Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Tajiri
Organization: ECW
Created by Spike
NAME ENTRY | |||||
Nickname | Tajiri | Short Name | Tajiri | Long Name | |
Flip | off | Seperator | 4-None |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
2 1 1 |
3 3 3 |
6 6 6 |
10 10 10 |
1 2 1 |
4 5 4 |
6 7 6 |
18 12 2 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
11 11 9 |
16 16 14 |
21 21 19 |
26 26 24 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
1 1 2 |
3 3 4 |
7 7 8 |
14 14 15 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
16 16 16 |
20 20 20 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 2-Technical | |
Size | Small | |
Face | - | 116 |
Chest | S | 1-Bare |
Waist | S | 3-Belt with Tights 2 |
Upper Arm | S | 1-Bare |
Lower Arm | S | 2-Small Wristband |
Wrist | - | 2-Finger Taping |
Thigh | M | 6-Fire Tights |
Knee | - | 13-Long Pants |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 20 - Edit 2 |
Weight Class | 1 - Heavy Class |
Height | 173 cm |
Weight | 90 kg |
Year of Birth | 1970 |
Month of Birth | 9 |
Day of Birth | 29 |
Birthplace | 2 - Japan |
Fighting Style | 14 - Panther |
Defensive Style | 8 - Mysterious |
Critical Type | 1 - Finisher |
Special Skill | 8 - One Hit Finisher |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 4 - Medium Fast |
Ability to Climb Corner | 3 - Can Run & Ascend |
Theme Music | 4 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 4 |
Voice 2 Quality (V2 Category) | 3 - Nihon-jin 3 |
Voice 2 Kind (V2 Sample) | 121 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 3 |
Kick | 7 | Kick | 4 |
Suplex | 3 | Suplex | 5 |
Submission | 2 | Submission | 2 |
Stretch | 3 | Stretch | 3 |
Power | 5 | Flying | 7 |
Instant-P | 8 | Crush | 3 |
Arm Power | 2 | Versus Lariat | 2 |
Technical | 7 | Technical | 5 |
Rough | 5 | Rough | 4 |
Ground | 1 | Ground | 2 |
Points Used: 136
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-6-Slap (Chest) | ||
1 | Standing A | X-17-Middle Kick | |
1 | Finisher | Standing B+DPad | A-12-Highman Giri |
2 | Special | Standing B | A-13-Thrust Kick |
Special | Standing X+A | B-27-Green Mist | |
Running X | 7-Lariat | ||
1 | Running A | 42-Flying Kneel Kick | |
Run Counter X | 61-Cyclone Whip | ||
2 | Run Counter A | 57-Original Frankensteiner | |
Running Toward Corner B | 5-Back Elbow | ||
Running Toward Outside B | 4-Tope Suicida | ||
2 | Rope Slingshot to Outside B | 6-La Quebrada | |
2 | Apron Slingshot to Inside B | 2-Swan Dive Missile Kick | |
1 | Post X | 19-Diving Bodysplash | |
Post A | 23-Moonsault Press | ||
2 | Post B | 36-Moonsault Attack | |
Post X+A | 35-Diving Body Attack | ||
1 | Grappling X | X-10-Backhand Chop | |
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-47-Drop Toehold | ||
1 | Grappling A | A-17-Middle Kick | |
Grappling A + Up | A-42-Snap Suplex | ||
Grappling A + Left/Right | A-79-DDT | ||
Grappling A + Down | A-24-Spin Kick | ||
2 | Special | Grappling B | B-53-Octopus Hold |
Grappling B + Up | B-74-Vertical Brainbuster | ||
Grappling B + Left/Right | B-24-Karate Rush | ||
Grappling B + Down | A-25-Machine Gun Middle Kick | ||
2 | Special | Grappling X+A | B-55-Mexican Stretch |
Back Grappling X | X-7-Middle Kick | ||
Back Grappling A | X-9-Enzui High Kick | ||
Back Grappling B | B-12-Octopus Hold | ||
Back Grappling B + Up/Down | B-20-Rollup | ||
1 | Back Grappling B + Left/Right | B-43-German Suplex Whip | |
1 | Back Grappling X+A | B-64-Dragon Suplex | |
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 5-Back Groin Kick | ||
Opponent Face Up, at Head A | 38-Sleeperhold | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 39-Double Hand Press Fall | ||
2 | Opponent Face Down, at Foot A | 27-Sickle Hold | |
Opponent Face Up, at Head B | 29-Dropkick (to back of head) | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 18-Guillotine Drop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
1 | Opponent Down, Running B | 8-Jumping Fistdrop | |
1 | Corner Grappling B + Up | 39-Top Rope Frankensteiner | |
Corner Grappling B + Left/Right | 14-Kushi-zashi Stomping | ||
Corner Grappling B + Down | 45-Top Rope Superplex | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
2 | Corner Double Team | 5-Backdrop + Diving Neckbreaker | |
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 18-Jackknife Hold | ||
1 | Mount Position Counter | 6-Grounded Rana | |
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 8-Jumping DDT | ||
1 | Front Facelock Counter | 2-Drop Toehold | |
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 8-Crucifix Arm Hold | ||
Back Mount Position Counter | 4-Under Escape | ||
2 | Run-Up Post Rebound Attack X | 5-Moonsault Attack | |
2 | Run-Up Post Rebound Attack A | 5-Moonsault Press | |
1 | Grapple Opponent on Apron | 5-Elbow Butt | |
2 | Grapple Opponent from Apron | 10-Suplex Reversal to Inside | |
2 | Front Avalanche Setup Counter | 6-Top Rope Sunset Flip | |
2 | Back Avalanche Setup Counter | 3-Sunset Flip | |
Performance Analog LEFT | 108-Ganko | ||
Performance Analog RIGHT | 109-Two Hand Closed Head Bow | ||
Performance Analog UP | 44-Two Fist Clench | ||
Performance Analog DOWN | 16-Two Hand Guts Pose |
FINISHER NAME: ???-???
