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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Maurice Smith
Organization: K-1

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameSmith Short Name Smith Long Name Maurice
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance10-Boxing
SizeMedium
Face-144
ChestM1-Bare
WaistM3-Belt with Tights 2
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-5-Boxing Glove
ThighM18-Trunks
Knee-22-Amaresu Shoes
Ankle-2-Ankle Taping

• SKILL EDIT (Profile)
Group Affiliation23 - Edit 5
Weight Class3 - Free Class
Height188 cm
Weight95 kg
Year of Birth1961
Month of Birth12
Day of Birth13
Birthplace3 - United States
Fighting Style12 - Fighter
Defensive Style11 - Fighter
Critical Type5 - Striking
Special Skill1 - None
Recovery Power1 - Slow
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance2 - Medium
Arm Endurance3 - High
Waist Endurance2 - Medium
Foot Endurance3 - High
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music25
Voice 1 Quality (V1 Category)6 - Gaijin 2
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)6 - Gaijin 2
Voice 2 Kind (V2 Sample)2

• PARAMETER EDIT
ATTACKDEFENSE
Punch10Punch10
Kick10Kick10
Suplex1Suplex2
Submission3Submission4
Stretch6Stretch5
Power4Flying1
Instant-P6Crush1
Arm Power6Versus Lariat1
Technical4Technical3
Rough3Rough4
Ground2Ground2

Points Used: 144


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
    1 Standing XX-16-Muay Thai Low Kick
    1 Standing AX-19-Muay Thai Middle Kick
    1 Standing B+DPadA-10-Muay Thai High Kick
    1 Special Standing BA-10-Muay Thai High Kick
    1 Special Standing X+AA-14-Solebutt
  Running X18-Double Leg Tackle into mount
  Running A27-Kitchen Sink Kneelift
  Run Counter X83-Go-Behind
  Run Counter A29-Front Kick
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-30-Body Kneelift
    1 Grappling X + UpX-31-Forceful Kneelift
  Grappling X + Left/RightX-7-Body Punch
  Grappling X + DownX-29-Face Kneelift
  Special Grappling AA-24-Spin Kick
  Grappling A + UpX-51-Hip Throw
  Grappling A + Left/RightX-3-Straight Punch
  Grappling A + DownA-13-Body Punch Rush
  Grappling BA-29-Machine Gun Stomach Kneelift
  Grappling B + UpB-30-High Kick Combination
  Finisher Grappling B + Left/RightB-33-Back Spin Combination
  Special Grappling B + DownB-26-Back Spin Kick Rush
  Grappling X+AB-47-Back Roll Neck Lock
  Back Grappling XX-4-Back Liver Blow
  Back Grappling AX-7-Middle Kick
  Back Grappling BA-5-Machine Gun Kneelift
  Back Grappling B + Up/DownB-3-Body Scissors Sleeperhold
  Back Grappling B + Left/RightA-10-Backdrop
  Back Grappling X+AX-9-Enzui High Kick
  Back Counter X1-Back Elbowsmash
  Back Counter A5-Back Groin Kick
  Opponent Face Up, at Head A52-Chicken Wing Armlock
  Opponent Face Up, at Foot A30-Crucifix Knee Hold
  Opponent Face Down, at Head A25-Dou-Jimi Sleeperhold
  Opponent Face Down, at Foot A30-Achilles Tendon Hold
  Opponent Face Up, at Head B53-Crucifix Arm Hold
  Opponent Face Up, at Foot B30-Crucifix Knee Hold
  Opponent Face Down, at Head B11-Kneedrop (Neck)
  Opponent Face Down, at Foot B7-Knee Stamp (Knee)
  Opponent Down, Running BNone
  Corner Grappling B + Up12-Kushi-zashi Kneelift
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B2-Mount Punch
  Mount Position Counter8-Back Switch
  Front Facelock X3-Face Kneelift
  Front Facelock A1-Face Punch
  Front Facelock B2-Body Punch
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X5-Back Mount Elbow
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B2-Back Mount Punch
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT18-Two Hand Invitation
  Performance Analog RIGHT18-Two Hand Invitation
  Performance Analog UP15-Two Hand Raising
  Performance Analog DOWN 15-Two Hand Raising

FINISHER NAME: ??????????-???


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent10%  B7%
 Stall for time25%  B+D-Pad0%
 Circle the opponent20%  X+A8%
 X18%
 A12%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent10%  B10%
 Stall for time20%  B+D-Pad0%
 Circle the opponent13%  X+A12%
 X15%
 A20%

While Grappling (Small Damage)
 X13%  A Up5%  B Left/Right3%
 X Up20%  A Left/Right5%  B Down3%
 X Left/Right10%  A Down5%  X+A10%
 X Down16%  B5%  Y0%
 A0%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X0%  A Up7%  B Left/Right7%
 X Up14%  A Left/Right10%  B Down5%
 X Left/Right5%  A Down17%  X+A12%
 X Down0%  B15%  Y0%
 A3%  B Up0%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up8%  B Left/Right13%
 X Up7%  A Left/Right7%  B Down12%
 X Left/Right3%  A Down5%  X+A7%
 X Down0%  B15%  Y0%
 A3%  B Up15%  R Trigger5%

Grapple with opponent from behind (Small Damage)
 Back X40%  Back X+A28%
 Back A0%  Back Y0%
 Back B5%
 Back B Up/Down20%
 Back B Left/Right7%

Grapple with opponent from behind (Large Damage)
 Back X30%  Back X+A30%
 Back A0%  Back Y0%
 Back B5%
 Back B Up/Down25%
 Back B Left/Right10%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up20%
 Grapple B Left/Right40%
 Grapple B Down40%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up50%
 Grapple B Left/Right25%
 Grapple B Down25%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A45%
 Leg A30%
 Head B25%
 Leg B0%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over5%
 Head A15%
 Leg A35%
 Head B35%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over10%
 Head A20%
 Leg A30%
 Head B40%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A70%
 Leg A15%
 Head B10%
 Leg B5%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over5%
 Head A60%
 Leg A10%
 Head B20%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over5%
 Head A60%
 Leg A20%
 Head B15%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind30%
 Attack B50%
 Attack B+D-Pad0%
 Attack X+A20%

Opponent Standing Dazed (Large Damage)
 Go behind30%
 Attack B50%
 Attack B+D-Pad0%
 Attack X+A20%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind30%
 Attack B50%
 Attack B+D-Pad0%
 Attack X+A20%

Defense against opponent grappling from behind
 X Back Counter95%
 A Back Counter5%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent downed)
 Analog LEFT7%
 Analog RIGHT0%
 Analog UP7%
 Analog DOWN0%
 Do Not Perform86%

Performance (Opponent outside of ring)
 Analog LEFT10%
 Analog RIGHT0%
 Analog UP7%
 Analog DOWN0%
 Do Not Perform83%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High0%
 Low100%

Serious Time (Discretion)
 High65%
 Low35%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High0%
 Low100%

Outside Return Count
 Fast100%
 Slow0%

Touchwork
 Fast0%
 Slow100%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.