Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: William Regal
Organization: WWF
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Regal | Short Name | Regal | Long Name | William |
Flip | on | Seperator | 1-Space |
R G B |
10 4 2 |
18 9 7 |
22 12 8 |
26 15 9 |
28 19 13 |
30 23 17 |
4 2 2 |
22 18 16 |
28 26 24 |
16 10 2 |
23 18 6 |
30 27 18 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
16 12 2 |
20 16 4 |
25 21 6 |
30 26 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 12 2 |
20 16 4 |
25 21 6 |
30 26 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 2-Technical | |
Size | Medium | |
Face | - | 6 |
Chest | L | 1-Bare |
Waist | M | 8-Panther Tights |
Upper Arm | S | 1-Bare |
Lower Arm | S | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | M | 1-Bare |
Knee | - | 6-Kneepad + Shoes 1 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 10 - WWF |
Weight Class | 3 - Free Class |
Height | 197 cm |
Weight | 117 kg |
Year of Birth | 1965 |
Month of Birth | 5 |
Day of Birth | 10 |
Birthplace | 7 - England |
Fighting Style | 2 - Technician |
Defensive Style | 2 - Technician |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 3 - Above |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 3 - High |
Waist Endurance | 2 - Medium |
Foot Endurance | 3 - High |
Movement Speed | 2 - Medium Slow |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 21 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 4 | Punch | 4 |
Kick | 3 | Kick | 3 |
Suplex | 6 | Suplex | 6 |
Submission | 5 | Submission | 4 |
Stretch | 6 | Stretch | 3 |
Power | 4 | Flying | 6 |
Instant-P | 4 | Crush | 4 |
Arm Power | 3 | Versus Lariat | 3 |
Technical | 5 | Technical | 8 |
Rough | 8 | Rough | 4 |
Ground | 2 | Ground | 4 |
Points Used: 126
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-7-Horizontal Chop | ||
Standing A | X-10-Kick | ||
Standing B+DPad | X-10-Kick | ||
Standing B | X-10-Kick | ||
Standing X+A | B-16-Dropkick | ||
Running X | 2-Open Palm Blow (Chest) | ||
Special | Running A | 27-Kitchen Sink Kneelift | |
Run Counter X | 10-Open Palm Blow (Chest) | ||
Run Counter A | 58-Shoulder Throw | ||
Running Toward Corner B | 26-Monkey Flip | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | 3-Diving Elbowdrop | ||
Post A | 30-Sledgehammer | ||
Post B | 24-Side Rolling Body Press | ||
Post X+A | 24-Side Rolling Body Press | ||
Grappling X | X-22-Elbow Smash | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-29-Face Kneelift | ||
Special | Grappling A | X-23-European Uppercut | |
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-52-Double Arm Suplex | ||
Grappling A + Down | X-48-Spinning Drop Toehold | ||
Grappling B | B-68-Small Package Hold | ||
Grappling B + Up | B-84-Backflip | ||
Special | Grappling B + Left/Right | A-63-Shoulder Neckbreaker | |
Special | Grappling B + Down | B-153-Double Arm Whip | |
Grappling X+A | B-153-Double Arm Whip | ||
Back Grappling X | X-2-Neck Smash | ||
Back Grappling A | A-20-Knee Crusher | ||
Back Grappling B | B-17-Chickenwing Crossface | ||
Back Grappling B + Up/Down | A-18-Pendulum Backbreaker | ||
Back Grappling B + Left/Right | B-53-Big Rolling German Suplex | ||
Back Grappling X+A | B-53-Big Rolling German Suplex | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
Opponent Face Up, at Head A | 36-Chin Lock | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 38-Normal Pin | ||
Finisher | Opponent Face Down, at Foot A | 23-Cross STF | |
Opponent Face Up, at Head B | 6-Mount Knuckle Arrow | ||
Opponent Face Up, at Foot B | 7-Thigh Kick | ||
Opponent Face Down, at Head B | 20-Stomping (Head) | ||
Opponent Face Down, at Foot B | 4-Leg Hanging Kneebreaker | ||
Opponent Down, Running B | 14-Kneedrop | ||
Corner Grappling B + Up | 51-Double Underhook Superplex | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 18-Jackknife Hold | ||
Mount Position A | 8-Guillotine Choke | ||
Mount Position B | 11-Crucifix Arm Hold | ||
Mount Position Counter | 5-Small Package Hold | ||
Front Facelock X | 7-Stomach Hold | ||
Front Facelock A | 6-Arm and Neck Hold | ||
Front Facelock B | 9-Double Arm Suplex | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 9-Jado Clutch | ||
Back Mount Position A | 10-Karelin Lift | ||
Back Mount Position B | 11-Belly-To-Back | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 8-Out-to-Floor Dragon Screw | ||
Grapple Opponent from Apron | 10-Suplex Reversal to Inside | ||
Front Avalanche Setup Counter | 9-Top Rope Swinging DDT | ||
Back Avalanche Setup Counter | 3-Sunset Flip | ||
Performance Analog LEFT | 1-Single Hand Raised 1 | ||
Performance Analog RIGHT | 1-Single Hand Raised 1 | ||
Performance Analog UP | 1-Single Hand Raised 1 | ||
Performance Analog DOWN | 1-Single Hand Raised 1 |
FINISHER NAME: ????STF
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 49% | B | 0% | ||
Stall for time | 15% | B+D-Pad | 0% | ||
Circle the opponent | 16% | X+A | 1% | ||
X | 11% | ||||
A | 8% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 57% | B | 0% | ||
Stall for time | 8% | B+D-Pad | 0% | ||
Circle the opponent | 12% | X+A | 3% | ||
X | 12% | ||||
A | 8% |
While Grappling (Small Damage)
X | 14% | A Up | 2% | B Left/Right | 0% | |||
X Up | 10% | A Left/Right | 4% | B Down | 0% | |||
X Left/Right | 10% | A Down | 8% | X+A | 0% | |||
X Down | 12% | B | 0% | Y | 18% | |||
A | 10% | B Up | 0% | R Trigger | 12% |
While Grappling (Medium Damage)
X | 3% | A Up | 8% | B Left/Right | 5% | |||
X Up | 5% | A Left/Right | 15% | B Down | 7% | |||
X Left/Right | 0% | A Down | 8% | X+A | 0% | |||
X Down | 5% | B | 2% | Y | 15% | |||
A | 10% | B Up | 2% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 3% | B Left/Right | 16% | |||
X Up | 0% | A Left/Right | 8% | B Down | 18% | |||
X Left/Right | 0% | A Down | 3% | X+A | 0% | |||
X Down | 0% | B | 10% | Y | 15% | |||
A | 3% | B Up | 6% | R Trigger | 18% |
Grapple with opponent from behind (Small Damage)
Back X | 30% | Back X+A | 0% | ||
Back A | 24% | Back Y | 10% | ||
Back B | 5% | ||||
Back B Up/Down | 15% | ||||
Back B Left/Right | 16% |
Grapple with opponent from behind (Large Damage)
Back X | 6% | Back X+A | 0% | ||
Back A | 20% | Back Y | 6% | ||
Back B | 15% | ||||
Back B Up/Down | 21% | ||||
Back B Left/Right | 32% |
Opponent thrown to ropes (Small Damage)
Running X | 10% | |
Running A | 30% | |
Counter X | 34% | |
Counter A | 26% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 10% | |
Running A | 35% | |
Counter X | 10% | |
Counter A | 45% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 20% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 45% |
Opponent is dazed in corner (Large Damage)
Running B | 10% | |
Grapple B Up | 45% | |
Grapple B Left/Right | 15% | |
Grapple B Down | 30% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 95% | |
Ascend X | 2% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 3% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 95% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 5% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 82% | |
Running B Downed Move | 18% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 95% | |
Running B Downed Move | 5% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 35% | |
Leg A | 5% | |
Head B | 10% | |
Leg B | 40% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 25% | |
Leg B | 20% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 35% | |
Roll opponent over | 30% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 0% | |
Leg B | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 18% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 0% | |
Head B | 30% | |
Leg B | 47% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 41% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 12% | |
Leg B | 32% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 47% | |
Head B | 0% | |
Leg B | 8% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 96% | |
Post X | 0% | |
Post A | 4% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 99% | |
Post X | 0% | |
Post A | 1% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 72% | |
Running X | 6% | |
Running A | 22% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 95% | |
Running X | 0% | |
Running A | 5% |
Opponent Standing Dazed (Small Damage)
Go behind | 90% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 10% |
Opponent Standing Dazed (Large Damage)
Go behind | 92% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 8% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 95% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 5% |
Defense against opponent grappling from behind
X Back Counter | 45% | |
A Back Counter | 55% |
Opponent is outside of ring
Follow Outside | 55% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 45% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 8% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 92% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 24% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 76% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 30% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 70% | |
Low | 30% |
Serious Time (Discretion)
High | 80% | |
Low | 20% |
Flexibility (Adaptability against opponent's style)
High | 100% | |
Low | 0% |
Cooperation (Used for Tag matches)
High | 100% | |
Low | 0% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 5% | |
Don't Use Weapon | 95% |