Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: The Patriot
Organization: WWF
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Patriot | Short Name | Patrio | Long Name | t |
Flip | off | Seperator | 4-None |
R G B |
10 6 4 |
17 10 9 |
21 13 10 |
26 17 12 |
28 20 15 |
30 23 18 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
0 5 15 |
0 9 24 |
22 22 22 |
19 3 3 |
22 4 4 |
16 16 16 |
22 22 22 |
28 28 28 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
12 0 0 |
13 1 1 |
19 3 3 |
22 4 4 |
0 5 15 |
0 7 19 |
0 14 26 |
0 15 28 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
12 0 0 |
13 1 1 |
19 3 3 |
22 4 4 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Large | |
Face | - | 162 |
Chest | M | 1-Bare |
Waist | M | 7-Side Line |
Upper Arm | M | 1-Bare |
Lower Arm | M | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | M | 11-Hikawa Tights |
Knee | - | 7-Kneepad + Shoes 2 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 10 - WWF |
Weight Class | 3 - Free Class |
Height | 190 cm |
Weight | 114 kg |
Year of Birth | ?? |
Month of Birth | ?? |
Day of Birth | ?? |
Birthplace | 3 - United States |
Fighting Style | 5 - Power |
Defensive Style | 3 - Power |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 3 - High |
Foot Endurance | 3 - High |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 25 |
Voice 1 Quality (V1 Category) | 7 - Gaijin 3 |
Voice 1 Kind (V1 Sample) | 27 |
Voice 2 Quality (V2 Category) | 7 - Gaijin 3 |
Voice 2 Kind (V2 Sample) | 9 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 6 | Punch | 8 |
Kick | 5 | Kick | 6 |
Suplex | 3 | Suplex | 4 |
Submission | 1 | Submission | 3 |
Stretch | 3 | Stretch | 5 |
Power | 8 | Flying | 7 |
Instant-P | 7 | Crush | 7 |
Arm Power | 8 | Versus Lariat | 8 |
Technical | 2 | Technical | 4 |
Rough | 2 | Rough | 5 |
Ground | 3 | Ground | 5 |
Points Used: 139
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-11-Football Tackle | ||
Standing B | B-11-Football Tackle | ||
Standing X+A | B-16-Dropkick | ||
Running X | 8-Running Clothesline | ||
Special | Running A | 21-Flying Shoulder Attack | |
Run Counter X | 83-Go-Behind | ||
2 | Special | Run Counter A | 70-Powerslam |
Running Toward Corner B | 9-Bodysplash | ||
Running Toward Outside B | 4-Tope Suicida | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 3-Diving Elbowdrop | ||
Post A | 19-Diving Bodysplash | ||
Finisher | Post B | 34-Diving Shoulder Attack | |
Post X+A | 32-Diving Lariat | ||
Grappling X | X-17-Elbow Stamp | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-5-Hammer Punch | ||
Grappling A | X-54-Go-Behind | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-16-Short Arm Clothesline | ||
Grappling A + Down | A-71-Side Slam | ||
Grappling B | B-1-Headbutt Rush | ||
Grappling B + Up | B-90-Chokeslam | ||
2 | Grappling B + Left/Right | B-112-Stretch Buster | |
Grappling B + Down | B-114-Jumping DDT | ||
2 | Special | Grappling X+A | B-167-Jumping Powerbomb |
Back Grappling X | X-1-Enzui Headbutt | ||
Back Grappling A | A-22-High Angle Atomic Drop | ||
Back Grappling B | B-2-Sleeperhold | ||
2 | Special | Back Grappling B + Up/Down | B-26-Full Nelson Buster |
Back Grappling B + Left/Right | A-12-Leg Lift Style Backdrop | ||
Back Grappling X+A | B-52-High Speed German Suplex | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 13-Snapmare | ||
Opponent Face Up, at Head A | 38-Sleeperhold | ||
Opponent Face Up, at Foot A | 36-Prawn Hold | ||
Opponent Face Down, at Head A | 39-Double Hand Press Fall | ||
Opponent Face Down, at Foot A | 22-STF | ||
Opponent Face Up, at Head B | 1-Head Drop (Face) | ||
Opponent Face Up, at Foot B | 7-Thigh Kick | ||
Opponent Face Down, at Head B | 21-Stomping (Back) | ||
Opponent Face Down, at Foot B | 1-Head Drop (Back) | ||
Opponent Down, Running B | 2-Head Drop (Face) | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 4-Combination Nodowa Otoshi | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 19-Lift-Up Press | ||
Mount Position A | 1-Mount Headbutt | ||
Mount Position B | 3-Mount Knuckle Arrow | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 12-Powerbomb Whip | ||
Front Facelock A | 11-Piledriver | ||
Front Facelock B | 8-Jumping DDT | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 12-Reverse Powerbomb | ||
Back Mount Position A | 1-Back Mount Headbutt | ||
Back Mount Position B | 10-Karelin Lift | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 7-Out-to-Floor Nodowa Otoshi | ||
Grapple Opponent from Apron | 8-Drop-Down Style Stun Gun | ||
Front Avalanche Setup Counter | 10-Top Rope Nodowa Otoshi | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 17-Double Sky Stabbing Fist Raise | ||
Performance Analog RIGHT | 17-Double Sky Stabbing Fist Raise | ||
1 | Performance Analog UP | 78-Loud Shouting | |
