Site hosted by Angelfire.com: Build your free website today!

Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Rick Rude
Organization: Legends

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameRude Short Name Rude Long Name Rick
Flipon Seperator 1-Space

R
G
B
12
6
4
19
11
9
23
13
9
28
16
10
29
19
13
30
22
16
4
2
2
22
18
16
28
26
24
2
2
2
4
4
4
7
7
7
10
10
10
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
11
11
11
16
16
16
21
21
21
26
26
26
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
14
4
16
18
6
20
23
9
25
28
12
30
14
4
16
18
6
20
23
9
25
28
12
30
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
14
4
16
18
6
20
23
9
25
28
12
30
0
27
0
0
27
0
0
27
0
0
27
0
12
12
12
18
18
18
22
22
22
31
31
31
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeMedium
Face-51
ChestM1-Bare
WaistM1-Short Tights
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-1-Bare
ThighM3-Long Tights
Knee-7-Kneepad + Shoes 2
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation18 - Legends
Weight Class3 - Free Class
Height192 cm
Weight114 kg
Year of Birth1958
Month of Birth1
Day of Birth1
Birthplace3 - United States
Fighting Style6 - American
Defensive Style1 - Orthodox
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music11
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch5Punch6
Kick4Kick5
Suplex6Suplex6
Submission2Submission3
Stretch5Stretch5
Power7Flying6
Instant-P6Crush7
Arm Power5Versus Lariat6
Technical6Technical6
Rough7Rough7
Ground3Ground3

Points Used: 135


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadB-16-Dropkick
  Standing BB-16-Dropkick
  Standing X+AB-16-Dropkick
  Running X27-Kitchen Sink Kneelift
  Running A8-Running Clothesline
  Run Counter X20-Back Elbow
  Run Counter A58-Shoulder Throw
  Running Toward Corner B7-Lariat
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Finisher Post X7-Diving Double Kneedrop
  Post A40-Missile Dropkick
  Post B32-Diving Lariat
  Post X+A32-Diving Lariat
  Grappling XX-38-Face Scratch
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-32-Hip Attack
  Grappling X + DownX-15-Hammer Blow
  Grappling AA-11-Headlock Punch
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-62-Swinging Neckbreaker
  Grappling A + DownA-76-Manhattan Drop
  Grappling BB-68-Small Package Hold
  Grappling B + UpB-104-Russian Legsweep
  Special Grappling B + Left/RightB-113-Skewer DDT
  Special Grappling B + DownB-145-Jumping Piledriver
  Grappling X+AB-145-Jumping Piledriver
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-19-Side Buster
  Back Grappling BB-2-Sleeperhold
  Back Grappling B + Up/DownB-19-Backslide
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Back Grappling X+AA-11-Carry Style Backdrop
  Back Counter X1-Back Elbowsmash
  Back Counter A5-Back Groin Kick
  Opponent Face Up, at Head A56-Double Hand Press Fall
  Opponent Face Up, at Foot A18-Half Boston Crab
  Opponent Face Down, at Head A28-Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B4-Jumping Fistdrop
  Opponent Face Up, at Foot B11-Groin Stomp
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Special Opponent Down, Running B14-Kneedrop
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right4-Kushi-zashi Machine Gun Backhand Chop
  Corner Grappling B + Down56-Top Rope DDT
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X1-Mount Headbutt
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B7-Mount Elbow Strikes
  Mount Position Counter6-Grounded Rana
  Front Facelock X3-Face Kneelift
  Front Facelock A7-Stomach Hold
  Front Facelock B10-Karelin Lift
  Front Facelock Counter3-Water Wheel
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B5-Back Mount Elbow
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron1-Headbutt
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter4-Super Frankensteiner
  Performance Analog LEFT80-Hip Dancing
  Special Performance Analog RIGHT80-Hip Dancing
  Performance Analog UP80-Hip Dancing
  Performance Analog DOWN 80-Hip Dancing

FINISHER NAME: ?????????-????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent43%  B0%
 Stall for time12%  B+D-Pad0%
 Circle the opponent14%  X+A5%
 X18%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent50%  B0%
 Stall for time9%  B+D-Pad0%
 Circle the opponent10%  X+A8%
 X13%
 A10%

While Grappling (Small Damage)
 X15%  A Up3%  B Left/Right0%
 X Up11%  A Left/Right1%  B Down2%
 X Left/Right10%  A Down3%  X+A0%
 X Down12%  B0%  Y15%
 A8%  B Up5%  R Trigger15%

While Grappling (Medium Damage)
 X0%  A Up8%  B Left/Right5%
 X Up3%  A Left/Right9%  B Down8%
 X Left/Right3%  A Down11%  X+A0%
 X Down0%  B5%  Y15%
 A8%  B Up10%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up2%  B Left/Right15%
 X Up5%  A Left/Right8%  B Down13%
 X Left/Right3%  A Down5%  X+A0%
 X Down0%  B7%  Y15%
 A3%  B Up9%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X25%  Back X+A0%
 Back A21%  Back Y16%
 Back B20%
 Back B Up/Down4%
 Back B Left/Right14%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A0%
 Back A13%  Back Y10%
 Back B8%
 Back B Up/Down35%
 Back B Left/Right29%

Opponent thrown to ropes (Small Damage)
 Running X28%
 Running A12%
 Counter X20%
 Counter A25%
 Counter L Trigger15%

Opponent thrown to ropes (Large Damage)
 Running X28%
 Running A32%
 Counter X10%
 Counter A25%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B48%
 Grapple B Up18%
 Grapple B Left/Right34%
 Grapple B Down0%

Opponent is dazed in corner (Large Damage)
 Running B16%
 Grapple B Up44%
 Grapple B Left/Right10%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend75%
 Ascend X25%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend52%
 Ascend X48%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally72%
 Running B Downed Move28%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally82%
 Running B Downed Move18%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over5%
 Head A10%
 Leg A10%
 Head B45%
 Leg B15%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up35%
 Roll opponent over5%
 Head A10%
 Leg A15%
 Head B25%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up44%
 Roll opponent over0%
 Head A30%
 Leg A0%
 Head B18%
 Leg B8%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A30%
 Leg A10%
 Head B30%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up30%
 Roll opponent over5%
 Head A20%
 Leg A10%
 Head B25%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up35%
 Roll opponent over10%
 Head A0%
 Leg A30%
 Head B15%
 Leg B10%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally80%
 Post X0%
 Post A10%
 Post B10%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally80%
 Post X0%
 Post A5%
 Post B15%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally80%
 Running X15%
 Running A5%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally80%
 Running X5%
 Running A15%

Opponent Standing Dazed (Small Damage)
 Go behind85%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A15%

Opponent Standing Dazed (Large Damage)
 Go behind67%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A33%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind80%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A20%

Defense against opponent grappling from behind
 X Back Counter64%
 A Back Counter36%

Opponent is outside of ring
 Follow Outside30%
 Apron Slingshot Attack to Outside45%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait25%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT25%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform75%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT30%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform70%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT40%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform60%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Everytime I am particular (Entertainment)
 High80%
 Low20%

Serious Time (Discretion)
 High55%
 Low45%

Flexibility (Adaptability against opponent's style)
 High70%
 Low30%

Cooperation (Used for Tag matches)
 High70%
 Low30%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon5%
 Don't Use Weapon95%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.