Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Valentijn Overeem
Organization: RINGS
Created by Spike
NAME ENTRY | |||||
Nickname | Overeem | Short Name | Overee | Long Name | m |
Flip | off | Seperator | 4-None |
R G B |
5 2 0 |
10 5 2 |
16 8 4 |
19 12 7 |
23 15 9 |
26 19 12 |
4 2 2 |
22 18 16 |
28 26 24 |
11 7 2 |
17 12 4 |
22 18 7 |
26 22 10 |
12 8 3 |
19 13 3 |
25 22 0 |
28 27 12 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
14 0 2 |
18 2 4 |
22 4 6 |
26 6 8 |
|||
R G B |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
2 2 2 |
4 4 4 |
7 7 7 |
11 11 11 |
0 27 0 |
0 27 0 |
6 7 6 |
10 11 10 |
1 2 2 |
3 4 4 |
6 7 7 |
10 11 11 |
WRESTLER MAKE (Appearance) | ||
Stance | 6-Shooting | |
Size | Medium | |
Face | - | 62 |
Chest | M | 1-Bare |
Waist | M | 1-Short Tights |
Upper Arm | M | 11-Tattoo |
Lower Arm | M | 1-Bare |
Wrist | - | 4-Glove 2 |
Thigh | M | 14-Short Spats 1 |
Knee | - | 2-Bare + Kneepad |
Ankle | - | 1-Bare |
SKILL EDIT (Profile) | |
Group Affiliation | 13 - RINGS |
Weight Class | 1 - Heavy Class |
Height | 190 cm |
Weight | 103 kg |
Year of Birth | 1976 |
Month of Birth | 8 |
Day of Birth | 17 |
Birthplace | 18 - Holland |
Fighting Style | 11 - Shooter |
Defensive Style | 10 - Shooter |
Critical Type | 6 - Submission |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 1 - Low |
Arm Endurance | 1 - Low |
Waist Endurance | 1 - Low |
Foot Endurance | 1 - Low |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 11 |
Voice 1 Quality (V1 Category) | 6 - Gaijin 2 |
Voice 1 Kind (V1 Sample) | 2 |
Voice 2 Quality (V2 Category) | 6 - Gaijin 2 |
Voice 2 Kind (V2 Sample) | 8 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 7 | Punch | 8 |
Kick | 7 | Kick | 8 |
Suplex | 1 | Suplex | 5 |
Submission | 8 | Submission | 5 |
Stretch | 7 | Stretch | 6 |
Power | 5 | Flying | 2 |
Instant-P | 7 | Crush | 1 |
Arm Power | 6 | Versus Lariat | 1 |
Technical | 4 | Technical | 2 |
Rough | 5 | Rough | 8 |
Ground | 7 | Ground | 8 |
Points Used: 150
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-14-Low Kick | ||
1 | Special | Standing A | A-17-Combination 2 (Jab, Middle Kick) |
Finisher | Standing B+DPad | A-12-Highman Giri | |
1 | Standing B | A-18-Combination 3 (Jab, Hook) | |
Standing X+A | B-20-Jumping High Kick | ||
Running X | 28-Jumping Knee Pat | ||
Running A | 18-Double Leg Tackle into mount | ||
Run Counter X | 83-Go-Behind | ||
Run Counter A | 5-Hook | ||
Running Toward Corner B | 13-Jumping Knee Pat | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
1 | Grappling X | X-2-Headhold Punch | |
Grappling X + Up | X-31-Forceful Kneelift | ||
Grappling X + Left/Right | X-53-Judo Takedown | ||
Grappling X + Down | X-7-Body Punch | ||
Grappling A | A-33-Headlock Takedown | ||
Grappling A + Up | A-17-Middle Kick | ||
Grappling A + Left/Right | A-28-Machine Gun Face Kneelift | ||
Grappling A + Down | A-13-Body Punch Rush | ||
Grappling B | B-21-Cyber Kneelift | ||
Grappling B + Up | B-37-Jumping Kneelift Rush | ||
2 | Special | Grappling B + Left/Right | B-36-Standing High Kick |
Grappling B + Down | B-35-Lightning Combination | ||
Special | Grappling X+A | B-46-Front Necklock | |
Back Grappling X | X-9-Enzui High Kick | ||
Back Grappling A | A-6-Back Tackle into mount | ||
Back Grappling B | B-3-Body Scissors Sleeperhold | ||
Back Grappling B + Up/Down | B-4-Body Scissors Choke Sleeperhold | ||
Back Grappling B + Left/Right | B-18-Victor Crucifix Arm Hold | ||
Back Grappling X+A | B-2-Sleeperhold | ||
Back Counter X | 6-Wakigatame | ||
Back Counter A | 8-Holding Armlock | ||
Opponent Face Up, at Head A | 52-Chicken Wing Armlock | ||
Opponent Face Up, at Foot A | 30-Crucifix Knee Hold | ||
Opponent Face Down, at Head A | 25-Dou-Jimi Sleeperhold | ||
Opponent Face Down, at Foot A | 30-Achilles Tendon Hold | ||
Opponent Face Up, at Head B | 53-Crucifix Arm Hold | ||
Opponent Face Up, at Foot B | 40-Front Mount | ||
Opponent Face Down, at Head B | 26-Kata Hajime | ||
Opponent Face Down, at Foot B | 38-Back Mount | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 6-Corner Mount Knuckle Arrow | ||
Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
Front Double Team | 3-Double Jumping High Kick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 2-Double Jumping High Kick | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 6-Mount Shouda | ||
Mount Position A | 16-Ankle Hold | ||
Mount Position B | 11-Crucifix Arm Hold | ||
Mount Position Counter | 1-Front Neck Lock | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 13-Back Switch | ||
Front Facelock B | 5-Front Neck Lock | ||
Front Facelock Counter | 1-Hammerlock | ||
Back Mount Position X | 4-Back Mount Shouda | ||
Special | Back Mount Position A | 8-Crucifix Arm Hold | |
Back Mount Position B | 7-Body Scissors Choke Sleeper | ||
Back Mount Position Counter | 1-Crucifix Knee Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 3-Hook Shouda | ||
Grapple Opponent from Apron | 3-Hook Shouda | ||
Front Avalanche Setup Counter | 3-Shouda | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 22-Open Arm Provoke | ||
Performance Analog RIGHT | 13-Wrist Check Single with Arm Raise | ||
Performance Analog UP | 18-Two Hand Invitation | ||
Performance Analog DOWN | 4-Single Arm Raised |
FINISHER NAME: ?????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 17% | B | 12% | ||
Stall for time | 20% | B+D-Pad | 4% | ||
Circle the opponent | 3% | X+A | 0% | ||
X | 19% | ||||
A | 25% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 38% | B | 10% | ||
Stall for time | 16% | B+D-Pad | 4% | ||
Circle the opponent | 8% | X+A | 2% | ||
X | 8% | ||||
A | 14% |
While Grappling (Small Damage)
X | 1% | A Up | 5% | B Left/Right | 0% | |||
X Up | 30% | A Left/Right | 3% | B Down | 0% | |||
X Left/Right | 5% | A Down | 0% | X+A | 15% | |||
X Down | 15% | B | 1% | Y | 0% | |||
A | 5% | B Up | 4% | R Trigger | 16% |
While Grappling (Medium Damage)
X | 0% | A Up | 17% | B Left/Right | 3% | |||
X Up | 3% | A Left/Right | 13% | B Down | 0% | |||
X Left/Right | 7% | A Down | 9% | X+A | 18% | |||
X Down | 4% | B | 5% | Y | 0% | |||
A | 6% | B Up | 5% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 2% | B Left/Right | 16% | |||
X Up | 4% | A Left/Right | 3% | B Down | 18% | |||
X Left/Right | 9% | A Down | 1% | X+A | 10% | |||
X Down | 0% | B | 13% | Y | 0% | |||
A | 0% | B Up | 11% | R Trigger | 13% |
Grapple with opponent from behind (Small Damage)
Back X | 25% | Back X+A | 3% | ||
Back A | 34% | Back Y | 0% | ||
Back B | 15% | ||||
Back B Up/Down | 23% | ||||
Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 7% | ||
Back A | 38% | Back Y | 0% | ||
Back B | 0% | ||||
Back B Up/Down | 40% | ||||
Back B Left/Right | 10% |
Opponent thrown to ropes (Small Damage)
Running X | 0% | |
Running A | 0% | |
Counter X | 64% | |
Counter A | 36% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 0% | |
Running A | 0% | |
Counter X | 70% | |
Counter A | 30% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 30% | |
Grapple B Up | 0% | |
Grapple B Left/Right | 40% | |
Grapple B Down | 30% |
Opponent is dazed in corner (Large Damage)
Running B | 34% | |
Grapple B Up | 0% | |
Grapple B Left/Right | 31% | |
Grapple B Down | 35% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 5% | |
Head B | 35% | |
Leg B | 40% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 8% | |
Leg A | 10% | |
Head B | 33% | |
Leg B | 39% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 18% | |
Leg A | 5% | |
Head B | 31% | |
Leg B | 26% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 15% | |
Leg B | 60% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 21% | |
Leg A | 10% | |
Head B | 17% | |
Leg B | 42% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 35% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 5% | |
Head B | 5% | |
Leg B | 40% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 70% | |
Post X | 0% | |
Post A | 0% | |
Post B | 15% | |
Post X+A | 15% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 90% | |
Post X | 0% | |
Post A | 0% | |
Post B | 5% | |
Post X+A | 5% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 0% | |
Attack B | 40% | |
Attack B+D-Pad | 60% | |
Attack X+A | 0% |
Opponent Standing Dazed (Large Damage)
Go behind | 30% | |
Attack B | 35% | |
Attack B+D-Pad | 30% | |
Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 40% | |
Attack B | 10% | |
Attack B+D-Pad | 35% | |
Attack X+A | 15% |
Defense against opponent grappling from behind
X Back Counter | 30% | |
A Back Counter | 70% |
Opponent is outside of ring
Follow Outside | 0% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
Mount X | 20% | |
Mount A | 20% | |
Mount B | 60% |
Mount Position (Large Damage)
Mount X | 20% | |
Mount A | 15% | |
Mount B | 65% |
Front Facelock Position (Small Damage)
Front Facelock X | 35% | |
Front Facelock A | 30% | |
Front Facelock B | 35% |
Front Facelock Position (Large Damage)
Front Facelock X | 25% | |
Front Facelock A | 45% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 15% | |
Back Mount A | 60% | |
Back Mount B | 25% |
Back Mount Position (Large Damage)
Back Mount X | 10% | |
Back Mount A | 70% | |
Back Mount B | 20% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 22% | |
Low | 78% |
Serious Time (Discretion)
High | 95% | |
Low | 5% |
Flexibility (Adaptability against opponent's style)
High | 15% | |
Low | 85% |
Cooperation (Used for Tag matches)
High | 15% | |
Low | 85% |
Outside Return Count
Fast | 100% | |
Slow | 0% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |