Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Kenzo Suzuki
Organization: New Japan
Created by Spike
NAME ENTRY | |||||
Nickname | Suzuki | Short Name | Suzuki | Long Name | Kenzo |
Flip | on | Seperator | 1-Space |
R G B |
8 4 1 |
13 7 3 |
20 11 6 |
23 14 9 |
27 18 12 |
29 22 15 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 2 |
8 6 6 |
14 10 6 |
18 14 10 |
2 1 2 |
4 3 4 |
7 6 7 |
28 4 2 |
10 10 13 |
19 19 21 |
10 10 13 |
10 10 13 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
|||
R G B |
6 6 9 |
8 8 13 |
10 10 17 |
14 14 21 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
6 6 9 |
8 8 13 |
10 10 17 |
14 14 21 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
11 11 11 |
16 16 16 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Large | |
Face | - | 182 |
Chest | M | 1-Bare |
Waist | M | 1-Short Tights |
Upper Arm | M | 1-Bare |
Lower Arm | M | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | M | 15-Short Spats 2 |
Knee | - | 6-Kneepad + Shoes 1 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 1 - NJPW |
Weight Class | 1 - Heavy Class |
Height | 191 cm |
Weight | 118 kg |
Year of Birth | 1974 |
Month of Birth | 7 |
Day of Birth | 25 |
Birthplace | 2 - Japan |
Fighting Style | 1 - Orthodox |
Defensive Style | 3 - Power |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 1 - Below |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 11 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 38 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 5 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 5 |
Kick | 3 | Kick | 4 |
Suplex | 4 | Suplex | 4 |
Submission | 3 | Submission | 3 |
Stretch | 3 | Stretch | 3 |
Power | 5 | Flying | 6 |
Instant-P | 7 | Crush | 4 |
Arm Power | 4 | Versus Lariat | 6 |
Technical | 2 | Technical | 2 |
Rough | 2 | Rough | 3 |
Ground | 2 | Ground | 2 |
Points Used: 88
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-7-Horizontal Chop | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-11-Football Tackle | ||
Special | Standing B | B-10-Spear | |
Standing X+A | B-16-Dropkick | ||
Running X | 17-Shoulder Tackle | ||
2 | Special | Running A | 19-Spear |
Run Counter X | 30-Front High Kick | ||
Run Counter A | 57-Original Frankensteiner | ||
Running Toward Corner B | 9-Bodysplash | ||
Running Toward Outside B | 4-Tope Suicida | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | 2-Swan Dive Missile Kick | ||
Post X | 6-Diving Kneedrop | ||
Post A | 10-Double Foot Stomp | ||
Post B | 30-Sledgehammer | ||
Post X+A | 40-Missile Dropkick | ||
Grappling X | X-21-Elbow Pat | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-15-Hammer Blow | ||
Grappling A | A-11-Headlock Punch | ||
Grappling A + Up | A-39-Delayed Suplex | ||
Grappling A + Left/Right | A-79-DDT | ||
Grappling A + Down | A-71-Side Slam | ||
Grappling B | B-49-Cobra Twist | ||
Grappling B + Up | B-136-Olympic Slam | ||
1 | Special | Grappling B + Left/Right | A-60-Leglift Sheer Drop Backdrop |
Special | Grappling B + Down | B-66-Frankensteiner | |
Grappling X+A | B-68-Small Package Hold | ||
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-12-Leg Lift Style Backdrop | ||
Back Grappling B | B-8-Cobra Twist | ||
Back Grappling B + Up/Down | A-11-Carry Style Backdrop | ||
1 | Finisher | Back Grappling B + Left/Right | A-16-Leg Lift Sheer Drop Style Backdrop |
Back Grappling X+A | B-52-High Speed German Suplex | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 19-Bulldog Headlock | ||
Opponent Face Up, at Head A | 53-Crucifix Arm Hold | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 29-Goumon Camel Clutch | ||
Opponent Face Down, at Foot A | 17-Boston Crab | ||
Opponent Face Up, at Head B | 24-Stomping (Stomach) | ||
Opponent Face Up, at Foot B | 7-Thigh Kick | ||
Opponent Face Down, at Head B | 5-Elbowdrop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 14-Kushi-zashi Stomping | ||
Corner Grappling B + Down | 11-Kushi-zashi Shoulder | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 2-Triple Impact | ||
Mount Position X | 1-Mount Headbutt | ||
Mount Position A | 13-Boston Crab | ||
Mount Position B | 19-Lift-Up Press | ||
Mount Position Counter | 1-Front Neck Lock | ||
Front Facelock X | 4-Side Body Kneelift | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 13-Back Switch | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 1-Back Mount Headbutt | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 8-Crucifix Arm Hold | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 4-Elbow Butt | ||
Front Avalanche Setup Counter | 2-Headbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 2-Single Hand Raised 2 | ||
Performance Analog RIGHT | 16-Two Hand Guts Pose | ||
