Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Masayuki Naruse
Organization: New Japan
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Naruse | Short Name | Naruse | Long Name | Masayuki |
Flip | on | Seperator | 1-Space |
R G B |
10 6 5 |
15 9 6 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
20 14 6 |
24 20 11 |
28 26 15 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
0 4 18 |
0 7 22 |
0 10 26 |
0 13 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
6 0 11 |
7 5 17 |
8 10 23 |
10 15 29 |
0 8 14 |
0 10 19 |
0 13 24 |
0 16 30 |
0 4 18 |
0 7 22 |
0 10 26 |
0 13 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 6-Shooting | |
Size | Small | |
Face | - | 47 |
Chest | M | 1-Bare |
Waist | M | 3-Belt with Tights 2 |
Upper Arm | S | 1-Bare |
Lower Arm | S | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | M | 14-Short Spats 1 |
Knee | - | 21-Kick Pads |
Ankle | - | 8-Kick Pads |
SKILL EDIT (Profile) | |
Group Affiliation | 1 - NJPW |
Weight Class | 3 - Free Class |
Height | 173 cm |
Weight | 88 kg |
Year of Birth | 1973 |
Month of Birth | 3 |
Day of Birth | 15 |
Birthplace | 2 - Japan |
Fighting Style | 4 - Ground |
Defensive Style | 10 - Shooter |
Critical Type | 5 - Striking |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 3 - Above |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 3 - High |
Foot Endurance | 1 - Low |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 10 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 6 | Punch | 5 |
Kick | 6 | Kick | 5 |
Suplex | 5 | Suplex | 3 |
Submission | 7 | Submission | 7 |
Stretch | 6 | Stretch | 6 |
Power | 2 | Flying | 3 |
Instant-P | 4 | Crush | 2 |
Arm Power | 2 | Versus Lariat | 2 |
Technical | 3 | Technical | 3 |
Rough | 3 | Rough | 5 |
Ground | 5 | Ground | 5 |
Points Used: 145
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-8-Shouda | ||
Standing A | X-17-Middle Kick | ||
Standing B+DPad | B-5-Rolling Elbow | ||
Standing B | B-5-Rolling Elbow | ||
Finisher | Standing X+A | B-5-Rolling Elbow | |
Running X | 17-Shoulder Tackle | ||
Running A | 18-Double Leg Tackle into mount | ||
Run Counter X | 40-Middle Kick | ||
Run Counter A | 44-Back Spin Around Kick | ||
Running Toward Corner B | 5-Back Elbow | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 6-Diving Kneedrop | ||
Post A | 30-Sledgehammer | ||
Post B | 40-Missile Dropkick | ||
Post X+A | 40-Missile Dropkick | ||
Grappling X | X-30-Body Kneelift | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Special | Grappling X + Down | X-49-Dragon Screw | |
Grappling A | A-14-Machine Gun Open Hand Jabs | ||
Grappling A + Up | A-48-Overhead Belly-To-Belly Suplex | ||
Grappling A + Left/Right | A-20-Solebutt | ||
Grappling A + Down | A-13-Body Punch Rush | ||
Grappling B | B-46-Front Necklock | ||
Special | Grappling B + Up | B-25-High Kick Rush | |
Special | Grappling B + Left/Right | B-135-Captured | |
Grappling B + Down | B-63-Victor Crucifix Knee Hold | ||
Grappling X+A | B-63-Victor Crucifix Knee Hold | ||
Back Grappling X | X-11-Leg Trip | ||
Back Grappling A | X-7-Middle Kick | ||
Back Grappling B | B-3-Body Scissors Sleeperhold | ||
Back Grappling B + Up/Down | X-9-Enzui High Kick | ||
Back Grappling B + Left/Right | B-43-German Suplex Whip | ||
Back Grappling X+A | B-43-German Suplex Whip | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 9-Forward Rolling Crucifix Knee Hold | ||
Opponent Face Up, at Head A | 52-Chicken Wing Armlock | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 36-Crucifix Armhold | ||
Opponent Face Down, at Foot A | 29-Reverse Crucifix Knee Hold | ||
Opponent Face Up, at Head B | 28-Soccer Ball Kick | ||
Special | Opponent Face Up, at Foot B | 30-Crucifix Knee Hold | |
Opponent Face Down, at Head B | 20-Stomping (Head) | ||
Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 4-Kushi-zashi Machine Gun Backhand Chop | ||
Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 17-Heel Hold | ||
Mount Position A | 11-Crucifix Arm Hold | ||
Mount Position B | 9-Collar Hold | ||
Mount Position Counter | 4-Crucifix Arm Hold | ||
Front Facelock X | 6-Arm and Neck Hold | ||
Front Facelock A | 2-Body Punch | ||
Front Facelock B | 7-Stomach Hold | ||
Front Facelock Counter | 5-Leg Tackle into Mount | ||
Back Mount Position X | 8-Crucifix Arm Hold | ||
Back Mount Position A | 7-Body Scissors Choke Sleeper | ||
Back Mount Position B | 2-Back Mount Punch | ||
Back Mount Position Counter | 1-Crucifix Knee Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 3-Hook Shouda | ||
Grapple Opponent from Apron | 3-Hook Shouda | ||
