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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: The Sheik
Organization: Legends

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameSheik Short Name Sheik Long Name The
Flipon Seperator 1-Space

R
G
B
10
6
4
17
10
9
21
13
10
26
17
12
28
20
15
30
23
18
4
2
2
22
18
16
28
26
24
16
16
16
20
20
20
26
26
26
8
6
4
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
11
11
11
16
16
16
21
21
21
26
26
26
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
0
0
14
2
2
18
5
5
23
8
8
28
0
27
0
0
27
0
0
27
0
0
27
0
16
16
18
20
20
22
25
25
26
30
30
30
1
2
1
3
4
3
6
6
6
10
11
10
0
27
0
0
27
0
0
27
0
0
27
0
16
16
16
20
20
20
24
24
24
28
28
28
12
12
12
18
18
18
22
22
22
31
31
31
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance7-Mysterious
SizeSmall
Face-32
ChestM1-Bare
WaistL1-Short Tights
Upper Arm-15-Joshi Bare
Lower Arm-13-Joshi Bare
Wrist-2-Finger Taping
ThighS1-Bare
Knee-4-Short Shoes
Ankle-9-Arabian Boots

• SKILL EDIT (Profile)
Group Affiliation18 - Legends
Weight Class3 - Free Class
Height185 cm
Weight112 kg
Year of Birth1926
Month of Birth6
Day of Birth9
Birthplace1 - Unknown
Fighting Style9 - Heel
Defensive Style7 - Heel
Critical Type1 - Finisher
Special Skill9 - Blood
Recovery Power1 - Slow
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)3 - Above
Awareness2 - Medium
Awareness (Bleeding)3 - Strong
Neck Endurance1 - Low
Arm Endurance1 - Low
Waist Endurance1 - Low
Foot Endurance1 - Low
Movement Speed1 - Slow
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music19
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch7Punch5
Kick3Kick3
Suplex2Suplex3
Submission2Submission2
Stretch8Stretch5
Power3Flying3
Instant-P2Crush4
Arm Power3Versus Lariat3
Technical3Technical5
Rough10Rough10
Ground3Ground2

Points Used: 108


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadB-28-Big Fire
  Standing BB-28-Big Fire
  Finisher Standing X+AB-28-Big Fire
  Running X29-Toe Kick
  Running A27-Kitchen Sink Kneelift
  Run Counter X20-Back Elbow
  Run Counter A50-Cobra Claw
  Running Toward Corner B8-Body Press
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-5-Hammer Punch
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-7-Body Punch
  Grappling X + DownX-15-Hammer Blow
  Grappling AA-11-Headlock Punch
  Grappling A + UpA-39-Delayed Suplex
  Grappling A + Left/RightX-51-Hip Throw
  Grappling A + DownA-61-Neckbreaker
  Special Grappling BB-39-Biting
  Special Grappling B + UpB-41-Cobra Claw
  Special Grappling B + Left/RightB-40-Fork Attack
  Grappling B + DownB-145-Jumping Piledriver
  Grappling X+AB-145-Jumping Piledriver
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-22-High Angle Atomic Drop
  Back Grappling BB-7-Shoulder Claw
  Back Grappling B + Up/DownB-1-Fork Attack
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Back Grappling X+AA-11-Carry Style Backdrop
  Back Counter X1-Back Elbowsmash
  Back Counter A5-Back Groin Kick
  Opponent Face Up, at Head A31-Cobra Claw
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A29-Goumon Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Special Opponent Face Up, at Head B30-Sickle Attack
  Opponent Face Up, at Foot B11-Groin Stomp
  Opponent Face Down, at Head B23-Chon Kick
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up10-Kushi-zashi Hammer Blow
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B1-Mount Headbutt
  Mount Position Counter2-Triangle Hold
  Front Facelock X3-Face Kneelift
  Front Facelock A6-Arm and Neck Hold
  Front Facelock B5-Front Neck Lock
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron6-Leg Pull to Outside
  Front Avalanche Setup Counter1-Face Scratch
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT84-Praying Pose
  Performance Analog RIGHT84-Praying Pose
  Performance Analog UP84-Praying Pose
  Performance Analog DOWN 84-Praying Pose

FINISHER NAME: ???????-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent25%  B0%
 Stall for time25%  B+D-Pad0%
 Circle the opponent10%  X+A0%
 X24%
 A16%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent32%  B0%
 Stall for time18%  B+D-Pad0%
 Circle the opponent10%  X+A15%
 X15%
 A10%

While Grappling (Small Damage)
 X10%  A Up0%  B Left/Right13%
 X Up8%  A Left/Right2%  B Down0%
 X Left/Right4%  A Down0%  X+A0%
 X Down12%  B12%  Y10%
 A8%  B Up6%  R Trigger15%

While Grappling (Medium Damage)
 X2%  A Up2%  B Left/Right18%
 X Up3%  A Left/Right2%  B Down0%
 X Left/Right0%  A Down3%  X+A0%
 X Down5%  B15%  Y10%
 A10%  B Up10%  R Trigger20%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right12%
 X Up5%  A Left/Right5%  B Down8%
 X Left/Right0%  A Down2%  X+A0%
 X Down2%  B8%  Y10%
 A8%  B Up20%  R Trigger20%

Grapple with opponent from behind (Small Damage)
 Back X10%  Back X+A0%
 Back A5%  Back Y10%
 Back B45%
 Back B Up/Down30%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X2%  Back X+A0%
 Back A3%  Back Y0%
 Back B65%
 Back B Up/Down28%
 Back B Left/Right2%

Opponent thrown to ropes (Small Damage)
 Running X30%
 Running A10%
 Counter X15%
 Counter A45%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A5%
 Counter X5%
 Counter A80%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up42%
 Grapple B Left/Right10%
 Grapple B Down48%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up36%
 Grapple B Left/Right5%
 Grapple B Down59%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A45%
 Leg A0%
 Head B50%
 Leg B5%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up25%
 Roll opponent over0%
 Head A22%
 Leg A8%
 Head B35%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over10%
 Head A20%
 Leg A32%
 Head B8%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over18%
 Head A5%
 Leg A5%
 Head B45%
 Leg B27%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up35%
 Roll opponent over5%
 Head A26%
 Leg A8%
 Head B16%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up20%
 Roll opponent over0%
 Head A50%
 Leg A20%
 Head B8%
 Leg B2%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally96%
 Running X2%
 Running A2%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind98%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A2%

Opponent Standing Dazed (Large Damage)
 Go behind60%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A40%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind58%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A42%

Defense against opponent grappling from behind
 X Back Counter40%
 A Back Counter60%

Opponent is outside of ring
 Follow Outside95%
 Apron Slingshot Attack to Outside2%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait3%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT15%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform85%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT19%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform81%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High25%
 Low75%

Serious Time (Discretion)
 High2%
 Low98%

Flexibility (Adaptability against opponent's style)
 High65%
 Low35%

Cooperation (Used for Tag matches)
 High45%
 Low55%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon25%
 Don't Use Weapon75%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.