1 | Performance Analog DOWN | 78-Loud Shouting |
FINISHER NAME: ?????????-????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 55% | B | 2% | ||
Stall for time | 10% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 0% | ||
X | 10% | ||||
A | 8% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 56% | B | 3% | ||
Stall for time | 5% | B+D-Pad | 0% | ||
Circle the opponent | 12% | X+A | 1% | ||
X | 13% | ||||
A | 10% |
While Grappling (Small Damage)
X | 13% | A Up | 0% | B Left/Right | 0% | |||
X Up | 17% | A Left/Right | 5% | B Down | 0% | |||
X Left/Right | 12% | A Down | 5% | X+A | 0% | |||
X Down | 18% | B | 0% | Y | 20% | |||
A | 0% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 0% | A Up | 12% | B Left/Right | 7% | |||
X Up | 10% | A Left/Right | 13% | B Down | 0% | |||
X Left/Right | 0% | A Down | 10% | X+A | 0% | |||
X Down | 10% | B | 8% | Y | 15% | |||
A | 5% | B Up | 0% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 5% | B Left/Right | 12% | |||
X Up | 5% | A Left/Right | 8% | B Down | 5% | |||
X Left/Right | 0% | A Down | 0% | X+A | 12% | |||
X Down | 0% | B | 8% | Y | 15% | |||
A | 10% | B Up | 10% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 25% | Back X+A | 2% | ||
Back A | 20% | Back Y | 15% | ||
Back B | 15% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 18% |
Grapple with opponent from behind (Large Damage)
Back X | 4% | Back X+A | 8% | ||
Back A | 0% | Back Y | 10% | ||
Back B | 0% | ||||
Back B Up/Down | 60% | ||||
Back B Left/Right | 18% |
Opponent thrown to ropes (Small Damage)
Running X | 30% | |
Running A | 25% | |
Counter X | 15% | |
Counter A | 10% | |
Counter L Trigger | 20% |
Opponent thrown to ropes (Large Damage)
Running X | 10% | |
Running A | 20% | |
Counter X | 45% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 40% | |
Grapple B Up | 0% | |
Grapple B Left/Right | 35% | |
Grapple B Down | 25% |
Opponent is dazed in corner (Large Damage)
Running B | 30% | |
Grapple B Up | 40% | |
Grapple B Left/Right | 15% | |
Grapple B Down | 15% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 60% | |
Ascend X | 30% | |
Ascend A | 10% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 60% | |
Ascend X | 10% | |
Ascend A | 30% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 70% | |
Running B Downed Move | 30% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 10% | |
Head B | 20% | |
Leg B | 35% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 48% | |
Roll opponent over | 5% | |
Head A | 20% | |
Leg A | 7% | |
Head B | 10% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 39% | |
Roll opponent over | 15% | |
Head A | 0% | |
Leg A | 38% | |
Head B | 5% | |
Leg B | 3% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 25% | |
Roll opponent over | 0% | |
Head A | 7% | |
Leg A | 10% | |
Head B | 38% | |
Leg B | 20% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 55% | |
Roll opponent over | 0% | |
Head A | 7% | |
Leg A | 8% | |
Head B | 20% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 57% | |
Roll opponent over | 0% | |
Head A | 28% | |
Leg A | 0% | |
Head B | 10% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 30% | |
Post X | 0% | |
Post A | 0% | |
Post B | 10% | |
Post X+A | 60% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 20% | |
Post X | 0% | |
Post A | 0% | |
Post B | 80% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 40% | |
Running X | 20% | |
Running A | 40% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 70% | |
Running X | 0% | |
Running A | 30% |
Opponent Standing Dazed (Small Damage)
Go behind | 82% | |
Attack B | 10% | |
Attack B+D-Pad | 0% | |
Attack X+A | 8% |
Opponent Standing Dazed (Large Damage)
Go behind | 87% | |
Attack B | 8% | |
Attack B+D-Pad | 0% | |
Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 94% | |
Attack B | 3% | |
Attack B+D-Pad | 0% | |
Attack X+A | 3% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 45% | |
Apron Slingshot Attack to Outside | 5% | |
Running to Outside Diving Attack | 35% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 15% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 7% | |
Analog RIGHT | 0% | |
Analog UP | 13% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Opponent downed)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 15% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Opponent outside of ring)
Analog LEFT | 8% | |
Analog RIGHT | 0% | |
Analog UP | 8% | |
Analog DOWN | 0% | |
Do Not Perform | 84% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Everytime I am particular (Entertainment)
High | 80% | |
Low | 20% |
Serious Time (Discretion)
High | 35% | |
Low | 65% |
Flexibility (Adaptability against opponent's style)
High | 100% | |
Low | 0% |
Cooperation (Used for Tag matches)
High | 90% | |
Low | 10% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |