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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Shane McMahon
Organization: WWF

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameMcMahon Short Name Shane Long Name McMahon
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance5-Lucha
SizeMedium
Face-131
ChestM6-Plain T-Shirt
WaistM24-Jersey
Upper ArmS4-Shoulder of T-Shirt
Lower ArmS1-Bare
Wrist-1-Bare
ThighM19-Jersey
Knee-26-Jersey
Ankle-7-Amaresu Shoes

• SKILL EDIT (Profile)
Group Affiliation10 - WWF
Weight Class3 - Free Class
Height194 cm
Weight102 kg
Year of Birth1970
Month of Birth1
Day of Birth15
Birthplace3 - United States
Fighting Style6 - American
Defensive Style1 - Orthodox
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power1 - Slow
Recovery Power (Bleeding)1 - Slow
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness1 - Poor
Awareness (Bleeding)1 - Poor
Neck Endurance2 - Medium
Arm Endurance1 - Low
Waist Endurance2 - Medium
Foot Endurance1 - Low
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed4 - Medium Fast
Ability to Climb Corner2 - Can Ascend
Theme Music11
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch2
Kick2Kick2
Suplex2Suplex3
Submission2Submission2
Stretch2Stretch2
Power5Flying5
Instant-P8Crush2
Arm Power2Versus Lariat2
Technical2Technical2
Rough5Rough4
Ground2Ground2

Points Used: 62


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-2-American Jab
  Standing AA-3-Hook
  Standing B+DPadA-3-Hook
  Standing BA-3-Hook
  Standing X+AA-2-American Hook
  Running X4-Flying Cross Chop
  Running A18-Double Leg Tackle into mount
  Run Counter X21-Lariat
  Run Counter A58-Shoulder Throw
  Running Toward Corner B5-Back Elbow
  Running Toward Outside B4-Tope Suicida
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside B2-Swan Dive Missile Kick
  Finisher Post X5-Delfin Elbowdrop
  Post A40-Missile Dropkick
  Special Post B28-Shooting Star Press
  Post X+A28-Shooting Star Press
  Grappling XX-4-Upper Blow
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-7-Body Punch
  Grappling AA-11-Headlock Punch
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-13-Body Punch Rush
  Grappling A + DownA-31-Groin Punch
  Grappling BB-68-Small Package Hold
  Special Grappling B + UpB-3-Texas Jab
  Grappling B + Left/RightB-101-Bulldog Headlock
  Grappling B + DownA-79-DDT
  Grappling X+AA-79-DDT
  Back Grappling XX-4-Back Liver Blow
  Back Grappling AA-11-Carry Style Backdrop
  Special Back Grappling BB-20-Rollup
  Back Grappling B + Up/DownB-2-Sleeperhold
  Back Grappling B + Left/RightA-12-Leg Lift Style Backdrop
  Back Grappling X+AA-12-Leg Lift Style Backdrop
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A6-Mount Knuckle Arrow
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A28-Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B23-Stomping (Face)
  Opponent Face Up, at Foot B5-Stomping (Legs)
  Opponent Face Down, at Head B11-Kneedrop (Neck)
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Opponent Down, Running B10-Jumping Elbowdrop
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right8-Kushi-zashi Punch Rush
  Special Corner Grappling B + Down17-Kushi-zashi Koppou Kick
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X1-Mount Headbutt
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B7-Mount Elbow Strikes
  Mount Position Counter6-Grounded Rana
  Front Facelock X3-Face Kneelift
  Front Facelock A9-Double Arm Suplex
  Front Facelock B8-Jumping DDT
  Front Facelock Counter3-Water Wheel
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B5-Back Mount Elbow
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron1-Headbutt
  Front Avalanche Setup Counter14-Top Rope Tombstone Piledriver
  Back Avalanche Setup Counter4-Super Frankensteiner
  Performance Analog LEFT65-Two Arm Crossing
  Performance Analog RIGHT65-Two Arm Crossing
  Performance Analog UP15-Two Hand Raising
  Performance Analog DOWN 15-Two Hand Raising

FINISHER NAME: ?????D???-????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent20%  B0%
 Stall for time30%  B+D-Pad0%
 Circle the opponent8%  X+A8%
 X20%
 A14%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent38%  B0%
 Stall for time20%  B+D-Pad0%
 Circle the opponent8%  X+A14%
 X12%
 A8%

While Grappling (Small Damage)
 X17%  A Up0%  B Left/Right0%
 X Up10%  A Left/Right5%  B Down4%
 X Left/Right8%  A Down3%  X+A0%
 X Down10%  B0%  Y20%
 A10%  B Up8%  R Trigger5%

While Grappling (Medium Damage)
 X2%  A Up4%  B Left/Right4%
 X Up3%  A Left/Right14%  B Down8%
 X Left/Right5%  A Down8%  X+A0%
 X Down0%  B5%  Y20%
 A8%  B Up14%  R Trigger5%

While Grappling (Large Damage)
 X2%  A Up3%  B Left/Right6%
 X Up0%  A Left/Right9%  B Down10%
 X Left/Right0%  A Down10%  X+A0%
 X Down0%  B8%  Y18%
 A8%  B Up16%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A0%
 Back A34%  Back Y20%
 Back B6%
 Back B Up/Down15%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A10%  Back Y15%
 Back B50%
 Back B Up/Down5%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X48%
 Running A10%
 Counter X20%
 Counter A12%
 Counter L Trigger10%

Opponent thrown to ropes (Large Damage)
 Running X34%
 Running A17%
 Counter X20%
 Counter A24%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B40%
 Grapple B Up5%
 Grapple B Left/Right40%
 Grapple B Down15%

Opponent is dazed in corner (Large Damage)
 Running B22%
 Grapple B Up20%
 Grapple B Left/Right15%
 Grapple B Down43%

Opponent is downed around a corner (Large Damage)
 Don't Ascend47%
 Ascend X45%
 Ascend A0%
 Ascend B0%
 Ascend X+A8%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend20%
 Ascend X60%
 Ascend A0%
 Ascend B0%
 Ascend X+A20%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally80%
 Running B Downed Move20%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally97%
 Running B Downed Move3%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A28%
 Leg A4%
 Head B45%
 Leg B23%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up30%
 Roll opponent over5%
 Head A25%
 Leg A10%
 Head B10%
 Leg B20%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up40%
 Roll opponent over10%
 Head A8%
 Leg A35%
 Head B5%
 Leg B2%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A30%
 Leg A5%
 Head B30%
 Leg B25%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B15%
 Leg B25%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up40%
 Roll opponent over10%
 Head A5%
 Leg A35%
 Head B2%
 Leg B8%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally38%
 Post X0%
 Post A62%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally68%
 Post X0%
 Post A32%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally70%
 Running X2%
 Running A28%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally85%
 Running X0%
 Running A15%

Opponent Standing Dazed (Small Damage)
 Go behind82%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A18%

Opponent Standing Dazed (Large Damage)
 Go behind76%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A24%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind90%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter65%
 A Back Counter35%

Opponent is outside of ring
 Follow Outside47%
 Apron Slingshot Attack to Outside30%
 Running to Outside Diving Attack18%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait5%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT32%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform68%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT20%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform80%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT35%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform65%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT14%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform86%

Everytime I am particular (Entertainment)
 High80%
 Low20%

Serious Time (Discretion)
 High15%
 Low85%

Flexibility (Adaptability against opponent's style)
 High70%
 Low30%

Cooperation (Used for Tag matches)
 High80%
 Low20%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon8%
 Don't Use Weapon92%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.