Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Harley Race
Organization: Legends
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Race | Short Name | Race | Long Name | Harley |
Flip | on | Seperator | 1-Space |
R G B |
12 6 4 |
20 14 12 |
24 17 13 |
28 20 14 |
29 22 16 |
31 25 19 |
4 2 2 |
22 18 16 |
28 26 24 |
16 12 4 |
22 18 5 |
25 22 8 |
28 26 13 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
0 0 14 |
2 2 18 |
5 5 23 |
8 8 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 0 14 |
2 2 19 |
5 5 24 |
8 8 30 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Medium | |
Face | - | 187 |
Chest | L | 1-Bare |
Waist | L | 1-Short Tights |
Upper Arm | L | 1-Bare |
Lower Arm | L | 1-Bare |
Wrist | - | 1-Bare |
Thigh | L | 1-Bare |
Knee | - | 6-Kneepad + Shoes 1 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 18 - Legends |
Weight Class | 3 - Free Class |
Height | 188 cm |
Weight | 122 kg |
Year of Birth | 1943 |
Month of Birth | 4 |
Day of Birth | 11 |
Birthplace | 3 - United States |
Fighting Style | 1 - Orthodox |
Defensive Style | 1 - Orthodox |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 3 - Fast |
Recovery Power (Bleeding) | 3 - Fast |
Breathing | 3 - Above |
Breathing (Bleeding) | 2 - Medium |
Awareness | 3 - Strong |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 3 - High |
Foot Endurance | 3 - High |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 14 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 8 | Punch | 7 |
Kick | 4 | Kick | 6 |
Suplex | 8 | Suplex | 8 |
Submission | 5 | Submission | 5 |
Stretch | 7 | Stretch | 6 |
Power | 8 | Flying | 6 |
Instant-P | 5 | Crush | 7 |
Arm Power | 7 | Versus Lariat | 5 |
Technical | 6 | Technical | 7 |
Rough | 9 | Rough | 9 |
Ground | 2 | Ground | 2 |
Points Used: 196
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-16-Dropkick | ||
Standing B | B-16-Dropkick | ||
Standing X+A | B-16-Dropkick | ||
Running X | 17-Shoulder Tackle | ||
Running A | 27-Kitchen Sink Kneelift | ||
Run Counter X | 58-Shoulder Throw | ||
Run Counter A | 66-Side Buster | ||
Running Toward Corner B | 5-Back Elbow | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | 6-Diving Kneedrop | ||
Post A | 35-Diving Body Attack | ||
Finisher | Post B | 11-Diving Headbutt | |
Post X+A | 11-Diving Headbutt | ||
Grappling X | X-1-Knuckle Arrow | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-15-Hammer Blow | ||
Grappling A | A-1-Headbutt | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-54-Gutwrench Suplex | ||
Grappling A + Down | A-62-Swinging Neckbreaker | ||
Grappling B | B-1-Headbutt Rush | ||
Special | Grappling B + Up | B-73-Super Long Delayed Suplex | |
Special | Grappling B + Left/Right | A-53-Texas Suplex | |
Special | Grappling B + Down | B-145-Jumping Piledriver | |
Grappling X+A | B-145-Jumping Piledriver | ||
Back Grappling X | X-1-Enzui Headbutt | ||
Back Grappling A | A-20-Knee Crusher | ||
Back Grappling B | B-2-Sleeperhold | ||
Back Grappling B + Up/Down | A-22-High Angle Atomic Drop | ||
Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
Back Grappling X+A | A-11-Carry Style Backdrop | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 2-Struggle | ||
Opponent Face Up, at Head A | 38-Sleeperhold | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 38-Normal Pin | ||
Opponent Face Down, at Foot A | 17-Boston Crab | ||
Opponent Face Up, at Head B | 1-Head Drop (Face) | ||
Opponent Face Up, at Foot B | 7-Thigh Kick | ||
Opponent Face Down, at Head B | 5-Elbowdrop | ||
Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
Special | Opponent Down, Running B | 14-Kneedrop | |
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 12-Giant Swing | ||
Mount Position A | 18-Jackknife Hold | ||
Mount Position B | 1-Mount Headbutt | ||
Mount Position Counter | 5-Small Package Hold | ||
Front Facelock X | 7-Stomach Hold | ||
Front Facelock A | 10-Karelin Lift | ||
Front Facelock B | 11-Piledriver | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 9-Jado Clutch | ||
Back Mount Position A | 1-Back Mount Headbutt | ||
Back Mount Position B | 3-Back Mount Knuckle Arrow | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 8-Out-to-Floor Dragon Screw | ||
Grapple Opponent from Apron | 10-Suplex Reversal to Inside | ||
Front Avalanche Setup Counter | 3-Shouda | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 15-Two Hand Raising | ||
Performance Analog RIGHT | 22-Open Arm Provoke | ||
Performance Analog UP | 22-Open Arm Provoke | ||
Performance Analog DOWN | 22-Open Arm Provoke |
FINISHER NAME: ???????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 40% | B | 0% | ||