Performance Analog UP | 43-One Finger Pointing Up | ||
Performance Analog DOWN | 24-Throat Cut Pose |
FINISHER NAME: ??????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 49% | B | 4% | ||
Stall for time | 8% | B+D-Pad | 2% | ||
Circle the opponent | 10% | X+A | 1% | ||
X | 16% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 55% | B | 10% | ||
Stall for time | 8% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 2% | ||
X | 10% | ||||
A | 5% |
While Grappling (Small Damage)
X | 11% | A Up | 5% | B Left/Right | 0% | |||
X Up | 13% | A Left/Right | 0% | B Down | 0% | |||
X Left/Right | 9% | A Down | 3% | X+A | 0% | |||
X Down | 12% | B | 6% | Y | 20% | |||
A | 6% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 7% | A Up | 8% | B Left/Right | 0% | |||
X Up | 11% | A Left/Right | 10% | B Down | 3% | |||
X Left/Right | 2% | A Down | 9% | X+A | 0% | |||
X Down | 5% | B | 7% | Y | 17% | |||
A | 6% | B Up | 0% | R Trigger | 15% |
While Grappling (Large Damage)
X | 5% | A Up | 4% | B Left/Right | 14% | |||
X Up | 8% | A Left/Right | 10% | B Down | 4% | |||
X Left/Right | 0% | A Down | 3% | X+A | 3% | |||
X Down | 4% | B | 2% | Y | 20% | |||
A | 0% | B Up | 8% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 25% | Back X+A | 0% | ||
Back A | 20% | Back Y | 20% | ||
Back B | 35% | ||||
Back B Up/Down | 0% | ||||
Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 5% | ||
Back A | 10% | Back Y | 10% | ||
Back B | 5% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 50% |
Opponent thrown to ropes (Small Damage)
Running X | 40% | |
Running A | 20% | |
Counter X | 30% | |
Counter A | 0% | |
Counter L Trigger | 10% |
Opponent thrown to ropes (Large Damage)
Running X | 0% | |
Running A | 65% | |
Counter X | 0% | |
Counter A | 35% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 35% | |
Grapple B Up | 0% | |
Grapple B Left/Right | 35% | |
Grapple B Down | 30% |
Opponent is dazed in corner (Large Damage)
Running B | 80% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 0% | |
Grapple B Down | 10% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 97% | |
Ascend X | 3% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 99% | |
Ascend X | 1% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 95% | |
Running B Downed Move | 5% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 35% | |
Roll opponent over | 5% | |
Head A | 5% | |
Leg A | 35% | |
Head B | 10% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 40% | |
Roll opponent over | 10% | |
Head A | 5% | |
Leg A | 45% | |
Head B | 0% | |
Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 30% | |
Leg B | 35% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 55% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 15% | |
Head B | 5% | |
Leg B | 20% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 50% | |
Head B | 0% | |
Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 70% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 20% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 10% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 85% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 10% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 5% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 20% | |
Running X | 0% | |
Running A | 80% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 20% | |
Running X | 0% | |
Running A | 80% |
Opponent Standing Dazed (Small Damage)
Go behind | 55% | |
Attack B | 30% | |
Attack B+D-Pad | 5% | |
Attack X+A | 10% |
Opponent Standing Dazed (Large Damage)
Go behind | 60% | |
Attack B | 35% | |
Attack B+D-Pad | 5% | |
Attack X+A | 0% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 65% | |
Attack B | 35% | |
Attack B+D-Pad | 0% | |
Attack X+A | 0% |
Defense against opponent grappling from behind
X Back Counter | 70% | |
A Back Counter | 30% |
Opponent is outside of ring
Follow Outside | 55% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 45% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 30% | |
Mount B | 40% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 30% | |
Front Facelock B | 30% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 40% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 50% | |
Back Mount A | 30% | |
Back Mount B | 20% |
Back Mount Position (Large Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 5% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 10% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 25% | |
Low | 75% |
Serious Time (Discretion)
High | 85% | |
Low | 15% |
Flexibility (Adaptability against opponent's style)
High | 15% | |
Low | 85% |
Cooperation (Used for Tag matches)
High | 80% | |
Low | 20% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |