Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Takashi Sugiura
Organization: NOAH
Created by Spike
NAME ENTRY | |||||
Nickname | Sugiura | Short Name | Sugiur | Long Name | a |
Flip | off | Seperator | 4-None |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 3 9 |
22 18 16 |
28 26 24 |
4 3 3 |
8 7 7 |
12 11 11 |
17 16 16 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
4 0 7 |
7 3 12 |
11 3 21 |
11 6 26 |
|||
R G B |
2 4 8 |
3 6 18 |
5 9 24 |
7 11 28 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
6 6 6 |
10 10 12 |
17 17 20 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 3-Amaresu | |
Size | Small | |
Face | - | 78 |
Chest | M | 3-Amaresu 1 |
Waist | M | 10-Amaresu 1 |
Upper Arm | M | 3-Supporter |
Lower Arm | M | 4-Supporter 1 |
Wrist | - | 1-Bare |
Thigh | M | 13-Spats |
Knee | - | 1-Bare |
Ankle | - | 7-Amaresu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 3 - NOAH |
Weight Class | 1 - Heavy Class |
Height | 178 cm |
Weight | 96 kg |
Year of Birth | 1970 |
Month of Birth | 5 |
Day of Birth | 31 |
Birthplace | 2 - Japan |
Fighting Style | 3 - Wrestling |
Defensive Style | 1 - Orthodox |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 8 |
Voice 1 Quality (V1 Category) | 2 - Nihon-jin 2 |
Voice 1 Kind (V1 Sample) | 3 |
Voice 2 Quality (V2 Category) | 2 - Nihon-jin 2 |
Voice 2 Kind (V2 Sample) | 50 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 2 | Punch | 2 |
Kick | 1 | Kick | 2 |
Suplex | 7 | Suplex | 6 |
Submission | 4 | Submission | 2 |
Stretch | 3 | Stretch | 3 |
Power | 5 | Flying | 2 |
Instant-P | 7 | Crush | 2 |
Arm Power | 5 | Versus Lariat | 1 |
Technical | 2 | Technical | 2 |
Rough | 1 | Rough | 1 |
Ground | 4 | Ground | 4 |
Points Used: 85
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-5-Slap (Face) | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-16-Dropkick | ||
2 | Standing B | B-10-Spear | |
2 | Standing X+A | B-9-Double Leg Takedown into mount | |
Running X | 17-Shoulder Tackle | ||
2 | Special | Running A | 19-Spear |
2 | Run Counter X | 75-Water Wheel | |
1 | Run Counter A | 77-Belly-to-Belly Suplex | |
Running Toward Corner B | 4-Jumping Elbow Pat | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 6-Diving Kneedrop | ||
Post A | 3-Diving Elbowdrop | ||
Post B | 40-Missile Dropkick | ||
Post X+A | 34-Diving Shoulder Attack | ||
Grappling X | X-22-Elbow Smash | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-46-Fireman's Carry | ||
Grappling A | A-33-Headlock Takedown | ||
1 | Special | Grappling A + Up | A-50-Side Belly-To-Belly Suplex |
2 | Grappling A + Left/Right | A-54-Gutwrench Suplex | |
Grappling A + Down | A-78-Water Wheel | ||
Grappling B | B-69-Backslide Pin | ||
Grappling B + Up | B-56-Canadian Backbreaker | ||
2 | Grappling B + Left/Right | B-77-Sumo Style Belly-to-Belly Suplex | |
2 | Special | Grappling B + Down | B-122-Karelin Lift |
2 | Special | Grappling X+A | B-60-Jumping Crucifix Arm Hold |
Back Grappling X | X-2-Neck Smash | ||
Back Grappling A | A-15-Twisting Backdrop | ||
Back Grappling B | B-2-Sleeperhold | ||
2 | Back Grappling B + Up/Down | B-42-German Suplex | |
1 | Back Grappling B + Left/Right | B-43-German Suplex Whip | |
Back Grappling X+A | A-6-Back Tackle into mount | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
Opponent Face Up, at Head A | 53-Crucifix Arm Hold | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 38-Normal Pin | ||
Opponent Face Down, at Foot A | 17-Boston Crab | ||
Opponent Face Up, at Head B | 24-Stomping (Stomach) | ||
Opponent Face Up, at Foot B | 7-Thigh Kick | ||
2 | Finisher | Opponent Face Down, at Head B | 45-Karelin Lift |
2 | Opponent Face Down, at Foot B | 37-Lifting Belly-to-Back Suplex | |
Opponent Down, Running B | 19-Stomp (Chest) | ||
2 | Corner Grappling B + Up | 49-Belly-to-Belly Superplex | |
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
Front Double Team | 6-Combination Powerbomb | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 6-Mount Shouda | ||
Mount Position A | 9-Collar Hold | ||
Mount Position B | 11-Crucifix Arm Hold | ||
Mount Position Counter | 8-Back Switch | ||
Front Facelock X | 5-Front Neck Lock | ||
1 | Front Facelock A | 9-Double Arm Suplex | |
2 | Front Facelock B | 10-Karelin Lift | |
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 8-Crucifix Arm Hold | ||
2 | Back Mount Position A | 11-Belly-To-Back | |
2 | Back Mount Position B | 10-Karelin Lift | |
Back Mount Position Counter | 1-Crucifix Knee Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 4-Chest Hammer Blow | ||
Grapple Opponent from Apron | 11-Shoulderbutt | ||
Front Avalanche Setup Counter | 4-Elbowbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 4-Single Arm Raised | ||
Performance Analog RIGHT | 16-Two Hand Guts Pose | ||
Performance Analog UP | 18-Two Hand Invitation | ||
Performance Analog DOWN | 27-Muscle Appeal |
FINISHER NAME: ?????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 40% | B | 2% | ||
Stall for time | 13% | B+D-Pad | 3% | ||
Circle the opponent | 17% | X+A | 1% | ||
X | 12% | ||||
