Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Giant Silva
Organization: New Japan
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Silva | Short Name | Silva | Long Name | Giant |
Flip | on | Seperator | 1-Space |
R G B |
10 6 4 |
17 10 9 |
21 13 10 |
26 17 12 |
28 20 15 |
30 23 18 |
4 2 2 |
22 18 16 |
28 26 24 |
8 4 2 |
12 8 4 |
18 12 8 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
11 11 11 |
16 16 16 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Large | |
Face | - | 248 |
Chest | L | 6-Plain T-Shirt |
Waist | L | 21-Shirt + Plain Tights |
Upper Arm | M | 3-Supporter |
Lower Arm | M | 5-Supporter 2 |
Wrist | - | 4-Glove 2 |
Thigh | L | 13-Spats |
Knee | - | 3-Normal Shoes |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 1 - NJPW |
Weight Class | 3 - Free Class |
Height | 220 cm |
Weight | 240 kg |
Year of Birth | 1963 |
Month of Birth | 7 |
Day of Birth | 21 |
Birthplace | 9 - Brazil |
Fighting Style | 15 - Giant |
Defensive Style | 13 - Giant |
Critical Type | 1 - Finisher |
Special Skill | 8 - One Hit Finisher |
Recovery Power | 1 - Slow |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 1 - Below |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 2 - Medium Slow |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 16 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 7 | Punch | 9 |
Kick | 6 | Kick | 7 |
Suplex | 4 | Suplex | 1 |
Submission | 1 | Submission | 1 |
Stretch | 9 | Stretch | 3 |
Power | 9 | Flying | 7 |
Instant-P | 3 | Crush | 1 |
Arm Power | 9 | Versus Lariat | 9 |
Technical | 1 | Technical | 2 |
Rough | 8 | Rough | 7 |
Ground | 2 | Ground | 2 |
Points Used: 132
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-6-Slap (Chest) | ||
Standing A | X-10-Kick | ||
Standing B+DPad | A-8-Giant Kick | ||
Standing B | A-8-Giant Kick | ||
Standing X+A | A-8-Giant Kick | ||
Running X | 7-Lariat | ||
Special | Running A | 18-Double Leg Tackle into mount | |
Run Counter X | 20-Back Elbow | ||
Run Counter A | 30-Front High Kick | ||
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 30-Sledgehammer | ||
Post A | 34-Diving Shoulder Attack | ||
Special | Post B | 40-Missile Dropkick | |
Post X+A | 40-Missile Dropkick | ||
Grappling X | X-38-Face Scratch | ||
Grappling X + Up | X-42-Gorilla Slam | ||
Grappling X + Left/Right | X-27-Toe Kick | ||
Grappling X + Down | X-15-Hammer Blow | ||
Grappling A | A-35-Neck Hanging Tree | ||
Grappling A + Up | A-1-Headbutt | ||
Grappling A + Left/Right | A-68-Coconut Crush | ||
Grappling A + Down | A-71-Side Slam | ||
Grappling B | B-48-Bearhug | ||
Grappling B + Up | B-46-Front Necklock | ||
Grappling B + Left/Right | B-91-One Handed Chokeslam | ||
Grappling B + Down | B-108-Avalanche Press | ||
Grappling X+A | B-108-Avalanche Press | ||
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | X-1-Enzui Headbutt | ||
Back Grappling B | B-7-Shoulder Claw | ||
Back Grappling B + Up/Down | A-22-High Angle Atomic Drop | ||
Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
Back Grappling X+A | A-11-Carry Style Backdrop | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 16-Back Press | ||
Special | Opponent Face Up, at Head A | 64-Muscle Bomb Press | |
Opponent Face Up, at Foot A | 16-Boston Crab | ||
Opponent Face Down, at Head A | 40-Muscle Bomb Press | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 22-Guillotine Drop | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 18-Guillotine Drop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Special | Opponent Down, Running B | 4-Muscle Bomb Press | |
Finisher | Corner Grappling B + Up | 27-Reverse Splash | |
Corner Grappling B + Left/Right | 10-Kushi-zashi Hammer Blow | ||
Corner Grappling B + Down | 10-Kushi-zashi Hammer Blow | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 4-Combination Nodowa Otoshi | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 1-Mount Headbutt | ||
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 7-Mount Elbow Strikes | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 6-Arm and Neck Hold | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 1-Back Mount Headbutt | ||
Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
Back Mount Position B | 5-Back Mount Elbow | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 1-Headbutt | ||
Grapple Opponent from Apron | 1-Headbutt | ||
Front Avalanche Setup Counter | 2-Headbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 22-Open Arm Provoke | ||
Performance Analog RIGHT | 78-Loud Shouting | ||
Performance Analog UP | 78-Loud Shouting | ||
Performance Analog DOWN | 78-Loud Shouting |
FINISHER NAME: ??-???????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 47% | B | 0% | ||
Stall for time | 18% | B+D-Pad | 0% | ||
Circle the opponent | 8% | X+A | 2% | ||
X | 16% | ||||
A | 9% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 56% | B | 0% | ||
Stall for time | 12% | B+D-Pad | 0% | ||
Circle the opponent | 7% | X+A | 6% | ||
X | 12% | ||||
A | 7% |
While Grappling (Small Damage)
X | 10% | A Up | 6% | B Left/Right | 0% | |||
X Up | 14% | A Left/Right | 1% | B Down | 0% | |||
X Left/Right | 14% | A Down | 0% | X+A | 0% | |||
X Down | 12% | B | 8% | Y | 15% | |||
A | 3% | B Up | 2% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 2% | A Up | 12% | B Left/Right | 6% | |||
X Up | 5% | A Left/Right | 10% | B Down | 0% | |||
X Left/Right | 3% | A Down | 8% | X+A | 0% | |||
X Down | 6% | B | 8% | Y | 18% | |||
A | 5% | B Up | 5% | R Trigger | 12% |
While Grappling (Large Damage)
X | 0% | A Up | 6% | B Left/Right | 18% | |||
X Up | 0% | A Left/Right | 6% | B Down | 13% | |||
X Left/Right | 0% | A Down | 3% | X+A | 0% | |||
X Down | 2% | B | 5% | Y | 22% | |||
A | 2% | B Up | 3% | R Trigger | 20% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 0% | ||
Back A | 16% | Back Y | 10% | ||
Back B | 39% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 11% | Back X+A | 0% | ||
Back A | 2% | Back Y | 30% | ||
Back B | 5% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 32% |
Opponent thrown to ropes (Small Damage)
Running X | 14% | |
Running A | 6% | |
Counter X | 30% | |
Counter A | 50% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 6% | |
Running A | 31% | |
Counter X | 21% | |
Counter A | 42% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 35% | |
Grapple B Up | 0% | |
Grapple B Left/Right | 25% | |
Grapple B Down | 40% |
Opponent is dazed in corner (Large Damage)
Running B | 5% | |
Grapple B Up | 75% | |
Grapple B Left/Right | 20% | |
Grapple B Down | 0% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 65% | |
Running B Downed Move | 35% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 58% | |
Running B Downed Move | 42% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 33% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 10% | |
Head B | 22% | |
Leg B | 30% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 20% | |
Leg B | 15% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 46% | |
Roll opponent over | 0% | |
Head A | 36% | |
Leg A | 0% | |
Head B | 10% | |
Leg B | 8% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 25% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 5% | |
Head B | 25% | |
Leg B | 40% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 15% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 16% | |
Leg B | 9% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 27% | |
Roll opponent over | 20% | |
Head A | 10% | |
Leg A | 35% | |
Head B | 8% | |
Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 65% | |
Post X | 5% | |
Post A | 10% | |
Post B | 20% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 83% | |
Post X | 0% | |
Post A | 5% | |
Post B | 12% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 61% | |
Running X | 8% | |
Running A | 31% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 85% | |
Running X | 0% | |
Running A | 15% |
Opponent Standing Dazed (Small Damage)
Go behind | 60% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 40% |
Opponent Standing Dazed (Large Damage)
Go behind | 65% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 35% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 80% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 20% |
Defense against opponent grappling from behind
X Back Counter | 30% | |
A Back Counter | 70% |
Opponent is outside of ring
Follow Outside | 30% | |
Apron Slingshot Attack to Outside | 26% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 44% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 15% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 85% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 22% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 78% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 40% | |
Low | 60% |
Flexibility (Adaptability against opponent's style)
High | 62% | |
Low | 38% |
Cooperation (Used for Tag matches)
High | 70% | |
Low | 30% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 3% | |
Don't Use Weapon | 97% |