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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: 2 Cold Scorpio
Organization: NOAH

Created by Spike


• NAME ENTRY
NicknameScorpio Short Name 2 Cold Long Name Scorpio
Flipoff Seperator 1-Space

R
G
B
5
2
0
10
5
2
16
8
4
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12
7
23
15
9
26
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2
2
22
18
16
28
26
24
4
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12
15
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16
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0
27
0
0
27
0
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24
5
10
30
10
14
30
0
27
0
0
27
0
0
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0
     
R
G
B
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11
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26
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11
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1
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24
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0
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16
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0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeMedium
Face-241
ChestM1-Bare
WaistL3-Belt with Tights 2
Upper ArmM1-Bare
Lower ArmM2-Small Wristband
Wrist-1-Bare
ThighM11-Hikawa Tights
Knee-7-Kneepad + Shoes 2
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation3 - NOAH
Weight Class1 - Heavy Class
Height185 cm
Weight100 kg
Year of Birth1965
Month of Birth10
Day of Birth25
Birthplace3 - United States
Fighting Style7 - Junior
Defensive Style5 - Junior
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed4 - Medium Fast
Ability to Climb Corner3 - Can Run & Ascend
Theme Music9
Voice 1 Quality (V1 Category)6 - Gaijin 2
Voice 1 Kind (V1 Sample)53
Voice 2 Quality (V2 Category)6 - Gaijin 2
Voice 2 Kind (V2 Sample)37

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch6
Kick5Kick6
Suplex5Suplex6
Submission3Submission3
Stretch4Stretch5
Power5Flying7
Instant-P9Crush4
Arm Power4Versus Lariat3
Technical6Technical6
Rough4Rough5
Ground2Ground3

Points Used: 136


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadA-13-Thrust Kick
  Standing BB-18-Spinning Once Dropkick
  Standing X+AB-21-Enzuigiri
  Running X14-Flying Lariat
  Running A50-Jumping Forward Rolling Prawn Hold
  Run Counter X42-Spin Kick
  Run Counter A44-Back Spin Around Kick
  Running Toward Corner B9-Bodysplash
  Running Toward Outside B7-Flipping Corkscrew Plancha
  Rope Slingshot to Outside B6-La Quebrada
  Apron Slingshot to Inside B2-Swan Dive Missile Kick
    1 Special Post X9-Diving Rolling Guillotine Drop
    1 Special Post A23-Moonsault Press
    1 Special Post B24-Side Rolling Body Press
    1 Finisher Post X+A26-Firebird Splash
  Grappling XX-10-Backhand Chop
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-21-Elbow Pat
  Grappling X + DownX-15-Hammer Blow
  Grappling AA-23-Leg Feed Enzuigiri
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-52-Double Arm Suplex
  Grappling A + DownA-20-Solebutt
  Grappling BB-126-STO
  Grappling B + UpB-87-Death Valley Driver
  Grappling B + Left/RightB-125-Exploder
  Grappling B + DownB-197-Cross Arm Thunder Fire Powerbomb
  Grappling X+AB-102-Guillotine Ace Crusher
  Back Grappling XX-2-Neck Smash
  Back Grappling AA-11-Carry Style Backdrop
  Back Grappling BB-20-Rollup
  Back Grappling B + Up/DownB-2-Sleeperhold
  Back Grappling B + Left/RightB-42-German Suplex
  Back Grappling X+AB-43-German Suplex Whip
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A46-Armlock Neckhold
    1 Opponent Face Up, at Foot A38-Standing Moonsault Press
  Opponent Face Down, at Head A38-Normal Pin
  Opponent Face Down, at Foot A22-STF
  Opponent Face Up, at Head B41-Standing Clutch
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B17-Knee Stamp (Arm)
  Opponent Face Down, at Foot B17-Boston Crab
  Opponent Down, Running B18-Guillotine Drop
  Corner Grappling B + Up45-Top Rope Superplex
  Corner Grappling B + Left/Right39-Top Rope Frankensteiner
    1 Special Corner Grappling B + Down28-Split Legged Moonsault
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team2-Triple Impact
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B18-Jackknife Hold
  Mount Position Counter1-Front Neck Lock
  Front Facelock X2-Body Punch
  Front Facelock A12-Powerbomb Whip
  Front Facelock B13-Back Switch
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B9-Jado Clutch
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron11-Shoulderbutt
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter2-Body Press Counter
  Performance Analog LEFT107-Cool Dance
  Performance Analog RIGHT19-Two Hand Clapping
    2 Performance Analog UP80-Hip Dancing
    2 Performance Analog DOWN 46-Twirling Fingers Appeal

