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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Masa Saito
Organization: New Japan

Created by Spike


• NAME ENTRY
NicknameSaito Short Name Saito Long Name Masa
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeSmall
Face-230
ChestL1-Bare
WaistM1-Short Tights
Upper ArmM1-Bare
Lower ArmM2-Small Wristband
Wrist-1-Bare
ThighM3-Long Tights
Knee-9-Long Tights + Shoes
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation1 - NJPW
Weight Class1 - Heavy Class
Height180 cm
Weight115 kg
Year of Birth1942
Month of Birth8
Day of Birth7
Birthplace2 - Japan
Fighting Style3 - Wrestling
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill13 - Hardbody
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)3 - Strong
Neck Endurance3 - High
Arm Endurance2 - Medium
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music2
Voice 1 Quality (V1 Category)4 - Nihon-jin 4
Voice 1 Kind (V1 Sample)27
Voice 2 Quality (V2 Category)4 - Nihon-jin 4
Voice 2 Kind (V2 Sample)88

• PARAMETER EDIT
ATTACKDEFENSE
Punch6Punch7
Kick3Kick5
Suplex8Suplex8
Submission5Submission6
Stretch8Stretch7
Power7Flying5
Instant-P5Crush7
Arm Power7Versus Lariat6
Technical5Technical5
Rough8Rough7
Ground4Ground4

Points Used: 179


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadX-11-Toe Kick
  Standing BB-16-Dropkick
  Standing X+AB-7-Lariat Attack
  Running X17-Shoulder Tackle
    2 Running A7-Lariat
  Run Counter X58-Shoulder Throw
    1 Special Run Counter A51-Sleeperhold
  Running Toward Corner B7-Lariat
  Running Toward Outside BNone
    1 Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X6-Diving Kneedrop
  Post A6-Diving Kneedrop
  Post B30-Sledgehammer
  Post X+A33-Diving Neckbreaker Drop
  Grappling XX-38-Face Scratch
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-49-Dragon Screw
  Grappling AA-32-Headlock
  Grappling A + UpA-41-Uproot Suplex
  Grappling A + Left/RightA-48-Overhead Belly-To-Belly Suplex
  Grappling A + DownA-81-Piledriver
  Grappling BB-44-Sleeperhold
  Grappling B + UpB-39-Biting
  Special Grappling B + Left/RightB-101-Bulldog Headlock
  Grappling B + DownB-104-Russian Legsweep
    2 Grappling X+AA-59-Twisting Backdrop
  Back Grappling XX-1-Enzui Headbutt
  Back Grappling AX-3-Sledgehammer
  Back Grappling BB-8-Cobra Twist
    2 Finisher Back Grappling B + Up/DownB-35-Bukkonuki Backdrop
  Back Grappling B + Left/RightB-42-German Suplex
    2 Back Grappling X+AB-3-Body Scissors Sleeperhold
  Back Counter X1-Back Elbowsmash
  Back Counter A19-Bulldog Headlock
  Opponent Face Up, at Head A55-Normal Pin
  Special Opponent Face Up, at Foot A26-Upright Figure Four Leglock
  Opponent Face Down, at Head A38-Normal Pin
  Opponent Face Down, at Foot A17-Boston Crab
  Opponent Face Up, at Head B23-Stomping (Face)
  Special Opponent Face Up, at Foot B20-Sasori Gatame
  Opponent Face Down, at Head B21-Stomping (Back)
  Opponent Face Down, at Foot B4-Leg Hanging Kneebreaker
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down10-Kushi-zashi Hammer Blow
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X1-Mount Headbutt
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B14-Sharpshooter
  Mount Position Counter8-Back Switch
  Front Facelock X4-Side Body Kneelift
  Front Facelock A11-Piledriver
  Front Facelock B13-Back Switch
  Front Facelock Counter3-Water Wheel
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B7-Body Scissors Choke Sleeper
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron4-Chest Hammer Blow
  Grapple Opponent from Apron1-Headbutt
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT15-Two Hand Raising
    2 Performance Analog RIGHT14-Arm Crossing and Raise
  Performance Analog UP76-Animal Pose
  Performance Analog DOWN 81-Stamping in place

FINISHER NAME: ????????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent46%  B1%
 Stall for time10%  B+D-Pad10%
 Circle the opponent14%  X+A1%
 X10%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent51%  B1%
 Stall for time9%  B+D-Pad8%
 Circle the opponent12%  X+A2%
 X9%
 A8%

