Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Rick Rude
Organization: Legends
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Rude | Short Name | Rude | Long Name | Rick |
Flip | on | Seperator | 1-Space |
R G B |
12 6 4 |
19 11 9 |
23 13 9 |
28 16 10 |
29 19 13 |
30 22 16 |
4 2 2 |
22 18 16 |
28 26 24 |
2 2 2 |
4 4 4 |
7 7 7 |
10 10 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
14 4 16 |
18 6 20 |
23 9 25 |
28 12 30 |
14 4 16 |
18 6 20 |
23 9 25 |
28 12 30 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
14 4 16 |
18 6 20 |
23 9 25 |
28 12 30 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Medium | |
Face | - | 51 |
Chest | M | 1-Bare |
Waist | M | 1-Short Tights |
Upper Arm | M | 1-Bare |
Lower Arm | M | 1-Bare |
Wrist | - | 1-Bare |
Thigh | M | 3-Long Tights |
Knee | - | 7-Kneepad + Shoes 2 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 18 - Legends |
Weight Class | 3 - Free Class |
Height | 192 cm |
Weight | 114 kg |
Year of Birth | 1958 |
Month of Birth | 1 |
Day of Birth | 1 |
Birthplace | 3 - United States |
Fighting Style | 6 - American |
Defensive Style | 1 - Orthodox |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 11 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 5 | Punch | 6 |
Kick | 4 | Kick | 5 |
Suplex | 6 | Suplex | 6 |
Submission | 2 | Submission | 3 |
Stretch | 5 | Stretch | 5 |
Power | 7 | Flying | 6 |
Instant-P | 6 | Crush | 7 |
Arm Power | 5 | Versus Lariat | 6 |
Technical | 6 | Technical | 6 |
Rough | 7 | Rough | 7 |
Ground | 3 | Ground | 3 |
Points Used: 135
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-16-Dropkick | ||
Standing B | B-16-Dropkick | ||
Standing X+A | B-16-Dropkick | ||
Running X | 27-Kitchen Sink Kneelift | ||
Running A | 8-Running Clothesline | ||
Run Counter X | 20-Back Elbow | ||
Run Counter A | 58-Shoulder Throw | ||
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Finisher | Post X | 7-Diving Double Kneedrop | |
Post A | 40-Missile Dropkick | ||
Post B | 32-Diving Lariat | ||
Post X+A | 32-Diving Lariat | ||
Grappling X | X-38-Face Scratch | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-32-Hip Attack | ||
Grappling X + Down | X-15-Hammer Blow | ||
Grappling A | A-11-Headlock Punch | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-62-Swinging Neckbreaker | ||
Grappling A + Down | A-76-Manhattan Drop | ||
Grappling B | B-68-Small Package Hold | ||
Grappling B + Up | B-104-Russian Legsweep | ||
Special | Grappling B + Left/Right | B-113-Skewer DDT | |
Special | Grappling B + Down | B-145-Jumping Piledriver | |
Grappling X+A | B-145-Jumping Piledriver | ||
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-19-Side Buster | ||
Back Grappling B | B-2-Sleeperhold | ||
Back Grappling B + Up/Down | B-19-Backslide | ||
Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
Back Grappling X+A | A-11-Carry Style Backdrop | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 5-Back Groin Kick | ||
Opponent Face Up, at Head A | 56-Double Hand Press Fall | ||
Opponent Face Up, at Foot A | 18-Half Boston Crab | ||
Opponent Face Down, at Head A | 28-Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 4-Jumping Fistdrop | ||
Opponent Face Up, at Foot B | 11-Groin Stomp | ||
Opponent Face Down, at Head B | 20-Stomping (Head) | ||
Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
Special | Opponent Down, Running B | 14-Kneedrop | |
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 4-Kushi-zashi Machine Gun Backhand Chop | ||
Corner Grappling B + Down | 56-Top Rope DDT | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 1-Mount Headbutt | ||
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 7-Mount Elbow Strikes | ||
Mount Position Counter | 6-Grounded Rana | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 7-Stomach Hold | ||
Front Facelock B | 10-Karelin Lift | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 1-Back Mount Headbutt | ||
Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
Back Mount Position B | 5-Back Mount Elbow | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 1-Headbutt | ||
Grapple Opponent from Apron | 1-Headbutt | ||
Front Avalanche Setup Counter | 2-Headbutt | ||
Back Avalanche Setup Counter | 4-Super Frankensteiner | ||
Performance Analog LEFT | 80-Hip Dancing | ||
Special | Performance Analog RIGHT | 80-Hip Dancing | |
Performance Analog UP | 80-Hip Dancing | ||
Performance Analog DOWN | 80-Hip Dancing |
FINISHER NAME: ?????????-????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 43% | B | 0% | ||
Stall for time | 12% | B+D-Pad | 0% | ||
