Site hosted by Angelfire.com: Build your free website today!

Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Giant Silva
Organization: New Japan

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameSilva Short Name Silva Long Name Giant
Flipon Seperator 1-Space

R
G
B
10
6
4
17
10
9
21
13
10
26
17
12
28
20
15
30
23
18
4
2
2
22
18
16
28
26
24
8
4
2
12
8
4
18
12
8
8
6
4
0
27
0
0
27
0
0
27
0
0
27
0
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
2
2
2
4
4
4
6
6
6
8
8
8
0
27
0
0
27
0
0
27
0
0
27
0
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
0
27
0
0
27
0
0
27
0
0
27
0
2
2
2
4
4
4
6
6
6
8
8
8
11
11
11
16
16
16
22
22
22
31
31
31
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance4-Power
SizeLarge
Face-248
ChestL6-Plain T-Shirt
WaistL21-Shirt + Plain Tights
Upper ArmM3-Supporter
Lower ArmM5-Supporter 2
Wrist-4-Glove 2
ThighL13-Spats
Knee-3-Normal Shoes
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation1 - NJPW
Weight Class3 - Free Class
Height220 cm
Weight240 kg
Year of Birth1963
Month of Birth7
Day of Birth21
Birthplace9 - Brazil
Fighting Style15 - Giant
Defensive Style13 - Giant
Critical Type1 - Finisher
Special Skill8 - One Hit Finisher
Recovery Power1 - Slow
Recovery Power (Bleeding)1 - Slow
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music16
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch7Punch9
Kick6Kick7
Suplex4Suplex1
Submission1Submission1
Stretch9Stretch3
Power9Flying7
Instant-P3Crush1
Arm Power9Versus Lariat9
Technical1Technical2
Rough8Rough7
Ground2Ground2

Points Used: 132


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-6-Slap (Chest)
  Standing AX-10-Kick
  Standing B+DPadA-8-Giant Kick
  Standing BA-8-Giant Kick
  Standing X+AA-8-Giant Kick
  Running X7-Lariat
  Special Running A18-Double Leg Tackle into mount
  Run Counter X20-Back Elbow
  Run Counter A30-Front High Kick
  Running Toward Corner B7-Lariat
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X30-Sledgehammer
  Post A34-Diving Shoulder Attack
  Special Post B40-Missile Dropkick
  Post X+A40-Missile Dropkick
  Grappling XX-38-Face Scratch
  Grappling X + UpX-42-Gorilla Slam
  Grappling X + Left/RightX-27-Toe Kick
  Grappling X + DownX-15-Hammer Blow
  Grappling AA-35-Neck Hanging Tree
  Grappling A + UpA-1-Headbutt
  Grappling A + Left/RightA-68-Coconut Crush
  Grappling A + DownA-71-Side Slam
  Grappling BB-48-Bearhug
  Grappling B + UpB-46-Front Necklock
  Grappling B + Left/RightB-91-One Handed Chokeslam
  Grappling B + DownB-108-Avalanche Press
  Grappling X+AB-108-Avalanche Press
  Back Grappling XX-3-Sledgehammer
  Back Grappling AX-1-Enzui Headbutt
  Back Grappling BB-7-Shoulder Claw
  Back Grappling B + Up/DownA-22-High Angle Atomic Drop
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Back Grappling X+AA-11-Carry Style Backdrop
  Back Counter X1-Back Elbowsmash
  Back Counter A16-Back Press
  Special Opponent Face Up, at Head A64-Muscle Bomb Press
  Opponent Face Up, at Foot A16-Boston Crab
  Opponent Face Down, at Head A40-Muscle Bomb Press
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B22-Guillotine Drop
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Special Opponent Down, Running B4-Muscle Bomb Press
  Finisher Corner Grappling B + Up27-Reverse Splash
  Corner Grappling B + Left/Right10-Kushi-zashi Hammer Blow
  Corner Grappling B + Down10-Kushi-zashi Hammer Blow
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team4-Combination Nodowa Otoshi
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X1-Mount Headbutt
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B7-Mount Elbow Strikes
  Mount Position Counter7-Kick opponent off
  Front Facelock X3-Face Kneelift
  Front Facelock A5-Front Neck Lock
  Front Facelock B6-Arm and Neck Hold
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B5-Back Mount Elbow
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron1-Headbutt
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT22-Open Arm Provoke
  Performance Analog RIGHT78-Loud Shouting
  Performance Analog UP78-Loud Shouting
  Performance Analog DOWN 78-Loud Shouting

