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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Valentijn Overeem
Organization: RINGS

Created by Spike


• NAME ENTRY
NicknameOvereem Short Name Overee Long Name m
Flipoff Seperator 4-None

R
G
B
5
2
0
10
5
2
16
8
4
19
12
7
23
15
9
26
19
12
4
2
2
22
18
16
28
26
24
11
7
2
17
12
4
22
18
7
26
22
10
12
8
3
19
13
3
25
22
0
28
27
12
1
2
1
3
4
3
6
7
6
10
11
10
1
2
1
3
4
3
6
7
6
10
11
10
14
0
2
18
2
4
22
4
6
26
6
8
     
R
G
B
1
2
1
3
4
3
6
7
6
10
11
10
1
2
1
3
4
3
6
7
6
10
11
10
2
2
2
4
4
4
6
6
6
9
9
9
2
2
2
4
4
4
6
6
6
9
9
9
1
2
1
3
4
3
6
7
6
10
11
10
2
2
2
4
4
4
7
7
7
11
11
11
0
27
0
0
27
0
6
7
6
10
11
10
1
2
2
3
4
4
6
7
7
10
11
11

• WRESTLER MAKE (Appearance)
Stance6-Shooting
SizeMedium
Face-62
ChestM1-Bare
WaistM1-Short Tights
Upper ArmM11-Tattoo
Lower ArmM1-Bare
Wrist-4-Glove 2
ThighM14-Short Spats 1
Knee-2-Bare + Kneepad
Ankle-1-Bare

• SKILL EDIT (Profile)
Group Affiliation13 - RINGS
Weight Class1 - Heavy Class
Height190 cm
Weight103 kg
Year of Birth1976
Month of Birth8
Day of Birth17
Birthplace18 - Holland
Fighting Style11 - Shooter
Defensive Style10 - Shooter
Critical Type6 - Submission
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance1 - Low
Arm Endurance1 - Low
Waist Endurance1 - Low
Foot Endurance1 - Low
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music11
Voice 1 Quality (V1 Category)6 - Gaijin 2
Voice 1 Kind (V1 Sample)2
Voice 2 Quality (V2 Category)6 - Gaijin 2
Voice 2 Kind (V2 Sample)8

• PARAMETER EDIT
ATTACKDEFENSE
Punch7Punch8
Kick7Kick8
Suplex1Suplex5
Submission8Submission5
Stretch7Stretch6
Power5Flying2
Instant-P7Crush1
Arm Power6Versus Lariat1
Technical4Technical2
Rough5Rough8
Ground7Ground8

Points Used: 150


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-14-Low Kick
    1 Special Standing AA-17-Combination 2 (Jab, Middle Kick)
  Finisher Standing B+DPadA-12-Highman Giri
    1 Standing BA-18-Combination 3 (Jab, Hook)
  Standing X+AB-20-Jumping High Kick
  Running X28-Jumping Knee Pat
  Running A18-Double Leg Tackle into mount
  Run Counter X83-Go-Behind
  Run Counter A5-Hook
  Running Toward Corner B13-Jumping Knee Pat
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
    1 Grappling XX-2-Headhold Punch
  Grappling X + UpX-31-Forceful Kneelift
  Grappling X + Left/RightX-53-Judo Takedown
  Grappling X + DownX-7-Body Punch
  Grappling AA-33-Headlock Takedown
  Grappling A + UpA-17-Middle Kick
  Grappling A + Left/RightA-28-Machine Gun Face Kneelift
  Grappling A + DownA-13-Body Punch Rush
  Grappling BB-21-Cyber Kneelift
  Grappling B + UpB-37-Jumping Kneelift Rush
    2 Special Grappling B + Left/RightB-36-Standing High Kick
  Grappling B + DownB-35-Lightning Combination
  Special Grappling X+AB-46-Front Necklock
  Back Grappling XX-9-Enzui High Kick
  Back Grappling AA-6-Back Tackle into mount
  Back Grappling BB-3-Body Scissors Sleeperhold
  Back Grappling B + Up/DownB-4-Body Scissors Choke Sleeperhold
  Back Grappling B + Left/RightB-18-Victor Crucifix Arm Hold
  Back Grappling X+AB-2-Sleeperhold
  Back Counter X6-Wakigatame
  Back Counter A8-Holding Armlock
  Opponent Face Up, at Head A52-Chicken Wing Armlock
  Opponent Face Up, at Foot A30-Crucifix Knee Hold
  Opponent Face Down, at Head A25-Dou-Jimi Sleeperhold
  Opponent Face Down, at Foot A30-Achilles Tendon Hold
  Opponent Face Up, at Head B53-Crucifix Arm Hold
  Opponent Face Up, at Foot B40-Front Mount
  Opponent Face Down, at Head B26-Kata Hajime
  Opponent Face Down, at Foot B38-Back Mount
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up6-Corner Mount Knuckle Arrow
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team3-Double Jumping High Kick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team2-Double Jumping High Kick
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X6-Mount Shouda
  Mount Position A16-Ankle Hold
  Mount Position B11-Crucifix Arm Hold
  Mount Position Counter1-Front Neck Lock
  Front Facelock X3-Face Kneelift
  Front Facelock A13-Back Switch
  Front Facelock B5-Front Neck Lock
  Front Facelock Counter1-Hammerlock
  Back Mount Position X4-Back Mount Shouda
  Special Back Mount Position A8-Crucifix Arm Hold
  Back Mount Position B7-Body Scissors Choke Sleeper
  Back Mount Position Counter1-Crucifix Knee Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron3-Hook Shouda
  Grapple Opponent from Apron3-Hook Shouda
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT22-Open Arm Provoke
  Performance Analog RIGHT13-Wrist Check Single with Arm Raise
  Performance Analog UP18-Two Hand Invitation
  Performance Analog DOWN 4-Single Arm Raised

FINISHER NAME: ?????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent17%  B12%
 Stall for time20%  B+D-Pad4%
 Circle the opponent3%  X+A0%
 X19%
 A25%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent38%  B10%
 Stall for time16%  B+D-Pad4%
 Circle the opponent8%  X+A2%
 X8%
 A14%

While Grappling (Small Damage)
 X1%  A Up5%  B Left/Right0%
 X Up30%  A Left/Right3%  B Down0%
 X Left/Right5%  A Down0%  X+A15%
 X Down15%  B1%  Y0%
 A5%  B Up4%  R Trigger16%

While Grappling (Medium Damage)
 X0%  A Up17%  B Left/Right3%
 X Up3%  A Left/Right13%  B Down0%
 X Left/Right7%  A Down9%  X+A18%
 X Down4%  B5%  Y0%
 A6%  B Up5%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up2%  B Left/Right16%
 X Up4%  A Left/Right3%  B Down18%
 X Left/Right9%  A Down1%  X+A10%
 X Down0%  B13%  Y0%
 A0%  B Up11%  R Trigger13%

Grapple with opponent from behind (Small Damage)
 Back X25%  Back X+A3%
 Back A34%  Back Y0%
 Back B15%
 Back B Up/Down23%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A7%
 Back A38%  Back Y0%
 Back B0%
 Back B Up/Down40%
 Back B Left/Right10%

Opponent thrown to ropes (Small Damage)
 Running X0%
 Running A0%
 Counter X64%
 Counter A36%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X0%
 Running A0%
 Counter X70%
 Counter A30%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B30%
 Grapple B Up0%
 Grapple B Left/Right40%
 Grapple B Down30%

Opponent is dazed in corner (Large Damage)
 Running B34%
 Grapple B Up0%
 Grapple B Left/Right31%
 Grapple B Down35%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A5%
 Head B35%
 Leg B40%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A8%
 Leg A10%
 Head B33%
 Leg B39%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up20%
 Roll opponent over0%
 Head A18%
 Leg A5%
 Head B31%
 Leg B26%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A15%
 Leg A10%
 Head B15%
 Leg B60%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A21%
 Leg A10%
 Head B17%
 Leg B42%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up35%
 Roll opponent over0%
 Head A15%
 Leg A5%
 Head B5%
 Leg B40%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally70%
 Post X0%
 Post A0%
 Post B15%
 Post X+A15%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally90%
 Post X0%
 Post A0%
 Post B5%
 Post X+A5%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind0%
 Attack B40%
 Attack B+D-Pad60%
 Attack X+A0%

Opponent Standing Dazed (Large Damage)
 Go behind30%
 Attack B35%
 Attack B+D-Pad30%
 Attack X+A5%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind40%
 Attack B10%
 Attack B+D-Pad35%
 Attack X+A15%

Defense against opponent grappling from behind
 X Back Counter30%
 A Back Counter70%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X20%
 Mount A20%
 Mount B60%

Mount Position (Large Damage)
 Mount X20%
 Mount A15%
 Mount B65%

Front Facelock Position (Small Damage)
 Front Facelock X35%
 Front Facelock A30%
 Front Facelock B35%

Front Facelock Position (Large Damage)
 Front Facelock X25%
 Front Facelock A45%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X15%
 Back Mount A60%
 Back Mount B25%

Back Mount Position (Large Damage)
 Back Mount X10%
 Back Mount A70%
 Back Mount B20%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High22%
 Low78%

Serious Time (Discretion)
 High95%
 Low5%

Flexibility (Adaptability against opponent's style)
 High15%
 Low85%

Cooperation (Used for Tag matches)
 High15%
 Low85%

Outside Return Count
 Fast100%
 Slow0%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.