Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Seiji Sakaguchi
Organization: Legends
Created by Spike
NAME ENTRY | |||||
Nickname | Sakaguchi | Short Name | Sakagu | Long Name | chi |
Flip | off | Seperator | 4-None |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
6 1 1 |
14 2 2 |
24 4 4 |
28 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Large | |
Face | - | 229 |
Chest | M | 1-Bare |
Waist | M | 1-Short Tights |
Upper Arm | M | 1-Bare |
Lower Arm | M | 1-Bare |
Wrist | - | 1-Bare |
Thigh | M | 1-Bare |
Knee | - | 4-Short Shoes |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 18 - Legends |
Weight Class | 1 - Heavy Class |
Height | 196 cm |
Weight | 125 kg |
Year of Birth | 1942 |
Month of Birth | 2 |
Day of Birth | 17 |
Birthplace | 2 - Japan |
Fighting Style | 1 - Orthodox |
Defensive Style | 1 - Orthodox |
Critical Type | 1 - Finisher |
Special Skill | 11 - Resistance |
Recovery Power | 3 - Fast |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 1 - Low |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 28 |
Voice 1 Quality (V1 Category) | 3 - Nihon-jin 3 |
Voice 1 Kind (V1 Sample) | 2 |
Voice 2 Quality (V2 Category) | 3 - Nihon-jin 3 |
Voice 2 Kind (V2 Sample) | 39 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 5 | Punch | 8 |
Kick | 6 | Kick | 6 |
Suplex | 9 | Suplex | 8 |
Submission | 7 | Submission | 6 |
Stretch | 8 | Stretch | 8 |
Power | 7 | Flying | 3 |
Instant-P | 3 | Crush | 7 |
Arm Power | 7 | Versus Lariat | 5 |
Technical | 4 | Technical | 5 |
Rough | 6 | Rough | 7 |
Ground | 2 | Ground | 2 |
Points Used: 176
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | X-5-Slap (Face) | ||
Standing B | B-11-Football Tackle | ||
2 | Standing X+A | B-16-Dropkick | |
Running X | 17-Shoulder Tackle | ||
1 | Special | Running A | 28-Jumping Knee Pat |
Run Counter X | 25-Kitchen Sink Kneelift | ||
2 | Run Counter A | 58-Shoulder Throw | |
Running Toward Corner B | 5-Back Elbow | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 6-Diving Kneedrop | ||
2 | Post A | 6-Diving Kneedrop | |
2 | Post B | 30-Sledgehammer | |
2 | Post X+A | 44-Diving Knee Attack | |
Grappling X | X-5-Hammer Punch | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
1 | Grappling X + Left/Right | X-32-Hip Attack | |
Grappling X + Down | X-52-Neck Throw | ||
Special | Grappling A | A-35-Neck Hanging Tree | |
Grappling A + Up | A-37-Vertical Suplex | ||
1 | Grappling A + Left/Right | A-73-Schmidt Backbreaker | |
Grappling A + Down | A-68-Coconut Crush | ||
Grappling B | B-49-Cobra Twist | ||
2 | Finisher | Grappling B + Up | B-57-Argentine Backbreaker |
Special | Grappling B + Left/Right | B-56-Canadian Backbreaker | |
1 | Grappling B + Down | B-145-Jumping Piledriver | |
1 | Grappling X+A | B-94-High Angle Nodowa Otoshi | |
Back Grappling X | X-3-Sledgehammer | ||
1 | Special | Back Grappling A | A-22-High Angle Atomic Drop |
Back Grappling B | B-3-Body Scissors Sleeperhold | ||
Back Grappling B + Up/Down | B-8-Cobra Twist | ||
Back Grappling B + Left/Right | B-19-Backslide | ||
1 | Back Grappling X+A | A-11-Carry Style Backdrop | |
Back Counter X | 1-Back Elbowsmash | ||
1 | Back Counter A | 14-Ipponzei | |
Opponent Face Up, at Head A | 24-Stomping (Stomach) | ||
Opponent Face Up, at Foot A | 7-Thigh Kick | ||
Opponent Face Down, at Head A | 20-Stomping (Head) | ||
Opponent Face Down, at Foot A | 8-Stomping (Back) | ||
Opponent Face Up, at Head B | 38-Sleeperhold | ||
Opponent Face Up, at Foot B | 34-Single Prawn Hold | ||
Opponent Face Down, at Head B | 38-Normal Pin | ||
Opponent Face Down, at Foot B | 19-Half Boston Crab | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 4-Kushi-zashi Machine Gun Backhand Chop | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 13-Boston Crab | ||
Mount Position B | 11-Crucifix Arm Hold | ||
Mount Position Counter | 4-Crucifix Arm Hold | ||
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 11-Piledriver | ||
Front Facelock Counter | 5-Leg Tackle into Mount | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 7-Body Scissors Choke Sleeper | ||
Back Mount Position B | 8-Crucifix Arm Hold | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 6-Leg Pull to Outside | ||
Front Avalanche Setup Counter | 4-Elbowbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 2-Single Hand Raised 2 | ||
Performance Analog RIGHT | 15-Two Hand Raising | ||
Performance Analog UP | 18-Two Hand Invitation | ||
Performance Analog DOWN | 105-Head Bow |
FINISHER NAME: ???????????-?-
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 55% | B | 1% | ||
Stall for time | 10% | B+D-Pad | 4% | ||
Circle the opponent | 12% | X+A | 0% | ||
X | 10% | ||||
A | 8% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 55% | B | 5% | ||
Stall for time | 8% | B+D-Pad | 6% | ||
Circle the opponent | 8% | X+A | 2% | ||
X | 8% | ||||
A | 8% |
While Grappling (Small Damage)
X | 15% | A Up | 4% | B Left/Right | 2% | |||
X Up | 19% | A Left/Right | 1% | B Down | 0% | |||
X Left/Right | 12% | A Down | 2% | X+A | 0% | |||
X Down | 8% | B | 5% | Y | 12% | |||
A | 4% | B Up | 0% | R Trigger | 16% |
While Grappling (Medium Damage)
X | 2% | A Up | 10% | B Left/Right | 8% | |||
X Up | 8% | A Left/Right | 10% | B Down | 2% | |||
X Left/Right | 4% | A Down | 6% | X+A | 1% | |||
X Down | 6% | B | 6% | Y | 15% | |||
A | 5% | B Up | 2% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 6% | B Left/Right | 9% | |||
X Up | 2% | A Left/Right | 15% | B Down | 8% | |||
X Left/Right | 2% | A Down | 4% | X+A | 2% | |||
X Down | 6% | B | 6% | Y | 10% | |||
A | 0% | B Up | 12% | R Trigger | 18% |
Grapple with opponent from behind (Small Damage)
Back X | 30% | Back X+A | 20% | ||
Back A | 22% | Back Y | 8% | ||
Back B | 5% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 4% | Back X+A | 24% | ||
Back A | 22% | Back Y | 8% | ||
Back B | 14% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 18% |
Opponent thrown to ropes (Small Damage)
Running X | 18% | |
Running A | 30% | |
Counter X | 24% | |
Counter A | 28% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 12% | |
Running A | 38% | |
Counter X | 20% | |
Counter A | 30% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 27% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 33% | |
Grapple B Down | 30% |
Opponent is dazed in corner (Large Damage)
Running B | 18% | |
Grapple B Up | 28% | |
Grapple B Left/Right | 34% | |
Grapple B Down | 20% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 97% | |
Ascend X | 2% | |
Ascend A | 1% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 99% | |
Ascend X | 0% | |
Ascend A | 1% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 99% | |
Running B Downed Move | 1% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 8% | |
Roll opponent over | 0% | |
Head A | 40% | |
Leg A | 6% | |
Head B | 38% | |
Leg B | 8% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 18% | |
Roll opponent over | 15% | |
Head A | 35% | |
Leg A | 2% | |
Head B | 18% | |
Leg B | 12% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 28% | |
Roll opponent over | 11% | |
Head A | 10% | |
Leg A | 2% | |
Head B | 10% | |
Leg B | 39% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 5% | |
Roll opponent over | 0% | |
Head A | 11% | |
Leg A | 54% | |
Head B | 4% | |
Leg B | 26% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 6% | |
Leg A | 26% | |
Head B | 18% | |
Leg B | 30% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 27% | |
Roll opponent over | 0% | |
Head A | 2% | |
Leg A | 32% | |
Head B | 16% | |
Leg B | 23% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 99% | |
Post X | 0% | |
Post A | 0% | |
Post B | 1% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 99% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 1% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 91% | |
Running X | 0% | |
Running A | 9% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 98% | |
Running X | 0% | |
Running A | 2% |
Opponent Standing Dazed (Small Damage)
Go behind | 88% | |
Attack B | 1% | |
Attack B+D-Pad | 11% | |
Attack X+A | 0% |
Opponent Standing Dazed (Large Damage)
Go behind | 76% | |
Attack B | 3% | |
Attack B+D-Pad | 21% | |
Attack X+A | 0% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 78% | |
Attack B | 2% | |
Attack B+D-Pad | 20% | |
Attack X+A | 0% |
Defense against opponent grappling from behind
X Back Counter | 59% | |
A Back Counter | 41% |
Opponent is outside of ring
Follow Outside | 30% | |
Apron Slingshot Attack to Outside | 5% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 65% |
Mount Position (Small Damage)
Mount X | 62% | |
Mount A | 28% | |
Mount B | 10% |
Mount Position (Large Damage)
Mount X | 40% | |
Mount A | 20% | |
Mount B | 40% |
Front Facelock Position (Small Damage)
Front Facelock X | 60% | |
Front Facelock A | 30% | |
Front Facelock B | 10% |
Front Facelock Position (Large Damage)
Front Facelock X | 27% | |
Front Facelock A | 48% | |
Front Facelock B | 25% |
Back Mount Position (Small Damage)
Back Mount X | 61% | |
Back Mount A | 25% | |
Back Mount B | 14% |
Back Mount Position (Large Damage)
Back Mount X | 20% | |
Back Mount A | 48% | |
Back Mount B | 32% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 2% | |
Analog UP | 4% | |
Analog DOWN | 0% | |
Do Not Perform | 94% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 8% | |
Analog UP | 6% | |
Analog DOWN | 2% | |
Do Not Perform | 84% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 31% | |
Low | 69% |
Serious Time (Discretion)
High | 80% | |
Low | 20% |
Flexibility (Adaptability against opponent's style)
High | 76% | |
Low | 24% |
Cooperation (Used for Tag matches)
High | 84% | |
Low | 16% |
Outside Return Count
Fast | 65% | |
Slow | 35% |
Touchwork
Fast | 64% | |
Slow | 36% |
Weapons Usage
Use Weapon | 1% | |
Don't Use Weapon | 99% |