Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Akitoshi Saito
Organization: New Japan
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Saito | Short Name | Saito | Long Name | Akitoshi |
Flip | on | Seperator | 1-Space |
R G B |
10 6 4 |
17 10 9 |
22 13 10 |
26 17 12 |
28 20 15 |
30 23 18 |
4 2 2 |
22 18 16 |
28 26 24 |
2 2 2 |
6 6 6 |
10 10 10 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
0 4 18 |
3 7 21 |
9 13 27 |
12 16 30 |
0 4 18 |
3 7 21 |
9 13 27 |
12 16 30 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 4 18 |
3 7 21 |
9 13 27 |
12 16 30 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 6-Shooting | |
Size | Small | |
Face | - | 43 |
Chest | M | 1-Bare |
Waist | M | 2-Belt with Tights 1 |
Upper Arm | M | 1-Bare |
Lower Arm | M | 1-Bare |
Wrist | - | 1-Bare |
Thigh | M | 16-Karate Gi |
Knee | - | 12-Karate Gi |
Ankle | - | 8-Kick Pads |
SKILL EDIT (Profile) | |
Group Affiliation | 1 - NJPW |
Weight Class | 3 - Free Class |
Height | 178 cm |
Weight | 105 kg |
Year of Birth | 1965 |
Month of Birth | 8 |
Day of Birth | 8 |
Birthplace | 2 - Japan |
Fighting Style | 1 - Orthodox |
Defensive Style | 11 - Fighter |
Critical Type | 5 - Striking |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 1 - Low |
Arm Endurance | 2 - Medium |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 12 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 85 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 86 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 8 | Punch | 9 |
Kick | 8 | Kick | 9 |
Suplex | 3 | Suplex | 3 |
Submission | 2 | Submission | 3 |
Stretch | 4 | Stretch | 4 |
Power | 6 | Flying | 4 |
Instant-P | 3 | Crush | 5 |
Arm Power | 6 | Versus Lariat | 5 |
Technical | 2 | Technical | 3 |
Rough | 7 | Rough | 8 |
Ground | 3 | Ground | 4 |
Points Used: 156
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Special | Standing X | X-15-Low Round Kick | |
Standing A | X-18-Center Round Kick | ||
1 | Standing B+DPad | B-20-Jumping High Kick | |
1 | Standing B | B-20-Jumping High Kick | |
2 | Finisher | Standing X+A | B-25-Rolling Koppou Kick |
Running X | 17-Shoulder Tackle | ||
2 | Special | Running A | 41-Kneel Kick |
Run Counter X | 44-Back Spin Around Kick | ||
Run Counter A | 70-Powerslam | ||
Running Toward Corner B | 13-Jumping Knee Pat | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 3-Diving Elbowdrop | ||
Post A | 10-Double Foot Stomp | ||
Post B | 30-Sledgehammer | ||
Post X+A | 42-Diving Kneel Kick | ||
Grappling X | X-6-Karate Punch | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-28-Axe Kick | ||
Grappling X + Down | X-7-Body Punch | ||
Special | Grappling A | A-12-Karate Punch Rush | |
Grappling A + Up | A-78-Water Wheel | ||
Grappling A + Left/Right | A-21-Step Kick | ||
Grappling A + Down | A-77-Ipponzei | ||
Grappling B | A-29-Machine Gun Stomach Kneelift | ||
Grappling B + Up | B-124-Uranage | ||
Grappling B + Left/Right | B-104-Russian Legsweep | ||
Grappling B + Down | B-163-Powerbomb | ||
2 | Grappling X+A | B-90-Chokeslam | |
Back Grappling X | X-2-Neck Smash | ||
Back Grappling A | A-15-Twisting Backdrop | ||
Special | Back Grappling B | X-9-Enzui High Kick | |
Back Grappling B + Up/Down | B-32-Uranage | ||
Back Grappling B + Left/Right | B-40-Backdrop Hold | ||
1 | Back Grappling X+A | B-44-Throwing German Suplex | |
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 14-Ipponzei | ||
Opponent Face Up, at Head A | 55-Normal Pin | ||
Opponent Face Up, at Foot A | 31-Achilles Tendon Hold | ||
Opponent Face Down, at Head A | 36-Crucifix Armhold | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 5-Mount Punch | ||
Opponent Face Up, at Foot B | 5-Stomping (Legs) | ||
Opponent Face Down, at Head B | 23-Chon Kick | ||
Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 1-Mount Headbutt | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 4-Side Body Kneelift | ||
Front Facelock B | 12-Powerbomb Whip | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 1-Back Mount Headbutt | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 2-Hook | ||
Grapple Opponent from Apron | 2-Hook | ||
Front Avalanche Setup Counter | 3-Shouda | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 15-Two Hand Raising | ||
Performance Analog RIGHT | 15-Two Hand Raising | ||
Performance Analog UP | 82-Cheer Spirit | ||
Performance Analog DOWN | 82-Cheer Spirit |
FINISHER NAME: ?????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 25% | B | 0% | ||
Stall for time | 15% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 0% | ||
X | 25% | ||||
A | 25% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 37% | B | 5% | ||
Stall for time | 10% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 3% | ||
X | 15% | ||||
A | 15% |
While Grappling (Small Damage)
X | 15% | A Up | 0% | B Left/Right | 0% | |||
X Up | 10% | A Left/Right | 6% | B Down | 0% | |||
X Left/Right | 15% | A Down | 0% | X+A | 2% | |||
X Down | 10% | B | 5% | Y | 15% | |||
A | 7% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 0% | A Up | 10% | B Left/Right | 10% | |||
X Up | 5% | A Left/Right | 10% | B Down | 0% | |||
X Left/Right | 0% | A Down | 10% | X+A | 2% | |||
X Down | 0% | B | 12% | Y | 15% | |||
A | 8% | B Up | 3% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 5% | B Left/Right | 5% | |||
X Up | 0% | A Left/Right | 0% | B Down | 10% | |||
X Left/Right | 10% | A Down | 5% | X+A | 10% | |||
X Down | 0% | B | 10% | Y | 15% | |||
A | 5% | B Up | 10% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 35% | Back X+A | 10% | ||
Back A | 25% | Back Y | 10% | ||
Back B | 20% | ||||
Back B Up/Down | 0% | ||||
Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 15% | ||
Back A | 10% | Back Y | 20% | ||
Back B | 10% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 45% | |
Running A | 5% | |
Counter X | 30% | |
Counter A | 0% | |
Counter L Trigger | 20% |
Opponent thrown to ropes (Large Damage)
Running X | 10% | |
Running A | 30% | |
Counter X | 25% | |
Counter A | 30% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 33% | |
Grapple B Up | 0% | |
Grapple B Left/Right | 33% | |
Grapple B Down | 34% |
Opponent is dazed in corner (Large Damage)
Running B | 5% | |
Grapple B Up | 35% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 30% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 90% | |
Ascend X | 5% | |
Ascend A | 5% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 65% | |
Ascend X | 20% | |
Ascend A | 15% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 95% | |
Running B Downed Move | 5% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 20% | |
Head B | 35% | |
Leg B | 40% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 20% | |
Roll opponent over | 15% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 20% | |
Leg B | 20% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 25% | |
Roll opponent over | 20% | |
Head A | 25% | |
Leg A | 0% | |
Head B | 15% | |
Leg B | 15% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 35% | |
Leg A | 0% | |
Head B | 35% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 10% | |
Head B | 15% | |
Leg B | 20% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 20% | |
Leg B | 20% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 60% | |
Post X | 0% | |
Post A | 0% | |
Post B | 25% | |
Post X+A | 15% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 85% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 15% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 85% | |
Running X | 5% | |
Running A | 10% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 95% | |
Running X | 0% | |
Running A | 5% |
Opponent Standing Dazed (Small Damage)
Go behind | 95% | |
Attack B | 5% | |
Attack B+D-Pad | 0% | |
Attack X+A | 0% |
Opponent Standing Dazed (Large Damage)
Go behind | 92% | |
Attack B | 5% | |
Attack B+D-Pad | 0% | |
Attack X+A | 3% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 94% | |
Attack B | 5% | |
Attack B+D-Pad | 0% | |
Attack X+A | 1% |
Defense against opponent grappling from behind
X Back Counter | 60% | |
A Back Counter | 40% |
Opponent is outside of ring
Follow Outside | 35% | |
Apron Slingshot Attack to Outside | 40% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 25% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 3% | |
Analog DOWN | 0% | |
Do Not Perform | 97% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 10% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Opponent outside of ring)
Analog LEFT | 3% | |
Analog RIGHT | 0% | |
Analog UP | 1% | |
Analog DOWN | 0% | |
Do Not Perform | 96% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 80% | |
Low | 20% |
Serious Time (Discretion)
High | 70% | |
Low | 30% |
Flexibility (Adaptability against opponent's style)
High | 70% | |
Low | 30% |
Cooperation (Used for Tag matches)
High | 80% | |
Low | 20% |
Outside Return Count
Fast | 40% | |
Slow | 60% |
Touchwork
Fast | 100% | |
Slow | 0% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |