Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Jimmy Snuka
Organization: Legends
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Snuka | Short Name | Snuka | Long Name | Jimmy |
Flip | on | Seperator | 1-Space |
R G B |
10 4 2 |
18 9 7 |
22 12 8 |
26 15 9 |
28 19 13 |
30 23 17 |
4 2 2 |
22 18 16 |
28 26 24 |
2 2 2 |
6 6 6 |
8 6 4 |
8 6 4 |
16 12 4 |
18 15 6 |
21 18 9 |
24 22 12 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 12 4 |
18 15 6 |
21 18 9 |
24 22 12 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
16 12 4 |
19 16 6 |
22 20 8 |
26 25 10 |
16 12 4 |
19 16 6 |
22 20 8 |
26 25 10 |
14 12 6 |
18 16 10 |
22 21 14 |
27 26 18 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Medium | |
Face | - | 148 |
Chest | L | 1-Bare |
Waist | M | 6-Shima Stripes |
Upper Arm | L | 1-Bare |
Lower Arm | M | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | M | 1-Bare |
Knee | - | 23-Amaresu Shoes + Kneepad |
Ankle | - | 1-Bare |
SKILL EDIT (Profile) | |
Group Affiliation | 18 - Legends |
Weight Class | 3 - Free Class |
Height | 187 cm |
Weight | 117 kg |
Year of Birth | 1945 |
Month of Birth | 5 |
Day of Birth | 18 |
Birthplace | 1 - Unknown |
Fighting Style | 2 - Technician |
Defensive Style | 1 - Orthodox |
Critical Type | 1 - Finisher |
Special Skill | 4 - One Hit Reversal |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 3 - Fast |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 2 - Medium Slow |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 5 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 7 | Punch | 6 |
Kick | 3 | Kick | 4 |
Suplex | 4 | Suplex | 5 |
Submission | 2 | Submission | 3 |
Stretch | 6 | Stretch | 4 |
Power | 7 | Flying | 7 |
Instant-P | 7 | Crush | 4 |
Arm Power | 6 | Versus Lariat | 3 |
Technical | 4 | Technical | 5 |
Rough | 6 | Rough | 8 |
Ground | 3 | Ground | 4 |
Points Used: 157
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-5-Slap (Face) | ||
Standing A | X-10-Kick | ||
Standing B+DPad | X-7-Horizontal Chop | ||
Standing B | X-7-Horizontal Chop | ||
Standing X+A | X-7-Horizontal Chop | ||
Running X | 17-Shoulder Tackle | ||
Running A | 24-Flying Body Attack | ||
Special | Run Counter X | 20-Back Elbow | |
Run Counter A | 58-Shoulder Throw | ||
Running Toward Corner B | 9-Bodysplash | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Special | Post X | 2-Diving Fistdrop | |
Special | Post A | 11-Diving Headbutt | |
Finisher | Post B | 19-Diving Bodysplash | |
Post X+A | 19-Diving Bodysplash | ||
Grappling X | X-10-Backhand Chop | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-12-Thrust to Throat | ||
Grappling A | A-3-Jumping Headbutt | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-73-Schmidt Backbreaker | ||
Grappling A + Down | A-11-Headlock Punch | ||
Grappling B | B-68-Small Package Hold | ||
Grappling B + Up | B-1-Headbutt Rush | ||
Grappling B + Left/Right | X-49-Dragon Screw | ||
Grappling B + Down | B-145-Jumping Piledriver | ||
Grappling X+A | B-145-Jumping Piledriver | ||
Back Grappling X | X-1-Enzui Headbutt | ||
Back Grappling A | A-18-Pendulum Backbreaker | ||
Back Grappling B | B-7-Shoulder Claw | ||
Back Grappling B + Up/Down | A-11-Carry Style Backdrop | ||
Back Grappling B + Left/Right | A-1-Jumping Enzui Headbutt | ||
Back Grappling X+A | A-1-Jumping Enzui Headbutt | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 20-Legspin | ||
Opponent Face Up, at Head A | 38-Sleeperhold | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 38-Normal Pin | ||
Opponent Face Down, at Foot A | 19-Half Boston Crab | ||
Opponent Face Up, at Head B | 4-Jumping Fistdrop | ||
Opponent Face Up, at Foot B | 27-Figure Four Leglock | ||
Opponent Face Down, at Head B | 11-Kneedrop (Neck) | ||
Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
Special | Opponent Down, Running B | 8-Jumping Fistdrop | |
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 4-Kushi-zashi Machine Gun Backhand Chop | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 12-Giant Swing | ||
Mount Position A | 18-Jackknife Hold | ||
Mount Position B | 5-Mount Mongolian Chop | ||
Mount Position Counter | 5-Small Package Hold | ||
Front Facelock X | 7-Stomach Hold | ||
Front Facelock A | 9-Double Arm Suplex | ||
Front Facelock B | 10-Karelin Lift | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 9-Jado Clutch | ||
Back Mount Position A | 10-Karelin Lift | ||
Back Mount Position B | 11-Belly-To-Back | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 8-Out-to-Floor Dragon Screw | ||
Grapple Opponent from Apron | 10-Suplex Reversal to Inside | ||
Front Avalanche Setup Counter | 14-Top Rope Tombstone Piledriver | ||
