Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Masa Saito
Organization: New Japan
Created by Spike
NAME ENTRY | |||||
Nickname | Saito | Short Name | Saito | Long Name | Masa |
Flip | on | Seperator | 1-Space |
R G B |
8 4 1 |
13 7 3 |
20 11 6 |
23 14 9 |
27 18 12 |
29 22 15 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Small | |
Face | - | 230 |
Chest | L | 1-Bare |
Waist | M | 1-Short Tights |
Upper Arm | M | 1-Bare |
Lower Arm | M | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | M | 3-Long Tights |
Knee | - | 9-Long Tights + Shoes |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 1 - NJPW |
Weight Class | 1 - Heavy Class |
Height | 180 cm |
Weight | 115 kg |
Year of Birth | 1942 |
Month of Birth | 8 |
Day of Birth | 7 |
Birthplace | 2 - Japan |
Fighting Style | 3 - Wrestling |
Defensive Style | 3 - Power |
Critical Type | 1 - Finisher |
Special Skill | 13 - Hardbody |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 3 - High |
Arm Endurance | 2 - Medium |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 2 |
Voice 1 Quality (V1 Category) | 4 - Nihon-jin 4 |
Voice 1 Kind (V1 Sample) | 27 |
Voice 2 Quality (V2 Category) | 4 - Nihon-jin 4 |
Voice 2 Kind (V2 Sample) | 88 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 6 | Punch | 7 |
Kick | 3 | Kick | 5 |
Suplex | 8 | Suplex | 8 |
Submission | 5 | Submission | 6 |
Stretch | 8 | Stretch | 7 |
Power | 7 | Flying | 5 |
Instant-P | 5 | Crush | 7 |
Arm Power | 7 | Versus Lariat | 6 |
Technical | 5 | Technical | 5 |
Rough | 8 | Rough | 7 |
Ground | 4 | Ground | 4 |
Points Used: 179
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | X-11-Toe Kick | ||
Standing B | B-16-Dropkick | ||
Standing X+A | B-7-Lariat Attack | ||
Running X | 17-Shoulder Tackle | ||
2 | Running A | 7-Lariat | |
Run Counter X | 58-Shoulder Throw | ||
1 | Special | Run Counter A | 51-Sleeperhold |
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | None | ||
1 | Rope Slingshot to Outside B | 2-Sledgehammer | |
Apron Slingshot to Inside B | None | ||
Post X | 6-Diving Kneedrop | ||
Post A | 6-Diving Kneedrop | ||
Post B | 30-Sledgehammer | ||
Post X+A | 33-Diving Neckbreaker Drop | ||
Grappling X | X-38-Face Scratch | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-49-Dragon Screw | ||
Grappling A | A-32-Headlock | ||
Grappling A + Up | A-41-Uproot Suplex | ||
Grappling A + Left/Right | A-48-Overhead Belly-To-Belly Suplex | ||
Grappling A + Down | A-81-Piledriver | ||
Grappling B | B-44-Sleeperhold | ||
Grappling B + Up | B-39-Biting | ||
Special | Grappling B + Left/Right | B-101-Bulldog Headlock | |
Grappling B + Down | B-104-Russian Legsweep | ||
2 | Grappling X+A | A-59-Twisting Backdrop | |
Back Grappling X | X-1-Enzui Headbutt | ||
Back Grappling A | X-3-Sledgehammer | ||
Back Grappling B | B-8-Cobra Twist | ||
2 | Finisher | Back Grappling B + Up/Down | B-35-Bukkonuki Backdrop |
Back Grappling B + Left/Right | B-42-German Suplex | ||
2 | Back Grappling X+A | B-3-Body Scissors Sleeperhold | |
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 19-Bulldog Headlock | ||
Opponent Face Up, at Head A | 55-Normal Pin | ||
Special | Opponent Face Up, at Foot A | 26-Upright Figure Four Leglock | |
Opponent Face Down, at Head A | 38-Normal Pin | ||
Opponent Face Down, at Foot A | 17-Boston Crab | ||
Opponent Face Up, at Head B | 23-Stomping (Face) | ||
Special | Opponent Face Up, at Foot B | 20-Sasori Gatame | |
Opponent Face Down, at Head B | 21-Stomping (Back) | ||
Opponent Face Down, at Foot B | 4-Leg Hanging Kneebreaker | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 10-Kushi-zashi Hammer Blow | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 1-Mount Headbutt | ||
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 14-Sharpshooter | ||
Mount Position Counter | 8-Back Switch | ||
Front Facelock X | 4-Side Body Kneelift | ||
Front Facelock A | 11-Piledriver | ||
Front Facelock B | 13-Back Switch | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 1-Back Mount Headbutt | ||
Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
Back Mount Position B | 7-Body Scissors Choke Sleeper | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 4-Chest Hammer Blow | ||
Grapple Opponent from Apron | 1-Headbutt | ||
Front Avalanche Setup Counter | 2-Headbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 15-Two Hand Raising | ||
2 | Performance Analog RIGHT | 14-Arm Crossing and Raise | |
Performance Analog UP | 76-Animal Pose | ||
Performance Analog DOWN | 81-Stamping in place |
FINISHER NAME: ????????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 46% | B | 1% | ||
Stall for time | 10% | B+D-Pad | 10% | ||
Circle the opponent | 14% | X+A | 1% | ||
X | 10% | ||||
A | 8% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 51% | B | 1% | ||
Stall for time | 9% | B+D-Pad | 8% | ||
Circle the opponent | 12% | X+A | 2% | ||
X | 9% | ||||
A | 8% |
While Grappling (Small Damage)
X | 15% | A Up | 1% | B Left/Right | 1% | |||
X Up | 18% | A Left/Right | 0% | B Down | 0% | |||
X Left/Right | 14% | A Down | 0% | X+A | 0% | |||
X Down | 8% | B | 4% | Y | 18% | |||
A | 4% | B Up | 2% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 4% | A Up | 15% | B Left/Right | 4% | |||
X Up | 5% | A Left/Right | 8% | B Down | 2% | |||
X Left/Right | 2% | A Down | 9% | X+A | 1% | |||
X Down | 2% | B | 10% | Y | 15% | |||
A | 8% | B Up | 5% | R Trigger | 10% |
While Grappling (Large Damage)
X | 1% | A Up | 6% | B Left/Right | 12% | |||
X Up | 2% | A Left/Right | 2% | B Down | 11% | |||
X Left/Right | 2% | A Down | 6% | X+A | 4% | |||
X Down | 1% | B | 14% | Y | 17% | |||
A | 1% | B Up | 6% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 18% | Back X+A | 3% | ||
Back A | 22% | Back Y | 15% | ||
Back B | 18% | ||||
Back B Up/Down | 16% | ||||
Back B Left/Right | 8% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 5% | ||
Back A | 8% | Back Y | 5% | ||
Back B | 10% | ||||
Back B Up/Down | 55% | ||||
Back B Left/Right | 12% |
Opponent thrown to ropes (Small Damage)
Running X | 50% | |
Running A | 10% | |
Counter X | 35% | |
Counter A | 5% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 15% | |
Running A | 67% | |
Counter X | 1% | |
Counter A | 17% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 20% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 39% | |
Grapple B Down | 31% |
Opponent is dazed in corner (Large Damage)
Running B | 20% | |
Grapple B Up | 60% | |
Grapple B Left/Right | 5% | |
Grapple B Down | 15% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 99% | |
Ascend X | 1% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 99% | |
Ascend X | 1% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 3% | |
Head B | 40% | |
Leg B | 32% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 55% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 20% | |
Head B | 5% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 29% | |
Leg A | 18% | |
Head B | 0% | |
Leg B | 8% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 5% | |
Head A | 8% | |
Leg A | 26% | |
Head B | 12% | |
Leg B | 34% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 59% | |
Roll opponent over | 2% | |
Head A | 15% | |
Leg A | 5% | |
Head B | 2% | |
Leg B | 17% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 54% | |
Roll opponent over | 5% | |
Head A | 33% | |
Leg A | 3% | |
Head B | 0% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 99% | |
Post X | 0% | |
Post A | 0% | |
Post B | 1% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 75% | |
Running X | 5% | |
Running A | 20% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 83% | |
Running X | 0% | |
Running A | 17% |
Opponent Standing Dazed (Small Damage)
Go behind | 73% | |
Attack B | 9% | |
Attack B+D-Pad | 8% | |
Attack X+A | 10% |
Opponent Standing Dazed (Large Damage)
Go behind | 80% | |
Attack B | 9% | |
Attack B+D-Pad | 3% | |
Attack X+A | 8% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 91% | |
Attack B | 1% | |
Attack B+D-Pad | 0% | |
Attack X+A | 8% |
Defense against opponent grappling from behind
X Back Counter | 58% | |
A Back Counter | 42% |
Opponent is outside of ring
Follow Outside | 56% | |
Apron Slingshot Attack to Outside | 29% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 15% |
Mount Position (Small Damage)
Mount X | 30% | |
Mount A | 50% | |
Mount B | 20% |
Mount Position (Large Damage)
Mount X | 40% | |
Mount A | 20% | |
Mount B | 40% |
Front Facelock Position (Small Damage)
Front Facelock X | 60% | |
Front Facelock A | 20% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 40% | |
Front Facelock A | 30% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 47% | |
Back Mount A | 43% | |
Back Mount B | 10% |
Back Mount Position (Large Damage)
Back Mount X | 40% | |
Back Mount A | 45% | |
Back Mount B | 15% |
Performance (Opponent standing dazed)
Analog LEFT | 3% | |
Analog RIGHT | 0% | |
Analog UP | 4% | |
Analog DOWN | 0% | |
Do Not Perform | 93% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 23% | |
Analog DOWN | 10% | |
Do Not Perform | 67% |
Performance (Opponent outside of ring)
Analog LEFT | 4% | |
Analog RIGHT | 2% | |
Analog UP | 19% | |
Analog DOWN | 5% | |
Do Not Perform | 70% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 75% | |
Low | 25% |
Serious Time (Discretion)
High | 100% | |
Low | 0% |
Flexibility (Adaptability against opponent's style)
High | 80% | |
Low | 20% |
Cooperation (Used for Tag matches)
High | 75% | |
Low | 25% |
Outside Return Count
Fast | 55% | |
Slow | 45% |
Touchwork
Fast | 70% | |
Slow | 30% |
Weapons Usage
Use Weapon | 5% | |
Don't Use Weapon | 95% |