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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Sandman
Organization: ECW

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameSandman Short Name Sand Long Name man
Flipoff Seperator 4-None

R
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26
24
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0
27
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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeMedium
Face-60
ChestM6-Plain T-Shirt
WaistM18-T-Shirt + Jeans
Upper ArmM4-Shoulder of T-Shirt
Lower ArmS1-Bare
Wrist-1-Bare
ThighL17-Jeans
Knee-14-Jeans
Ankle-7-Amaresu Shoes

• SKILL EDIT (Profile)
Group Affiliation20 - Edit 2
Weight Class3 - Free Class
Height190 cm
Weight124 kg
Year of Birth??
Month of Birth??
Day of Birth??
Birthplace3 - United States
Fighting Style5 - Power
Defensive Style7 - Heel
Critical Type1 - Finisher
Special Skill9 - Blood
Recovery Power2 - Medium
Recovery Power (Bleeding)3 - Fast
Breathing1 - Below
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)3 - Strong
Neck Endurance1 - Low
Arm Endurance2 - Medium
Waist Endurance1 - Low
Foot Endurance1 - Low
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music14
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch5Punch6
Kick3Kick6
Suplex5Suplex5
Submission2Submission2
Stretch5Stretch5
Power6Flying4
Instant-P3Crush5
Arm Power5Versus Lariat4
Technical3Technical4
Rough9Rough8
Ground5Ground5

Points Used: 132


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadA-2-American Hook
  Standing BA-2-American Hook
  Standing X+AA-2-American Hook
  Running X17-Shoulder Tackle
  Running A8-Running Clothesline
  Run Counter X28-Toe Kick
  Run Counter A58-Shoulder Throw
  Running Toward Corner B7-Lariat
  Running Toward Outside B6-Plancha Suicida
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside BNone
  Post X11-Diving Headbutt
  Post A30-Sledgehammer
  Special Post B8-Diving Guillotine Drop
  Post X+A8-Diving Guillotine Drop
  Grappling XX-1-Knuckle Arrow
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-15-Hammer Blow
  Grappling X + DownX-27-Toe Kick
  Grappling AA-1-Headbutt
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-16-Short Arm Clothesline
  Grappling A + DownA-31-Groin Punch
  Grappling BB-1-Headbutt Rush
  Special Grappling B + UpB-114-Jumping DDT
  Finisher Grappling B + Left/RightB-104-Russian Legsweep
  Special Grappling B + DownB-145-Jumping Piledriver
  Grappling X+AB-145-Jumping Piledriver
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-19-Side Buster
  Back Grappling BB-7-Shoulder Claw
  Back Grappling B + Up/DownA-8-Reverse DDT
  Back Grappling B + Left/RightB-34-High Angle Leg Lift Style Backdrop
  Back Grappling X+AB-34-High Angle Leg Lift Style Backdrop
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Opponent Face Up, at Head A6-Mount Knuckle Arrow
  Opponent Face Up, at Foot A35-Backward Leghook Pin
  Opponent Face Down, at Head A28-Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B22-Guillotine Drop
  Opponent Face Up, at Foot B9-Groin Head Drop
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B8-Stomping (Back)
  Special Opponent Down, Running B18-Guillotine Drop
  Corner Grappling B + Up39-Top Rope Frankensteiner
  Corner Grappling B + Left/Right6-Corner Mount Knuckle Arrow
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team3-Triple Powerbomb
  Mount Position X1-Mount Headbutt
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B19-Lift-Up Press
  Mount Position Counter7-Kick opponent off
  Front Facelock X11-Piledriver
  Front Facelock A12-Powerbomb Whip
  Front Facelock B4-Side Body Kneelift
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A12-Reverse Powerbomb
  Back Mount Position B3-Back Mount Knuckle Arrow
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron7-Out-to-Floor Nodowa Otoshi
  Grapple Opponent from Apron8-Drop-Down Style Stun Gun
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT20-Two Hand Shaking
  Performance Analog RIGHT81-Stamping in place
  Performance Analog UP15-Two Hand Raising
  Performance Analog DOWN 15-Two Hand Raising

FINISHER NAME: ?????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent40%  B0%
 Stall for time12%  B+D-Pad0%
 Circle the opponent10%  X+A8%
 X20%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent51%  B0%
 Stall for time8%  B+D-Pad0%
 Circle the opponent5%  X+A10%
 X16%
 A10%

While Grappling (Small Damage)
 X20%  A Up5%  B Left/Right2%
 X Up5%  A Left/Right1%  B Down8%
 X Left/Right8%  A Down0%  X+A0%
 X Down10%  B4%  Y18%
 A8%  B Up1%  R Trigger10%

While Grappling (Medium Damage)
 X6%  A Up10%  B Left/Right7%
 X Up2%  A Left/Right8%  B Down10%
 X Left/Right0%  A Down5%  X+A0%
 X Down3%  B5%  Y18%
 A8%  B Up8%  R Trigger10%

While Grappling (Large Damage)
 X3%  A Up5%  B Left/Right15%
 X Up2%  A Left/Right5%  B Down14%
 X Left/Right0%  A Down8%  X+A0%
 X Down2%  B5%  Y15%
 A0%  B Up14%  R Trigger12%

Grapple with opponent from behind (Small Damage)
 Back X30%  Back X+A0%
 Back A20%  Back Y5%
 Back B30%
 Back B Up/Down10%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A20%  Back Y10%
 Back B5%
 Back B Up/Down40%
 Back B Left/Right25%

Opponent thrown to ropes (Small Damage)
 Running X20%
 Running A30%
 Counter X20%
 Counter A20%
 Counter L Trigger10%

Opponent thrown to ropes (Large Damage)
 Running X5%
 Running A32%
 Counter X20%
 Counter A38%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B48%
 Grapple B Up5%
 Grapple B Left/Right18%
 Grapple B Down29%

Opponent is dazed in corner (Large Damage)
 Running B20%
 Grapple B Up38%
 Grapple B Left/Right22%
 Grapple B Down20%

Opponent is downed around a corner (Large Damage)
 Don't Ascend55%
 Ascend X10%
 Ascend A0%
 Ascend B0%
 Ascend X+A35%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend50%
 Ascend X10%
 Ascend A0%
 Ascend B0%
 Ascend X+A40%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally85%
 Running B Downed Move15%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally80%
 Running B Downed Move20%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up22%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B38%
 Leg B20%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up30%
 Roll opponent over5%
 Head A15%
 Leg A15%
 Head B23%
 Leg B12%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up25%
 Roll opponent over3%
 Head A5%
 Leg A34%
 Head B18%
 Leg B15%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up5%
 Roll opponent over0%
 Head A15%
 Leg A10%
 Head B38%
 Leg B32%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A15%
 Leg A15%
 Head B25%
 Leg B25%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up38%
 Roll opponent over0%
 Head A5%
 Leg A32%
 Head B15%
 Leg B10%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally85%
 Post X0%
 Post A15%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally90%
 Post X0%
 Post A10%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally82%
 Running X0%
 Running A18%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally95%
 Running X0%
 Running A5%

Opponent Standing Dazed (Small Damage)
 Go behind60%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A40%

Opponent Standing Dazed (Large Damage)
 Go behind75%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A25%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind90%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter42%
 A Back Counter58%

Opponent is outside of ring
 Follow Outside50%
 Apron Slingshot Attack to Outside25%
 Running to Outside Diving Attack25%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait0%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT27%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform73%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT30%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform70%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT35%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform65%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High70%
 Low30%

Serious Time (Discretion)
 High0%
 Low100%

Flexibility (Adaptability against opponent's style)
 High85%
 Low15%

Cooperation (Used for Tag matches)
 High65%
 Low35%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon30%
 Don't Use Weapon70%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.