Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: 2 Cold Scorpio
Organization: NOAH
Created by Spike
NAME ENTRY | |||||
Nickname | Scorpio | Short Name | 2 Cold | Long Name | Scorpio |
Flip | off | Seperator | 1-Space |
R G B |
5 2 0 |
10 5 2 |
16 8 4 |
19 12 7 |
23 15 9 |
26 19 12 |
4 2 2 |
22 18 16 |
28 26 24 |
4 5 7 |
8 10 11 |
12 15 16 |
16 19 20 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 4 18 |
3 6 24 |
5 10 30 |
10 14 30 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
1 4 18 |
3 6 24 |
5 10 30 |
10 14 30 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Medium | |
Face | - | 241 |
Chest | M | 1-Bare |
Waist | L | 3-Belt with Tights 2 |
Upper Arm | M | 1-Bare |
Lower Arm | M | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | M | 11-Hikawa Tights |
Knee | - | 7-Kneepad + Shoes 2 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 3 - NOAH |
Weight Class | 1 - Heavy Class |
Height | 185 cm |
Weight | 100 kg |
Year of Birth | 1965 |
Month of Birth | 10 |
Day of Birth | 25 |
Birthplace | 3 - United States |
Fighting Style | 7 - Junior |
Defensive Style | 5 - Junior |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 4 - Medium Fast |
Ability to Climb Corner | 3 - Can Run & Ascend |
Theme Music | 9 |
Voice 1 Quality (V1 Category) | 6 - Gaijin 2 |
Voice 1 Kind (V1 Sample) | 53 |
Voice 2 Quality (V2 Category) | 6 - Gaijin 2 |
Voice 2 Kind (V2 Sample) | 37 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 6 |
Kick | 5 | Kick | 6 |
Suplex | 5 | Suplex | 6 |
Submission | 3 | Submission | 3 |
Stretch | 4 | Stretch | 5 |
Power | 5 | Flying | 7 |
Instant-P | 9 | Crush | 4 |
Arm Power | 4 | Versus Lariat | 3 |
Technical | 6 | Technical | 6 |
Rough | 4 | Rough | 5 |
Ground | 2 | Ground | 3 |
Points Used: 136
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | A-13-Thrust Kick | ||
Standing B | B-18-Spinning Once Dropkick | ||
Standing X+A | B-21-Enzuigiri | ||
Running X | 14-Flying Lariat | ||
Running A | 50-Jumping Forward Rolling Prawn Hold | ||
Run Counter X | 42-Spin Kick | ||
Run Counter A | 44-Back Spin Around Kick | ||
Running Toward Corner B | 9-Bodysplash | ||
Running Toward Outside B | 7-Flipping Corkscrew Plancha | ||
Rope Slingshot to Outside B | 6-La Quebrada | ||
Apron Slingshot to Inside B | 2-Swan Dive Missile Kick | ||
1 | Special | Post X | 9-Diving Rolling Guillotine Drop |
1 | Special | Post A | 23-Moonsault Press |
1 | Special | Post B | 24-Side Rolling Body Press |
1 | Finisher | Post X+A | 26-Firebird Splash |
Grappling X | X-10-Backhand Chop | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-21-Elbow Pat | ||
Grappling X + Down | X-15-Hammer Blow | ||
Grappling A | A-23-Leg Feed Enzuigiri | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-52-Double Arm Suplex | ||
Grappling A + Down | A-20-Solebutt | ||
Grappling B | B-126-STO | ||
Grappling B + Up | B-87-Death Valley Driver | ||
Grappling B + Left/Right | B-125-Exploder | ||
Grappling B + Down | B-197-Cross Arm Thunder Fire Powerbomb | ||
Grappling X+A | B-102-Guillotine Ace Crusher | ||
Back Grappling X | X-2-Neck Smash | ||
Back Grappling A | A-11-Carry Style Backdrop | ||
Back Grappling B | B-20-Rollup | ||
Back Grappling B + Up/Down | B-2-Sleeperhold | ||
Back Grappling B + Left/Right | B-42-German Suplex | ||
Back Grappling X+A | B-43-German Suplex Whip | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
Opponent Face Up, at Head A | 46-Armlock Neckhold | ||
1 | Opponent Face Up, at Foot A | 38-Standing Moonsault Press | |
Opponent Face Down, at Head A | 38-Normal Pin | ||
Opponent Face Down, at Foot A | 22-STF | ||
Opponent Face Up, at Head B | 41-Standing Clutch | ||
Opponent Face Up, at Foot B | 7-Thigh Kick | ||
Opponent Face Down, at Head B | 17-Knee Stamp (Arm) | ||
Opponent Face Down, at Foot B | 17-Boston Crab | ||
Opponent Down, Running B | 18-Guillotine Drop | ||
Corner Grappling B + Up | 45-Top Rope Superplex | ||
Corner Grappling B + Left/Right | 39-Top Rope Frankensteiner | ||
1 | Special | Corner Grappling B + Down | 28-Split Legged Moonsault |
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 2-Triple Impact | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 18-Jackknife Hold | ||
Mount Position Counter | 1-Front Neck Lock | ||
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 12-Powerbomb Whip | ||
Front Facelock B | 13-Back Switch | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 9-Jado Clutch | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 11-Shoulderbutt | ||
Front Avalanche Setup Counter | 4-Elbowbutt | ||
Back Avalanche Setup Counter | 2-Body Press Counter | ||
Performance Analog LEFT | 107-Cool Dance | ||
Performance Analog RIGHT | 19-Two Hand Clapping | ||
2 | Performance Analog UP | 80-Hip Dancing | |
2 | Performance Analog DOWN | 46-Twirling Fingers Appeal |
FINISHER NAME: ?-?-??????????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 45% | B | 4% | ||
Stall for time | 10% | B+D-Pad | 5% | ||
Circle the opponent | 15% | X+A | 1% | ||
X | 10% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 48% | B | 7% | ||
Stall for time | 10% | B+D-Pad | 7% | ||
Circle the opponent | 12% | X+A | 2% | ||
X | 7% | ||||
A | 7% |
While Grappling (Small Damage)
X | 15% | A Up | 5% | B Left/Right | 0% | |||
X Up | 12% | A Left/Right | 5% | B Down | 0% | |||
X Left/Right | 18% | A Down | 3% | X+A | 0% | |||
X Down | 12% | B | 0% | Y | 20% | |||
A | 5% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 2% | A Up | 15% | B Left/Right | 0% | |||
X Up | 5% | A Left/Right | 12% | B Down | 3% | |||
X Left/Right | 5% | A Down | 12% | X+A | 0% | |||
X Down | 5% | B | 0% | Y | 20% | |||
A | 13% | B Up | 3% | R Trigger | 5% |
While Grappling (Large Damage)
X | 0% | A Up | 5% | B Left/Right | 10% | |||
X Up | 8% | A Left/Right | 5% | B Down | 10% | |||
X Left/Right | 0% | A Down | 2% | X+A | 10% | |||
X Down | 0% | B | 10% | Y | 20% | |||
A | 0% | B Up | 10% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 30% | Back X+A | 2% | ||
Back A | 30% | Back Y | 10% | ||
Back B | 10% | ||||
Back B Up/Down | 15% | ||||
Back B Left/Right | 3% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 10% | ||
Back A | 25% | Back Y | 0% | ||
Back B | 20% | ||||
Back B Up/Down | 15% | ||||
Back B Left/Right | 25% |
Opponent thrown to ropes (Small Damage)
Running X | 30% | |
Running A | 5% | |
Counter X | 30% | |
Counter A | 30% | |
Counter L Trigger | 5% |
Opponent thrown to ropes (Large Damage)
Running X | 35% | |
Running A | 15% | |
Counter X | 20% | |
Counter A | 30% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 40% | |
Grapple B Up | 30% | |
Grapple B Left/Right | 25% | |
Grapple B Down | 5% |
Opponent is dazed in corner (Large Damage)
Running B | 20% | |
Grapple B Up | 30% | |
Grapple B Left/Right | 20% | |
Grapple B Down | 30% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 25% | |
Ascend X | 20% | |
Ascend A | 25% | |
Ascend B | 30% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 20% | |
Ascend X | 25% | |
Ascend A | 20% | |
Ascend B | 10% | |
Ascend X+A | 25% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 99% | |
Running B Downed Move | 1% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 5% | |
Head B | 25% | |
Leg B | 35% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 5% | |
Head B | 20% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 65% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 0% | |
Leg B | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 40% | |
Leg B | 20% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 20% | |
Head B | 5% | |
Leg B | 15% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 0% | |
Head B | 5% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 70% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 30% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 70% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 30% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 80% | |
Running X | 15% | |
Running A | 5% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 80% | |
Running X | 5% | |
Running A | 15% |
Opponent Standing Dazed (Small Damage)
Go behind | 69% | |
Attack B | 20% | |
Attack B+D-Pad | 10% | |
Attack X+A | 1% |
Opponent Standing Dazed (Large Damage)
Go behind | 65% | |
Attack B | 10% | |
Attack B+D-Pad | 20% | |
Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 70% | |
Attack B | 5% | |
Attack B+D-Pad | 15% | |
Attack X+A | 10% |
Defense against opponent grappling from behind
X Back Counter | 40% | |
A Back Counter | 60% |
Opponent is outside of ring
Follow Outside | 5% | |
Apron Slingshot Attack to Outside | 10% | |
Running to Outside Diving Attack | 60% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 25% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 30% | |
Mount B | 40% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 20% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 40% | |
Back Mount B | 20% |
Back Mount Position (Large Damage)
Back Mount X | 35% | |
Back Mount A | 35% | |
Back Mount B | 30% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 10% | |
Analog DOWN | 0% | |
Do Not Perform | 85% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 10% | |
Analog DOWN | 10% | |
Do Not Perform | 70% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 20% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 5% | |
Do Not Perform | 95% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 60% | |
Low | 40% |
Flexibility (Adaptability against opponent's style)
High | 100% | |
Low | 0% |
Cooperation (Used for Tag matches)
High | 88% | |
Low | 12% |
Outside Return Count
Fast | 50% | |
Slow | 50% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 1% | |
Don't Use Weapon | 99% |