FINISHER NAME: ??-???????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent47%  B0%
 Stall for time18%  B+D-Pad0%
 Circle the opponent8%  X+A2%
 X16%
 A9%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent56%  B0%
 Stall for time12%  B+D-Pad0%
 Circle the opponent7%  X+A6%
 X12%
 A7%

While Grappling (Small Damage)
 X10%  A Up6%  B Left/Right0%
 X Up14%  A Left/Right1%  B Down0%
 X Left/Right14%  A Down0%  X+A0%
 X Down12%  B8%  Y15%
 A3%  B Up2%  R Trigger15%

While Grappling (Medium Damage)
 X2%  A Up12%  B Left/Right6%
 X Up5%  A Left/Right10%  B Down0%
 X Left/Right3%  A Down8%  X+A0%
 X Down6%  B8%  Y18%
 A5%  B Up5%  R Trigger12%

While Grappling (Large Damage)
 X0%  A Up6%  B Left/Right18%
 X Up0%  A Left/Right6%  B Down13%
 X Left/Right0%  A Down3%  X+A0%
 X Down2%  B5%  Y22%
 A2%  B Up3%  R Trigger20%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A0%
 Back A16%  Back Y10%
 Back B39%
 Back B Up/Down10%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X11%  Back X+A0%
 Back A2%  Back Y30%
 Back B5%
 Back B Up/Down20%
 Back B Left/Right32%

Opponent thrown to ropes (Small Damage)
 Running X14%
 Running A6%
 Counter X30%
 Counter A50%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X6%
 Running A31%
 Counter X21%
 Counter A42%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B35%
 Grapple B Up0%
 Grapple B Left/Right25%
 Grapple B Down40%

Opponent is dazed in corner (Large Damage)
 Running B5%
 Grapple B Up75%
 Grapple B Left/Right20%
 Grapple B Down0%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally65%
 Running B Downed Move35%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally58%
 Running B Downed Move42%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up33%
 Roll opponent over0%
 Head A5%
 Leg A10%
 Head B22%
 Leg B30%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B20%
 Leg B15%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up46%
 Roll opponent over0%
 Head A36%
 Leg A0%
 Head B10%
 Leg B8%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up25%
 Roll opponent over0%
 Head A5%
 Leg A5%
 Head B25%
 Leg B40%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over15%
 Head A10%
 Leg A10%
 Head B16%
 Leg B9%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up27%
 Roll opponent over20%
 Head A10%
 Leg A35%
 Head B8%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally65%
 Post X5%
 Post A10%
 Post B20%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally83%
 Post X0%
 Post A5%
 Post B12%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally61%
 Running X8%
 Running A31%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally85%
 Running X0%
 Running A15%

Opponent Standing Dazed (Small Damage)
 Go behind60%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A40%

Opponent Standing Dazed (Large Damage)
 Go behind65%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A35%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind80%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A20%

Defense against opponent grappling from behind
 X Back Counter30%
 A Back Counter70%

Opponent is outside of ring
 Follow Outside30%
 Apron Slingshot Attack to Outside26%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait44%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT15%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform85%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT22%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform78%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High40%
 Low60%

Flexibility (Adaptability against opponent's style)
 High62%
 Low38%

Cooperation (Used for Tag matches)
 High70%
 Low30%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon3%
 Don't Use Weapon97%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.