Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Antonio Rodrigo Nogueira
Organization: Pride
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Nogueira | Short Name | Noguei | Long Name | ra |
Flip | off | Seperator | 4-None |
R G B |
8 4 2 |
16 9 7 |
20 11 8 |
24 14 9 |
27 18 13 |
29 22 17 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
6 6 6 |
10 10 10 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 14 |
3 3 17 |
4 4 20 |
6 6 24 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
4 2 13 |
6 3 18 |
8 4 23 |
11 6 28 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 6-Shooting | |
Size | Medium | |
Face | - | 268 |
Chest | S | 1-Bare |
Waist | S | 1-Short Tights |
Upper Arm | S | 1-Bare |
Lower Arm | S | 2-Small Wristband |
Wrist | - | 4-Glove 2 |
Thigh | S | 14-Short Spats 1 |
Knee | - | 1-Bare |
Ankle | - | 1-Bare |
SKILL EDIT (Profile) | |
Group Affiliation | 19 - Edit 1 |
Weight Class | 3 - Free Class |
Height | 193 cm |
Weight | 105 kg |
Year of Birth | ?? |
Month of Birth | ?? |
Day of Birth | ?? |
Birthplace | 9 - Brazil |
Fighting Style | 13 - Grappler |
Defensive Style | 12 - Grappler |
Critical Type | 6 - Submission |
Special Skill | 4 - One Hit Reversal |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 10 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 6 | Punch | 6 |
Kick | 4 | Kick | 6 |
Suplex | 3 | Suplex | 2 |
Submission | 10 | Submission | 10 |
Stretch | 10 | Stretch | 10 |
Power | 3 | Flying | 1 |
Instant-P | 6 | Crush | 2 |
Arm Power | 3 | Versus Lariat | 2 |
Technical | 8 | Technical | 7 |
Rough | 6 | Rough | 6 |
Ground | 10 | Ground | 10 |
Points Used: 192
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-3-Jab | ||
Standing A | X-14-Low Kick | ||
Standing B+DPad | A-3-Hook | ||
Standing B | A-3-Hook | ||
Standing X+A | A-3-Hook | ||
Running X | 18-Double Leg Tackle into mount | ||
Running A | 5-Elbow Pat | ||
Run Counter X | 36-Low Round Kick | ||
Run Counter A | 83-Go-Behind | ||
Running Toward Corner B | None | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-3-Straight Punch | ||
Grappling X + Up | X-29-Face Kneelift | ||
Grappling X + Left/Right | X-7-Body Punch | ||
Grappling X + Down | X-54-Go-Behind | ||
Grappling A | A-71-Side Slam | ||
Grappling A + Up | A-12-Karate Punch Rush | ||
Grappling A + Left/Right | A-29-Machine Gun Stomach Kneelift | ||
Grappling A + Down | X-50-Single Leg Tackle into mount | ||
Special | Grappling B | B-47-Back Roll Neck Lock | |
Special | Grappling B + Up | B-45-Body Scissors Sleeperhold | |
Special | Grappling B + Left/Right | B-60-Jumping Crucifix Arm Hold | |
Grappling B + Down | A-28-Machine Gun Face Kneelift | ||
Grappling X+A | A-28-Machine Gun Face Kneelift | ||
Back Grappling X | X-11-Leg Trip | ||
Back Grappling A | X-4-Back Liver Blow | ||
Back Grappling B | B-3-Body Scissors Sleeperhold | ||
Back Grappling B + Up/Down | A-19-Side Buster | ||
Back Grappling B + Left/Right | X-2-Neck Smash | ||
Back Grappling X+A | X-2-Neck Smash | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 6-Wakigatame | ||
Finisher | Opponent Face Up, at Head A | 45-Triangle Scissors | |
Opponent Face Up, at Foot A | 40-Front Mount | ||
Special | Opponent Face Down, at Head A | 36-Crucifix Armhold | |
Opponent Face Down, at Foot A | 29-Reverse Crucifix Knee Hold | ||
Opponent Face Up, at Head B | 5-Mount Punch | ||
Opponent Face Up, at Foot B | 33-Heel Hold | ||
Opponent Face Down, at Head B | 27-Choke Sleeper | ||
Opponent Face Down, at Foot B | 30-Achilles Tendon Hold | ||
Opponent Down, Running B | None | ||
Corner Grappling B + Up | 1-Kushi-zashi Headbutt Rush | ||
Corner Grappling B + Left/Right | 12-Kushi-zashi Kneelift | ||
Corner Grappling B + Down | 7-Kushi-zashi Body Blow | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 10-Shoulder Hold | ||
Mount Position A | 17-Heel Hold | ||
Mount Position B | 11-Crucifix Arm Hold | ||
Mount Position Counter | 3-Armlock | ||
Front Facelock X | 6-Arm and Neck Hold | ||
Front Facelock A | 13-Back Switch | ||
Front Facelock B | 2-Body Punch | ||
Front Facelock Counter | 5-Leg Tackle into Mount | ||
