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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Masayuki Naruse
Organization: New Japan

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameNaruse Short Name Naruse Long Name Masayuki
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance6-Shooting
SizeSmall
Face-47
ChestM1-Bare
WaistM3-Belt with Tights 2
Upper ArmS1-Bare
Lower ArmS2-Small Wristband
Wrist-1-Bare
ThighM14-Short Spats 1
Knee-21-Kick Pads
Ankle-8-Kick Pads

• SKILL EDIT (Profile)
Group Affiliation1 - NJPW
Weight Class3 - Free Class
Height173 cm
Weight88 kg
Year of Birth1973
Month of Birth3
Day of Birth15
Birthplace2 - Japan
Fighting Style4 - Ground
Defensive Style10 - Shooter
Critical Type5 - Striking
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)3 - Above
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance3 - High
Foot Endurance1 - Low
Movement Speed3 - Medium
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music10
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch6Punch5
Kick6Kick5
Suplex5Suplex3
Submission7Submission7
Stretch6Stretch6
Power2Flying3
Instant-P4Crush2
Arm Power2Versus Lariat2
Technical3Technical3
Rough3Rough5
Ground5Ground5

Points Used: 145


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-8-Shouda
  Standing AX-17-Middle Kick
  Standing B+DPadB-5-Rolling Elbow
  Standing BB-5-Rolling Elbow
  Finisher Standing X+AB-5-Rolling Elbow
  Running X17-Shoulder Tackle
  Running A18-Double Leg Tackle into mount
  Run Counter X40-Middle Kick
  Run Counter A44-Back Spin Around Kick
  Running Toward Corner B5-Back Elbow
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X6-Diving Kneedrop
  Post A30-Sledgehammer
  Post B40-Missile Dropkick
  Post X+A40-Missile Dropkick
  Grappling XX-30-Body Kneelift
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Special Grappling X + DownX-49-Dragon Screw
  Grappling AA-14-Machine Gun Open Hand Jabs
  Grappling A + UpA-48-Overhead Belly-To-Belly Suplex
  Grappling A + Left/RightA-20-Solebutt
  Grappling A + DownA-13-Body Punch Rush
  Grappling BB-46-Front Necklock
  Special Grappling B + UpB-25-High Kick Rush
  Special Grappling B + Left/RightB-135-Captured
  Grappling B + DownB-63-Victor Crucifix Knee Hold
  Grappling X+AB-63-Victor Crucifix Knee Hold
  Back Grappling XX-11-Leg Trip
  Back Grappling AX-7-Middle Kick
  Back Grappling BB-3-Body Scissors Sleeperhold
  Back Grappling B + Up/DownX-9-Enzui High Kick
  Back Grappling B + Left/RightB-43-German Suplex Whip
  Back Grappling X+AB-43-German Suplex Whip
  Back Counter X1-Back Elbowsmash
  Back Counter A9-Forward Rolling Crucifix Knee Hold
  Opponent Face Up, at Head A52-Chicken Wing Armlock
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A36-Crucifix Armhold
  Opponent Face Down, at Foot A29-Reverse Crucifix Knee Hold
  Opponent Face Up, at Head B28-Soccer Ball Kick
  Special Opponent Face Up, at Foot B30-Crucifix Knee Hold
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up4-Kushi-zashi Machine Gun Backhand Chop
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X17-Heel Hold
  Mount Position A11-Crucifix Arm Hold
  Mount Position B9-Collar Hold
  Mount Position Counter4-Crucifix Arm Hold
  Front Facelock X6-Arm and Neck Hold
  Front Facelock A2-Body Punch
  Front Facelock B7-Stomach Hold
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X8-Crucifix Arm Hold
  Back Mount Position A7-Body Scissors Choke Sleeper
  Back Mount Position B2-Back Mount Punch
  Back Mount Position Counter1-Crucifix Knee Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron3-Hook Shouda
  Grapple Opponent from Apron3-Hook Shouda
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT17-Double Sky Stabbing Fist Raise
  Performance Analog RIGHT18-Two Hand Invitation
  Performance Analog UP17-Double Sky Stabbing Fist Raise
  Performance Analog DOWN 17-Double Sky Stabbing Fist Raise

FINISHER NAME: ?-??????-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent38%  B0%
 Stall for time10%  B+D-Pad0%
 Circle the opponent12%  X+A4%
 X16%
 A20%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent40%  B0%
 Stall for time8%  B+D-Pad0%
 Circle the opponent10%  X+A10%
 X10%
 A22%

While Grappling (Small Damage)
 X12%  A Up4%  B Left/Right0%
 X Up6%  A Left/Right2%  B Down0%
 X Left/Right18%  A Down0%  X+A0%
 X Down15%  B4%  Y20%
 A4%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X4%  A Up6%  B Left/Right5%
 X Up0%  A Left/Right14%  B Down2%
 X Left/Right8%  A Down10%  X+A0%
 X Down0%  B6%  Y20%
 A8%  B Up2%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right20%
 X Up0%  A Left/Right4%  B Down12%
 X Left/Right4%  A Down2%  X+A0%
 X Down0%  B8%  Y18%
 A8%  B Up14%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X12%  Back X+A0%
 Back A34%  Back Y20%
 Back B10%
 Back B Up/Down14%
 Back B Left/Right10%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A22%  Back Y15%
 Back B15%
 Back B Up/Down30%
 Back B Left/Right18%

Opponent thrown to ropes (Small Damage)
 Running X10%
 Running A20%
 Counter X45%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X0%
 Running A10%
 Counter X30%
 Counter A60%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B45%
 Grapple B Up15%
 Grapple B Left/Right20%
 Grapple B Down20%

Opponent is dazed in corner (Large Damage)
 Running B25%
 Grapple B Up25%
 Grapple B Left/Right25%
 Grapple B Down25%

Opponent is downed around a corner (Large Damage)
 Don't Ascend96%
 Ascend X4%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend98%
 Ascend X2%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally85%
 Running B Downed Move15%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally90%
 Running B Downed Move10%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A15%
 Leg A5%
 Head B40%
 Leg B20%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up30%
 Roll opponent over0%
 Head A20%
 Leg A10%
 Head B20%
 Leg B20%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over0%
 Head A10%
 Leg A40%
 Head B0%
 Leg B20%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A10%
 Leg A15%
 Head B30%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over15%
 Head A10%
 Leg A25%
 Head B15%
 Leg B15%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up20%
 Roll opponent over20%
 Head A15%
 Leg A35%
 Head B5%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally94%
 Post X0%
 Post A3%
 Post B3%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally94%
 Post X0%
 Post A0%
 Post B6%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally80%
 Running X5%
 Running A15%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally90%
 Running X2%
 Running A8%

Opponent Standing Dazed (Small Damage)
 Go behind90%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A10%

Opponent Standing Dazed (Large Damage)
 Go behind65%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A35%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind40%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A60%

Defense against opponent grappling from behind
 X Back Counter70%
 A Back Counter30%

Opponent is outside of ring
 Follow Outside40%
 Apron Slingshot Attack to Outside15%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait45%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT8%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform92%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT16%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform84%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT12%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform88%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High60%
 Low40%

Serious Time (Discretion)
 High40%
 Low60%

Flexibility (Adaptability against opponent's style)
 High50%
 Low50%

Cooperation (Used for Tag matches)
 High80%
 Low20%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon1%
 Don't Use Weapon99%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.