb | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 4-Combination Nodowa Otoshi | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 3-Triple Powerbomb | ||
Mount Position X | 19-Lift-Up Press | ||
Mount Position A | 1-Mount Headbutt | ||
Mount Position B | 3-Mount Knuckle Arrow | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 11-Piledriver | ||
Front Facelock A | 12-Powerbomb Whip | ||
Front Facelock B | 8-Jumping DDT | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 12-Reverse Powerbomb | ||
Back Mount Position A | 1-Back Mount Headbutt | ||
Back Mount Position B | 3-Back Mount Knuckle Arrow | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 7-Out-to-Floor Nodowa Otoshi | ||
Grapple Opponent from Apron | 8-Drop-Down Style Stun Gun | ||
Front Avalanche Setup Counter | 11-Top Rope Oklahoma Stampede | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 52-Arena Scan Performance | ||
Performance Analog RIGHT | 52-Arena Scan Performance | ||
Performance Analog UP | 52-Arena Scan Performance | ||
Performance Analog DOWN | 52-Arena Scan Performance |
FINISHER NAME: ????-??????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 20% | B | 0% | ||
Stall for time | 22% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 16% | ||
X | 20% | ||||
A | 12% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 30% | B | 0% | ||
Stall for time | 8% | B+D-Pad | 0% | ||
Circle the opponent | 8% | X+A | 20% | ||
X | 24% | ||||
A | 10% |
While Grappling (Small Damage)
X | 6% | A Up | 2% | B Left/Right | 0% | |||
X Up | 12% | A Left/Right | 2% | B Down | 0% | |||
X Left/Right | 20% | A Down | 4% | X+A | 0% | |||
X Down | 18% | B | 16% | Y | 5% | |||
A | 5% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 0% | A Up | 12% | B Left/Right | 4% | |||
X Up | 0% | A Left/Right | 18% | B Down | 1% | |||
X Left/Right | 5% | A Down | 14% | X+A | 0% | |||
X Down | 0% | B | 8% | Y | 5% | |||
A | 15% | B Up | 8% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 10% | B Left/Right | 10% | |||
X Up | 0% | A Left/Right | 4% | B Down | 18% | |||
X Left/Right | 4% | A Down | 6% | X+A | 0% | |||
X Down | 0% | B | 8% | Y | 0% | |||
A | 14% | B Up | 16% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 15% | Back X+A | 0% | ||
Back A | 80% | Back Y | 0% | ||
Back B | 5% | ||||
Back B Up/Down | 0% | ||||
Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 0% | ||
Back A | 10% | Back Y | 0% | ||
Back B | 10% | ||||
Back B Up/Down | 50% | ||||
Back B Left/Right | 30% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 30% | |
Counter X | 45% | |
Counter A | 0% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 0% | |
Running A | 30% | |
Counter X | 20% | |
Counter A | 50% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 90% | |
Grapple B Up | 2% | |
Grapple B Left/Right | 6% | |
Grapple B Down | 2% |
Opponent is dazed in corner (Large Damage)
Running B | 10% | |
Grapple B Up | 30% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 30% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 65% | |
Running B Downed Move | 35% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 70% | |
Running B Downed Move | 30% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 0% | |
Head B | 0% | |
Leg B | 70% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 25% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 5% | |
Head B | 20% | |
Leg B | 20% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 35% | |
Leg A | 5% | |
Head B | 20% | |
Leg B | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 20% | |
Head B | 70% | |
Leg B | 10% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 10% | |
Head B | 35% | |
Leg B | 5% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 55% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 10% | |
Head B | 30% | |
Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 80% | |
Running X | 0% | |
Running A | 20% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 70% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 30% |
Opponent Standing Dazed (Large Damage)
Go behind | 60% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 40% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 50% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 50% |
Defense against opponent grappling from behind
X Back Counter | 70% | |
A Back Counter | 30% |
Opponent is outside of ring
Follow Outside | 25% | |
Apron Slingshot Attack to Outside | 15% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 60% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 30% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 32% | |
Low | 68% |
Flexibility (Adaptability against opponent's style)
High | 60% | |
Low | 40% |
Cooperation (Used for Tag matches)
High | 30% | |
Low | 70% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |