Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Antonio Rodrigo Nogueira
Organization: Pride
Created by Spike and The Yellow Emperor
| NAME ENTRY | |||||
| Nickname | Nogueira | Short Name | Noguei | Long Name | ra |
| Flip | off | Seperator | 4-None | ||
| R G B |
8 4 2 |
16 9 7 |
20 11 8 |
24 14 9 |
27 18 13 |
29 22 17 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
6 6 6 |
10 10 10 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 14 |
3 3 17 |
4 4 20 |
6 6 24 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
| R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
4 2 13 |
6 3 18 |
8 4 23 |
11 6 28 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
| WRESTLER MAKE (Appearance) | ||
| Stance | 6-Shooting | |
| Size | Medium | |
| Face | - | 268 |
| Chest | S | 1-Bare |
| Waist | S | 1-Short Tights |
| Upper Arm | S | 1-Bare |
| Lower Arm | S | 2-Small Wristband |
| Wrist | - | 4-Glove 2 |
| Thigh | S | 14-Short Spats 1 |
| Knee | - | 1-Bare |
| Ankle | - | 1-Bare |
| SKILL EDIT (Profile) | |
| Group Affiliation | 19 - Edit 1 |
| Weight Class | 3 - Free Class |
| Height | 193 cm |
| Weight | 105 kg |
| Year of Birth | ?? |
| Month of Birth | ?? |
| Day of Birth | ?? |
| Birthplace | 9 - Brazil |
| Fighting Style | 13 - Grappler |
| Defensive Style | 12 - Grappler |
| Critical Type | 6 - Submission |
| Special Skill | 4 - One Hit Reversal |
| Recovery Power | 2 - Medium |
| Recovery Power (Bleeding) | 1 - Slow |
| Breathing | 2 - Medium |
| Breathing (Bleeding) | 2 - Medium |
| Awareness | 2 - Medium |
| Awareness (Bleeding) | 2 - Medium |
| Neck Endurance | 2 - Medium |
| Arm Endurance | 2 - Medium |
| Waist Endurance | 2 - Medium |
| Foot Endurance | 2 - Medium |
| Movement Speed | 3 - Medium |
| Corner Climbing/Descending Speed | 1 - Slow |
| Ability to Climb Corner | 1 - Cannot Ascend |
| Theme Music | 10 |
| Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
| Voice 1 Kind (V1 Sample) | 1 |
| Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
| Voice 2 Kind (V2 Sample) | 1 |
| PARAMETER EDIT | |||
| ATTACK | DEFENSE | ||
| Punch | 6 | Punch | 6 |
| Kick | 4 | Kick | 6 |
| Suplex | 3 | Suplex | 2 |
| Submission | 10 | Submission | 10 |
| Stretch | 10 | Stretch | 10 |
| Power | 3 | Flying | 1 |
| Instant-P | 6 | Crush | 2 |
| Arm Power | 3 | Versus Lariat | 2 |
| Technical | 8 | Technical | 7 |
| Rough | 6 | Rough | 6 |
| Ground | 10 | Ground | 10 |
Points Used: 192
| SKILL EQUIPMENT (Moves) | |||
| Voice | Attribute | EXECUTION | MOVE CHOSEN |
| Standing X | X-3-Jab | ||
| Standing A | X-14-Low Kick | ||
| Standing B+DPad | A-3-Hook | ||
| Standing B | A-3-Hook | ||
| Standing X+A | A-3-Hook | ||
| Running X | 18-Double Leg Tackle into mount | ||
| Running A | 5-Elbow Pat | ||
| Run Counter X | 36-Low Round Kick | ||
| Run Counter A | 83-Go-Behind | ||
| Running Toward Corner B | None | ||
| Running Toward Outside B | None | ||
| Rope Slingshot to Outside B | None | ||
| Apron Slingshot to Inside B | None | ||
| Post X | None | ||
| Post A | None | ||
| Post B | None | ||
| Post X+A | None | ||
| Grappling X | X-3-Straight Punch | ||