Circle the opponent | 14% | X+A | 5% | ||
X | 18% | ||||
A | 8% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 50% | B | 0% | ||
Stall for time | 9% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 8% | ||
X | 13% | ||||
A | 10% |
While Grappling (Small Damage)
X | 15% | A Up | 3% | B Left/Right | 0% | |||
X Up | 11% | A Left/Right | 1% | B Down | 2% | |||
X Left/Right | 10% | A Down | 3% | X+A | 0% | |||
X Down | 12% | B | 0% | Y | 15% | |||
A | 8% | B Up | 5% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 0% | A Up | 8% | B Left/Right | 5% | |||
X Up | 3% | A Left/Right | 9% | B Down | 8% | |||
X Left/Right | 3% | A Down | 11% | X+A | 0% | |||
X Down | 0% | B | 5% | Y | 15% | |||
A | 8% | B Up | 10% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 2% | B Left/Right | 15% | |||
X Up | 5% | A Left/Right | 8% | B Down | 13% | |||
X Left/Right | 3% | A Down | 5% | X+A | 0% | |||
X Down | 0% | B | 7% | Y | 15% | |||
A | 3% | B Up | 9% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 25% | Back X+A | 0% | ||
Back A | 21% | Back Y | 16% | ||
Back B | 20% | ||||
Back B Up/Down | 4% | ||||
Back B Left/Right | 14% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 0% | ||
Back A | 13% | Back Y | 10% | ||
Back B | 8% | ||||
Back B Up/Down | 35% | ||||
Back B Left/Right | 29% |
Opponent thrown to ropes (Small Damage)
Running X | 28% | |
Running A | 12% | |
Counter X | 20% | |
Counter A | 25% | |
Counter L Trigger | 15% |
Opponent thrown to ropes (Large Damage)
Running X | 28% | |
Running A | 32% | |
Counter X | 10% | |
Counter A | 25% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 48% | |
Grapple B Up | 18% | |
Grapple B Left/Right | 34% | |
Grapple B Down | 0% |
Opponent is dazed in corner (Large Damage)
Running B | 16% | |
Grapple B Up | 44% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 30% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 75% | |
Ascend X | 25% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 52% | |
Ascend X | 48% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 72% | |
Running B Downed Move | 28% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 82% | |
Running B Downed Move | 18% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 45% | |
Leg B | 15% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 35% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 25% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 44% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 0% | |
Head B | 18% | |
Leg B | 8% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 10% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 30% | |
Roll opponent over | 5% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 25% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 35% | |
Roll opponent over | 10% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 15% | |
Leg B | 10% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 80% | |
Post X | 0% | |
Post A | 10% | |
Post B | 10% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 80% | |
Post X | 0% | |
Post A | 5% | |
Post B | 15% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 80% | |
Running X | 15% | |
Running A | 5% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 80% | |
Running X | 5% | |
Running A | 15% |
Opponent Standing Dazed (Small Damage)
Go behind | 85% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 15% |
Opponent Standing Dazed (Large Damage)
Go behind | 67% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 33% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 80% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 20% |
Defense against opponent grappling from behind
X Back Counter | 64% | |
A Back Counter | 36% |
Opponent is outside of ring
Follow Outside | 30% | |
Apron Slingshot Attack to Outside | 45% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 25% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 25% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 75% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 30% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 40% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 60% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Everytime I am particular (Entertainment)
High | 80% | |
Low | 20% |
Serious Time (Discretion)
High | 55% | |
Low | 45% |
Flexibility (Adaptability against opponent's style)
High | 70% | |
Low | 30% |
Cooperation (Used for Tag matches)
High | 70% | |
Low | 30% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 5% | |
Don't Use Weapon | 95% |