Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Trish Stratus
Organization: WWF
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Stratus | Short Name | Trish | Long Name | Stratus |
Flip | off | Seperator | 1-Space |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
16 10 2 |
20 15 7 |
25 21 12 |
30 27 18 |
10 1 0 |
22 4 1 |
28 8 4 |
30 13 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
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R G B |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Small | |
Face | - | 279 |
Chest | - | 15-Joshi One Piece 1 |
Waist | - | 28-Joshi One Piece 1 |
Upper Arm | - | 15-Joshi Bare |
Lower Arm | - | 13-Joshi Bare |
Wrist | - | 1-Bare |
Thigh | - | 25-Joshi Short Spats 1 |
Knee | - | 31-Joshi Normal Shoes |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 10 - WWF |
Weight Class | 3 - Free Class |
Height | 170 cm |
Weight | 50 kg |
Year of Birth | 1975 |
Month of Birth | 12 |
Day of Birth | 18 |
Birthplace | 3 - United States |
Fighting Style | 8 - Luchadore |
Defensive Style | 1 - Orthodox |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 1 - Slow |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 1 - Below |
Breathing (Bleeding) | 1 - Below |
Awareness | 1 - Poor |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 1 - Low |
Arm Endurance | 1 - Low |
Waist Endurance | 1 - Low |
Foot Endurance | 1 - Low |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 14 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 2 | Punch | 1 |
Kick | 1 | Kick | 1 |
Suplex | 1 | Suplex | 2 |
Submission | 1 | Submission | 1 |
Stretch | 1 | Stretch | 1 |
Power | 2 | Flying | 1 |
Instant-P | 2 | Crush | 1 |
Arm Power | 1 | Versus Lariat | 1 |
Technical | 4 | Technical | 3 |
Rough | 2 | Rough | 2 |
Ground | 1 | Ground | 1 |
Points Used: 26
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-5-Slap (Face) | ||
Standing A | X-11-Toe Kick | ||
Standing B+DPad | X-11-Toe Kick | ||
Standing B | X-11-Toe Kick | ||
Special | Standing X+A | B-9-Double Leg Takedown into mount | |
Running X | 8-Running Clothesline | ||
Running A | 18-Double Leg Tackle into mount | ||
Run Counter X | 21-Lariat | ||
Run Counter A | 58-Shoulder Throw | ||
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-21-Elbow Pat | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-27-Toe Kick | ||
Grappling A | A-32-Headlock | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-78-Water Wheel | ||
Grappling A + Down | A-31-Groin Punch | ||
Grappling B | B-68-Small Package Hold | ||
Grappling B + Up | B-67-High Angle Forward Rolling Prawn Hold | ||
Finisher | Grappling B + Left/Right | B-101-Bulldog Headlock | |
Grappling B + Down | A-64-Chin Crusher | ||
Grappling X+A | A-64-Chin Crusher | ||
Back Grappling X | X-12-Groin Punch | ||
Special | Back Grappling A | A-7-Facecrusher | |
Back Grappling B | B-20-Rollup | ||
Back Grappling B + Up/Down | B-2-Sleeperhold | ||
Back Grappling B + Left/Right | B-19-Backslide | ||
Back Grappling X+A | B-19-Backslide | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
Opponent Face Up, at Head A | 7-Mount Shouda | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 29-Goumon Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 8-Elbowdrop | ||
Opponent Face Up, at Foot B | 9-Groin Head Drop | ||
Opponent Face Down, at Head B | 5-Elbowdrop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 9-Elbowdrop | ||
Special | Corner Grappling B + Up | 39-Top Rope Frankensteiner | |
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Special | Corner Grappling B + Down | 30-Swing DDT | |
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 18-Jackknife Hold | ||
Mount Position A | 12-Giant Swing | ||
Mount Position B | 3-Mount Knuckle Arrow | ||
Mount Position Counter | 5-Small Package Hold | ||
Front Facelock X | 7-Stomach Hold | ||
Front Facelock A | 13-Back Switch | ||
Front Facelock B | 5-Front Neck Lock | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 9-Jado Clutch | ||
Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
Back Mount Position B | 5-Back Mount Elbow | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 8-Out-to-Floor Dragon Screw | ||
Grapple Opponent from Apron | 10-Suplex Reversal to Inside | ||
Front Avalanche Setup Counter | 6-Top Rope Sunset Flip | ||
Back Avalanche Setup Counter | 3-Sunset Flip | ||
Performance Analog LEFT | 22-Open Arm Provoke | ||
Performance Analog RIGHT | 22-Open Arm Provoke | ||
Performance Analog UP | 22-Open Arm Provoke | ||
Performance Analog DOWN | 22-Open Arm Provoke |
FINISHER NAME: ?????????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 41% | B | 0% | ||
Stall for time | 14% | B+D-Pad | 0% | ||
Circle the opponent | 12% | X+A | 5% | ||
X | 24% | ||||
A | 4% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 44% | B | 0% | ||
Stall for time | 10% | B+D-Pad | 0% | ||
Circle the opponent | 8% | X+A | 14% | ||
X | 18% | ||||
A | 6% |
While Grappling (Small Damage)
X | 10% | A Up | 6% | B Left/Right | 0% | |||
X Up | 12% | A Left/Right | 0% | B Down | 2% | |||
X Left/Right | 18% | A Down | 0% | X+A | 0% | |||
X Down | 8% | B | 6% | Y | 20% | |||
A | 10% | B Up | 0% | R Trigger | 8% |
While Grappling (Medium Damage)
X | 0% | A Up | 10% | B Left/Right | 8% | |||
X Up | 2% | A Left/Right | 5% | B Down | 15% | |||
X Left/Right | 8% | A Down | 6% | X+A | 0% | |||
X Down | 2% | B | 4% | Y | 20% | |||
A | 8% | B Up | 2% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 6% | B Left/Right | 18% | |||
X Up | 0% | A Left/Right | 10% | B Down | 6% | |||
X Left/Right | 3% | A Down | 6% | X+A | 0% | |||
X Down | 0% | B | 6% | Y | 18% | |||
A | 2% | B Up | 10% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 5% | Back X+A | 0% | ||
Back A | 42% | Back Y | 15% | ||
Back B | 12% | ||||
Back B Up/Down | 18% | ||||
Back B Left/Right | 8% |
Grapple with opponent from behind (Large Damage)
Back X | 15% | Back X+A | 0% | ||
Back A | 30% | Back Y | 5% | ||
Back B | 15% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 30% |
Opponent thrown to ropes (Small Damage)
Running X | 15% | |
Running A | 40% | |
Counter X | 15% | |
Counter A | 20% | |
Counter L Trigger | 10% |
Opponent thrown to ropes (Large Damage)
Running X | 5% | |
Running A | 55% | |
Counter X | 5% | |
Counter A | 35% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 50% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 35% | |
Grapple B Down | 10% |
Opponent is dazed in corner (Large Damage)
Running B | 10% | |
Grapple B Up | 30% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 50% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 82% | |
Ascend X | 18% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 98% | |
Ascend X | 2% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 80% | |
Running B Downed Move | 20% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 5% | |
Head B | 45% | |
Leg B | 5% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 20% | |
Roll opponent over | 5% | |
Head A | 35% | |
Leg A | 10% | |
Head B | 15% | |
Leg B | 15% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 40% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 40% | |
Head B | 0% | |
Leg B | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 17% | |
Leg A | 3% | |
Head B | 20% | |
Leg B | 50% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 30% | |
Roll opponent over | 5% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 10% | |
Leg B | 25% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 48% | |
Roll opponent over | 0% | |
Head A | 12% | |
Leg A | 32% | |
Head B | 5% | |
Leg B | 3% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 64% | |
Post X | 0% | |
Post A | 2% | |
Post B | 34% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 80% | |
Post X | 0% | |
Post A | 0% | |
Post B | 20% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 80% | |
Running X | 8% | |
Running A | 12% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 95% | |
Running X | 3% | |
Running A | 2% |
Opponent Standing Dazed (Small Damage)
Go behind | 68% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 32% |
Opponent Standing Dazed (Large Damage)
Go behind | 60% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 40% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 80% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 20% |
Defense against opponent grappling from behind
X Back Counter | 60% | |
A Back Counter | 40% |
Opponent is outside of ring
Follow Outside | 35% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 65% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 20% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 20% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 40% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 60% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 70% | |
Low | 30% |
Serious Time (Discretion)
High | 30% | |
Low | 70% |
Flexibility (Adaptability against opponent's style)
High | 60% | |
Low | 40% |
Cooperation (Used for Tag matches)
High | 80% | |
Low | 20% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 1% | |
Don't Use Weapon | 99% |