Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Dan Severn
Organization: UFC
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Severn | Short Name | Severn | Long Name | Dan |
Flip | on | Seperator | 1-Space |
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WRESTLER MAKE (Appearance) | ||
Stance | 3-Amaresu | |
Size | Medium | |
Face | - | 26 |
Chest | M | 1-Bare |
Waist | M | 1-Short Tights |
Upper Arm | M | 1-Bare |
Lower Arm | M | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | M | 14-Short Spats 1 |
Knee | - | 23-Amaresu Shoes + Kneepad |
Ankle | - | 7-Amaresu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 16 - UFC |
Weight Class | 3 - Free Class |
Height | 186 cm |
Weight | 125 kg |
Year of Birth | 1958 |
Month of Birth | 6 |
Day of Birth | 9 |
Birthplace | 3 - United States |
Fighting Style | 11 - Shooter |
Defensive Style | 12 - Grappler |
Critical Type | 6 - Submission |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 3 - Fast |
Breathing | 2 - Medium |
Breathing (Bleeding) | 3 - Above |
Awareness | 2 - Medium |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 3 - High |
Arm Endurance | 2 - Medium |
Waist Endurance | 3 - High |
Foot Endurance | 3 - High |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 11 |
Voice 1 Quality (V1 Category) | 7 - Gaijin 3 |
Voice 1 Kind (V1 Sample) | 9 |
Voice 2 Quality (V2 Category) | 6 - Gaijin 2 |
Voice 2 Kind (V2 Sample) | 2 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 7 | Punch | 8 |
Kick | 4 | Kick | 7 |
Suplex | 8 | Suplex | 6 |
Submission | 6 | Submission | 7 |
Stretch | 8 | Stretch | 8 |
Power | 5 | Flying | 2 |
Instant-P | 7 | Crush | 3 |
Arm Power | 6 | Versus Lariat | 2 |
Technical | 5 | Technical | 6 |
Rough | 8 | Rough | 9 |
Ground | 7 | Ground | 5 |
Points Used: 201
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
2 | Standing X | X-1-Punch | |
2 | Standing A | X-10-Kick | |
Standing B+DPad | B-11-Football Tackle | ||
Standing B | B-11-Football Tackle | ||
2 | Special | Standing X+A | B-9-Double Leg Takedown into mount |
Running X | 27-Kitchen Sink Kneelift | ||
Running A | 7-Lariat | ||
Run Counter X | 76-Mountain Bomb | ||
2 | Run Counter A | 70-Powerslam | |
Running Toward Corner B | 8-Body Press | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-7-Body Punch | ||
Grappling X + Up | X-51-Hip Throw | ||
Grappling X + Left/Right | X-46-Fireman's Carry | ||
Grappling X + Down | X-53-Judo Takedown | ||
Grappling A | X-54-Go-Behind | ||
Grappling A + Up | A-50-Side Belly-To-Belly Suplex | ||
Special | Grappling A + Left/Right | A-54-Gutwrench Suplex | |
2 | Special | Grappling A + Down | A-78-Water Wheel |
Grappling B | B-46-Front Necklock | ||
Grappling B + Up | B-106-Running Powerslam | ||
Grappling B + Left/Right | B-130-Front Neck Chancre | ||
Grappling B + Down | B-198-High Angle Thunder Fire Powerbomb | ||
Grappling X+A | B-41-Cobra Claw | ||
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | X-11-Leg Trip | ||
Back Grappling B | B-3-Body Scissors Sleeperhold | ||
1 | Special | Back Grappling B + Up/Down | B-56-Belly-to-Back |
1 | Back Grappling B + Left/Right | B-42-German Suplex | |
Back Grappling X+A | B-16-Choke Sleeper | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
Finisher | Opponent Face Up, at Head A | 39-Dragon Sleeper | |
Opponent Face Up, at Foot A | 30-Crucifix Knee Hold | ||
Opponent Face Down, at Head A | 27-Choke Sleeper | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
1 | Opponent Face Up, at Head B | 5-Mount Punch | |
Opponent Face Up, at Foot B | 31-Achilles Tendon Hold | ||
Opponent Face Down, at Head B | 20-Stomping (Head) | ||
Opponent Face Down, at Foot B | 7-Knee Stamp (Knee) | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 1-Kushi-zashi Headbutt Rush | ||
Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 13-Boston Crab | ||
Mount Position A | 8-Guillotine Choke | ||
Mount Position B | 10-Shoulder Hold | ||
Mount Position Counter | 2-Triangle Hold | ||
Front Facelock X | 6-Arm and Neck Hold | ||
Front Facelock A | 9-Double Arm Suplex | ||
Front Facelock B | 2-Body Punch | ||
Front Facelock Counter | 5-Leg Tackle into Mount | ||
Back Mount Position X | 11-Belly-To-Back | ||
Back Mount Position A | 7-Body Scissors Choke Sleeper | ||
Back Mount Position B | 2-Back Mount Punch | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 11-Apron German Suplex | ||
Grapple Opponent from Apron | 2-Hook | ||
Front Avalanche Setup Counter | 4-Elbowbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
1 | Performance Analog LEFT | 78-Loud Shouting | |
1 | Performance Analog RIGHT | 78-Loud Shouting | |
Performance Analog UP | 17-Double Sky Stabbing Fist Raise | ||
Performance Analog DOWN | 17-Double Sky Stabbing Fist Raise |
FINISHER NAME: ??????-?-
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 30% | B | 0% | ||
Stall for time | 15% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 0% | ||
X | 20% | ||||
A | 20% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 30% | B | 10% | ||
Stall for time | 10% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 10% | ||
X | 15% | ||||
A | 15% |
While Grappling (Small Damage)
X | 12% | A Up | 5% | B Left/Right | 0% | |||
X Up | 10% | A Left/Right | 5% | B Down | 0% | |||
X Left/Right | 12% | A Down | 0% | X+A | 4% | |||
X Down | 12% | B | 5% | Y | 15% | |||
A | 5% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 3% | A Up | 12% | B Left/Right | 4% | |||
X Up | 3% | A Left/Right | 12% | B Down | 0% | |||
X Left/Right | 0% | A Down | 11% | X+A | 0% | |||
X Down | 3% | B | 5% | Y | 15% | |||
A | 12% | B Up | 0% | R Trigger | 20% |
While Grappling (Large Damage)
X | 2% | A Up | 8% | B Left/Right | 11% | |||
X Up | 0% | A Left/Right | 5% | B Down | 11% | |||
X Left/Right | 0% | A Down | 4% | X+A | 7% | |||
X Down | 5% | B | 5% | Y | 17% | |||
A | 0% | B Up | 10% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 15% | ||
Back A | 15% | Back Y | 10% | ||
Back B | 15% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 15% | ||
Back A | 0% | Back Y | 10% | ||
Back B | 15% | ||||
Back B Up/Down | 30% | ||||
Back B Left/Right | 30% |
Opponent thrown to ropes (Small Damage)
Running X | 35% | |
Running A | 35% | |
Counter X | 15% | |
Counter A | 15% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 10% | |
Running A | 20% | |
Counter X | 40% | |
Counter A | 30% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 20% | |
Grapple B Up | 25% | |
Grapple B Left/Right | 25% | |
Grapple B Down | 30% |
Opponent is dazed in corner (Large Damage)
Running B | 10% | |
Grapple B Up | 30% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 30% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 85% | |
Running B Downed Move | 15% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 30% | |
Head B | 35% | |
Leg B | 30% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 30% | |
Roll opponent over | 5% | |
Head A | 5% | |
Leg A | 20% | |
Head B | 20% | |
Leg B | 20% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 35% | |
Roll opponent over | 0% | |
Head A | 41% | |
Leg A | 8% | |
Head B | 8% | |
Leg B | 8% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 0% | |
Head B | 40% | |
Leg B | 40% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 5% | |
Head B | 15% | |
Leg B | 15% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 40% | |
Roll opponent over | 5% | |
Head A | 15% | |
Leg A | 30% | |
Head B | 5% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 80% | |
Running X | 10% | |
Running A | 10% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 90% | |
Running X | 0% | |
Running A | 10% |
Opponent Standing Dazed (Small Damage)
Go behind | 96% | |
Attack B | 2% | |
Attack B+D-Pad | 0% | |
Attack X+A | 2% |
Opponent Standing Dazed (Large Damage)
Go behind | 90% | |
Attack B | 5% | |
Attack B+D-Pad | 0% | |
Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 100% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 0% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 45% | |
Apron Slingshot Attack to Outside | 15% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 40% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 10% | |
Analog RIGHT | 0% | |
Analog UP | 5% | |
Analog DOWN | 0% | |
Do Not Perform | 85% |
Performance (Opponent downed)
Analog LEFT | 10% | |
Analog RIGHT | 0% | |
Analog UP | 10% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Opponent outside of ring)
Analog LEFT | 15% | |
Analog RIGHT | 0% | |
Analog UP | 15% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 70% | |
Low | 30% |
Serious Time (Discretion)
High | 90% | |
Low | 10% |
Flexibility (Adaptability against opponent's style)
High | 20% | |
Low | 80% |
Cooperation (Used for Tag matches)
High | 60% | |
Low | 40% |
Outside Return Count
Fast | 80% | |
Slow | 20% |
Touchwork
Fast | 0% | |
Slow | 100% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |