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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Tajiri
Organization: ECW

Created by Spike


• NAME ENTRY
NicknameTajiri Short Name Tajiri Long Name
Flipoff Seperator 4-None

R
G
B
8
5
4
14
8
5
22
13
9
25
16
12
29
20
15
31
24
20
4
2
2
22
18
16
28
26
24
2
1
1
3
3
3
6
6
6
10
10
10
1
2
1
4
5
4
6
7
6
18
12
2
24
24
24
28
28
28
0
27
0
0
27
0
11
11
9
16
16
14
21
21
19
26
26
24
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
1
2
1
3
4
3
6
7
6
10
11
10
1
2
1
3
4
3
6
7
6
10
11
10
2
2
2
4
4
4
6
6
6
9
9
9
1
1
2
3
3
4
7
7
8
14
14
15
1
2
1
3
4
3
6
7
6
10
11
10
11
11
11
16
16
16
21
21
21
26
26
26
16
16
16
20
20
20
11
11
11
16
16
16
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance2-Technical
SizeSmall
Face-116
ChestS1-Bare
WaistS3-Belt with Tights 2
Upper ArmS1-Bare
Lower ArmS2-Small Wristband
Wrist-2-Finger Taping
ThighM6-Fire Tights
Knee-13-Long Pants
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation20 - Edit 2
Weight Class1 - Heavy Class
Height173 cm
Weight90 kg
Year of Birth1970
Month of Birth9
Day of Birth29
Birthplace2 - Japan
Fighting Style14 - Panther
Defensive Style8 - Mysterious
Critical Type1 - Finisher
Special Skill8 - One Hit Finisher
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)3 - Strong
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed4 - Medium Fast
Ability to Climb Corner3 - Can Run & Ascend
Theme Music4
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)4
Voice 2 Quality (V2 Category)3 - Nihon-jin 3
Voice 2 Kind (V2 Sample)121

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch3
Kick7Kick4
Suplex3Suplex5
Submission2Submission2
Stretch3Stretch3
Power5Flying7
Instant-P8Crush3
Arm Power2Versus Lariat2
Technical7Technical5
Rough5Rough4
Ground1Ground2

Points Used: 136


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-6-Slap (Chest)
    1 Standing AX-17-Middle Kick
    1 Finisher Standing B+DPadA-12-Highman Giri
    2 Special Standing BA-13-Thrust Kick
  Special Standing X+AB-27-Green Mist
  Running X7-Lariat
    1 Running A42-Flying Kneel Kick
  Run Counter X61-Cyclone Whip
    2 Run Counter A57-Original Frankensteiner
  Running Toward Corner B5-Back Elbow
  Running Toward Outside B4-Tope Suicida
    2 Rope Slingshot to Outside B6-La Quebrada
    2 Apron Slingshot to Inside B2-Swan Dive Missile Kick
    1 Post X19-Diving Bodysplash
  Post A23-Moonsault Press
    2 Post B36-Moonsault Attack
  Post X+A35-Diving Body Attack
    1 Grappling XX-10-Backhand Chop
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-47-Drop Toehold
    1 Grappling AA-17-Middle Kick
  Grappling A + UpA-42-Snap Suplex
  Grappling A + Left/RightA-79-DDT
  Grappling A + DownA-24-Spin Kick
    2 Special Grappling BB-53-Octopus Hold
  Grappling B + UpB-74-Vertical Brainbuster
  Grappling B + Left/RightB-24-Karate Rush
  Grappling B + DownA-25-Machine Gun Middle Kick
    2 Special Grappling X+AB-55-Mexican Stretch
  Back Grappling XX-7-Middle Kick
  Back Grappling AX-9-Enzui High Kick
  Back Grappling BB-12-Octopus Hold
  Back Grappling B + Up/DownB-20-Rollup
    1 Back Grappling B + Left/RightB-43-German Suplex Whip
    1 Back Grappling X+AB-64-Dragon Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A5-Back Groin Kick
  Opponent Face Up, at Head A38-Sleeperhold
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A39-Double Hand Press Fall
    2 Opponent Face Down, at Foot A27-Sickle Hold
  Opponent Face Up, at Head B29-Dropkick (to back of head)
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B8-Stomping (Back)
    1 Opponent Down, Running B8-Jumping Fistdrop
    1 Corner Grappling B + Up39-Top Rope Frankensteiner
  Corner Grappling B + Left/Right14-Kushi-zashi Stomping
  Corner Grappling B + Down45-Top Rope Superplex
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
    2 Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B18-Jackknife Hold
    1 Mount Position Counter6-Grounded Rana
  Front Facelock X2-Body Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B8-Jumping DDT
    1 Front Facelock Counter2-Drop Toehold
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B8-Crucifix Arm Hold
  Back Mount Position Counter4-Under Escape
    2 Run-Up Post Rebound Attack X5-Moonsault Attack
    2 Run-Up Post Rebound Attack A5-Moonsault Press
    1 Grapple Opponent on Apron5-Elbow Butt
    2 Grapple Opponent from Apron10-Suplex Reversal to Inside
    2 Front Avalanche Setup Counter6-Top Rope Sunset Flip
    2 Back Avalanche Setup Counter3-Sunset Flip
  Performance Analog LEFT108-Ganko
  Performance Analog RIGHT109-Two Hand Closed Head Bow
  Performance Analog UP44-Two Fist Clench
  Performance Analog DOWN 16-Two Hand Guts Pose

FINISHER NAME: ???-???