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 44% | B | 0% | ||
Stall for time | 18% | B+D-Pad | 0% | ||
Circle the opponent | 12% | X+A | 0% | ||
X | 11% | ||||
A | 15% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 54% | B | 6% | ||
Stall for time | 10% | B+D-Pad | 0% | ||
Circle the opponent | 8% | X+A | 0% | ||
X | 10% | ||||
A | 12% |
While Grappling (Small Damage)
X | 16% | A Up | 5% | B Left/Right | 0% | |||
X Up | 12% | A Left/Right | 3% | B Down | 0% | |||
X Left/Right | 14% | A Down | 2% | X+A | 0% | |||
X Down | 10% | B | 1% | Y | 22% | |||
A | 10% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 2% | A Up | 12% | B Left/Right | 2% | |||
X Up | 1% | A Left/Right | 12% | B Down | 2% | |||
X Left/Right | 3% | A Down | 8% | X+A | 8% | |||
X Down | 2% | B | 8% | Y | 20% | |||
A | 10% | B Up | 0% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 3% | B Left/Right | 8% | |||
X Up | 2% | A Left/Right | 10% | B Down | 12% | |||
X Left/Right | 2% | A Down | 5% | X+A | 8% | |||
X Down | 0% | B | 5% | Y | 20% | |||
A | 5% | B Up | 10% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 2% | ||
Back A | 15% | Back Y | 20% | ||
Back B | 20% | ||||
Back B Up/Down | 18% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 10% | ||
Back A | 25% | Back Y | 20% | ||
Back B | 10% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 25% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 45% | |
Counter X | 10% | |
Counter A | 0% | |
Counter L Trigger | 20% |
Opponent thrown to ropes (Large Damage)
Running X | 10% | |
Running A | 40% | |
Counter X | 15% | |
Counter A | 35% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 40% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 50% | |
Grapple B Down | 5% |
Opponent is dazed in corner (Large Damage)
Running B | 25% | |
Grapple B Up | 40% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 25% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 90% | |
Ascend X | 10% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 90% | |
Ascend X | 6% | |
Ascend A | 2% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 2% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 96% | |
Running B Downed Move | 4% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 40% | |
Leg B | 25% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 15% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 5% | |
Leg B | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 42% | |
Leg B | 28% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 60% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 10% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 0% | |
Head A | 35% | |
Leg A | 0% | |
Head B | 5% | |
Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 20% | |
Post X | 0% | |
Post A | 0% | |
Post B | 10% | |
Post X+A | 35% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 35% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 65% | |
Post X | 0% | |
Post A | 0% | |
Post B | 5% | |
Post X+A | 15% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 15% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 78% | |
Running X | 2% | |
Running A | 20% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 95% | |
Running X | 0% | |
Running A | 5% |
Opponent Standing Dazed (Small Damage)
Go behind | 85% | |
Attack B | 15% | |
Attack B+D-Pad | 0% | |
Attack X+A | 0% |
Opponent Standing Dazed (Large Damage)
Go behind | 45% | |
Attack B | 50% | |
Attack B+D-Pad | 0% | |
Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 45% | |
Attack B | 0% | |
Attack B+D-Pad | 50% | |
Attack X+A | 5% |
Defense against opponent grappling from behind
X Back Counter | 70% | |
A Back Counter | 30% |
Opponent is outside of ring
Follow Outside | 20% | |
Apron Slingshot Attack to Outside | 35% | |
Running to Outside Diving Attack | 30% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 5% | |
Stay Inside of Ring and wait | 10% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 40% | |
Mount B | 20% |
Mount Position (Large Damage)
Mount X | 20% | |
Mount A | 20% | |
Mount B | 60% |
Front Facelock Position (Small Damage)
Front Facelock X | 60% | |
Front Facelock A | 20% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 10% | |
Front Facelock B | 60% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 50% | |
Back Mount B | 10% |
Back Mount Position (Large Damage)
Back Mount X | 24% | |
Back Mount A | 26% | |
Back Mount B | 50% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 15% | |
Analog DOWN | 10% | |
Do Not Perform | 75% |
Performance (Opponent downed)
Analog LEFT | 5% | |
Analog RIGHT | 3% | |
Analog UP | 15% | |
Analog DOWN | 2% | |
Do Not Perform | 75% |
Performance (Opponent outside of ring)
Analog LEFT | 10% | |
Analog RIGHT | 10% | |
Analog UP | 5% | |
Analog DOWN | 5% | |
Do Not Perform | 70% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 5% | |
Analog DOWN | 5% | |
Do Not Perform | 90% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 35% | |
Low | 65% |
Flexibility (Adaptability against opponent's style)
High | 20% | |
Low | 80% |
Cooperation (Used for Tag matches)
High | 90% | |
Low | 10% |
Outside Return Count
Fast | 38% | |
Slow | 62% |
Touchwork
Fast | 70% | |
Slow | 30% |
Weapons Usage
Use Weapon | 2% | |
Don't Use Weapon | 98% |