Front Avalanche Setup Counter | 3-Shouda | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 17-Double Sky Stabbing Fist Raise | ||
Performance Analog RIGHT | 18-Two Hand Invitation | ||
Performance Analog UP | 17-Double Sky Stabbing Fist Raise | ||
Performance Analog DOWN | 17-Double Sky Stabbing Fist Raise |
FINISHER NAME: ?-??????-
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 38% | B | 0% | ||
Stall for time | 10% | B+D-Pad | 0% | ||
Circle the opponent | 12% | X+A | 4% | ||
X | 16% | ||||
A | 20% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 40% | B | 0% | ||
Stall for time | 8% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 10% | ||
X | 10% | ||||
A | 22% |
While Grappling (Small Damage)
X | 12% | A Up | 4% | B Left/Right | 0% | |||
X Up | 6% | A Left/Right | 2% | B Down | 0% | |||
X Left/Right | 18% | A Down | 0% | X+A | 0% | |||
X Down | 15% | B | 4% | Y | 20% | |||
A | 4% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 4% | A Up | 6% | B Left/Right | 5% | |||
X Up | 0% | A Left/Right | 14% | B Down | 2% | |||
X Left/Right | 8% | A Down | 10% | X+A | 0% | |||
X Down | 0% | B | 6% | Y | 20% | |||
A | 8% | B Up | 2% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 0% | B Left/Right | 20% | |||
X Up | 0% | A Left/Right | 4% | B Down | 12% | |||
X Left/Right | 4% | A Down | 2% | X+A | 0% | |||
X Down | 0% | B | 8% | Y | 18% | |||
A | 8% | B Up | 14% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 12% | Back X+A | 0% | ||
Back A | 34% | Back Y | 20% | ||
Back B | 10% | ||||
Back B Up/Down | 14% | ||||
Back B Left/Right | 10% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 0% | ||
Back A | 22% | Back Y | 15% | ||
Back B | 15% | ||||
Back B Up/Down | 30% | ||||
Back B Left/Right | 18% |
Opponent thrown to ropes (Small Damage)
Running X | 10% | |
Running A | 20% | |
Counter X | 45% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 0% | |
Running A | 10% | |
Counter X | 30% | |
Counter A | 60% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 45% | |
Grapple B Up | 15% | |
Grapple B Left/Right | 20% | |
Grapple B Down | 20% |
Opponent is dazed in corner (Large Damage)
Running B | 25% | |
Grapple B Up | 25% | |
Grapple B Left/Right | 25% | |
Grapple B Down | 25% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 96% | |
Ascend X | 4% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 98% | |
Ascend X | 2% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 85% | |
Running B Downed Move | 15% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 5% | |
Head B | 40% | |
Leg B | 20% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 20% | |
Leg B | 20% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 40% | |
Head B | 0% | |
Leg B | 20% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 20% | |
Roll opponent over | 15% | |
Head A | 10% | |
Leg A | 25% | |
Head B | 15% | |
Leg B | 15% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 20% | |
Roll opponent over | 20% | |
Head A | 15% | |
Leg A | 35% | |
Head B | 5% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 94% | |
Post X | 0% | |
Post A | 3% | |
Post B | 3% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 94% | |
Post X | 0% | |
Post A | 0% | |
Post B | 6% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 80% | |
Running X | 5% | |
Running A | 15% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 90% | |
Running X | 2% | |
Running A | 8% |
Opponent Standing Dazed (Small Damage)
Go behind | 90% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 10% |
Opponent Standing Dazed (Large Damage)
Go behind | 65% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 35% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 40% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 60% |
Defense against opponent grappling from behind
X Back Counter | 70% | |
A Back Counter | 30% |
Opponent is outside of ring
Follow Outside | 40% | |
Apron Slingshot Attack to Outside | 15% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 45% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 8% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 92% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 16% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 84% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 12% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 88% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 60% | |
Low | 40% |
Serious Time (Discretion)
High | 40% | |
Low | 60% |
Flexibility (Adaptability against opponent's style)
High | 50% | |
Low | 50% |
Cooperation (Used for Tag matches)
High | 80% | |
Low | 20% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 1% | |
Don't Use Weapon | 99% |