Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Qualt
Organization: Osaka Pro
Created by Spike
NAME ENTRY | |||||
Nickname | Qualt | Short Name | Qualt | Long Name | |
Flip | off | Seperator | 4-None |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
0 8 24 |
0 10 27 |
22 22 22 |
28 28 28 |
0 6 16 |
2 10 20 |
4 14 24 |
8 18 28 |
2 4 8 |
3 6 18 |
5 9 24 |
7 11 28 |
|||
R G B |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
0 4 18 |
5 7 25 |
7 10 26 |
0 14 28 |
0 1 12 |
1 4 18 |
3 6 24 |
5 10 30 |
2 2 2 |
5 5 5 |
8 8 8 |
15 15 15 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Small | |
Face | - | 251 |
Chest | S | 8-Kaiser Suit |
Waist | M | 12-Belt with Amaresu |
Upper Arm | S | 8-Kaiser Suit |
Lower Arm | S | 7-Kaiser Suit |
Wrist | - | 4-Glove 2 |
Thigh | M | 6-Fire Tights |
Knee | - | 7-Kneepad + Shoes 2 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 8 - Osaka Pro |
Weight Class | 3 - Free Class |
Height | 176 cm |
Weight | 93 kg |
Year of Birth | ?? |
Month of Birth | ?? |
Day of Birth | ?? |
Birthplace | 1 - Unknown |
Fighting Style | 5 - Power |
Defensive Style | 3 - Power |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 3 - High |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 28 |
Voice 1 Quality (V1 Category) | 3 - Nihon-jin 3 |
Voice 1 Kind (V1 Sample) | 12 |
Voice 2 Quality (V2 Category) | 3 - Nihon-jin 3 |
Voice 2 Kind (V2 Sample) | 19 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 3 |
Kick | 2 | Kick | 3 |
Suplex | 4 | Suplex | 4 |
Submission | 2 | Submission | 2 |
Stretch | 7 | Stretch | 5 |
Power | 6 | Flying | 5 |
Instant-P | 5 | Crush | 5 |
Arm Power | 6 | Versus Lariat | 5 |
Technical | 3 | Technical | 2 |
Rough | 5 | Rough | 5 |
Ground | 1 | Ground | 1 |
Points Used: 110
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-5-Slap (Face) | ||
Standing A | X-10-Kick | ||
Standing B+DPad | A-2-American Hook | ||
1 | Standing B | B-7-Lariat Attack | |
Standing X+A | B-27-Green Mist | ||
Running X | 27-Kitchen Sink Kneelift | ||
1 | Special | Running A | 7-Lariat |
2 | Run Counter X | 30-Front High Kick | |
Run Counter A | 79-Choke Slam | ||
1 | Running Toward Corner B | 7-Lariat | |
Running Toward Outside B | 6-Plancha Suicida | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
2 | Post X | 11-Diving Headbutt | |
Post A | 21-Frog Splash | ||
2 | Post B | 30-Sledgehammer | |
2 | Post X+A | 32-Diving Lariat | |
Grappling X | X-38-Face Scratch | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
1 | Grappling X + Down | X-18-Elbow Stamp (Neck) | |
1 | Grappling A | A-35-Neck Hanging Tree | |
1 | Grappling A + Up | A-40-Forward Slam Suplex | |
1 | Special | Grappling A + Left/Right | A-46-Pelting Lift Up Slam |
2 | Grappling A + Down | A-1-Headbutt | |
2 | Grappling B | B-57-Argentine Backbreaker | |
1 | Finisher | Grappling B + Up | B-93-Giant Chokeslam |
1 | Grappling B + Left/Right | B-166-Powerbomb Whip | |
Special | Grappling B + Down | B-147-Jumping Tombstone Piledriver | |
2 | Grappling X+A | B-88-Spicy Drop | |
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-4-Enzui Lariat | ||
Back Grappling B | B-8-Cobra Twist | ||
1 | Back Grappling B + Up/Down | A-11-Carry Style Backdrop | |
1 | Back Grappling B + Left/Right | B-43-German Suplex Whip | |
2 | Special | Back Grappling X+A | B-29-Reverse Facebuster |
Back Counter X | 2-Struggle | ||
2 | Back Counter A | 5-Back Groin Kick | |
Opponent Face Up, at Head A | 56-Double Hand Press Fall | ||
Opponent Face Up, at Foot A | 17-High Angle Boston Crab | ||
Opponent Face Down, at Head A | 28-Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 23-Stomping (Face) | ||
Opponent Face Up, at Foot B | 11-Groin Stomp | ||
Opponent Face Down, at Head B | 18-Guillotine Drop | ||
Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
Opponent Down, Running B | 18-Guillotine Drop | ||
Corner Grappling B + Up | 45-Top Rope Superplex | ||
Corner Grappling B + Left/Right | 1-Kushi-zashi Headbutt Rush | ||
1 | Corner Grappling B + Down | 58-Dai-sharin Nodowa Otoshi | |
2 | Front Double Team | 5-Combination Diamond Cutter (3D) | |
Front Triple Team | 1-Triple Hammer Blow | ||
2 | Back Double Team | 1-Sandwich Lariat | |
Back Triple Team | 1-Triple Hammer Blow | ||
1 | Corner Double Team | 5-Backdrop + Diving Neckbreaker | |
Corner Triple Team | 3-Triple Powerbomb | ||
Mount Position X | 1-Mount Headbutt | ||
1 | Mount Position A | 19-Lift-Up Press | |
Mount Position B | 3-Mount Knuckle Arrow | ||
2 | Mount Position Counter | 7-Kick opponent off | |
Front Facelock X | 2-Body Punch | ||
1 | Front Facelock A | 11-Piledriver | |
1 | Front Facelock B | 12-Powerbomb Whip | |
2 | Front Facelock Counter | 4-Lifted Tackle into Mount | |
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
1 | Back Mount Position A | 12-Reverse Powerbomb | |
Back Mount Position B | 1-Back Mount Headbutt | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 8-Drop-Down Style Stun Gun | ||
Front Avalanche Setup Counter | 8-Top Rope Front Face Suplex | ||
2 | Back Avalanche Setup Counter | 2-Body Press Counter | |
Performance Analog LEFT | 22-Open Arm Provoke | ||
1 | Performance Analog RIGHT | 38-Choke Slam Sign Arm Raise | |
Performance Analog UP | 24-Throat Cut Pose | ||
1 | Performance Analog DOWN | 75-Chest Out |
FINISHER NAME: ????????-????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 47% | B | 2% | ||
Stall for time | 10% | B+D-Pad | 8% | ||
Circle the opponent | 12% | X+A | 1% | ||
X | 10% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 60% | B | 10% | ||
Stall for time | 4% | B+D-Pad | 5% | ||
Circle the opponent | 5% | X+A | 2% | ||
X | 8% | ||||
A | 6% |
While Grappling (Small Damage)
X | 18% | A Up | 3% | B Left/Right | 3% | |||
X Up | 15% | A Left/Right | 3% | B Down | 0% | |||
X Left/Right | 16% | A Down | 2% | X+A | 0% | |||
X Down | 8% | B | 1% | Y | 18% | |||
A | 5% | B Up | 0% | R Trigger | 8% |
While Grappling (Medium Damage)
X | 1% | A Up | 15% | B Left/Right | 9% | |||
X Up | 3% | A Left/Right | 10% | B Down | 2% | |||
X Left/Right | 2% | A Down | 20% | X+A | 3% | |||
X Down | 2% | B | 3% | Y | 15% | |||
A | 5% | B Up | 5% | R Trigger | 5% |
While Grappling (Large Damage)
X | 0% | A Up | 5% | B Left/Right | 10% | |||
X Up | 1% | A Left/Right | 2% | B Down | 14% | |||
X Left/Right | 0% | A Down | 4% | X+A | 5% | |||
X Down | 0% | B | 10% | Y | 15% | |||
A | 2% | B Up | 22% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 23% | ||
Back A | 18% | Back Y | 10% | ||
Back B | 8% | ||||
Back B Up/Down | 15% | ||||
Back B Left/Right | 6% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 40% | ||
Back A | 8% | Back Y | 4% | ||
Back B | 8% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 15% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 40% | |
Counter A | 5% | |
Counter L Trigger | 5% |
Opponent thrown to ropes (Large Damage)
Running X | 15% | |
Running A | 45% | |
Counter X | 5% | |
Counter A | 30% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 40% | |
Grapple B Up | 15% | |
Grapple B Left/Right | 40% | |
Grapple B Down | 5% |
Opponent is dazed in corner (Large Damage)
Running B | 15% | |
Grapple B Up | 30% | |
Grapple B Left/Right | 15% | |
Grapple B Down | 40% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 85% | |
Ascend X | 5% | |
Ascend A | 10% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 93% | |
Ascend X | 2% | |
Ascend A | 5% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 25% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 10% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 45% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 15% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 10% | |
Head B | 5% | |
Leg B | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 45% | |
Roll opponent over | 10% | |
Head A | 5% | |
Leg A | 5% | |
Head B | 15% | |
Leg B | 20% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 60% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 10% | |
Leg B | 5% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 50% | |
Roll opponent over | 10% | |
Head A | 5% | |
Leg A | 25% | |
Head B | 5% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 90% | |
Post X | 0% | |
Post A | 0% | |
Post B | 5% | |
Post X+A | 5% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 95% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 5% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 80% | |
Running X | 0% | |
Running A | 20% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 90% | |
Running X | 0% | |
Running A | 10% |
Opponent Standing Dazed (Small Damage)
Go behind | 70% | |
Attack B | 15% | |
Attack B+D-Pad | 15% | |
Attack X+A | 0% |
Opponent Standing Dazed (Large Damage)
Go behind | 65% | |
Attack B | 18% | |
Attack B+D-Pad | 15% | |
Attack X+A | 2% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 70% | |
Attack B | 17% | |
Attack B+D-Pad | 10% | |
Attack X+A | 3% |
Defense against opponent grappling from behind
X Back Counter | 70% | |
A Back Counter | 30% |
Opponent is outside of ring
Follow Outside | 60% | |
Apron Slingshot Attack to Outside | 3% | |
Running to Outside Diving Attack | 10% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 27% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 1% | |
Analog RIGHT | 16% | |
Analog UP | 2% | |
Analog DOWN | 1% | |
Do Not Perform | 80% |
Performance (Opponent downed)
Analog LEFT | 5% | |
Analog RIGHT | 1% | |
Analog UP | 5% | |
Analog DOWN | 9% | |
Do Not Perform | 80% |
Performance (Opponent outside of ring)
Analog LEFT | 3% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 87% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 1% | |
Analog RIGHT | 10% | |
Analog UP | 8% | |
Analog DOWN | 1% | |
Do Not Perform | 80% |
Everytime I am particular (Entertainment)
High | 85% | |
Low | 15% |
Serious Time (Discretion)
High | 85% | |
Low | 15% |
Flexibility (Adaptability against opponent's style)
High | 80% | |
Low | 20% |
Cooperation (Used for Tag matches)
High | 80% | |
Low | 20% |
Outside Return Count
Fast | 40% | |
Slow | 60% |
Touchwork
Fast | 60% | |
Slow | 40% |
Weapons Usage
Use Weapon | 30% | |
Don't Use Weapon | 70% |