Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Onryu
Organization: FMW
Created by Spike
NAME ENTRY | |||||
Nickname | Onryu | Short Name | Onryu | Long Name | |
Flip | off | Seperator | 1-Space |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
4 4 6 |
8 8 10 |
12 12 14 |
16 16 18 |
20 20 22 |
24 24 26 |
28 28 30 |
30 30 30 |
11 11 9 |
16 16 14 |
21 21 19 |
26 26 24 |
5 5 10 |
9 9 14 |
13 13 18 |
17 17 22 |
|||
R G B |
11 11 9 |
16 16 14 |
21 21 19 |
26 26 24 |
11 11 9 |
16 16 14 |
21 21 19 |
26 26 24 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
11 11 9 |
16 16 14 |
21 21 19 |
3 4 3 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
WRESTLER MAKE (Appearance) | ||
Stance | 2-Technical | |
Size | Small | |
Face | - | 243 |
Chest | M | 11-Fire Suit |
Waist | M | 17-Fire Suit |
Upper Arm | M | 7-Elbow length of Shirt |
Lower Arm | - | 14-Joshi Small Wristband |
Wrist | - | 1-Bare |
Thigh | M | 16-Karate Gi |
Knee | - | 18-Ninja Dogi 2 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 4 - FMW |
Weight Class | 3 - Free Class |
Height | 175 cm |
Weight | 70 kg |
Year of Birth | ?? |
Month of Birth | ?? |
Day of Birth | ?? |
Birthplace | 1 - Unknown |
Fighting Style | 10 - Mysterious |
Defensive Style | 5 - Junior |
Critical Type | 1 - Finisher |
Special Skill | 3 - Quick Return |
Recovery Power | 1 - Slow |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 1 - Low |
Arm Endurance | 2 - Medium |
Waist Endurance | 1 - Low |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 5 - Fast |
Ability to Climb Corner | 3 - Can Run & Ascend |
Theme Music | 19 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 2 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 4 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 4 | Punch | 3 |
Kick | 2 | Kick | 2 |
Suplex | 4 | Suplex | 4 |
Submission | 2 | Submission | 3 |
Stretch | 4 | Stretch | 3 |
Power | 1 | Flying | 7 |
Instant-P | 7 | Crush | 2 |
Arm Power | 1 | Versus Lariat | 2 |
Technical | 7 | Technical | 6 |
Rough | 6 | Rough | 6 |
Ground | 2 | Ground | 2 |
Points Used: 103
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-7-Lariat Attack | ||
Standing B | B-18-Spinning Once Dropkick | ||
Standing X+A | B-27-Green Mist | ||
Running X | 6-Jumping Elbow Pat | ||
Special | Running A | 38-Low Dropkick | |
Run Counter X | 59-Drop Toehold | ||
Run Counter A | 57-Original Frankensteiner | ||
Running Toward Corner B | 7-Lariat | ||
Special | Running Toward Outside B | 5-Tope Con Hilo | |
Rope Slingshot to Outside B | 5-Swan Dive Plancha | ||
Apron Slingshot to Inside B | 2-Swan Dive Missile Kick | ||
Post X | 11-Diving Headbutt | ||
Post A | 40-Missile Dropkick | ||
Post B | 31-Diving Elbow Attack | ||
Post X+A | 34-Diving Shoulder Attack | ||
Grappling X | X-4-Upper Blow | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-22-Elbow Smash | ||
Grappling X + Down | X-38-Face Scratch | ||
Grappling A | A-1-Headbutt | ||
Grappling A + Up | A-42-Snap Suplex | ||
Grappling A + Left/Right | A-48-Overhead Belly-To-Belly Suplex | ||
Grappling A + Down | A-31-Groin Punch | ||
Grappling B | B-69-Backslide Pin | ||
Grappling B + Up | B-78-Ace Crusher | ||
Grappling B + Left/Right | B-62-Wakigatame | ||
Grappling B + Down | B-151-Tiger Driver | ||
Special | Grappling X+A | B-152-Tiger Driver '91 | |
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-11-Carry Style Backdrop | ||
Back Grappling B | B-7-Shoulder Claw | ||
Back Grappling B + Up/Down | B-22-Japanese Leg Roll Clutch | ||
Back Grappling B + Left/Right | B-42-German Suplex | ||
Back Grappling X+A | B-2-Sleeperhold | ||
Back Counter X | 5-Back Groin Kick | ||
Back Counter A | 10-Forward Rolling Prawn Hold | ||
Opponent Face Up, at Head A | 35-Step Over Facelock | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Finisher | Opponent Face Down, at Head A | 44-Onryo Clutch | |
Opponent Face Down, at Foot A | 19-Half Boston Crab | ||
Opponent Face Up, at Head B | 9-Jumping Elbowdrop | ||
Opponent Face Up, at Foot B | 9-Groin Head Drop | ||
Opponent Face Down, at Head B | 29-Goumon Camel Clutch | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 8-Jumping Fistdrop | ||
Special | Corner Grappling B + Up | 39-Top Rope Frankensteiner | |
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 30-Swing DDT | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 2-Triple Impact | ||
Mount Position X | 1-Mount Headbutt | ||
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 18-Jackknife Hold | ||
Mount Position Counter | 5-Small Package Hold | ||
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 13-Back Switch | ||
Front Facelock Counter | 1-Hammerlock | ||
Back Mount Position X | 1-Back Mount Headbutt | ||
Back Mount Position A | 6-Choke Sleeper | ||
Back Mount Position B | 9-Jado Clutch | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 11-Shoulderbutt | ||
Front Avalanche Setup Counter | 1-Face Scratch | ||
Back Avalanche Setup Counter | 4-Super Frankensteiner | ||
Performance Analog LEFT | 10-Finger Spinning 2 | ||
Performance Analog RIGHT | 2-Single Hand Raised 2 | ||
Performance Analog UP | 12-Wrist Check | ||
Performance Analog DOWN | 3-Single Hand Half Raised |
FINISHER NAME: ??????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 45% | B | 3% | ||
Stall for time | 17% | B+D-Pad | 5% | ||
Circle the opponent | 8% | X+A | 2% | ||
X | 10% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 49% | B | 8% | ||
Stall for time | 14% | B+D-Pad | 8% | ||
Circle the opponent | 8% | X+A | 3% | ||
X | 5% | ||||
A | 5% |
While Grappling (Small Damage)
X | 18% | A Up | 5% | B Left/Right | 8% | |||
X Up | 12% | A Left/Right | 0% | B Down | 0% | |||
X Left/Right | 15% | A Down | 0% | X+A | 0% | |||
X Down | 10% | B | 2% | Y | 20% | |||
A | 5% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 3% | A Up | 13% | B Left/Right | 7% | |||
X Up | 2% | A Left/Right | 12% | B Down | 0% | |||
X Left/Right | 3% | A Down | 8% | X+A | 0% | |||
X Down | 2% | B | 5% | Y | 20% | |||
A | 15% | B Up | 5% | R Trigger | 5% |
While Grappling (Large Damage)
X | 0% | A Up | 0% | B Left/Right | 4% | |||
X Up | 5% | A Left/Right | 0% | B Down | 10% | |||
X Left/Right | 0% | A Down | 10% | X+A | 10% | |||
X Down | 0% | B | 12% | Y | 20% | |||
A | 3% | B Up | 16% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 30% | Back X+A | 0% | ||
Back A | 25% | Back Y | 10% | ||
Back B | 20% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 25% | ||
Back A | 20% | Back Y | 0% | ||
Back B | 0% | ||||
Back B Up/Down | 25% | ||||
Back B Left/Right | 25% |
Opponent thrown to ropes (Small Damage)
Running X | 40% | |
Running A | 5% | |
Counter X | 35% | |
Counter A | 5% | |
Counter L Trigger | 15% |
Opponent thrown to ropes (Large Damage)
Running X | 15% | |
Running A | 35% | |
Counter X | 15% | |
Counter A | 35% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 30% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 40% | |
Grapple B Down | 20% |
Opponent is dazed in corner (Large Damage)
Running B | 30% | |
Grapple B Up | 40% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 20% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 60% | |
Ascend X | 40% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 70% | |
Ascend X | 30% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 99% | |
Running B Downed Move | 1% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 40% | |
Leg B | 25% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 15% | |
Head B | 10% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 50% | |
Roll opponent over | 10% | |
Head A | 5% | |
Leg A | 25% | |
Head B | 5% | |
Leg B | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 20% | |
Head B | 20% | |
Leg B | 45% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 25% | |
Head B | 10% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 0% | |
Head B | 0% | |
Leg B | 10% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 0% | |
Post X | 0% | |
Post A | 20% | |
Post B | 25% | |
Post X+A | 25% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 30% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 0% | |
Post X | 0% | |
Post A | 10% | |
Post B | 30% | |
Post X+A | 30% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 30% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 70% | |
Running X | 15% | |
Running A | 15% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 65% | |
Running X | 5% | |
Running A | 30% |
Opponent Standing Dazed (Small Damage)
Go behind | 70% | |
Attack B | 20% | |
Attack B+D-Pad | 10% | |
Attack X+A | 0% |
Opponent Standing Dazed (Large Damage)
Go behind | 65% | |
Attack B | 10% | |
Attack B+D-Pad | 20% | |
Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 70% | |
Attack B | 15% | |
Attack B+D-Pad | 5% | |
Attack X+A | 10% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 5% | |
Apron Slingshot Attack to Outside | 10% | |
Running to Outside Diving Attack | 60% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 25% |
Mount Position (Small Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 30% | |
Mount B | 40% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Performance (Opponent downed)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Opponent outside of ring)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 60% | |
Low | 40% |
Flexibility (Adaptability against opponent's style)
High | 100% | |
Low | 0% |
Cooperation (Used for Tag matches)
High | 78% | |
Low | 22% |
Outside Return Count
Fast | 30% | |
Slow | 70% |
Touchwork
Fast | 100% | |
Slow | 0% |
Weapons Usage
Use Weapon | 10% | |
Don't Use Weapon | 90% |