Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: The Sheik
Organization: Legends
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Sheik | Short Name | Sheik | Long Name | The |
Flip | on | Seperator | 1-Space |
R G B |
10 6 4 |
17 10 9 |
21 13 10 |
26 17 12 |
28 20 15 |
30 23 18 |
4 2 2 |
22 18 16 |
28 26 24 |
16 16 16 |
20 20 20 |
26 26 26 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
0 0 14 |
2 2 18 |
5 5 23 |
8 8 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 18 |
20 20 22 |
25 25 26 |
30 30 30 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 7-Mysterious | |
Size | Small | |
Face | - | 32 |
Chest | M | 1-Bare |
Waist | L | 1-Short Tights |
Upper Arm | - | 15-Joshi Bare |
Lower Arm | - | 13-Joshi Bare |
Wrist | - | 2-Finger Taping |
Thigh | S | 1-Bare |
Knee | - | 4-Short Shoes |
Ankle | - | 9-Arabian Boots |
SKILL EDIT (Profile) | |
Group Affiliation | 18 - Legends |
Weight Class | 3 - Free Class |
Height | 185 cm |
Weight | 112 kg |
Year of Birth | 1926 |
Month of Birth | 6 |
Day of Birth | 9 |
Birthplace | 1 - Unknown |
Fighting Style | 9 - Heel |
Defensive Style | 7 - Heel |
Critical Type | 1 - Finisher |
Special Skill | 9 - Blood |
Recovery Power | 1 - Slow |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 3 - Above |
Awareness | 2 - Medium |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 1 - Low |
Arm Endurance | 1 - Low |
Waist Endurance | 1 - Low |
Foot Endurance | 1 - Low |
Movement Speed | 1 - Slow |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 19 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 7 | Punch | 5 |
Kick | 3 | Kick | 3 |
Suplex | 2 | Suplex | 3 |
Submission | 2 | Submission | 2 |
Stretch | 8 | Stretch | 5 |
Power | 3 | Flying | 3 |
Instant-P | 2 | Crush | 4 |
Arm Power | 3 | Versus Lariat | 3 |
Technical | 3 | Technical | 5 |
Rough | 10 | Rough | 10 |
Ground | 3 | Ground | 2 |
Points Used: 108
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-28-Big Fire | ||
Standing B | B-28-Big Fire | ||
Finisher | Standing X+A | B-28-Big Fire | |
Running X | 29-Toe Kick | ||
Running A | 27-Kitchen Sink Kneelift | ||
Run Counter X | 20-Back Elbow | ||
Run Counter A | 50-Cobra Claw | ||
Running Toward Corner B | 8-Body Press | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-5-Hammer Punch | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-7-Body Punch | ||
Grappling X + Down | X-15-Hammer Blow | ||
Grappling A | A-11-Headlock Punch | ||
Grappling A + Up | A-39-Delayed Suplex | ||
Grappling A + Left/Right | X-51-Hip Throw | ||
Grappling A + Down | A-61-Neckbreaker | ||
Special | Grappling B | B-39-Biting | |
Special | Grappling B + Up | B-41-Cobra Claw | |
Special | Grappling B + Left/Right | B-40-Fork Attack | |
Grappling B + Down | B-145-Jumping Piledriver | ||
Grappling X+A | B-145-Jumping Piledriver | ||
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-22-High Angle Atomic Drop | ||
Back Grappling B | B-7-Shoulder Claw | ||
Back Grappling B + Up/Down | B-1-Fork Attack | ||
Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
Back Grappling X+A | A-11-Carry Style Backdrop | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 5-Back Groin Kick | ||
Opponent Face Up, at Head A | 31-Cobra Claw | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 29-Goumon Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Special | Opponent Face Up, at Head B | 30-Sickle Attack | |
Opponent Face Up, at Foot B | 11-Groin Stomp | ||
Opponent Face Down, at Head B | 23-Chon Kick | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 10-Kushi-zashi Hammer Blow | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 1-Mount Headbutt | ||
Mount Position Counter | 2-Triangle Hold | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 6-Arm and Neck Hold | ||
Front Facelock B | 5-Front Neck Lock | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 1-Back Mount Headbutt | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 1-Headbutt | ||
Grapple Opponent from Apron | 6-Leg Pull to Outside | ||
Front Avalanche Setup Counter | 1-Face Scratch | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 84-Praying Pose | ||
Performance Analog RIGHT | 84-Praying Pose | ||
Performance Analog UP | 84-Praying Pose | ||
Performance Analog DOWN | 84-Praying Pose |
FINISHER NAME: ???????-
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 25% | B | 0% | ||
Stall for time | 25% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 0% | ||
X | 24% | ||||
A | 16% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 32% | B | 0% | ||
Stall for time | 18% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 15% | ||
X | 15% | ||||
A | 10% |
While Grappling (Small Damage)
X | 10% | A Up | 0% | B Left/Right | 13% | |||
X Up | 8% | A Left/Right | 2% | B Down | 0% | |||
X Left/Right | 4% | A Down | 0% | X+A | 0% | |||
X Down | 12% | B | 12% | Y | 10% | |||
A | 8% | B Up | 6% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 2% | A Up | 2% | B Left/Right | 18% | |||
X Up | 3% | A Left/Right | 2% | B Down | 0% | |||
X Left/Right | 0% | A Down | 3% | X+A | 0% | |||
X Down | 5% | B | 15% | Y | 10% | |||
A | 10% | B Up | 10% | R Trigger | 20% |
While Grappling (Large Damage)
X | 0% | A Up | 0% | B Left/Right | 12% | |||
X Up | 5% | A Left/Right | 5% | B Down | 8% | |||
X Left/Right | 0% | A Down | 2% | X+A | 0% | |||
X Down | 2% | B | 8% | Y | 10% | |||
A | 8% | B Up | 20% | R Trigger | 20% |
Grapple with opponent from behind (Small Damage)
Back X | 10% | Back X+A | 0% | ||
Back A | 5% | Back Y | 10% | ||
Back B | 45% | ||||
Back B Up/Down | 30% | ||||
Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
Back X | 2% | Back X+A | 0% | ||
Back A | 3% | Back Y | 0% | ||
Back B | 65% | ||||
Back B Up/Down | 28% | ||||
Back B Left/Right | 2% |
Opponent thrown to ropes (Small Damage)
Running X | 30% | |
Running A | 10% | |
Counter X | 15% | |
Counter A | 45% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 10% | |
Running A | 5% | |
Counter X | 5% | |
Counter A | 80% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 0% | |
Grapple B Up | 42% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 48% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 36% | |
Grapple B Left/Right | 5% | |
Grapple B Down | 59% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 45% | |
Leg A | 0% | |
Head B | 50% | |
Leg B | 5% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 25% | |
Roll opponent over | 0% | |
Head A | 22% | |
Leg A | 8% | |
Head B | 35% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 10% | |
Head A | 20% | |
Leg A | 32% | |
Head B | 8% | |
Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 18% | |
Head A | 5% | |
Leg A | 5% | |
Head B | 45% | |
Leg B | 27% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 35% | |
Roll opponent over | 5% | |
Head A | 26% | |
Leg A | 8% | |
Head B | 16% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 50% | |
Leg A | 20% | |
Head B | 8% | |
Leg B | 2% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 96% | |
Running X | 2% | |
Running A | 2% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 98% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 2% |
Opponent Standing Dazed (Large Damage)
Go behind | 60% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 40% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 58% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 42% |
Defense against opponent grappling from behind
X Back Counter | 40% | |
A Back Counter | 60% |
Opponent is outside of ring
Follow Outside | 95% | |
Apron Slingshot Attack to Outside | 2% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 3% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 15% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 85% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 19% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 81% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 25% | |
Low | 75% |
Serious Time (Discretion)
High | 2% | |
Low | 98% |
Flexibility (Adaptability against opponent's style)
High | 65% | |
Low | 35% |
Cooperation (Used for Tag matches)
High | 45% | |
Low | 55% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 25% | |
Don't Use Weapon | 75% |