Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Masutatsu Oyama
Organization: Freelance
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Oyama | Short Name | Oyama | Long Name | Masutatsu |
Flip | on | Seperator | 1-Space |
R G B |
12 6 4 |
19 11 9 |
23 14 10 |
28 18 12 |
30 21 15 |
31 24 18 |
4 2 2 |
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2 2 2 |
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10 10 10 |
8 6 4 |
0 27 0 |
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2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
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R G B |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Small | |
Face | - | 66 |
Chest | L | 1-Bare |
Waist | L | 3-Belt with Tights 2 |
Upper Arm | D | 1-Bare |
Lower Arm | D | 1-Bare |
Wrist | - | 1-Bare |
Thigh | M | 16-Karate Gi |
Knee | - | 12-Karate Gi |
Ankle | - | 1-Bare |
SKILL EDIT (Profile) | |
Group Affiliation | 9 - Freelance |
Weight Class | 3 - Free Class |
Height | 178 cm |
Weight | 84 kg |
Year of Birth | 1940 |
Month of Birth | 8 |
Day of Birth | 29 |
Birthplace | 2 - Japan |
Fighting Style | 12 - Fighter |
Defensive Style | 11 - Fighter |
Critical Type | 5 - Striking |
Special Skill | 5 - Start Dash |
Recovery Power | 3 - Fast |
Recovery Power (Bleeding) | 3 - Fast |
Breathing | 3 - Above |
Breathing (Bleeding) | 3 - Above |
Awareness | 3 - Strong |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 3 - High |
Foot Endurance | 3 - High |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 4 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 10 | Punch | 10 |
Kick | 10 | Kick | 10 |
Suplex | 5 | Suplex | 9 |
Submission | 6 | Submission | 9 |
Stretch | 8 | Stretch | 10 |
Power | 8 | Flying | 5 |
Instant-P | 9 | Crush | 9 |
Arm Power | 5 | Versus Lariat | 9 |
Technical | 5 | Technical | 5 |
Rough | 10 | Rough | 10 |
Ground | 2 | Ground | 2 |
Points Used: 269
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-15-Low Round Kick | ||
Standing A | X-18-Center Round Kick | ||
Standing B+DPad | X-4-Straight | ||
Standing B | X-4-Straight | ||
Special | Standing X+A | X-4-Straight | |
Running X | 27-Kitchen Sink Kneelift | ||
Running A | 5-Elbow Pat | ||
Run Counter X | 35-Rolling Solebutt | ||
Run Counter A | 4-Straight | ||
Running Toward Corner B | None | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Special | Grappling X | X-6-Karate Punch | |
Grappling X + Up | X-29-Face Kneelift | ||
Grappling X + Left/Right | X-7-Body Punch | ||
Grappling X + Down | X-31-Forceful Kneelift | ||
Grappling A | A-7-Machine Gun Kesa Giri Chop | ||
Grappling A + Up | A-6-Machine Gun Backhand Chop | ||
Grappling A + Left/Right | A-12-Karate Punch Rush | ||
Grappling A + Down | A-13-Body Punch Rush | ||
Grappling B | B-11-Kesa Giri Chop Rush | ||
Special | Grappling B + Up | B-28-Kenka Rush | |
Special | Grappling B + Left/Right | B-35-Lightning Combination | |
Finisher | Grappling B + Down | B-24-Karate Rush | |
Grappling X+A | B-24-Karate Rush | ||
Back Grappling X | X-4-Back Liver Blow | ||
Back Grappling A | A-3-Enzui Kesa Giri Chop | ||
Back Grappling B | A-5-Machine Gun Kneelift | ||
Back Grappling B + Up/Down | X-4-Back Liver Blow | ||
Back Grappling B + Left/Right | X-9-Enzui High Kick | ||
Back Grappling X+A | X-9-Enzui High Kick | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 2-Struggle | ||
Opponent Face Up, at Head A | 68-Front Mount | ||
Opponent Face Up, at Foot A | 40-Front Mount | ||
Opponent Face Down, at Head A | 4-Mount Punch | ||
Opponent Face Down, at Foot A | 5-Kneedrop (Back) | ||
Opponent Face Up, at Head B | 5-Mount Punch | ||
Opponent Face Up, at Foot B | 3-Knee Stamp (Legs) | ||
Opponent Face Down, at Head B | 3-Jumping Fistdrop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | None | ||
Corner Grappling B + Up | 1-Kushi-zashi Headbutt Rush | ||
Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 1-Mount Headbutt | ||
Mount Position Counter | 8-Back Switch | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 1-Face Punch | ||
Front Facelock B | 2-Body Punch | ||
Front Facelock Counter | 5-Leg Tackle into Mount | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 1-Back Mount Headbutt | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 2-Hook | ||
Grapple Opponent from Apron | 2-Hook | ||
Front Avalanche Setup Counter | 3-Shouda | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 82-Cheer Spirit | ||
Performance Analog RIGHT | 82-Cheer Spirit | ||
Performance Analog UP | 23-Bowshot Guts Pose | ||
Performance Analog DOWN | 23-Bowshot Guts Pose |
FINISHER NAME: ????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 0% | B | 0% | ||
Stall for time | 32% | B+D-Pad | 0% | ||
Circle the opponent | 21% | X+A | 22% | ||
X | 13% | ||||
A | 12% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 22% | B | 0% | ||
Stall for time | 20% | B+D-Pad | 0% | ||
Circle the opponent | 18% | X+A | 18% | ||
X | 8% | ||||
A | 14% |
While Grappling (Small Damage)
X | 21% | A Up | 4% | B Left/Right | 2% | |||
X Up | 9% | A Left/Right | 9% | B Down | 0% | |||
X Left/Right | 10% | A Down | 9% | X+A | 0% | |||
X Down | 11% | B | 0% | Y | 0% | |||
A | 8% | B Up | 4% | R Trigger | 13% |
While Grappling (Medium Damage)
X | 7% | A Up | 7% | B Left/Right | 6% | |||
X Up | 0% | A Left/Right | 18% | B Down | 9% | |||
X Left/Right | 0% | A Down | 8% | X+A | 0% | |||
X Down | 2% | B | 8% | Y | 0% | |||
A | 10% | B Up | 10% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 0% | B Left/Right | 18% | |||
X Up | 0% | A Left/Right | 13% | B Down | 20% | |||
X Left/Right | 0% | A Down | 4% | X+A | 0% | |||
X Down | 0% | B | 14% | Y | 0% | |||
A | 8% | B Up | 12% | R Trigger | 11% |
Grapple with opponent from behind (Small Damage)
Back X | 10% | Back X+A | 0% | ||
Back A | 40% | Back Y | 0% | ||
Back B | 24% | ||||
Back B Up/Down | 15% | ||||
Back B Left/Right | 11% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 0% | ||
Back A | 39% | Back Y | 0% | ||
Back B | 21% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 30% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 25% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 25% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 0% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 60% | |
Grapple B Down | 30% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 20% | |
Grapple B Left/Right | 50% | |
Grapple B Down | 30% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 5% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 10% | |
Leg B | 55% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 25% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 18% | |
Head B | 32% | |
Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 32% | |
Leg A | 12% | |
Head B | 26% | |
Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 36% | |
Head B | 34% | |
Leg B | 10% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 40% | |
Leg A | 10% | |
Head B | 15% | |
Leg B | 5% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 10% | |
Head A | 40% | |
Leg A | 5% | |
Head B | 10% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 90% | |
Running X | 0% | |
Running A | 10% |
Opponent Standing Dazed (Small Damage)
Go behind | 15% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 85% |
Opponent Standing Dazed (Large Damage)
Go behind | 5% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 95% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 5% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 95% |
Defense against opponent grappling from behind
X Back Counter | 55% | |
A Back Counter | 45% |
Opponent is outside of ring
Follow Outside | 0% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 13% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 87% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 16% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 84% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 25% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 75% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 87% | |
Low | 13% |
Flexibility (Adaptability against opponent's style)
High | 40% | |
Low | 60% |
Cooperation (Used for Tag matches)
High | 0% | |
Low | 100% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |