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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Akitoshi Saito
Organization: New Japan

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameSaito Short Name Saito Long Name Akitoshi
Flipon Seperator 1-Space

R
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2
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8
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4
0
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• WRESTLER MAKE (Appearance)
Stance6-Shooting
SizeSmall
Face-43
ChestM1-Bare
WaistM2-Belt with Tights 1
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-1-Bare
ThighM16-Karate Gi
Knee-12-Karate Gi
Ankle-8-Kick Pads

• SKILL EDIT (Profile)
Group Affiliation1 - NJPW
Weight Class3 - Free Class
Height178 cm
Weight105 kg
Year of Birth1965
Month of Birth8
Day of Birth8
Birthplace2 - Japan
Fighting Style1 - Orthodox
Defensive Style11 - Fighter
Critical Type5 - Striking
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance1 - Low
Arm Endurance2 - Medium
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music12
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)85
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)86

• PARAMETER EDIT
ATTACKDEFENSE
Punch8Punch9
Kick8Kick9
Suplex3Suplex3
Submission2Submission3
Stretch4Stretch4
Power6Flying4
Instant-P3Crush5
Arm Power6Versus Lariat5
Technical2Technical3
Rough7Rough8
Ground3Ground4

Points Used: 156


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Special Standing XX-15-Low Round Kick
  Standing AX-18-Center Round Kick
    1 Standing B+DPadB-20-Jumping High Kick
    1 Standing BB-20-Jumping High Kick
    2 Finisher Standing X+AB-25-Rolling Koppou Kick
  Running X17-Shoulder Tackle
    2 Special Running A41-Kneel Kick
  Run Counter X44-Back Spin Around Kick
  Run Counter A70-Powerslam
  Running Toward Corner B13-Jumping Knee Pat
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X3-Diving Elbowdrop
  Post A10-Double Foot Stomp
  Post B30-Sledgehammer
  Post X+A42-Diving Kneel Kick
  Grappling XX-6-Karate Punch
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-28-Axe Kick
  Grappling X + DownX-7-Body Punch
  Special Grappling AA-12-Karate Punch Rush
  Grappling A + UpA-78-Water Wheel
  Grappling A + Left/RightA-21-Step Kick
  Grappling A + DownA-77-Ipponzei
  Grappling BA-29-Machine Gun Stomach Kneelift
  Grappling B + UpB-124-Uranage
  Grappling B + Left/RightB-104-Russian Legsweep
  Grappling B + DownB-163-Powerbomb
    2 Grappling X+AB-90-Chokeslam
  Back Grappling XX-2-Neck Smash
  Back Grappling AA-15-Twisting Backdrop
  Special Back Grappling BX-9-Enzui High Kick
  Back Grappling B + Up/DownB-32-Uranage
  Back Grappling B + Left/RightB-40-Backdrop Hold
    1 Back Grappling X+AB-44-Throwing German Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A14-Ipponzei
  Opponent Face Up, at Head A55-Normal Pin
  Opponent Face Up, at Foot A31-Achilles Tendon Hold
  Opponent Face Down, at Head A36-Crucifix Armhold
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B5-Mount Punch
  Opponent Face Up, at Foot B5-Stomping (Legs)
  Opponent Face Down, at Head B23-Chon Kick
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B1-Mount Headbutt
  Mount Position Counter7-Kick opponent off
  Front Facelock X3-Face Kneelift
  Front Facelock A4-Side Body Kneelift
  Front Facelock B12-Powerbomb Whip
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT15-Two Hand Raising
  Performance Analog RIGHT15-Two Hand Raising
  Performance Analog UP82-Cheer Spirit
  Performance Analog DOWN 82-Cheer Spirit

FINISHER NAME: ?????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent25%  B0%
 Stall for time15%  B+D-Pad0%
 Circle the opponent10%  X+A0%
 X25%
 A25%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent37%  B5%
 Stall for time10%  B+D-Pad0%
 Circle the opponent15%  X+A3%
 X15%
 A15%

While Grappling (Small Damage)
 X15%  A Up0%  B Left/Right0%
 X Up10%  A Left/Right6%  B Down0%
 X Left/Right15%  A Down0%  X+A2%
 X Down10%  B5%  Y15%
 A7%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X0%  A Up10%  B Left/Right10%
 X Up5%  A Left/Right10%  B Down0%
 X Left/Right0%  A Down10%  X+A2%
 X Down0%  B12%  Y15%
 A8%  B Up3%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up5%  B Left/Right5%
 X Up0%  A Left/Right0%  B Down10%
 X Left/Right10%  A Down5%  X+A10%
 X Down0%  B10%  Y15%
 A5%  B Up10%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X35%  Back X+A10%
 Back A25%  Back Y10%
 Back B20%
 Back B Up/Down0%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A15%
 Back A10%  Back Y20%
 Back B10%
 Back B Up/Down20%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X45%
 Running A5%
 Counter X30%
 Counter A0%
 Counter L Trigger20%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A30%
 Counter X25%
 Counter A30%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B33%
 Grapple B Up0%
 Grapple B Left/Right33%
 Grapple B Down34%

Opponent is dazed in corner (Large Damage)
 Running B5%
 Grapple B Up35%
 Grapple B Left/Right30%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend90%
 Ascend X5%
 Ascend A5%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend65%
 Ascend X20%
 Ascend A15%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally95%
 Running B Downed Move5%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A5%
 Leg A20%
 Head B35%
 Leg B40%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over15%
 Head A10%
 Leg A15%
 Head B20%
 Leg B20%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up25%
 Roll opponent over20%
 Head A25%
 Leg A0%
 Head B15%
 Leg B15%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A35%
 Leg A0%
 Head B35%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up30%
 Roll opponent over0%
 Head A25%
 Leg A10%
 Head B15%
 Leg B20%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over0%
 Head A0%
 Leg A30%
 Head B20%
 Leg B20%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally60%
 Post X0%
 Post A0%
 Post B25%
 Post X+A15%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally85%
 Post X0%
 Post A0%
 Post B0%
 Post X+A15%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally85%
 Running X5%
 Running A10%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally95%
 Running X0%
 Running A5%

Opponent Standing Dazed (Small Damage)
 Go behind95%
 Attack B5%
 Attack B+D-Pad0%
 Attack X+A0%

Opponent Standing Dazed (Large Damage)
 Go behind92%
 Attack B5%
 Attack B+D-Pad0%
 Attack X+A3%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind94%
 Attack B5%
 Attack B+D-Pad0%
 Attack X+A1%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside35%
 Apron Slingshot Attack to Outside40%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait25%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP3%
 Analog DOWN0%
 Do Not Perform97%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP10%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent outside of ring)
 Analog LEFT3%
 Analog RIGHT0%
 Analog UP1%
 Analog DOWN0%
 Do Not Perform96%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High80%
 Low20%

Serious Time (Discretion)
 High70%
 Low30%

Flexibility (Adaptability against opponent's style)
 High70%
 Low30%

Cooperation (Used for Tag matches)
 High80%
 Low20%

Outside Return Count
 Fast40%
 Slow60%

Touchwork
 Fast100%
 Slow0%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.