Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Akira Shoji
Organization: UFC
Created by Spike
NAME ENTRY | |||||
Nickname | Shoji | Short Name | Shoji | Long Name | Akira |
Flip | on | Seperator | 1-Space |
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WRESTLER MAKE (Appearance) | ||
Stance | 11-Mix Style | |
Size | Small | |
Face | - | 42 |
Chest | L | 1-Bare |
Waist | L | 1-Short Tights |
Upper Arm | M | 1-Bare |
Lower Arm | M | 1-Bare |
Wrist | - | 3-Glove 1 |
Thigh | M | 14-Short Spats 1 |
Knee | - | 1-Bare |
Ankle | - | 1-Bare |
SKILL EDIT (Profile) | |
Group Affiliation | 16 - UFC |
Weight Class | 2 - Junior Heavy Class |
Height | 175 cm |
Weight | 92 kg |
Year of Birth | 1974 |
Month of Birth | 1 |
Day of Birth | 31 |
Birthplace | 2 - Japan |
Fighting Style | 11 - Shooter |
Defensive Style | 12 - Grappler |
Critical Type | 6 - Submission |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 3 - Strong |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 1 - Low |
Arm Endurance | 1 - Low |
Waist Endurance | 1 - Low |
Foot Endurance | 1 - Low |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 8 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 77 |
Voice 2 Quality (V2 Category) | 4 - Nihon-jin 4 |
Voice 2 Kind (V2 Sample) | 86 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 6 | Punch | 5 |
Kick | 3 | Kick | 5 |
Suplex | 6 | Suplex | 6 |
Submission | 8 | Submission | 7 |
Stretch | 7 | Stretch | 7 |
Power | 5 | Flying | 1 |
Instant-P | 4 | Crush | 1 |
Arm Power | 4 | Versus Lariat | 1 |
Technical | 4 | Technical | 5 |
Rough | 4 | Rough | 5 |
Ground | 7 | Ground | 8 |
Points Used: 150
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-3-Jab | ||
Standing A | X-16-Muay Thai Low Kick | ||
Standing B+DPad | A-17-Combination 2 (Jab, Middle Kick) | ||
2 | Special | Standing B | A-18-Combination 3 (Jab, Hook) |
1 | Standing X+A | B-1-Russian Hook | |
Running X | 18-Double Leg Tackle into mount | ||
Running A | 53-Go-Behind | ||
Run Counter X | 7-Uppercut | ||
Run Counter A | 5-Hook | ||
Running Toward Corner B | None | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-7-Body Punch | ||
Grappling X + Up | X-52-Neck Throw | ||
Grappling X + Left/Right | X-53-Judo Takedown | ||
Grappling X + Down | X-50-Single Leg Tackle into mount | ||
Grappling A | X-54-Go-Behind | ||
Grappling A + Up | A-77-Ipponzei | ||
Grappling A + Left/Right | A-29-Machine Gun Stomach Kneelift | ||
Grappling A + Down | A-13-Body Punch Rush | ||
Grappling B | B-46-Front Necklock | ||
Grappling B + Up | B-61-Front Style Jumping Crucifix Arm Hold | ||
Grappling B + Left/Right | B-45-Body Scissors Sleeperhold | ||
Grappling B + Down | B-47-Back Roll Neck Lock | ||
Grappling X+A | B-126-STO | ||
Back Grappling X | X-4-Back Liver Blow | ||
Back Grappling A | X-1-Enzui Headbutt | ||
Back Grappling B | B-4-Body Scissors Choke Sleeperhold | ||
Back Grappling B + Up/Down | B-32-Uranage | ||
Back Grappling B + Left/Right | B-18-Victor Crucifix Arm Hold | ||
Back Grappling X+A | A-6-Back Tackle into mount | ||
Back Counter X | 14-Ipponzei | ||
Back Counter A | 21-Go-Behind | ||
Special | Opponent Face Up, at Head A | 5-Mount Punch | |
Opponent Face Up, at Foot A | 8-Low Kick | ||
Opponent Face Down, at Head A | 4-Mount Punch | ||
Opponent Face Down, at Foot A | 29-Reverse Crucifix Knee Hold | ||
Opponent Face Up, at Head B | 68-Front Mount | ||
Opponent Face Up, at Foot B | 8-Low Kick | ||
Finisher | Opponent Face Down, at Head B | 36-Crucifix Armhold | |
Opponent Face Down, at Foot B | 38-Back Mount | ||
Opponent Down, Running B | None | ||
Corner Grappling B + Up | 8-Kushi-zashi Punch Rush | ||
Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 10-Shoulder Hold | ||
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 8-Guillotine Choke | ||
Special | Mount Position Counter | 4-Crucifix Arm Hold | |
Front Facelock X | 1-Face Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 13-Back Switch | ||
Front Facelock Counter | 5-Leg Tackle into Mount | ||
Back Mount Position X | 2-Back Mount Punch | ||
Back Mount Position A | 6-Choke Sleeper | ||
Special | Back Mount Position B | 8-Crucifix Arm Hold | |
Back Mount Position Counter | 1-Crucifix Knee Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 2-Hook | ||
Grapple Opponent from Apron | 2-Hook | ||
Front Avalanche Setup Counter | 3-Shouda | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
1 | Performance Analog LEFT | 78-Loud Shouting | |
Performance Analog RIGHT | 32-Microphone Appeal | ||