Back Mount Position X | 8-Crucifix Arm Hold | ||
Back Mount Position A | 6-Choke Sleeper | ||
Back Mount Position B | 7-Body Scissors Choke Sleeper | ||
Back Mount Position Counter | 1-Crucifix Knee Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 2-Hook | ||
Grapple Opponent from Apron | 9-Shoulder Armbreaker | ||
Front Avalanche Setup Counter | 1-Face Scratch | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 3-Single Hand Half Raised | ||
Performance Analog RIGHT | 18-Two Hand Invitation | ||
Performance Analog UP | 15-Two Hand Raising | ||
Performance Analog DOWN | 15-Two Hand Raising |
FINISHER NAME: ????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 20% | B | 0% | ||
Stall for time | 18% | B+D-Pad | 0% | ||
Circle the opponent | 14% | X+A | 6% | ||
X | 24% | ||||
A | 18% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 38% | B | 0% | ||
Stall for time | 10% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 14% | ||
X | 16% | ||||
A | 12% |
While Grappling (Small Damage)
X | 17% | A Up | 8% | B Left/Right | 12% | |||
X Up | 12% | A Left/Right | 4% | B Down | 0% | |||
X Left/Right | 10% | A Down | 0% | X+A | 0% | |||
X Down | 7% | B | 5% | Y | 0% | |||
A | 5% | B Up | 5% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 2% | A Up | 18% | B Left/Right | 12% | |||
X Up | 3% | A Left/Right | 5% | B Down | 10% | |||
X Left/Right | 0% | A Down | 2% | X+A | 0% | |||
X Down | 5% | B | 10% | Y | 0% | |||
A | 10% | B Up | 8% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 5% | B Left/Right | 18% | |||
X Up | 3% | A Left/Right | 0% | B Down | 18% | |||
X Left/Right | 0% | A Down | 0% | X+A | 0% | |||
X Down | 0% | B | 12% | Y | 0% | |||
A | 18% | B Up | 11% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 5% | Back X+A | 0% | ||
Back A | 30% | Back Y | 0% | ||
Back B | 30% | ||||
Back B Up/Down | 25% | ||||
Back B Left/Right | 10% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 0% | ||
Back A | 10% | Back Y | 0% | ||
Back B | 55% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 15% |
Opponent thrown to ropes (Small Damage)
Running X | 10% | |
Running A | 15% | |
Counter X | 50% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 8% | |
Running A | 12% | |
Counter X | 40% | |
Counter A | 40% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 0% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 55% | |
Grapple B Down | 40% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 55% | |
Grapple B Down | 35% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 40% | |
Leg A | 39% | |
Head B | 18% | |
Leg B | 3% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 5% | |
Head A | 47% | |
Leg A | 19% | |
Head B | 25% | |
Leg B | 4% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 5% | |
Head A | 63% | |
Leg A | 2% | |
Head B | 28% | |
Leg B | 2% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 50% | |
Leg A | 2% | |
Head B | 46% | |
Leg B | 2% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 5% | |
Head A | 53% | |
Leg A | 1% | |
Head B | 40% | |
Leg B | 1% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 5% | |
Head A | 50% | |
Leg A | 0% | |
Head B | 45% | |
Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 70% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 30% |
Opponent Standing Dazed (Large Damage)
Go behind | 75% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 25% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 60% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 40% |
Defense against opponent grappling from behind
X Back Counter | 60% | |
A Back Counter | 40% |
Opponent is outside of ring
Follow Outside | 0% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 2% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 98% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 35% | |
Low | 65% |
Serious Time (Discretion)
High | 80% | |
Low | 20% |
Flexibility (Adaptability against opponent's style)
High | 35% | |
Low | 65% |
Cooperation (Used for Tag matches)
High | 10% | |
Low | 90% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |