Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Candy Okutsu
Organization: Joshi
Created by Spike
NAME ENTRY | |||||
Nickname | Okutsu | Short Name | Okutsu | Long Name | Candy |
Flip | on | Seperator | 1-Space |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
7 5 2 |
13 8 4 |
19 13 7 |
26 22 12 |
14 0 0 |
20 0 0 |
30 2 6 |
31 12 11 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
12 10 4 |
18 16 8 |
23 21 13 |
27 26 18 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
12 10 4 |
18 16 8 |
23 21 13 |
27 26 18 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Joshi | |
Face | - | 274 |
Chest | - | 17-Joshi Turtleneck 1 |
Waist | - | 34-Joshi Separate |
Upper Arm | - | 15-Joshi Bare |
Lower Arm | - | 18-Joshi Sleeves of Shirt |
Wrist | - | 1-Bare |
Thigh | S | 16-Karate Gi |
Knee | - | 13-Long Pants |
Ankle | - | 5-Panther Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 17 - Women |
Weight Class | 3 - Free Class |
Height | 155 cm |
Weight | 58 kg |
Year of Birth | 1975 |
Month of Birth | 1 |
Day of Birth | 16 |
Birthplace | 2 - Japan |
Fighting Style | 1 - Orthodox |
Defensive Style | 1 - Orthodox |
Critical Type | 4 - Technical |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 3 - Above |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 1 - Low |
Arm Endurance | 1 - Low |
Waist Endurance | 1 - Low |
Foot Endurance | 1 - Low |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 4 - Medium Fast |
Ability to Climb Corner | 3 - Can Run & Ascend |
Theme Music | 10 |
Voice 1 Quality (V1 Category) | 10 - Joshi 3 |
Voice 1 Kind (V1 Sample) | 4 |
Voice 2 Quality (V2 Category) | 9 - Joshi 2 |
Voice 2 Kind (V2 Sample) | 27 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 2 |
Kick | 3 | Kick | 2 |
Suplex | 4 | Suplex | 3 |
Submission | 3 | Submission | 3 |
Stretch | 2 | Stretch | 3 |
Power | 2 | Flying | 3 |
Instant-P | 4 | Crush | 4 |
Arm Power | 4 | Versus Lariat | 3 |
Technical | 5 | Technical | 2 |
Rough | 3 | Rough | 2 |
Ground | 2 | Ground | 2 |
Points Used: 104
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-5-Slap (Face) | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-17-Forward Flying Dropkick | ||
1 | Standing B | A-15-Rolling Solebutt | |
1 | Special | Standing X+A | B-32-Jumping Forward Rolling Prawn Hold |
Running X | 32-Jumping Front High Kick | ||
Running A | 16-Jumping Neckbreaker Drop | ||
Run Counter X | 55-Huracanrana | ||
Run Counter A | 61-Cyclone Whip | ||
Running Toward Corner B | 3-Elbow Pat | ||
Running Toward Outside B | 3-Swan Dive Missile Kick | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | None | ||
Post X | 40-Missile Dropkick | ||
Post A | 19-Diving Bodysplash | ||
Post B | 36-Moonsault Attack | ||
Finisher | Post X+A | 23-Moonsault Press | |
Grappling X | X-18-Elbow Stamp (Neck) | ||
Grappling X + Up | X-40-Joshi Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-54-Go-Behind | ||
Grappling A | A-11-Headlock Punch | ||
Grappling A + Up | A-38-Jumping Suplex | ||
Grappling A + Left/Right | A-15-Short Elbow | ||
Grappling A + Down | A-79-DDT | ||
Grappling B | B-45-Body Scissors Sleeperhold | ||
Special | Grappling B + Up | B-74-Vertical Brainbuster | |
1 | Grappling B + Left/Right | B-166-Powerbomb Whip | |
Grappling B + Down | B-68-Small Package Hold | ||
Grappling X+A | B-69-Backslide Pin | ||
Back Grappling X | X-2-Neck Smash | ||
Back Grappling A | X-1-Enzui Headbutt | ||
Back Grappling B | B-4-Body Scissors Choke Sleeperhold | ||
Back Grappling B + Up/Down | B-42-German Suplex | ||
Back Grappling B + Left/Right | B-47-Triple German Suplex | ||
Special | Back Grappling X+A | B-59-Tiger Suplex | |
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
Opponent Face Up, at Head A | 56-Double Hand Press Fall | ||
Opponent Face Up, at Foot A | 18-Half Boston Crab | ||
Opponent Face Down, at Head A | 39-Double Hand Press Fall | ||
Opponent Face Down, at Foot A | 38-Back Mount | ||
Opponent Face Up, at Head B | 23-Stomping (Face) | ||
Opponent Face Up, at Foot B | 28-Altered Figure Four | ||
Opponent Face Down, at Head B | 29-Goumon Camel Clutch | ||
Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 13-Corner Footchoke | ||
Corner Grappling B + Left/Right | 39-Top Rope Frankensteiner | ||
Corner Grappling B + Down | 49-Belly-to-Belly Superplex | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 4-Combination Nodowa Otoshi | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 3-Triple Powerbomb | ||
Mount Position X | 7-Mount Elbow Strikes | ||
Mount Position A | 9-Collar Hold | ||
Mount Position B | 17-Heel Hold | ||
Mount Position Counter | 1-Front Neck Lock | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 13-Back Switch | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 9-Jado Clutch | ||
Back Mount Position B | 6-Choke Sleeper | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 11-Shoulderbutt | ||
Special | Front Avalanche Setup Counter | 10-Top Rope Nodowa Otoshi | |
Back Avalanche Setup Counter | 2-Body Press Counter | ||
2 | Performance Analog LEFT | 3-Single Hand Half Raised | |
