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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Candy Okutsu
Organization: Joshi

Created by Spike


• NAME ENTRY
NicknameOkutsu Short Name Okutsu Long Name Candy
Flipon Seperator 1-Space

R
G
B
8
5
4
14
8
5
22
13
9
25
16
12
29
20
15
31
24
20
4
2
2
22
18
16
28
26
24
7
5
2
13
8
4
19
13
7
26
22
12
14
0
0
20
0
0
30
2
6
31
12
11
0
27
0
0
27
0
0
27
0
0
27
0
12
10
4
18
16
8
23
21
13
27
26
18
1
2
1
3
4
3
6
7
6
10
11
10
     
R
G
B
2
2
2
4
4
4
6
6
6
9
9
9
2
2
2
4
4
4
6
6
6
9
9
9
2
2
2
4
4
4
6
6
6
9
9
9
12
10
4
18
16
8
23
21
13
27
26
18
2
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2
4
4
4
6
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6
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9
2
2
2
4
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4
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6
9
9
9
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeJoshi
Face-274
Chest-17-Joshi Turtleneck 1
Waist-34-Joshi Separate
Upper Arm-15-Joshi Bare
Lower Arm-18-Joshi Sleeves of Shirt
Wrist-1-Bare
ThighS16-Karate Gi
Knee-13-Long Pants
Ankle-5-Panther Shoes

• SKILL EDIT (Profile)
Group Affiliation17 - Women
Weight Class3 - Free Class
Height155 cm
Weight58 kg
Year of Birth1975
Month of Birth1
Day of Birth16
Birthplace2 - Japan
Fighting Style1 - Orthodox
Defensive Style1 - Orthodox
Critical Type4 - Technical
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing3 - Above
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance1 - Low
Arm Endurance1 - Low
Waist Endurance1 - Low
Foot Endurance1 - Low
Movement Speed3 - Medium
Corner Climbing/Descending Speed4 - Medium Fast
Ability to Climb Corner3 - Can Run & Ascend
Theme Music10
Voice 1 Quality (V1 Category)10 - Joshi 3
Voice 1 Kind (V1 Sample)4
Voice 2 Quality (V2 Category)9 - Joshi 2
Voice 2 Kind (V2 Sample)27

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch2
Kick3Kick2
Suplex4Suplex3
Submission3Submission3
Stretch2Stretch3
Power2Flying3
Instant-P4Crush4
Arm Power4Versus Lariat3
Technical5Technical2
Rough3Rough2
Ground2Ground2

Points Used: 104


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-5-Slap (Face)
  Standing AX-10-Kick
  Standing B+DPadB-17-Forward Flying Dropkick
    1 Standing BA-15-Rolling Solebutt
    1 Special Standing X+AB-32-Jumping Forward Rolling Prawn Hold
  Running X32-Jumping Front High Kick
  Running A16-Jumping Neckbreaker Drop
  Run Counter X55-Huracanrana
  Run Counter A61-Cyclone Whip
  Running Toward Corner B3-Elbow Pat
  Running Toward Outside B3-Swan Dive Missile Kick
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside BNone
  Post X40-Missile Dropkick
  Post A19-Diving Bodysplash
  Post B36-Moonsault Attack
  Finisher Post X+A23-Moonsault Press
  Grappling XX-18-Elbow Stamp (Neck)
  Grappling X + UpX-40-Joshi Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-54-Go-Behind
  Grappling AA-11-Headlock Punch
  Grappling A + UpA-38-Jumping Suplex
  Grappling A + Left/RightA-15-Short Elbow
  Grappling A + DownA-79-DDT
  Grappling BB-45-Body Scissors Sleeperhold
  Special Grappling B + UpB-74-Vertical Brainbuster
    1 Grappling B + Left/RightB-166-Powerbomb Whip
  Grappling B + DownB-68-Small Package Hold
  Grappling X+AB-69-Backslide Pin
  Back Grappling XX-2-Neck Smash
  Back Grappling AX-1-Enzui Headbutt
  Back Grappling BB-4-Body Scissors Choke Sleeperhold
  Back Grappling B + Up/DownB-42-German Suplex
  Back Grappling B + Left/RightB-47-Triple German Suplex
  Special Back Grappling X+AB-59-Tiger Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A56-Double Hand Press Fall
  Opponent Face Up, at Foot A18-Half Boston Crab
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Opponent Face Down, at Foot A38-Back Mount
  Opponent Face Up, at Head B23-Stomping (Face)
  Opponent Face Up, at Foot B28-Altered Figure Four
  Opponent Face Down, at Head B29-Goumon Camel Clutch
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up13-Corner Footchoke
  Corner Grappling B + Left/Right39-Top Rope Frankensteiner
  Corner Grappling B + Down49-Belly-to-Belly Superplex
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team4-Combination Nodowa Otoshi
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team3-Triple Powerbomb
  Mount Position X7-Mount Elbow Strikes
  Mount Position A9-Collar Hold
  Mount Position B17-Heel Hold
  Mount Position Counter1-Front Neck Lock
  Front Facelock X3-Face Kneelift
  Front Facelock A5-Front Neck Lock
  Front Facelock B13-Back Switch
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A9-Jado Clutch
  Back Mount Position B6-Choke Sleeper
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron11-Shoulderbutt
  Special Front Avalanche Setup Counter10-Top Rope Nodowa Otoshi
  Back Avalanche Setup Counter2-Body Press Counter
    2 Performance Analog LEFT3-Single Hand Half Raised
    2 Performance Analog RIGHT43-One Finger Pointing Up
  Performance Analog UP22-Open Arm Provoke
  Performance Analog DOWN 39-Ass Slap Taunt

FINISHER NAME: ?-???????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent45%  B7%
 Stall for time10%  B+D-Pad3%
 Circle the opponent15%  X+A2%
 X8%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent45%  B10%
 Stall for time10%  B+D-Pad7%
 Circle the opponent10%  X+A8%
 X5%
 A5%

While Grappling (Small Damage)
 X17%  A Up5%  B Left/Right0%
 X Up15%  A Left/Right4%  B Down0%
 X Left/Right12%  A Down0%  X+A2%
 X Down10%  B2%  Y20%
 A8%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X3%  A Up17%  B Left/Right0%
 X Up2%  A Left/Right15%  B Down3%
 X Left/Right0%  A Down12%  X+A2%
 X Down5%  B5%  Y20%
 A10%  B Up1%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right10%
 X Up4%  A Left/Right0%  B Down10%
 X Left/Right0%  A Down10%  X+A18%
 X Down0%  B0%  Y18%
 A0%  B Up15%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X30%  Back X+A0%
 Back A20%  Back Y15%
 Back B10%
 Back B Up/Down10%
 Back B Left/Right15%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A25%
 Back A5%  Back Y15%
 Back B15%
 Back B Up/Down10%
 Back B Left/Right30%

Opponent thrown to ropes (Small Damage)
 Running X30%
 Running A15%
 Counter X15%
 Counter A28%
 Counter L Trigger12%

Opponent thrown to ropes (Large Damage)
 Running X35%
 Running A35%
 Counter X10%
 Counter A20%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B50%
 Grapple B Up10%
 Grapple B Left/Right40%
 Grapple B Down0%

Opponent is dazed in corner (Large Damage)
 Running B25%
 Grapple B Up50%
 Grapple B Left/Right20%
 Grapple B Down5%

Opponent is downed around a corner (Large Damage)
 Don't Ascend80%
 Ascend X20%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend85%
 Ascend X15%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally80%
 Running B Downed Move20%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally99%
 Running B Downed Move1%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A10%
 Leg A20%
 Head B40%
 Leg B15%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A15%
 Leg A30%
 Head B5%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over0%
 Head A25%
 Leg A10%
 Head B5%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A10%
 Leg A15%
 Head B20%
 Leg B35%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over0%
 Head A15%
 Leg A25%
 Head B15%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up65%
 Roll opponent over0%
 Head A25%
 Leg A5%
 Head B0%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A100%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A100%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally80%
 Running X15%
 Running A5%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally80%
 Running X20%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind80%
 Attack B20%
 Attack B+D-Pad0%
 Attack X+A0%

Opponent Standing Dazed (Large Damage)
 Go behind60%
 Attack B5%
 Attack B+D-Pad15%
 Attack X+A20%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind60%
 Attack B0%
 Attack B+D-Pad10%
 Attack X+A30%

Defense against opponent grappling from behind
 X Back Counter75%
 A Back Counter25%

Opponent is outside of ring
 Follow Outside65%
 Apron Slingshot Attack to Outside15%
 Running to Outside Diving Attack10%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait10%

Mount Position (Small Damage)
 Mount X60%
 Mount A20%
 Mount B20%

Mount Position (Large Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A30%
 Front Facelock B30%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A40%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X30%
 Back Mount A40%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent downed)
 Analog LEFT15%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN10%
 Do Not Perform65%

Performance (Opponent outside of ring)
 Analog LEFT10%
 Analog RIGHT10%
 Analog UP10%
 Analog DOWN15%
 Do Not Perform55%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Everytime I am particular (Entertainment)
 High65%
 Low35%

Serious Time (Discretion)
 High50%
 Low50%

Flexibility (Adaptability against opponent's style)
 High90%
 Low10%

Cooperation (Used for Tag matches)
 High65%
 Low35%

Outside Return Count
 Fast40%
 Slow60%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon5%
 Don't Use Weapon95%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.