FINISHER NAME: ?-?-??????????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent45%  B4%
 Stall for time10%  B+D-Pad5%
 Circle the opponent15%  X+A1%
 X10%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent48%  B7%
 Stall for time10%  B+D-Pad7%
 Circle the opponent12%  X+A2%
 X7%
 A7%

While Grappling (Small Damage)
 X15%  A Up5%  B Left/Right0%
 X Up12%  A Left/Right5%  B Down0%
 X Left/Right18%  A Down3%  X+A0%
 X Down12%  B0%  Y20%
 A5%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X2%  A Up15%  B Left/Right0%
 X Up5%  A Left/Right12%  B Down3%
 X Left/Right5%  A Down12%  X+A0%
 X Down5%  B0%  Y20%
 A13%  B Up3%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up5%  B Left/Right10%
 X Up8%  A Left/Right5%  B Down10%
 X Left/Right0%  A Down2%  X+A10%
 X Down0%  B10%  Y20%
 A0%  B Up10%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X30%  Back X+A2%
 Back A30%  Back Y10%
 Back B10%
 Back B Up/Down15%
 Back B Left/Right3%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A10%
 Back A25%  Back Y0%
 Back B20%
 Back B Up/Down15%
 Back B Left/Right25%

Opponent thrown to ropes (Small Damage)
 Running X30%
 Running A5%
 Counter X30%
 Counter A30%
 Counter L Trigger5%

Opponent thrown to ropes (Large Damage)
 Running X35%
 Running A15%
 Counter X20%
 Counter A30%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B40%
 Grapple B Up30%
 Grapple B Left/Right25%
 Grapple B Down5%

Opponent is dazed in corner (Large Damage)
 Running B20%
 Grapple B Up30%
 Grapple B Left/Right20%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend25%
 Ascend X20%
 Ascend A25%
 Ascend B30%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend20%
 Ascend X25%
 Ascend A20%
 Ascend B10%
 Ascend X+A25%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally90%
 Running B Downed Move10%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally99%
 Running B Downed Move1%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A20%
 Leg A5%
 Head B25%
 Leg B35%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A20%
 Leg A5%
 Head B20%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up65%
 Roll opponent over0%
 Head A0%
 Leg A30%
 Head B0%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A10%
 Leg A15%
 Head B40%
 Leg B20%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A15%
 Leg A20%
 Head B5%
 Leg B15%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over0%
 Head A30%
 Leg A0%
 Head B5%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally70%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B30%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally70%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B30%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally80%
 Running X15%
 Running A5%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally80%
 Running X5%
 Running A15%

Opponent Standing Dazed (Small Damage)
 Go behind69%
 Attack B20%
 Attack B+D-Pad10%
 Attack X+A1%

Opponent Standing Dazed (Large Damage)
 Go behind65%
 Attack B10%
 Attack B+D-Pad20%
 Attack X+A5%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind70%
 Attack B5%
 Attack B+D-Pad15%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter40%
 A Back Counter60%

Opponent is outside of ring
 Follow Outside5%
 Apron Slingshot Attack to Outside10%
 Running to Outside Diving Attack60%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait25%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A30%
 Mount B40%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A20%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A40%
 Back Mount B20%

Back Mount Position (Large Damage)
 Back Mount X35%
 Back Mount A35%
 Back Mount B30%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP10%
 Analog DOWN0%
 Do Not Perform85%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP10%
 Analog DOWN10%
 Do Not Perform70%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP20%
 Analog DOWN0%
 Do Not Perform70%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN5%
 Do Not Perform95%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High60%
 Low40%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High88%
 Low12%

Outside Return Count
 Fast50%
 Slow50%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon1%
 Don't Use Weapon99%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.