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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Trish Stratus
Organization: WWF

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameStratus Short Name Trish Long Name Stratus
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeSmall
Face-279
Chest-15-Joshi One Piece 1
Waist-28-Joshi One Piece 1
Upper Arm-15-Joshi Bare
Lower Arm-13-Joshi Bare
Wrist-1-Bare
Thigh-25-Joshi Short Spats 1
Knee-31-Joshi Normal Shoes
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation10 - WWF
Weight Class3 - Free Class
Height170 cm
Weight50 kg
Year of Birth1975
Month of Birth12
Day of Birth18
Birthplace3 - United States
Fighting Style8 - Luchadore
Defensive Style1 - Orthodox
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power1 - Slow
Recovery Power (Bleeding)1 - Slow
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness1 - Poor
Awareness (Bleeding)1 - Poor
Neck Endurance1 - Low
Arm Endurance1 - Low
Waist Endurance1 - Low
Foot Endurance1 - Low
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music14
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch2Punch1
Kick1Kick1
Suplex1Suplex2
Submission1Submission1
Stretch1Stretch1
Power2Flying1
Instant-P2Crush1
Arm Power1Versus Lariat1
Technical4Technical3
Rough2Rough2
Ground1Ground1

Points Used: 26


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-5-Slap (Face)
  Standing AX-11-Toe Kick
  Standing B+DPadX-11-Toe Kick
  Standing BX-11-Toe Kick
  Special Standing X+AB-9-Double Leg Takedown into mount
  Running X8-Running Clothesline
  Running A18-Double Leg Tackle into mount
  Run Counter X21-Lariat
  Run Counter A58-Shoulder Throw
  Running Toward Corner B7-Lariat
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-21-Elbow Pat
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-27-Toe Kick
  Grappling AA-32-Headlock
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-78-Water Wheel
  Grappling A + DownA-31-Groin Punch
  Grappling BB-68-Small Package Hold
  Grappling B + UpB-67-High Angle Forward Rolling Prawn Hold
  Finisher Grappling B + Left/RightB-101-Bulldog Headlock
  Grappling B + DownA-64-Chin Crusher
  Grappling X+AA-64-Chin Crusher
  Back Grappling XX-12-Groin Punch
  Special Back Grappling AA-7-Facecrusher
  Back Grappling BB-20-Rollup
  Back Grappling B + Up/DownB-2-Sleeperhold
  Back Grappling B + Left/RightB-19-Backslide
  Back Grappling X+AB-19-Backslide
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A7-Mount Shouda
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A29-Goumon Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B8-Elbowdrop
  Opponent Face Up, at Foot B9-Groin Head Drop
  Opponent Face Down, at Head B5-Elbowdrop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B9-Elbowdrop
  Special Corner Grappling B + Up39-Top Rope Frankensteiner
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Special Corner Grappling B + Down30-Swing DDT
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X18-Jackknife Hold
  Mount Position A12-Giant Swing
  Mount Position B3-Mount Knuckle Arrow
  Mount Position Counter5-Small Package Hold
  Front Facelock X7-Stomach Hold
  Front Facelock A13-Back Switch
  Front Facelock B5-Front Neck Lock
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X9-Jado Clutch
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B5-Back Mount Elbow
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron8-Out-to-Floor Dragon Screw
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter6-Top Rope Sunset Flip
  Back Avalanche Setup Counter3-Sunset Flip
  Performance Analog LEFT22-Open Arm Provoke
  Performance Analog RIGHT22-Open Arm Provoke
  Performance Analog UP22-Open Arm Provoke
  Performance Analog DOWN 22-Open Arm Provoke

FINISHER NAME: ?????????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent41%  B0%
 Stall for time14%  B+D-Pad0%
 Circle the opponent12%  X+A5%
 X24%
 A4%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent44%  B0%
 Stall for time10%  B+D-Pad0%
 Circle the opponent8%  X+A14%
 X18%
 A6%

While Grappling (Small Damage)
 X10%  A Up6%  B Left/Right0%
 X Up12%  A Left/Right0%  B Down2%
 X Left/Right18%  A Down0%  X+A0%
 X Down8%  B6%  Y20%
 A10%  B Up0%  R Trigger8%

While Grappling (Medium Damage)
 X0%  A Up10%  B Left/Right8%
 X Up2%  A Left/Right5%  B Down15%
 X Left/Right8%  A Down6%  X+A0%
 X Down2%  B4%  Y20%
 A8%  B Up2%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up6%  B Left/Right18%
 X Up0%  A Left/Right10%  B Down6%
 X Left/Right3%  A Down6%  X+A0%
 X Down0%  B6%  Y18%
 A2%  B Up10%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X5%  Back X+A0%
 Back A42%  Back Y15%
 Back B12%
 Back B Up/Down18%
 Back B Left/Right8%

Grapple with opponent from behind (Large Damage)
 Back X15%  Back X+A0%
 Back A30%  Back Y5%
 Back B15%
 Back B Up/Down5%
 Back B Left/Right30%

Opponent thrown to ropes (Small Damage)
 Running X15%
 Running A40%
 Counter X15%
 Counter A20%
 Counter L Trigger10%

Opponent thrown to ropes (Large Damage)
 Running X5%
 Running A55%
 Counter X5%
 Counter A35%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B50%
 Grapple B Up5%
 Grapple B Left/Right35%
 Grapple B Down10%

Opponent is dazed in corner (Large Damage)
 Running B10%
 Grapple B Up30%
 Grapple B Left/Right10%
 Grapple B Down50%

Opponent is downed around a corner (Large Damage)
 Don't Ascend82%
 Ascend X18%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend98%
 Ascend X2%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally80%
 Running B Downed Move20%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally90%
 Running B Downed Move10%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A25%
 Leg A5%
 Head B45%
 Leg B5%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over5%
 Head A35%
 Leg A10%
 Head B15%
 Leg B15%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up40%
 Roll opponent over5%
 Head A10%
 Leg A40%
 Head B0%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A17%
 Leg A3%
 Head B20%
 Leg B50%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up30%
 Roll opponent over5%
 Head A20%
 Leg A10%
 Head B10%
 Leg B25%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up48%
 Roll opponent over0%
 Head A12%
 Leg A32%
 Head B5%
 Leg B3%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally64%
 Post X0%
 Post A2%
 Post B34%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally80%
 Post X0%
 Post A0%
 Post B20%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally80%
 Running X8%
 Running A12%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally95%
 Running X3%
 Running A2%

Opponent Standing Dazed (Small Damage)
 Go behind68%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A32%

Opponent Standing Dazed (Large Damage)
 Go behind60%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A40%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind80%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A20%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside35%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait65%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT20%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform80%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT20%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform80%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT40%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform60%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High70%
 Low30%

Serious Time (Discretion)
 High30%
 Low70%

Flexibility (Adaptability against opponent's style)
 High60%
 Low40%

Cooperation (Used for Tag matches)
 High80%
 Low20%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon1%
 Don't Use Weapon99%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.