2 | Performance Analog RIGHT | 43-One Finger Pointing Up | |
Performance Analog UP | 22-Open Arm Provoke | ||
Performance Analog DOWN | 39-Ass Slap Taunt |
FINISHER NAME: ?-???????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 45% | B | 7% | ||
Stall for time | 10% | B+D-Pad | 3% | ||
Circle the opponent | 15% | X+A | 2% | ||
X | 8% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 45% | B | 10% | ||
Stall for time | 10% | B+D-Pad | 7% | ||
Circle the opponent | 10% | X+A | 8% | ||
X | 5% | ||||
A | 5% |
While Grappling (Small Damage)
X | 17% | A Up | 5% | B Left/Right | 0% | |||
X Up | 15% | A Left/Right | 4% | B Down | 0% | |||
X Left/Right | 12% | A Down | 0% | X+A | 2% | |||
X Down | 10% | B | 2% | Y | 20% | |||
A | 8% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 3% | A Up | 17% | B Left/Right | 0% | |||
X Up | 2% | A Left/Right | 15% | B Down | 3% | |||
X Left/Right | 0% | A Down | 12% | X+A | 2% | |||
X Down | 5% | B | 5% | Y | 20% | |||
A | 10% | B Up | 1% | R Trigger | 5% |
While Grappling (Large Damage)
X | 0% | A Up | 0% | B Left/Right | 10% | |||
X Up | 4% | A Left/Right | 0% | B Down | 10% | |||
X Left/Right | 0% | A Down | 10% | X+A | 18% | |||
X Down | 0% | B | 0% | Y | 18% | |||
A | 0% | B Up | 15% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 30% | Back X+A | 0% | ||
Back A | 20% | Back Y | 15% | ||
Back B | 10% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 15% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 25% | ||
Back A | 5% | Back Y | 15% | ||
Back B | 15% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 30% |
Opponent thrown to ropes (Small Damage)
Running X | 30% | |
Running A | 15% | |
Counter X | 15% | |
Counter A | 28% | |
Counter L Trigger | 12% |
Opponent thrown to ropes (Large Damage)
Running X | 35% | |
Running A | 35% | |
Counter X | 10% | |
Counter A | 20% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 50% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 40% | |
Grapple B Down | 0% |
Opponent is dazed in corner (Large Damage)
Running B | 25% | |
Grapple B Up | 50% | |
Grapple B Left/Right | 20% | |
Grapple B Down | 5% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 80% | |
Ascend X | 20% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 85% | |
Ascend X | 15% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 80% | |
Running B Downed Move | 20% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 99% | |
Running B Downed Move | 1% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 20% | |
Head B | 40% | |
Leg B | 15% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 30% | |
Head B | 5% | |
Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 10% | |
Head B | 5% | |
Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 20% | |
Leg B | 35% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 25% | |
Head B | 15% | |
Leg B | 5% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 65% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 5% | |
Head B | 0% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 100% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 100% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 80% | |
Running X | 15% | |
Running A | 5% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 80% | |
Running X | 20% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 80% | |
Attack B | 20% | |
Attack B+D-Pad | 0% | |
Attack X+A | 0% |
Opponent Standing Dazed (Large Damage)
Go behind | 60% | |
Attack B | 5% | |
Attack B+D-Pad | 15% | |
Attack X+A | 20% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 60% | |
Attack B | 0% | |
Attack B+D-Pad | 10% | |
Attack X+A | 30% |
Defense against opponent grappling from behind
X Back Counter | 75% | |
A Back Counter | 25% |
Opponent is outside of ring
Follow Outside | 65% | |
Apron Slingshot Attack to Outside | 15% | |
Running to Outside Diving Attack | 10% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 10% |
Mount Position (Small Damage)
Mount X | 60% | |
Mount A | 20% | |
Mount B | 20% |
Mount Position (Large Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 30% | |
Front Facelock B | 30% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 40% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 30% | |
Back Mount A | 40% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Opponent downed)
Analog LEFT | 15% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 10% | |
Do Not Perform | 65% |
Performance (Opponent outside of ring)
Analog LEFT | 10% | |
Analog RIGHT | 10% | |
Analog UP | 10% | |
Analog DOWN | 15% | |
Do Not Perform | 55% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Everytime I am particular (Entertainment)
High | 65% | |
Low | 35% |
Serious Time (Discretion)
High | 50% | |
Low | 50% |
Flexibility (Adaptability against opponent's style)
High | 90% | |
Low | 10% |
Cooperation (Used for Tag matches)
High | 65% | |
Low | 35% |
Outside Return Count
Fast | 40% | |
Slow | 60% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 5% | |
Don't Use Weapon | 95% |