A | 12% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 48% | B | 6% | ||
Stall for time | 10% | B+D-Pad | 2% | ||
Circle the opponent | 14% | X+A | 2% | ||
X | 8% | ||||
A | 10% |
While Grappling (Small Damage)
X | 8% | A Up | 5% | B Left/Right | 0% | |||
X Up | 10% | A Left/Right | 6% | B Down | 0% | |||
X Left/Right | 8% | A Down | 2% | X+A | 5% | |||
X Down | 17% | B | 0% | Y | 20% | |||
A | 10% | B Up | 4% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 2% | A Up | 14% | B Left/Right | 5% | |||
X Up | 0% | A Left/Right | 6% | B Down | 4% | |||
X Left/Right | 2% | A Down | 8% | X+A | 6% | |||
X Down | 8% | B | 4% | Y | 20% | |||
A | 8% | B Up | 5% | R Trigger | 8% |
While Grappling (Large Damage)
X | 0% | A Up | 4% | B Left/Right | 12% | |||
X Up | 0% | A Left/Right | 2% | B Down | 18% | |||
X Left/Right | 0% | A Down | 4% | X+A | 10% | |||
X Down | 4% | B | 10% | Y | 20% | |||
A | 0% | B Up | 6% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 34% | Back X+A | 1% | ||
Back A | 24% | Back Y | 14% | ||
Back B | 20% | ||||
Back B Up/Down | 2% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 20% | Back X+A | 4% | ||
Back A | 12% | Back Y | 2% | ||
Back B | 12% | ||||
Back B Up/Down | 32% | ||||
Back B Left/Right | 18% |
Opponent thrown to ropes (Small Damage)
Running X | 44% | |
Running A | 5% | |
Counter X | 18% | |
Counter A | 23% | |
Counter L Trigger | 10% |
Opponent thrown to ropes (Large Damage)
Running X | 12% | |
Running A | 44% | |
Counter X | 14% | |
Counter A | 30% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 40% | |
Grapple B Up | 8% | |
Grapple B Left/Right | 35% | |
Grapple B Down | 17% |
Opponent is dazed in corner (Large Damage)
Running B | 20% | |
Grapple B Up | 30% | |
Grapple B Left/Right | 20% | |
Grapple B Down | 30% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 98% | |
Ascend X | 1% | |
Ascend A | 1% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 86% | |
Running B Downed Move | 14% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 18% | |
Roll opponent over | 4% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 38% | |
Leg B | 25% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 10% | |
Head A | 18% | |
Leg A | 14% | |
Head B | 12% | |
Leg B | 6% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 46% | |
Roll opponent over | 4% | |
Head A | 25% | |
Leg A | 20% | |
Head B | 2% | |
Leg B | 3% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 47% | |
Roll opponent over | 6% | |
Head A | 10% | |
Leg A | 25% | |
Head B | 8% | |
Leg B | 4% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 18% | |
Leg A | 10% | |
Head B | 16% | |
Leg B | 6% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 46% | |
Roll opponent over | 0% | |
Head A | 32% | |
Leg A | 6% | |
Head B | 14% | |
Leg B | 2% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 95% | |
Post X | 0% | |
Post A | 0% | |
Post B | 3% | |
Post X+A | 2% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 60% | |
Running X | 0% | |
Running A | 40% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 80% | |
Running X | 0% | |
Running A | 20% |
Opponent Standing Dazed (Small Damage)
Go behind | 74% | |
Attack B | 10% | |
Attack B+D-Pad | 15% | |
Attack X+A | 1% |
Opponent Standing Dazed (Large Damage)
Go behind | 78% | |
Attack B | 15% | |
Attack B+D-Pad | 5% | |
Attack X+A | 2% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 88% | |
Attack B | 10% | |
Attack B+D-Pad | 0% | |
Attack X+A | 2% |
Defense against opponent grappling from behind
X Back Counter | 42% | |
A Back Counter | 58% |
Opponent is outside of ring
Follow Outside | 32% | |
Apron Slingshot Attack to Outside | 20% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 48% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 20% | |
Mount B | 40% |
Mount Position (Large Damage)
Mount X | 18% | |
Mount A | 32% | |
Mount B | 50% |
Front Facelock Position (Small Damage)
Front Facelock X | 50% | |
Front Facelock A | 32% | |
Front Facelock B | 18% |
Front Facelock Position (Large Damage)
Front Facelock X | 28% | |
Front Facelock A | 34% | |
Front Facelock B | 38% |
Back Mount Position (Small Damage)
Back Mount X | 72% | |
Back Mount A | 10% | |
Back Mount B | 18% |
Back Mount Position (Large Damage)
Back Mount X | 50% | |
Back Mount A | 18% | |
Back Mount B | 32% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 8% | |
Do Not Perform | 87% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 4% | |
Analog UP | 10% | |
Analog DOWN | 0% | |
Do Not Perform | 86% |
Performance (Opponent outside of ring)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 10% | |
Analog DOWN | 10% | |
Do Not Perform | 75% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 56% | |
Low | 44% |
Serious Time (Discretion)
High | 66% | |
Low | 34% |
Flexibility (Adaptability against opponent's style)
High | 80% | |
Low | 20% |
Cooperation (Used for Tag matches)
High | 90% | |
Low | 10% |
Outside Return Count
Fast | 72% | |
Slow | 28% |
Touchwork
Fast | 70% | |
Slow | 30% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |