Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Sandman
Organization: ECW
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Sandman | Short Name | Sand | Long Name | man |
Flip | off | Seperator | 4-None |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
2 2 2 |
6 6 6 |
10 10 10 |
24 24 24 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
12 13 15 |
15 16 18 |
18 20 22 |
21 24 26 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Medium | |
Face | - | 60 |
Chest | M | 6-Plain T-Shirt |
Waist | M | 18-T-Shirt + Jeans |
Upper Arm | M | 4-Shoulder of T-Shirt |
Lower Arm | S | 1-Bare |
Wrist | - | 1-Bare |
Thigh | L | 17-Jeans |
Knee | - | 14-Jeans |
Ankle | - | 7-Amaresu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 20 - Edit 2 |
Weight Class | 3 - Free Class |
Height | 190 cm |
Weight | 124 kg |
Year of Birth | ?? |
Month of Birth | ?? |
Day of Birth | ?? |
Birthplace | 3 - United States |
Fighting Style | 5 - Power |
Defensive Style | 7 - Heel |
Critical Type | 1 - Finisher |
Special Skill | 9 - Blood |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 3 - Fast |
Breathing | 1 - Below |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 1 - Low |
Arm Endurance | 2 - Medium |
Waist Endurance | 1 - Low |
Foot Endurance | 1 - Low |
Movement Speed | 2 - Medium Slow |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 14 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 5 | Punch | 6 |
Kick | 3 | Kick | 6 |
Suplex | 5 | Suplex | 5 |
Submission | 2 | Submission | 2 |
Stretch | 5 | Stretch | 5 |
Power | 6 | Flying | 4 |
Instant-P | 3 | Crush | 5 |
Arm Power | 5 | Versus Lariat | 4 |
Technical | 3 | Technical | 4 |
Rough | 9 | Rough | 8 |
Ground | 5 | Ground | 5 |
Points Used: 132
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | A-2-American Hook | ||
Standing B | A-2-American Hook | ||
Standing X+A | A-2-American Hook | ||
Running X | 17-Shoulder Tackle | ||
Running A | 8-Running Clothesline | ||
Run Counter X | 28-Toe Kick | ||
Run Counter A | 58-Shoulder Throw | ||
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | 6-Plancha Suicida | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | None | ||
Post X | 11-Diving Headbutt | ||
Post A | 30-Sledgehammer | ||
Special | Post B | 8-Diving Guillotine Drop | |
Post X+A | 8-Diving Guillotine Drop | ||
Grappling X | X-1-Knuckle Arrow | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-15-Hammer Blow | ||
Grappling X + Down | X-27-Toe Kick | ||
Grappling A | A-1-Headbutt | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-16-Short Arm Clothesline | ||
Grappling A + Down | A-31-Groin Punch | ||
Grappling B | B-1-Headbutt Rush | ||
Special | Grappling B + Up | B-114-Jumping DDT | |
Finisher | Grappling B + Left/Right | B-104-Russian Legsweep | |
Special | Grappling B + Down | B-145-Jumping Piledriver | |
Grappling X+A | B-145-Jumping Piledriver | ||
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-19-Side Buster | ||
Back Grappling B | B-7-Shoulder Claw | ||
Back Grappling B + Up/Down | A-8-Reverse DDT | ||
Back Grappling B + Left/Right | B-34-High Angle Leg Lift Style Backdrop | ||
Back Grappling X+A | B-34-High Angle Leg Lift Style Backdrop | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 2-Struggle | ||
Opponent Face Up, at Head A | 6-Mount Knuckle Arrow | ||
Opponent Face Up, at Foot A | 35-Backward Leghook Pin | ||
Opponent Face Down, at Head A | 28-Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 22-Guillotine Drop | ||
Opponent Face Up, at Foot B | 9-Groin Head Drop | ||
Opponent Face Down, at Head B | 20-Stomping (Head) | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Special | Opponent Down, Running B | 18-Guillotine Drop | |
Corner Grappling B + Up | 39-Top Rope Frankensteiner | ||
Corner Grappling B + Left/Right | 6-Corner Mount Knuckle Arrow | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 3-Triple Powerbomb | ||
Mount Position X | 1-Mount Headbutt | ||
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 19-Lift-Up Press | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 11-Piledriver | ||
Front Facelock A | 12-Powerbomb Whip | ||
Front Facelock B | 4-Side Body Kneelift | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 1-Back Mount Headbutt | ||
Back Mount Position A | 12-Reverse Powerbomb | ||
Back Mount Position B | 3-Back Mount Knuckle Arrow | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 7-Out-to-Floor Nodowa Otoshi | ||
Grapple Opponent from Apron | 8-Drop-Down Style Stun Gun | ||
Front Avalanche Setup Counter | 2-Headbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 20-Two Hand Shaking | ||
Performance Analog RIGHT | 81-Stamping in place | ||
Performance Analog UP | 15-Two Hand Raising | ||
Performance Analog DOWN | 15-Two Hand Raising |
FINISHER NAME: ?????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 40% | B | 0% | ||
Stall for time | 12% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 8% | ||
X | 20% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 51% | B | 0% | ||
Stall for time | 8% | B+D-Pad | 0% | ||
Circle the opponent | 5% | X+A | 10% | ||
X | 16% | ||||
A | 10% |
While Grappling (Small Damage)
X | 20% | A Up | 5% | B Left/Right | 2% | |||
X Up | 5% | A Left/Right | 1% | B Down | 8% | |||
X Left/Right | 8% | A Down | 0% | X+A | 0% | |||
X Down | 10% | B | 4% | Y | 18% | |||
A | 8% | B Up | 1% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 6% | A Up | 10% | B Left/Right | 7% | |||
X Up | 2% | A Left/Right | 8% | B Down | 10% | |||
X Left/Right | 0% | A Down | 5% | X+A | 0% | |||
X Down | 3% | B | 5% | Y | 18% | |||
A | 8% | B Up | 8% | R Trigger | 10% |
While Grappling (Large Damage)
X | 3% | A Up | 5% | B Left/Right | 15% | |||
X Up | 2% | A Left/Right | 5% | B Down | 14% | |||
X Left/Right | 0% | A Down | 8% | X+A | 0% | |||
X Down | 2% | B | 5% | Y | 15% | |||
A | 0% | B Up | 14% | R Trigger | 12% |
Grapple with opponent from behind (Small Damage)
Back X | 30% | Back X+A | 0% | ||
Back A | 20% | Back Y | 5% | ||
Back B | 30% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 0% | ||
Back A | 20% | Back Y | 10% | ||
Back B | 5% | ||||
Back B Up/Down | 40% | ||||
Back B Left/Right | 25% |
Opponent thrown to ropes (Small Damage)
Running X | 20% | |
Running A | 30% | |
Counter X | 20% | |
Counter A | 20% | |
Counter L Trigger | 10% |
Opponent thrown to ropes (Large Damage)
Running X | 5% | |
Running A | 32% | |
Counter X | 20% | |
Counter A | 38% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 48% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 18% | |
Grapple B Down | 29% |
Opponent is dazed in corner (Large Damage)
Running B | 20% | |
Grapple B Up | 38% | |
Grapple B Left/Right | 22% | |
Grapple B Down | 20% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 55% | |
Ascend X | 10% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 35% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 50% | |
Ascend X | 10% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 40% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 85% | |
Running B Downed Move | 15% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 80% | |
Running B Downed Move | 20% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 22% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 38% | |
Leg B | 20% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 30% | |
Roll opponent over | 5% | |
Head A | 15% | |
Leg A | 15% | |
Head B | 23% | |
Leg B | 12% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 25% | |
Roll opponent over | 3% | |
Head A | 5% | |
Leg A | 34% | |
Head B | 18% | |
Leg B | 15% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 5% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 38% | |
Leg B | 32% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 15% | |
Head B | 25% | |
Leg B | 25% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 38% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 32% | |
Head B | 15% | |
Leg B | 10% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 85% | |
Post X | 0% | |
Post A | 15% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 90% | |
Post X | 0% | |
Post A | 10% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 82% | |
Running X | 0% | |
Running A | 18% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 95% | |
Running X | 0% | |
Running A | 5% |
Opponent Standing Dazed (Small Damage)
Go behind | 60% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 40% |
Opponent Standing Dazed (Large Damage)
Go behind | 75% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 25% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 90% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 10% |
Defense against opponent grappling from behind
X Back Counter | 42% | |
A Back Counter | 58% |
Opponent is outside of ring
Follow Outside | 50% | |
Apron Slingshot Attack to Outside | 25% | |
Running to Outside Diving Attack | 25% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 0% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 27% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 73% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 30% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 35% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 65% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 70% | |
Low | 30% |
Serious Time (Discretion)
High | 0% | |
Low | 100% |
Flexibility (Adaptability against opponent's style)
High | 85% | |
Low | 15% |
Cooperation (Used for Tag matches)
High | 65% | |
Low | 35% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 30% | |
Don't Use Weapon | 70% |