| Grappling X + Up | X-29-Face Kneelift | ||
| Grappling X + Left/Right | X-7-Body Punch | ||
| Grappling X + Down | X-54-Go-Behind | ||
| Grappling A | A-71-Side Slam | ||
| Grappling A + Up | A-12-Karate Punch Rush | ||
| Grappling A + Left/Right | A-29-Machine Gun Stomach Kneelift | ||
| Grappling A + Down | X-50-Single Leg Tackle into mount | ||
| Special | Grappling B | B-47-Back Roll Neck Lock | |
| Special | Grappling B + Up | B-45-Body Scissors Sleeperhold | |
| Special | Grappling B + Left/Right | B-60-Jumping Crucifix Arm Hold | |
| Grappling B + Down | A-28-Machine Gun Face Kneelift | ||
| Grappling X+A | A-28-Machine Gun Face Kneelift | ||
| Back Grappling X | X-11-Leg Trip | ||
| Back Grappling A | X-4-Back Liver Blow | ||
| Back Grappling B | B-3-Body Scissors Sleeperhold | ||
| Back Grappling B + Up/Down | A-19-Side Buster | ||
| Back Grappling B + Left/Right | X-2-Neck Smash | ||
| Back Grappling X+A | X-2-Neck Smash | ||
| Back Counter X | 1-Back Elbowsmash | ||
| Back Counter A | 6-Wakigatame | ||
| Finisher | Opponent Face Up, at Head A | 45-Triangle Scissors | |
| Opponent Face Up, at Foot A | 40-Front Mount | ||
| Special | Opponent Face Down, at Head A | 36-Crucifix Armhold | |
| Opponent Face Down, at Foot A | 29-Reverse Crucifix Knee Hold | ||
| Opponent Face Up, at Head B | 5-Mount Punch | ||
| Opponent Face Up, at Foot B | 33-Heel Hold | ||
| Opponent Face Down, at Head B | 27-Choke Sleeper | ||
| Opponent Face Down, at Foot B | 30-Achilles Tendon Hold | ||
| Opponent Down, Running B | None | ||
| Corner Grappling B + Up | 1-Kushi-zashi Headbutt Rush | ||
| Corner Grappling B + Left/Right | 12-Kushi-zashi Kneelift | ||
| Corner Grappling B + Down | 7-Kushi-zashi Body Blow | ||
| Front Double Team | 2-Double Dropkick | ||
| Front Triple Team | 1-Triple Hammer Blow | ||
| Back Double Team | 3-Double Backdrop | ||
| Back Triple Team | 1-Triple Hammer Blow | ||
| Corner Double Team | 3-Spike Piledriver | ||
| Corner Triple Team | 1-Triple Hammer Blow | ||
| Mount Position X | 10-Shoulder Hold | ||
| Mount Position A | 17-Heel Hold | ||
| Mount Position B | 11-Crucifix Arm Hold | ||
| Mount Position Counter | 3-Armlock | ||
| Front Facelock X | 6-Arm and Neck Hold | ||
| Front Facelock A | 13-Back Switch | ||
| Front Facelock B | 2-Body Punch | ||
| Front Facelock Counter | 5-Leg Tackle into Mount | ||
| Back Mount Position X | 8-Crucifix Arm Hold | ||
| Back Mount Position A | 6-Choke Sleeper | ||
| Back Mount Position B | 7-Body Scissors Choke Sleeper | ||
| Back Mount Position Counter | 1-Crucifix Knee Hold | ||
| Run-Up Post Rebound Attack X | None | ||
| Run-Up Post Rebound Attack A | None | ||
| Grapple Opponent on Apron | 2-Hook | ||
| Grapple Opponent from Apron | 9-Shoulder Armbreaker | ||
| Front Avalanche Setup Counter | 1-Face Scratch | ||
| Back Avalanche Setup Counter | 1-Back Elbow | ||
| Performance Analog LEFT | 3-Single Hand Half Raised | ||
| Performance Analog RIGHT | 18-Two Hand Invitation | ||
| Performance Analog UP | 15-Two Hand Raising | ||
| Performance Analog DOWN | 15-Two Hand Raising | ||
FINISHER NAME: ????
CPU Logic
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 20% | B | 0% | ||
| Stall for time | 18% | B+D-Pad | 0% | ||
| Circle the opponent | 14% | X+A | 6% | ||
| X | 24% | ||||
| A | 18% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 38% | B | 0% | ||
| Stall for time | 10% | B+D-Pad | 0% | ||
| Circle the opponent | 10% | X+A | 14% | ||
| X | 16% | ||||
| A | 12% |
While Grappling (Small Damage)
| X | 17% | A Up | 8% | B Left/Right | 12% | |||
| X Up | 12% | A Left/Right | 4% | B Down | 0% | |||
| X Left/Right | 10% | A Down | 0% | X+A | 0% | |||
| X Down | 7% | B | 5% | Y | 0% | |||
| A | 5% | B Up | 5% | R Trigger | 15% |
While Grappling (Medium Damage)
| X | 2% | A Up | 18% | B Left/Right | 12% | |||
| X Up | 3% | A Left/Right | 5% | B Down | 10% | |||
| X Left/Right | 0% | A Down | 2% | X+A | 0% | |||
| X Down | 5% | B | 10% | Y | 0% | |||
| A | 10% | B Up | 8% | R Trigger | 15% |
While Grappling (Large Damage)
| X | 0% | A Up | 5% | B Left/Right | 18% | |||
| X Up | 3% | A Left/Right | 0% | B Down | 18% | |||
| X Left/Right | 0% | A Down | 0% | X+A | 0% | |||
| X Down | 0% | B | 12% | Y | 0% | |||
| A | 18% | B Up | 11% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
| Back X | 5% | Back X+A | 0% | ||
| Back A | 30% | Back Y | 0% | ||
| Back B | 30% | ||||
| Back B Up/Down | 25% | ||||
| Back B Left/Right | 10% |
Grapple with opponent from behind (Large Damage)
| Back X | 0% | Back X+A | 0% | ||
| Back A | 10% | Back Y | 0% | ||
| Back B | 55% | ||||
| Back B Up/Down | 20% | ||||
| Back B Left/Right | 15% |
Opponent thrown to ropes (Small Damage)
| Running X | 10% | |
| Running A | 15% | |
| Counter X | 50% | |
| Counter A | 25% | |
| Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
| Running X | 8% | |
| Running A | 12% | |
| Counter X | 40% | |
| Counter A | 40% | |
| Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
| Running B | 0% | |
| Grapple B Up | 5% | |
| Grapple B Left/Right | 55% | |
| Grapple B Down | 40% |
Opponent is dazed in corner (Large Damage)
| Running B | 0% | |
| Grapple B Up | 10% | |
| Grapple B Left/Right | 55% | |
| Grapple B Down | 35% |
Opponent is downed around a corner (Large Damage)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 100% | |
| Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
| Attack Normally | 100% | |
| Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 40% | |
| Leg A | 39% | |
| Head B | 18% | |
| Leg B | 3% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 5% | |
| Head A | 47% | |
| Leg A | 19% | |
| Head B | 25% | |
| Leg B | 4% |
Opponent Face Up While Downed (Damage being on the brink of death)
| Pick opponent up | 0% | |
| Roll opponent over | 5% | |
| Head A | 63% | |
| Leg A | 2% | |
| Head B | 28% | |
| Leg B | 2% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 50% | |
| Leg A | 2% | |
| Head B | 46% | |
| Leg B | 2% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 5% | |
| Head A | 53% | |
| Leg A | 1% | |
| Head B | 40% | |
| Leg B | 1% |
Opponent Face Down While Downed (Damage being on the brink of death)
| Pick opponent up | 0% | |
| Roll opponent over | 5% | |
| Head A | 50% | |
| Leg A | 0% | |
| Head B | 45% | |
| Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 100% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
| Attack Normally | 100% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 100% | |
| Running X | 0% | |
| Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
| Attack Normally | 100% | |
| Running X | 0% | |
| Running A | 0% |
Opponent Standing Dazed (Small Damage)
| Go behind | 70% | |
| Attack B | 0% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 30% |
Opponent Standing Dazed (Large Damage)
| Go behind | 75% | |
| Attack B | 0% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 25% |
Opponent Standing Dazed (Damage being on the brink of death)
| Go behind | 60% | |
| Attack B | 0% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 40% |
Defense against opponent grappling from behind
| X Back Counter | 60% | |
| A Back Counter | 40% |
Opponent is outside of ring
| Follow Outside | 0% | |
| Apron Slingshot Attack to Outside | 0% | |
| Running to Outside Diving Attack | 0% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
| Mount X | 40% | |
| Mount A | 30% | |
| Mount B | 30% |
Mount Position (Large Damage)
| Mount X | 30% | |
| Mount A | 40% | |
| Mount B | 30% |
Front Facelock Position (Small Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Front Facelock Position (Large Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Back Mount Position (Small Damage)
| Back Mount X | 40% | |
| Back Mount A | 30% | |
| Back Mount B | 30% |
Back Mount Position (Large Damage)
| Back Mount X | 30% | |
| Back Mount A | 30% | |
| Back Mount B | 40% |
Performance (Opponent standing dazed)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Performance (Opponent downed)
| Analog LEFT | 0% | |
| Analog RIGHT | 2% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 98% |
Performance (Opponent outside of ring)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Performance (Your wrestler is standing on cornerpost)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Everytime I am particular (Entertainment)
| High | 35% | |
| Low | 65% |
Serious Time (Discretion)
| High | 80% | |
| Low | 20% |
Flexibility (Adaptability against opponent's style)
| High | 35% | |
| Low | 65% |
Cooperation (Used for Tag matches)
| High | 10% | |
| Low | 90% |
Outside Return Count
| Fast | 60% | |
| Slow | 40% |
Touchwork
| Fast | 50% | |
| Slow | 50% |
Weapons Usage
| Use Weapon | 0% | |
| Don't Use Weapon | 100% |