Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Shoji Nakamaki
Organization: FMW
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Nakamaki | Short Name | Shoji | Long Name | Nakamaki |
Flip | off | Seperator | 1-Space |
R G B |
10 6 5 |
15 9 6 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
2 2 2 |
6 6 6 |
10 10 10 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
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0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
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R G B |
2 6 10 |
4 8 12 |
8 12 17 |
10 14 20 |
26 26 26 |
28 25 20 |
27 20 11 |
24 16 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Small | |
Face | - | 250 |
Chest | L | 6-Plain T-Shirt |
Waist | L | 18-T-Shirt + Jeans |
Upper Arm | M | 4-Shoulder of T-Shirt |
Lower Arm | M | 1-Bare |
Wrist | - | 1-Bare |
Thigh | L | 17-Jeans |
Knee | - | 15-Jeans + Western Boots |
Ankle | - | 10-Western Boots |
SKILL EDIT (Profile) | |
Group Affiliation | 4 - FMW |
Weight Class | 3 - Free Class |
Height | 178 cm |
Weight | 110 kg |
Year of Birth | 1956 |
Month of Birth | 3 |
Day of Birth | 6 |
Birthplace | 2 - Japan |
Fighting Style | 1 - Orthodox |
Defensive Style | 3 - Power |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 1 - Slow |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 1 - Below |
Breathing (Bleeding) | 1 - Below |
Awareness | 1 - Poor |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 1 - Low |
Arm Endurance | 2 - Medium |
Waist Endurance | 1 - Low |
Foot Endurance | 2 - Medium |
Movement Speed | 2 - Medium Slow |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 28 |
Voice 1 Quality (V1 Category) | 3 - Nihon-jin 3 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 3 - Nihon-jin 3 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 5 |
Kick | 2 | Kick | 4 |
Suplex | 1 | Suplex | 1 |
Submission | 1 | Submission | 1 |
Stretch | 2 | Stretch | 2 |
Power | 4 | Flying | 2 |
Instant-P | 1 | Crush | 1 |
Arm Power | 5 | Versus Lariat | 4 |
Technical | 1 | Technical | 2 |
Rough | 8 | Rough | 8 |
Ground | 3 | Ground | 4 |
Points Used: 57
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | A-13-Thrust Kick | ||
Standing B | A-13-Thrust Kick | ||
Standing X+A | B-16-Dropkick | ||
Running X | 17-Shoulder Tackle | ||
Running A | 7-Lariat | ||
Run Counter X | 58-Shoulder Throw | ||
Run Counter A | 3-Knuckle Arrow | ||
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | 4-Tope Suicida | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 3-Diving Elbowdrop | ||
Post A | 19-Diving Bodysplash | ||
Post B | 30-Sledgehammer | ||
Post X+A | 11-Diving Headbutt | ||
Grappling X | X-38-Face Scratch | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-27-Toe Kick | ||
Special | Grappling A | A-2-Leg Lift Headbutt | |
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-79-DDT | ||
Grappling A + Down | A-81-Piledriver | ||
Grappling B | B-39-Biting | ||
Special | Grappling B + Up | B-2-Leg Lift Headbutt Rush | |
Grappling B + Left/Right | B-113-Skewer DDT | ||
Finisher | Grappling B + Down | B-192-Thunder Fire Powerbomb | |
Grappling X+A | B-166-Powerbomb Whip | ||
Special | Back Grappling X | X-1-Enzui Headbutt | |
Back Grappling A | A-4-Enzui Lariat | ||
Back Grappling B | B-2-Sleeperhold | ||
Back Grappling B + Up/Down | B-26-Full Nelson Buster | ||
Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
Back Grappling X+A | A-7-Facecrusher | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 2-Struggle | ||
Special | Opponent Face Up, at Head A | 31-Cobra Claw | |
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 39-Double Hand Press Fall | ||
Opponent Face Down, at Foot A | 22-STF | ||
Opponent Face Up, at Head B | 1-Head Drop (Face) | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 18-Guillotine Drop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 2-Head Drop (Face) | ||
Corner Grappling B + Up | 2-Kushi-zashi Windpipe Chop | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 8-Guillotine Choke | ||
Mount Position A | 1-Mount Headbutt | ||
Mount Position B | 3-Mount Knuckle Arrow | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 12-Powerbomb Whip | ||
Front Facelock B | 5-Front Neck Lock | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 1-Back Mount Headbutt | ||
Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
Back Mount Position B | 5-Back Mount Elbow | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 1-Headbutt | ||
Grapple Opponent from Apron | 1-Headbutt | ||
Front Avalanche Setup Counter | 2-Headbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 15-Two Hand Raising | ||
Performance Analog RIGHT | 15-Two Hand Raising | ||
Performance Analog UP | 83-Bow | ||
Performance Analog DOWN | 83-Bow |
FINISHER NAME: ???-????-??-??
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 20% | B | 0% | ||
Stall for time | 20% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 0% | ||
X | 25% | ||||
A | 20% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 50% | B | 1% | ||
Stall for time | 15% | B+D-Pad | 0% | ||
Circle the opponent | 0% | X+A | 1% | ||
X | 17% | ||||
A | 16% |
While Grappling (Small Damage)
X | 15% | A Up | 0% | B Left/Right | 0% | |||
X Up | 15% | A Left/Right | 0% | B Down | 0% | |||
X Left/Right | 10% | A Down | 0% | X+A | 0% | |||
X Down | 10% | B | 10% | Y | 15% | |||
A | 10% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 10% | A Up | 10% | B Left/Right | 0% | |||
X Up | 0% | A Left/Right | 10% | B Down | 0% | |||
X Left/Right | 0% | A Down | 10% | X+A | 0% | |||
X Down | 0% | B | 10% | Y | 15% | |||
A | 10% | B Up | 10% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 0% | B Left/Right | 10% | |||
X Up | 0% | A Left/Right | 0% | B Down | 10% | |||
X Left/Right | 0% | A Down | 10% | X+A | 10% | |||
X Down | 0% | B | 10% | Y | 15% | |||
A | 10% | B Up | 10% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 50% | Back X+A | 0% | ||
Back A | 40% | Back Y | 0% | ||
Back B | 0% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 20% | ||
Back A | 10% | Back Y | 20% | ||
Back B | 0% | ||||
Back B Up/Down | 35% | ||||
Back B Left/Right | 15% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 25% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 25% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 25% | |
Grapple B Up | 25% | |
Grapple B Left/Right | 25% | |
Grapple B Down | 25% |
Opponent is dazed in corner (Large Damage)
Running B | 25% | |
Grapple B Up | 25% | |
Grapple B Left/Right | 25% | |
Grapple B Down | 25% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 70% | |
Ascend X | 15% | |
Ascend A | 10% | |
Ascend B | 0% | |
Ascend X+A | 5% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 70% | |
Ascend X | 5% | |
Ascend A | 10% | |
Ascend B | 0% | |
Ascend X+A | 15% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 80% | |
Running B Downed Move | 20% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 80% | |
Running B Downed Move | 20% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 15% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 20% | |
Head B | 20% | |
Leg B | 20% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 20% | |
Roll opponent over | 20% | |
Head A | 5% | |
Leg A | 25% | |
Head B | 10% | |
Leg B | 20% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 20% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 20% | |
Head B | 25% | |
Leg B | 25% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 0% | |
Head B | 20% | |
Leg B | 20% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 85% | |
Post X | 0% | |
Post A | 0% | |
Post B | 15% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 90% | |
Post X | 0% | |
Post A | 0% | |
Post B | 10% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 80% | |
Running X | 10% | |
Running A | 10% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 90% | |
Running X | 2% | |
Running A | 8% |
Opponent Standing Dazed (Small Damage)
Go behind | 98% | |
Attack B | 1% | |
Attack B+D-Pad | 0% | |
Attack X+A | 1% |
Opponent Standing Dazed (Large Damage)
Go behind | 97% | |
Attack B | 1% | |
Attack B+D-Pad | 0% | |
Attack X+A | 2% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 96% | |
Attack B | 1% | |
Attack B+D-Pad | 0% | |
Attack X+A | 3% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 65% | |
Apron Slingshot Attack to Outside | 25% | |
Running to Outside Diving Attack | 10% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 0% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 1% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 99% |
Performance (Opponent downed)
Analog LEFT | 1% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 99% |
Performance (Opponent outside of ring)
Analog LEFT | 1% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 99% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 1% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 99% |
Everytime I am particular (Entertainment)
High | 0% | |
Low | 100% |
Serious Time (Discretion)
High | 0% | |
Low | 100% |
Flexibility (Adaptability against opponent's style)
High | 0% | |
Low | 100% |
Cooperation (Used for Tag matches)
High | 50% | |
Low | 50% |
Outside Return Count
Fast | 20% | |
Slow | 80% |
Touchwork
Fast | 0% | |
Slow | 100% |
Weapons Usage
Use Weapon | 30% | |
Don't Use Weapon | 70% |