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent44%  B0%
 Stall for time18%  B+D-Pad0%
 Circle the opponent12%  X+A0%
 X11%
 A15%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent54%  B6%
 Stall for time10%  B+D-Pad0%
 Circle the opponent8%  X+A0%
 X10%
 A12%

While Grappling (Small Damage)
 X16%  A Up5%  B Left/Right0%
 X Up12%  A Left/Right3%  B Down0%
 X Left/Right14%  A Down2%  X+A0%
 X Down10%  B1%  Y22%
 A10%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X2%  A Up12%  B Left/Right2%
 X Up1%  A Left/Right12%  B Down2%
 X Left/Right3%  A Down8%  X+A8%
 X Down2%  B8%  Y20%
 A10%  B Up0%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up3%  B Left/Right8%
 X Up2%  A Left/Right10%  B Down12%
 X Left/Right2%  A Down5%  X+A8%
 X Down0%  B5%  Y20%
 A5%  B Up10%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A2%
 Back A15%  Back Y20%
 Back B20%
 Back B Up/Down18%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A10%
 Back A25%  Back Y20%
 Back B10%
 Back B Up/Down10%
 Back B Left/Right25%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A45%
 Counter X10%
 Counter A0%
 Counter L Trigger20%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A40%
 Counter X15%
 Counter A35%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B40%
 Grapple B Up5%
 Grapple B Left/Right50%
 Grapple B Down5%

Opponent is dazed in corner (Large Damage)
 Running B25%
 Grapple B Up40%
 Grapple B Left/Right10%
 Grapple B Down25%

Opponent is downed around a corner (Large Damage)
 Don't Ascend90%
 Ascend X10%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend90%
 Ascend X6%
 Ascend A2%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A2%

Opponent is down in center of ring (Large Damage)
 Attack Normally90%
 Running B Downed Move10%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally96%
 Running B Downed Move4%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A15%
 Leg A10%
 Head B40%
 Leg B25%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over0%
 Head A10%
 Leg A15%
 Head B15%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over0%
 Head A0%
 Leg A30%
 Head B5%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B42%
 Leg B28%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up60%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B10%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over0%
 Head A35%
 Leg A0%
 Head B5%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally20%
 Post X0%
 Post A0%
 Post B10%
 Post X+A35%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B35%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally65%
 Post X0%
 Post A0%
 Post B5%
 Post X+A15%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B15%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally78%
 Running X2%
 Running A20%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally95%
 Running X0%
 Running A5%

Opponent Standing Dazed (Small Damage)
 Go behind85%
 Attack B15%
 Attack B+D-Pad0%
 Attack X+A0%

Opponent Standing Dazed (Large Damage)
 Go behind45%
 Attack B50%
 Attack B+D-Pad0%
 Attack X+A5%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind45%
 Attack B0%
 Attack B+D-Pad50%
 Attack X+A5%

Defense against opponent grappling from behind
 X Back Counter70%
 A Back Counter30%

Opponent is outside of ring
 Follow Outside20%
 Apron Slingshot Attack to Outside35%
 Running to Outside Diving Attack30%
 Post X0%
 Post A0%
 Post B0%
 Post X+A5%
 Stay Inside of Ring and wait10%

Mount Position (Small Damage)
 Mount X40%
 Mount A40%
 Mount B20%

Mount Position (Large Damage)
 Mount X20%
 Mount A20%
 Mount B60%

Front Facelock Position (Small Damage)
 Front Facelock X60%
 Front Facelock A20%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A10%
 Front Facelock B60%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A50%
 Back Mount B10%

Back Mount Position (Large Damage)
 Back Mount X24%
 Back Mount A26%
 Back Mount B50%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP15%
 Analog DOWN10%
 Do Not Perform75%

Performance (Opponent downed)
 Analog LEFT5%
 Analog RIGHT3%
 Analog UP15%
 Analog DOWN2%
 Do Not Perform75%

Performance (Opponent outside of ring)
 Analog LEFT10%
 Analog RIGHT10%
 Analog UP5%
 Analog DOWN5%
 Do Not Perform70%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP5%
 Analog DOWN5%
 Do Not Perform90%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High35%
 Low65%

Flexibility (Adaptability against opponent's style)
 High20%
 Low80%

Cooperation (Used for Tag matches)
 High90%
 Low10%

Outside Return Count
 Fast38%
 Slow62%

Touchwork
 Fast70%
 Slow30%

Weapons Usage
 Use Weapon2%
 Don't Use Weapon98%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.