Back Avalanche Setup Counter | 4-Super Frankensteiner | ||
Performance Analog LEFT | 22-Open Arm Provoke | ||
Performance Analog RIGHT | 90-Ninja Pose | ||
Performance Analog UP | 22-Open Arm Provoke | ||
Performance Analog DOWN | 22-Open Arm Provoke |
FINISHER NAME: ???????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 48% | B | 0% | ||
Stall for time | 16% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 10% | ||
X | 8% | ||||
A | 8% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 52% | B | 0% | ||
Stall for time | 10% | B+D-Pad | 0% | ||
Circle the opponent | 8% | X+A | 12% | ||
X | 8% | ||||
A | 10% |
While Grappling (Small Damage)
X | 12% | A Up | 0% | B Left/Right | 3% | |||
X Up | 16% | A Left/Right | 0% | B Down | 2% | |||
X Left/Right | 12% | A Down | 5% | X+A | 0% | |||
X Down | 12% | B | 0% | Y | 20% | |||
A | 3% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 5% | A Up | 10% | B Left/Right | 5% | |||
X Up | 8% | A Left/Right | 8% | B Down | 4% | |||
X Left/Right | 5% | A Down | 5% | X+A | 0% | |||
X Down | 0% | B | 2% | Y | 20% | |||
A | 8% | B Up | 5% | R Trigger | 15% |
While Grappling (Large Damage)
X | 2% | A Up | 4% | B Left/Right | 10% | |||
X Up | 3% | A Left/Right | 10% | B Down | 12% | |||
X Left/Right | 6% | A Down | 5% | X+A | 0% | |||
X Down | 0% | B | 2% | Y | 15% | |||
A | 8% | B Up | 8% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 30% | Back X+A | 0% | ||
Back A | 10% | Back Y | 15% | ||
Back B | 20% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 15% |
Grapple with opponent from behind (Large Damage)
Back X | 10% | Back X+A | 0% | ||
Back A | 15% | Back Y | 10% | ||
Back B | 5% | ||||
Back B Up/Down | 22% | ||||
Back B Left/Right | 38% |
Opponent thrown to ropes (Small Damage)
Running X | 22% | |
Running A | 0% | |
Counter X | 43% | |
Counter A | 15% | |
Counter L Trigger | 20% |
Opponent thrown to ropes (Large Damage)
Running X | 5% | |
Running A | 30% | |
Counter X | 37% | |
Counter A | 18% | |
Counter L Trigger | 10% |
Opponent is dazed in corner (Small Damage)
Running B | 27% | |
Grapple B Up | 8% | |
Grapple B Left/Right | 48% | |
Grapple B Down | 17% |
Opponent is dazed in corner (Large Damage)
Running B | 10% | |
Grapple B Up | 48% | |
Grapple B Left/Right | 38% | |
Grapple B Down | 4% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 20% | |
Ascend X | 47% | |
Ascend A | 23% | |
Ascend B | 10% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 20% | |
Ascend X | 3% | |
Ascend A | 7% | |
Ascend B | 70% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 67% | |
Running B Downed Move | 33% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 5% | |
Head B | 55% | |
Leg B | 15% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 0% | |
Head A | 17% | |
Leg A | 10% | |
Head B | 25% | |
Leg B | 8% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 35% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 30% | |
Head B | 30% | |
Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 9% | |
Leg A | 23% | |
Head B | 38% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 18% | |
Head B | 17% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 20% | |
Roll opponent over | 30% | |
Head A | 30% | |
Leg A | 0% | |
Head B | 10% | |
Leg B | 10% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 75% | |
Running X | 0% | |
Running A | 25% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 95% | |
Running X | 0% | |
Running A | 5% |
Opponent Standing Dazed (Small Damage)
Go behind | 78% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 22% |
Opponent Standing Dazed (Large Damage)
Go behind | 72% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 28% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 70% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 30% |
Defense against opponent grappling from behind
X Back Counter | 43% | |
A Back Counter | 57% |
Opponent is outside of ring
Follow Outside | 40% | |
Apron Slingshot Attack to Outside | 25% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 35% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 3% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 97% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 25% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 75% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 22% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 78% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 55% | |
Low | 45% |
Flexibility (Adaptability against opponent's style)
High | 70% | |
Low | 30% |
Cooperation (Used for Tag matches)
High | 100% | |
Low | 0% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 1% | |
Don't Use Weapon | 99% |