Performance Analog UP | 16-Two Hand Guts Pose | ||
Performance Analog DOWN | 73-Hominid Shout |
FINISHER NAME: ?????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 27% | B | 24% | ||
Stall for time | 14% | B+D-Pad | 7% | ||
Circle the opponent | 17% | X+A | 1% | ||
X | 6% | ||||
A | 4% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 51% | B | 26% | ||
Stall for time | 8% | B+D-Pad | 7% | ||
Circle the opponent | 0% | X+A | 2% | ||
X | 3% | ||||
A | 3% |
While Grappling (Small Damage)
X | 12% | A Up | 1% | B Left/Right | 3% | |||
X Up | 13% | A Left/Right | 4% | B Down | 0% | |||
X Left/Right | 17% | A Down | 5% | X+A | 0% | |||
X Down | 20% | B | 6% | Y | 0% | |||
A | 4% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 2% | A Up | 5% | B Left/Right | 5% | |||
X Up | 8% | A Left/Right | 8% | B Down | 2% | |||
X Left/Right | 8% | A Down | 9% | X+A | 1% | |||
X Down | 14% | B | 3% | Y | 0% | |||
A | 16% | B Up | 7% | R Trigger | 12% |
While Grappling (Large Damage)
X | 0% | A Up | 9% | B Left/Right | 7% | |||
X Up | 11% | A Left/Right | 0% | B Down | 2% | |||
X Left/Right | 6% | A Down | 6% | X+A | 2% | |||
X Down | 12% | B | 8% | Y | 0% | |||
A | 19% | B Up | 8% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 13% | Back X+A | 60% | ||
Back A | 4% | Back Y | 0% | ||
Back B | 12% | ||||
Back B Up/Down | 2% | ||||
Back B Left/Right | 9% |
Grapple with opponent from behind (Large Damage)
Back X | 4% | Back X+A | 64% | ||
Back A | 3% | Back Y | 0% | ||
Back B | 11% | ||||
Back B Up/Down | 4% | ||||
Back B Left/Right | 14% |
Opponent thrown to ropes (Small Damage)
Running X | 20% | |
Running A | 10% | |
Counter X | 0% | |
Counter A | 70% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 30% | |
Running A | 10% | |
Counter X | 0% | |
Counter A | 60% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 0% | |
Grapple B Up | 40% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 30% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 35% | |
Grapple B Left/Right | 35% | |
Grapple B Down | 30% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 32% | |
Leg A | 5% | |
Head B | 58% | |
Leg B | 5% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 36% | |
Leg A | 8% | |
Head B | 48% | |
Leg B | 8% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 24% | |
Leg A | 8% | |
Head B | 60% | |
Leg B | 8% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 8% | |
Head B | 52% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 19% | |
Leg A | 15% | |
Head B | 26% | |
Leg B | 40% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 13% | |
Leg A | 10% | |
Head B | 27% | |
Leg B | 50% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 25% | |
Attack B | 30% | |
Attack B+D-Pad | 30% | |
Attack X+A | 15% |
Opponent Standing Dazed (Large Damage)
Go behind | 40% | |
Attack B | 20% | |
Attack B+D-Pad | 20% | |
Attack X+A | 20% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 45% | |
Attack B | 10% | |
Attack B+D-Pad | 10% | |
Attack X+A | 35% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 0% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
Mount X | 12% | |
Mount A | 70% | |
Mount B | 18% |
Mount Position (Large Damage)
Mount X | 14% | |
Mount A | 66% | |
Mount B | 20% |
Front Facelock Position (Small Damage)
Front Facelock X | 45% | |
Front Facelock A | 35% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 29% | |
Front Facelock A | 24% | |
Front Facelock B | 47% |
Back Mount Position (Small Damage)
Back Mount X | 20% | |
Back Mount A | 42% | |
Back Mount B | 38% |
Back Mount Position (Large Damage)
Back Mount X | 10% | |
Back Mount A | 40% | |
Back Mount B | 50% |
Performance (Opponent standing dazed)
Analog LEFT | 1% | |
Analog RIGHT | 0% | |
Analog UP | 1% | |
Analog DOWN | 1% | |
Do Not Perform | 97% |
Performance (Opponent downed)
Analog LEFT | 1% | |
Analog RIGHT | 0% | |
Analog UP | 1% | |
Analog DOWN | 1% | |
Do Not Perform | 97% |
Performance (Opponent outside of ring)
Analog LEFT | 1% | |
Analog RIGHT | 7% | |
Analog UP | 1% | |
Analog DOWN | 1% | |
Do Not Perform | 90% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 20% | |
Low | 80% |
Serious Time (Discretion)
High | 90% | |
Low | 10% |
Flexibility (Adaptability against opponent's style)
High | 30% | |
Low | 70% |
Cooperation (Used for Tag matches)
High | 70% | |
Low | 30% |
Outside Return Count
Fast | 100% | |
Slow | 0% |
Touchwork
Fast | 0% | |
Slow | 100% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |