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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Onryu
Organization: FMW

Created by Spike


• NAME ENTRY
NicknameOnryu Short Name Onryu Long Name
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance2-Technical
SizeSmall
Face-243
ChestM11-Fire Suit
WaistM17-Fire Suit
Upper ArmM7-Elbow length of Shirt
Lower Arm-14-Joshi Small Wristband
Wrist-1-Bare
ThighM16-Karate Gi
Knee-18-Ninja Dogi 2
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation4 - FMW
Weight Class3 - Free Class
Height175 cm
Weight70 kg
Year of Birth??
Month of Birth??
Day of Birth??
Birthplace1 - Unknown
Fighting Style10 - Mysterious
Defensive Style5 - Junior
Critical Type1 - Finisher
Special Skill3 - Quick Return
Recovery Power1 - Slow
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance1 - Low
Arm Endurance2 - Medium
Waist Endurance1 - Low
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed5 - Fast
Ability to Climb Corner3 - Can Run & Ascend
Theme Music19
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)2
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)4

• PARAMETER EDIT
ATTACKDEFENSE
Punch4Punch3
Kick2Kick2
Suplex4Suplex4
Submission2Submission3
Stretch4Stretch3
Power1Flying7
Instant-P7Crush2
Arm Power1Versus Lariat2
Technical7Technical6
Rough6Rough6
Ground2Ground2

Points Used: 103


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadB-7-Lariat Attack
  Standing BB-18-Spinning Once Dropkick
  Standing X+AB-27-Green Mist
  Running X6-Jumping Elbow Pat
  Special Running A38-Low Dropkick
  Run Counter X59-Drop Toehold
  Run Counter A57-Original Frankensteiner
  Running Toward Corner B7-Lariat
  Special Running Toward Outside B5-Tope Con Hilo
  Rope Slingshot to Outside B5-Swan Dive Plancha
  Apron Slingshot to Inside B2-Swan Dive Missile Kick
  Post X11-Diving Headbutt
  Post A40-Missile Dropkick
  Post B31-Diving Elbow Attack
  Post X+A34-Diving Shoulder Attack
  Grappling XX-4-Upper Blow
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-22-Elbow Smash
  Grappling X + DownX-38-Face Scratch
  Grappling AA-1-Headbutt
  Grappling A + UpA-42-Snap Suplex
  Grappling A + Left/RightA-48-Overhead Belly-To-Belly Suplex
  Grappling A + DownA-31-Groin Punch
  Grappling BB-69-Backslide Pin
  Grappling B + UpB-78-Ace Crusher
  Grappling B + Left/RightB-62-Wakigatame
  Grappling B + DownB-151-Tiger Driver
  Special Grappling X+AB-152-Tiger Driver '91
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-11-Carry Style Backdrop
  Back Grappling BB-7-Shoulder Claw
  Back Grappling B + Up/DownB-22-Japanese Leg Roll Clutch
  Back Grappling B + Left/RightB-42-German Suplex
  Back Grappling X+AB-2-Sleeperhold
  Back Counter X5-Back Groin Kick
  Back Counter A10-Forward Rolling Prawn Hold
  Opponent Face Up, at Head A35-Step Over Facelock
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Finisher Opponent Face Down, at Head A44-Onryo Clutch
  Opponent Face Down, at Foot A19-Half Boston Crab
  Opponent Face Up, at Head B9-Jumping Elbowdrop
  Opponent Face Up, at Foot B9-Groin Head Drop
  Opponent Face Down, at Head B29-Goumon Camel Clutch
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B8-Jumping Fistdrop
  Special Corner Grappling B + Up39-Top Rope Frankensteiner
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down30-Swing DDT
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team2-Triple Impact
  Mount Position X1-Mount Headbutt
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B18-Jackknife Hold
  Mount Position Counter5-Small Package Hold
  Front Facelock X2-Body Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B13-Back Switch
  Front Facelock Counter1-Hammerlock
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A6-Choke Sleeper
  Back Mount Position B9-Jado Clutch
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron11-Shoulderbutt
  Front Avalanche Setup Counter1-Face Scratch
  Back Avalanche Setup Counter4-Super Frankensteiner
  Performance Analog LEFT10-Finger Spinning 2
  Performance Analog RIGHT2-Single Hand Raised 2
  Performance Analog UP12-Wrist Check
  Performance Analog DOWN 3-Single Hand Half Raised

FINISHER NAME: ??????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent45%  B3%
 Stall for time17%  B+D-Pad5%
 Circle the opponent8%  X+A2%
 X10%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent49%  B8%
 Stall for time14%  B+D-Pad8%
 Circle the opponent8%  X+A3%
 X5%
 A5%

While Grappling (Small Damage)
 X18%  A Up5%  B Left/Right8%
 X Up12%  A Left/Right0%  B Down0%
 X Left/Right15%  A Down0%  X+A0%
 X Down10%  B2%  Y20%
 A5%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X3%  A Up13%  B Left/Right7%
 X Up2%  A Left/Right12%  B Down0%
 X Left/Right3%  A Down8%  X+A0%
 X Down2%  B5%  Y20%
 A15%  B Up5%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right4%
 X Up5%  A Left/Right0%  B Down10%
 X Left/Right0%  A Down10%  X+A10%
 X Down0%  B12%  Y20%
 A3%  B Up16%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X30%  Back X+A0%
 Back A25%  Back Y10%
 Back B20%
 Back B Up/Down10%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A25%
 Back A20%  Back Y0%
 Back B0%
 Back B Up/Down25%
 Back B Left/Right25%

Opponent thrown to ropes (Small Damage)
 Running X40%
 Running A5%
 Counter X35%
 Counter A5%
 Counter L Trigger15%

Opponent thrown to ropes (Large Damage)
 Running X15%
 Running A35%
 Counter X15%
 Counter A35%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B30%
 Grapple B Up10%
 Grapple B Left/Right40%
 Grapple B Down20%

Opponent is dazed in corner (Large Damage)
 Running B30%
 Grapple B Up40%
 Grapple B Left/Right10%
 Grapple B Down20%

Opponent is downed around a corner (Large Damage)
 Don't Ascend60%
 Ascend X40%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend70%
 Ascend X30%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally90%
 Running B Downed Move10%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally99%
 Running B Downed Move1%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B40%
 Leg B25%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A20%
 Leg A15%
 Head B10%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up50%
 Roll opponent over10%
 Head A5%
 Leg A25%
 Head B5%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A0%
 Leg A20%
 Head B20%
 Leg B45%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over0%
 Head A5%
 Leg A25%
 Head B10%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over0%
 Head A30%
 Leg A0%
 Head B0%
 Leg B10%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally0%
 Post X0%
 Post A20%
 Post B25%
 Post X+A25%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B30%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally0%
 Post X0%
 Post A10%
 Post B30%
 Post X+A30%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B30%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally70%
 Running X15%
 Running A15%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally65%
 Running X5%
 Running A30%

Opponent Standing Dazed (Small Damage)
 Go behind70%
 Attack B20%
 Attack B+D-Pad10%
 Attack X+A0%

Opponent Standing Dazed (Large Damage)
 Go behind65%
 Attack B10%
 Attack B+D-Pad20%
 Attack X+A5%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind70%
 Attack B15%
 Attack B+D-Pad5%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside5%
 Apron Slingshot Attack to Outside10%
 Running to Outside Diving Attack60%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait25%

Mount Position (Small Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A30%
 Mount B40%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent downed)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Performance (Opponent outside of ring)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High60%
 Low40%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High78%
 Low22%

Outside Return Count
 Fast30%
 Slow70%

Touchwork
 Fast100%
 Slow0%

Weapons Usage
 Use Weapon10%
 Don't Use Weapon90%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.