While Grappling (Small Damage)
 X15%  A Up1%  B Left/Right1%
 X Up18%  A Left/Right0%  B Down0%
 X Left/Right14%  A Down0%  X+A0%
 X Down8%  B4%  Y18%
 A4%  B Up2%  R Trigger15%

While Grappling (Medium Damage)
 X4%  A Up15%  B Left/Right4%
 X Up5%  A Left/Right8%  B Down2%
 X Left/Right2%  A Down9%  X+A1%
 X Down2%  B10%  Y15%
 A8%  B Up5%  R Trigger10%

While Grappling (Large Damage)
 X1%  A Up6%  B Left/Right12%
 X Up2%  A Left/Right2%  B Down11%
 X Left/Right2%  A Down6%  X+A4%
 X Down1%  B14%  Y17%
 A1%  B Up6%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X18%  Back X+A3%
 Back A22%  Back Y15%
 Back B18%
 Back B Up/Down16%
 Back B Left/Right8%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A5%
 Back A8%  Back Y5%
 Back B10%
 Back B Up/Down55%
 Back B Left/Right12%

Opponent thrown to ropes (Small Damage)
 Running X50%
 Running A10%
 Counter X35%
 Counter A5%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X15%
 Running A67%
 Counter X1%
 Counter A17%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B20%
 Grapple B Up10%
 Grapple B Left/Right39%
 Grapple B Down31%

Opponent is dazed in corner (Large Damage)
 Running B20%
 Grapple B Up60%
 Grapple B Left/Right5%
 Grapple B Down15%

Opponent is downed around a corner (Large Damage)
 Don't Ascend99%
 Ascend X1%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend99%
 Ascend X1%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally90%
 Running B Downed Move10%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A10%
 Leg A3%
 Head B40%
 Leg B32%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up55%
 Roll opponent over0%
 Head A10%
 Leg A20%
 Head B5%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up45%
 Roll opponent over0%
 Head A29%
 Leg A18%
 Head B0%
 Leg B8%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over5%
 Head A8%
 Leg A26%
 Head B12%
 Leg B34%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up59%
 Roll opponent over2%
 Head A15%
 Leg A5%
 Head B2%
 Leg B17%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up54%
 Roll opponent over5%
 Head A33%
 Leg A3%
 Head B0%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally99%
 Post X0%
 Post A0%
 Post B1%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally75%
 Running X5%
 Running A20%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally83%
 Running X0%
 Running A17%

Opponent Standing Dazed (Small Damage)
 Go behind73%
 Attack B9%
 Attack B+D-Pad8%
 Attack X+A10%

Opponent Standing Dazed (Large Damage)
 Go behind80%
 Attack B9%
 Attack B+D-Pad3%
 Attack X+A8%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind91%
 Attack B1%
 Attack B+D-Pad0%
 Attack X+A8%

Defense against opponent grappling from behind
 X Back Counter58%
 A Back Counter42%

Opponent is outside of ring
 Follow Outside56%
 Apron Slingshot Attack to Outside29%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait15%

Mount Position (Small Damage)
 Mount X30%
 Mount A50%
 Mount B20%

Mount Position (Large Damage)
 Mount X40%
 Mount A20%
 Mount B40%

Front Facelock Position (Small Damage)
 Front Facelock X60%
 Front Facelock A20%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X40%
 Front Facelock A30%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X47%
 Back Mount A43%
 Back Mount B10%

Back Mount Position (Large Damage)
 Back Mount X40%
 Back Mount A45%
 Back Mount B15%

Performance (Opponent standing dazed)
 Analog LEFT3%
 Analog RIGHT0%
 Analog UP4%
 Analog DOWN0%
 Do Not Perform93%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP23%
 Analog DOWN10%
 Do Not Perform67%

Performance (Opponent outside of ring)
 Analog LEFT4%
 Analog RIGHT2%
 Analog UP19%
 Analog DOWN5%
 Do Not Perform70%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High75%
 Low25%

Serious Time (Discretion)
 High100%
 Low0%

Flexibility (Adaptability against opponent's style)
 High80%
 Low20%

Cooperation (Used for Tag matches)
 High75%
 Low25%

Outside Return Count
 Fast55%
 Slow45%

Touchwork
 Fast70%
 Slow30%

Weapons Usage
 Use Weapon5%
 Don't Use Weapon95%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.