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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Dan Severn
Organization: UFC

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameSevern Short Name Severn Long Name Dan
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance3-Amaresu
SizeMedium
Face-26
ChestM1-Bare
WaistM1-Short Tights
Upper ArmM1-Bare
Lower ArmM2-Small Wristband
Wrist-1-Bare
ThighM14-Short Spats 1
Knee-23-Amaresu Shoes + Kneepad
Ankle-7-Amaresu Shoes

• SKILL EDIT (Profile)
Group Affiliation16 - UFC
Weight Class3 - Free Class
Height186 cm
Weight125 kg
Year of Birth1958
Month of Birth6
Day of Birth9
Birthplace3 - United States
Fighting Style11 - Shooter
Defensive Style12 - Grappler
Critical Type6 - Submission
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)3 - Fast
Breathing2 - Medium
Breathing (Bleeding)3 - Above
Awareness2 - Medium
Awareness (Bleeding)3 - Strong
Neck Endurance3 - High
Arm Endurance2 - Medium
Waist Endurance3 - High
Foot Endurance3 - High
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music11
Voice 1 Quality (V1 Category)7 - Gaijin 3
Voice 1 Kind (V1 Sample)9
Voice 2 Quality (V2 Category)6 - Gaijin 2
Voice 2 Kind (V2 Sample)2

• PARAMETER EDIT
ATTACKDEFENSE
Punch7Punch8
Kick4Kick7
Suplex8Suplex6
Submission6Submission7
Stretch8Stretch8
Power5Flying2
Instant-P7Crush3
Arm Power6Versus Lariat2
Technical5Technical6
Rough8Rough9
Ground7Ground5

Points Used: 201


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
    2 Standing XX-1-Punch
    2 Standing AX-10-Kick
  Standing B+DPadB-11-Football Tackle
  Standing BB-11-Football Tackle
    2 Special Standing X+AB-9-Double Leg Takedown into mount
  Running X27-Kitchen Sink Kneelift
  Running A7-Lariat
  Run Counter X76-Mountain Bomb
    2 Run Counter A70-Powerslam
  Running Toward Corner B8-Body Press
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-7-Body Punch
  Grappling X + UpX-51-Hip Throw
  Grappling X + Left/RightX-46-Fireman's Carry
  Grappling X + DownX-53-Judo Takedown
  Grappling AX-54-Go-Behind
  Grappling A + UpA-50-Side Belly-To-Belly Suplex
  Special Grappling A + Left/RightA-54-Gutwrench Suplex
    2 Special Grappling A + DownA-78-Water Wheel
  Grappling BB-46-Front Necklock
  Grappling B + UpB-106-Running Powerslam
  Grappling B + Left/RightB-130-Front Neck Chancre
  Grappling B + DownB-198-High Angle Thunder Fire Powerbomb
  Grappling X+AB-41-Cobra Claw
  Back Grappling XX-3-Sledgehammer
  Back Grappling AX-11-Leg Trip
  Back Grappling BB-3-Body Scissors Sleeperhold
    1 Special Back Grappling B + Up/DownB-56-Belly-to-Back
    1 Back Grappling B + Left/RightB-42-German Suplex
  Back Grappling X+AB-16-Choke Sleeper
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Finisher Opponent Face Up, at Head A39-Dragon Sleeper
  Opponent Face Up, at Foot A30-Crucifix Knee Hold
  Opponent Face Down, at Head A27-Choke Sleeper
  Opponent Face Down, at Foot A31-Single Prawn Hold
    1 Opponent Face Up, at Head B5-Mount Punch
  Opponent Face Up, at Foot B31-Achilles Tendon Hold
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B7-Knee Stamp (Knee)
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up1-Kushi-zashi Headbutt Rush
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X13-Boston Crab
  Mount Position A8-Guillotine Choke
  Mount Position B10-Shoulder Hold
  Mount Position Counter2-Triangle Hold
  Front Facelock X6-Arm and Neck Hold
  Front Facelock A9-Double Arm Suplex
  Front Facelock B2-Body Punch
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X11-Belly-To-Back
  Back Mount Position A7-Body Scissors Choke Sleeper
  Back Mount Position B2-Back Mount Punch
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron11-Apron German Suplex
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter1-Back Elbow
    1 Performance Analog LEFT78-Loud Shouting
    1 Performance Analog RIGHT78-Loud Shouting
  Performance Analog UP17-Double Sky Stabbing Fist Raise
  Performance Analog DOWN 17-Double Sky Stabbing Fist Raise

FINISHER NAME: ??????-?-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent30%  B0%
 Stall for time15%  B+D-Pad0%
 Circle the opponent15%  X+A0%
 X20%
 A20%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent30%  B10%
 Stall for time10%  B+D-Pad0%
 Circle the opponent10%  X+A10%
 X15%
 A15%

While Grappling (Small Damage)
 X12%  A Up5%  B Left/Right0%
 X Up10%  A Left/Right5%  B Down0%
 X Left/Right12%  A Down0%  X+A4%
 X Down12%  B5%  Y15%
 A5%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X3%  A Up12%  B Left/Right4%
 X Up3%  A Left/Right12%  B Down0%
 X Left/Right0%  A Down11%  X+A0%
 X Down3%  B5%  Y15%
 A12%  B Up0%  R Trigger20%

While Grappling (Large Damage)
 X2%  A Up8%  B Left/Right11%
 X Up0%  A Left/Right5%  B Down11%
 X Left/Right0%  A Down4%  X+A7%
 X Down5%  B5%  Y17%
 A0%  B Up10%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A15%
 Back A15%  Back Y10%
 Back B15%
 Back B Up/Down20%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A15%
 Back A0%  Back Y10%
 Back B15%
 Back B Up/Down30%
 Back B Left/Right30%

Opponent thrown to ropes (Small Damage)
 Running X35%
 Running A35%
 Counter X15%
 Counter A15%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A20%
 Counter X40%
 Counter A30%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B20%
 Grapple B Up25%
 Grapple B Left/Right25%
 Grapple B Down30%

Opponent is dazed in corner (Large Damage)
 Running B10%
 Grapple B Up30%
 Grapple B Left/Right30%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally85%
 Running B Downed Move15%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A5%
 Leg A30%
 Head B35%
 Leg B30%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up30%
 Roll opponent over5%
 Head A5%
 Leg A20%
 Head B20%
 Leg B20%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up35%
 Roll opponent over0%
 Head A41%
 Leg A8%
 Head B8%
 Leg B8%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A0%
 Head B40%
 Leg B40%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over0%
 Head A25%
 Leg A5%
 Head B15%
 Leg B15%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up40%
 Roll opponent over5%
 Head A15%
 Leg A30%
 Head B5%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally80%
 Running X10%
 Running A10%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally90%
 Running X0%
 Running A10%

Opponent Standing Dazed (Small Damage)
 Go behind96%
 Attack B2%
 Attack B+D-Pad0%
 Attack X+A2%

Opponent Standing Dazed (Large Damage)
 Go behind90%
 Attack B5%
 Attack B+D-Pad0%
 Attack X+A5%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind100%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A0%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside45%
 Apron Slingshot Attack to Outside15%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait40%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT10%
 Analog RIGHT0%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform85%

Performance (Opponent downed)
 Analog LEFT10%
 Analog RIGHT0%
 Analog UP10%
 Analog DOWN0%
 Do Not Perform80%

Performance (Opponent outside of ring)
 Analog LEFT15%
 Analog RIGHT0%
 Analog UP15%
 Analog DOWN0%
 Do Not Perform70%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High70%
 Low30%

Serious Time (Discretion)
 High90%
 Low10%

Flexibility (Adaptability against opponent's style)
 High20%
 Low80%

Cooperation (Used for Tag matches)
 High60%
 Low40%

Outside Return Count
 Fast80%
 Slow20%

Touchwork
 Fast0%
 Slow100%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


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Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.