Site hosted by Angelfire.com: Build your free website today!

Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Antonio Rodrigo Nogueira
Organization: Pride

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameNogueira Short Name Noguei Long Name ra
Flipoff Seperator 4-None

R
G
B
8
4
2
16
9
7
20
11
8
24
14
9
27
18
13
29
22
17
4
2
2
22
18
16
28
26
24
4
4
4
6
6
6
10
10
10
8
6
4
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
2
2
14
3
3
17
4
4
20
6
6
24
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
2
2
2
4
4
4
6
6
6
8
8
8
0
27
0
0
27
0
0
27
0
0
27
0
1
2
1
3
4
3
6
6
6
10
11
10
1
2
1
3
4
3
6
6
6
10
11
10
0
27
0
0
27
0
0
27
0
0
27
0
4
2
13
6
3
18
8
4
23
11
6
28
12
12
12
18
18
18
22
22
22
31
31
31
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance6-Shooting
SizeMedium
Face-268
ChestS1-Bare
WaistS1-Short Tights
Upper ArmS1-Bare
Lower ArmS2-Small Wristband
Wrist-4-Glove 2
ThighS14-Short Spats 1
Knee-1-Bare
Ankle-1-Bare

• SKILL EDIT (Profile)
Group Affiliation19 - Edit 1
Weight Class3 - Free Class
Height193 cm
Weight105 kg
Year of Birth??
Month of Birth??
Day of Birth??
Birthplace9 - Brazil
Fighting Style13 - Grappler
Defensive Style12 - Grappler
Critical Type6 - Submission
Special Skill4 - One Hit Reversal
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music10
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch6Punch6
Kick4Kick6
Suplex3Suplex2
Submission10Submission10
Stretch10Stretch10
Power3Flying1
Instant-P6Crush2
Arm Power3Versus Lariat2
Technical8Technical7
Rough6Rough6
Ground10Ground10

Points Used: 192


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-3-Jab
  Standing AX-14-Low Kick
  Standing B+DPadA-3-Hook
  Standing BA-3-Hook
  Standing X+AA-3-Hook
  Running X18-Double Leg Tackle into mount
  Running A5-Elbow Pat
  Run Counter X36-Low Round Kick
  Run Counter A83-Go-Behind
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-3-Straight Punch
  Grappling X + UpX-29-Face Kneelift
  Grappling X + Left/RightX-7-Body Punch
  Grappling X + DownX-54-Go-Behind
  Grappling AA-71-Side Slam
  Grappling A + UpA-12-Karate Punch Rush
  Grappling A + Left/RightA-29-Machine Gun Stomach Kneelift
  Grappling A + DownX-50-Single Leg Tackle into mount
  Special Grappling BB-47-Back Roll Neck Lock
  Special Grappling B + UpB-45-Body Scissors Sleeperhold
  Special Grappling B + Left/RightB-60-Jumping Crucifix Arm Hold
  Grappling B + DownA-28-Machine Gun Face Kneelift
  Grappling X+AA-28-Machine Gun Face Kneelift
  Back Grappling XX-11-Leg Trip
  Back Grappling AX-4-Back Liver Blow
  Back Grappling BB-3-Body Scissors Sleeperhold
  Back Grappling B + Up/DownA-19-Side Buster
  Back Grappling B + Left/RightX-2-Neck Smash
  Back Grappling X+AX-2-Neck Smash
  Back Counter X1-Back Elbowsmash
  Back Counter A6-Wakigatame
  Finisher Opponent Face Up, at Head A45-Triangle Scissors
  Opponent Face Up, at Foot A40-Front Mount
  Special Opponent Face Down, at Head A36-Crucifix Armhold
  Opponent Face Down, at Foot A29-Reverse Crucifix Knee Hold
  Opponent Face Up, at Head B5-Mount Punch
  Opponent Face Up, at Foot B33-Heel Hold
  Opponent Face Down, at Head B27-Choke Sleeper
  Opponent Face Down, at Foot B30-Achilles Tendon Hold
  Opponent Down, Running BNone
  Corner Grappling B + Up1-Kushi-zashi Headbutt Rush
  Corner Grappling B + Left/Right12-Kushi-zashi Kneelift
  Corner Grappling B + Down7-Kushi-zashi Body Blow
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X10-Shoulder Hold
  Mount Position A17-Heel Hold
  Mount Position B11-Crucifix Arm Hold
  Mount Position Counter3-Armlock
  Front Facelock X6-Arm and Neck Hold
  Front Facelock A13-Back Switch
  Front Facelock B2-Body Punch
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X8-Crucifix Arm Hold
  Back Mount Position A6-Choke Sleeper
  Back Mount Position B7-Body Scissors Choke Sleeper
  Back Mount Position Counter1-Crucifix Knee Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron9-Shoulder Armbreaker
  Front Avalanche Setup Counter1-Face Scratch
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT3-Single Hand Half Raised
  Performance Analog RIGHT18-Two Hand Invitation
  Performance Analog UP15-Two Hand Raising
  Performance Analog DOWN 15-Two Hand Raising

FINISHER NAME: ????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent20%  B0%
 Stall for time18%  B+D-Pad0%
 Circle the opponent14%  X+A6%
 X24%
 A18%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent38%  B0%
 Stall for time10%  B+D-Pad0%
 Circle the opponent10%  X+A14%
 X16%
 A12%

While Grappling (Small Damage)
 X17%  A Up8%  B Left/Right12%
 X Up12%  A Left/Right4%  B Down0%
 X Left/Right10%  A Down0%  X+A0%
 X Down7%  B5%  Y0%
 A5%  B Up5%  R Trigger15%

While Grappling (Medium Damage)
 X2%  A Up18%  B Left/Right12%
 X Up3%  A Left/Right5%  B Down10%
 X Left/Right0%  A Down2%  X+A0%
 X Down5%  B10%  Y0%
 A10%  B Up8%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up5%  B Left/Right18%
 X Up3%  A Left/Right0%  B Down18%
 X Left/Right0%  A Down0%  X+A0%
 X Down0%  B12%  Y0%
 A18%  B Up11%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X5%  Back X+A0%
 Back A30%  Back Y0%
 Back B30%
 Back B Up/Down25%
 Back B Left/Right10%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A10%  Back Y0%
 Back B55%
 Back B Up/Down20%
 Back B Left/Right15%

Opponent thrown to ropes (Small Damage)
 Running X10%
 Running A15%
 Counter X50%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X8%
 Running A12%
 Counter X40%
 Counter A40%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up5%
 Grapple B Left/Right55%
 Grapple B Down40%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up10%
 Grapple B Left/Right55%
 Grapple B Down35%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A40%
 Leg A39%
 Head B18%
 Leg B3%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over5%
 Head A47%
 Leg A19%
 Head B25%
 Leg B4%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over5%
 Head A63%
 Leg A2%
 Head B28%
 Leg B2%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A50%
 Leg A2%
 Head B46%
 Leg B2%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over5%
 Head A53%
 Leg A1%
 Head B40%
 Leg B1%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over5%
 Head A50%
 Leg A0%
 Head B45%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind70%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A30%

Opponent Standing Dazed (Large Damage)
 Go behind75%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A25%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind60%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A40%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT2%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform98%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High35%
 Low65%

Serious Time (Discretion)
 High80%
 Low20%

Flexibility (Adaptability against opponent's style)
 High35%
 Low65%

Cooperation (Used for Tag matches)
 High10%
 Low90%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.