Stall for time | 20% | B+D-Pad | 0% | ||
Circle the opponent | 18% | X+A | 0% | ||
X | 15% | ||||
A | 7% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 57% | B | 0% | ||
Stall for time | 8% | B+D-Pad | 0% | ||
Circle the opponent | 12% | X+A | 2% | ||
X | 15% | ||||
A | 6% |
While Grappling (Small Damage)
X | 13% | A Up | 2% | B Left/Right | 0% | |||
X Up | 18% | A Left/Right | 2% | B Down | 0% | |||
X Left/Right | 15% | A Down | 2% | X+A | 0% | |||
X Down | 10% | B | 0% | Y | 20% | |||
A | 8% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 2% | A Up | 12% | B Left/Right | 5% | |||
X Up | 8% | A Left/Right | 10% | B Down | 2% | |||
X Left/Right | 2% | A Down | 8% | X+A | 0% | |||
X Down | 3% | B | 3% | Y | 20% | |||
A | 10% | B Up | 0% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 0% | B Left/Right | 18% | |||
X Up | 8% | A Left/Right | 8% | B Down | 12% | |||
X Left/Right | 2% | A Down | 2% | X+A | 0% | |||
X Down | 0% | B | 6% | Y | 15% | |||
A | 0% | B Up | 15% | R Trigger | 14% |
Grapple with opponent from behind (Small Damage)
Back X | 35% | Back X+A | 0% | ||
Back A | 20% | Back Y | 10% | ||
Back B | 20% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 0% | ||
Back A | 8% | Back Y | 5% | ||
Back B | 10% | ||||
Back B Up/Down | 30% | ||||
Back B Left/Right | 42% |
Opponent thrown to ropes (Small Damage)
Running X | 30% | |
Running A | 23% | |
Counter X | 34% | |
Counter A | 8% | |
Counter L Trigger | 5% |
Opponent thrown to ropes (Large Damage)
Running X | 12% | |
Running A | 30% | |
Counter X | 26% | |
Counter A | 32% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 70% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 20% | |
Grapple B Down | 5% |
Opponent is dazed in corner (Large Damage)
Running B | 40% | |
Grapple B Up | 20% | |
Grapple B Left/Right | 28% | |
Grapple B Down | 12% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 70% | |
Ascend X | 3% | |
Ascend A | 0% | |
Ascend B | 27% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 63% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 37% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 69% | |
Running B Downed Move | 31% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 83% | |
Running B Downed Move | 17% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 40% | |
Leg A | 5% | |
Head B | 35% | |
Leg B | 20% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 27% | |
Roll opponent over | 0% | |
Head A | 28% | |
Leg A | 10% | |
Head B | 30% | |
Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 38% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 38% | |
Head B | 14% | |
Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 56% | |
Leg B | 14% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 32% | |
Roll opponent over | 5% | |
Head A | 8% | |
Leg A | 15% | |
Head B | 35% | |
Leg B | 5% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 33% | |
Roll opponent over | 8% | |
Head A | 36% | |
Leg A | 8% | |
Head B | 15% | |
Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 95% | |
Post X | 0% | |
Post A | 5% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 98% | |
Post X | 0% | |
Post A | 2% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 92% | |
Running X | 0% | |
Running A | 8% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 97% | |
Running X | 0% | |
Running A | 3% |
Opponent Standing Dazed (Small Damage)
Go behind | 85% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 15% |
Opponent Standing Dazed (Large Damage)
Go behind | 80% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 20% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 84% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 16% |
Defense against opponent grappling from behind
X Back Counter | 40% | |
A Back Counter | 60% |
Opponent is outside of ring
Follow Outside | 48% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 52% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 2% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 98% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 8% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 92% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 30% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Everytime I am particular (Entertainment)
High | 80% | |
Low | 20% |
Serious Time (Discretion)
High | 90% | |
Low | 10% |
Flexibility (Adaptability against opponent's style)
High | 100% | |
Low | 0% |
Cooperation (Used for Tag matches)
High | 90% | |
Low | 10% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 5% | |
Don't Use Weapon | 95% |