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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Shunji Takano
Organization: FMW

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameTakano Short Name Shunji Long Name Takano
Flipoff Seperator 1-Space

R
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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeLarge
Face-60
ChestL9-Ninja Dogi
WaistL16-Karate Gi
Upper ArmL1-Bare
Lower ArmL3-Large Wristband
Wrist-4-Glove 2
ThighL3-Long Tights
Knee-9-Long Tights + Shoes
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation4 - FMW
Weight Class3 - Free Class
Height200 cm
Weight135 kg
Year of Birth1964
Month of Birth2
Day of Birth16
Birthplace2 - Japan
Fighting Style1 - Orthodox
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power1 - Slow
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness1 - Poor
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music14
Voice 1 Quality (V1 Category)4 - Nihon-jin 4
Voice 1 Kind (V1 Sample)111
Voice 2 Quality (V2 Category)4 - Nihon-jin 4
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch7Punch8
Kick4Kick7
Suplex4Suplex5
Submission3Submission4
Stretch5Stretch5
Power7Flying7
Instant-P5Crush5
Arm Power7Versus Lariat6
Technical3Technical4
Rough4Rough7
Ground3Ground4

Points Used: 128


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-17-Middle Kick
  Standing B+DPadA-13-Thrust Kick
  Standing BA-13-Thrust Kick
  Special Standing X+AB-16-Dropkick
  Running X30-Yakuza Kick
  Running A7-Lariat
  Run Counter X30-Front High Kick
  Run Counter A66-Side Buster
  Running Toward Corner B5-Back Elbow
  Running Toward Outside BNone
  Special Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside BNone
  Post X3-Diving Elbowdrop
  Finisher Post A7-Diving Double Kneedrop
  Post B30-Sledgehammer
  Special Post X+A40-Missile Dropkick
  Grappling XX-38-Face Scratch
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-10-Backhand Chop
  Grappling X + DownX-30-Body Kneelift
  Grappling AA-1-Headbutt
  Grappling A + UpA-39-Delayed Suplex
  Grappling A + Left/RightA-13-Body Punch Rush
  Grappling A + DownA-44-Suplex Slam
  Grappling BB-50-Goumon Cobra Twist
  Grappling B + UpB-106-Running Powerslam
  Grappling B + Left/RightB-104-Russian Legsweep
  Grappling B + DownB-145-Jumping Piledriver
  Special Grappling X+AB-113-Skewer DDT
  Back Grappling XX-1-Enzui Headbutt
  Back Grappling AA-21-Atomic Drop
  Back Grappling BB-7-Shoulder Claw
  Back Grappling B + Up/DownA-23-Atomic Whip
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Back Grappling X+AA-8-Reverse DDT
  Back Counter X1-Back Elbowsmash
  Back Counter A18-Coconut Crush
  Opponent Face Up, at Head A56-Double Hand Press Fall
  Opponent Face Up, at Foot A12-Giant Swing
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Opponent Face Down, at Foot A22-STF
  Opponent Face Up, at Head B8-Elbowdrop
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B5-Kneedrop (Back)
  Opponent Down, Running B9-Elbowdrop
  Corner Grappling B + Up45-Top Rope Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down2-Kushi-zashi Windpipe Chop
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X12-Giant Swing
  Mount Position A19-Lift-Up Press
  Mount Position B1-Mount Headbutt
  Mount Position Counter7-Kick opponent off
  Front Facelock X12-Powerbomb Whip
  Front Facelock A11-Piledriver
  Front Facelock B8-Jumping DDT
  Front Facelock Counter3-Water Wheel
  Back Mount Position X12-Reverse Powerbomb
  Back Mount Position A10-Karelin Lift
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron4-Chest Hammer Blow
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter11-Top Rope Oklahoma Stampede
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT20-Two Hand Shaking
  Performance Analog RIGHT20-Two Hand Shaking
    1 Performance Analog UP24-Throat Cut Pose
    1 Performance Analog DOWN 24-Throat Cut Pose

FINISHER NAME: ?????????-????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent24%  B1%
 Stall for time20%  B+D-Pad0%
 Circle the opponent10%  X+A5%
 X20%
 A20%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent35%  B5%
 Stall for time15%  B+D-Pad0%
 Circle the opponent10%  X+A5%
 X15%
 A15%

While Grappling (Small Damage)
 X10%  A Up0%  B Left/Right5%
 X Up10%  A Left/Right5%  B Down0%
 X Left/Right10%  A Down5%  X+A0%
 X Down10%  B5%  Y15%
 A10%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X0%  A Up10%  B Left/Right10%
 X Up10%  A Left/Right10%  B Down0%
 X Left/Right0%  A Down10%  X+A0%
 X Down0%  B10%  Y15%
 A10%  B Up0%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up10%  B Left/Right9%
 X Up0%  A Left/Right5%  B Down9%
 X Left/Right0%  A Down10%  X+A9%
 X Down0%  B9%  Y15%
 A0%  B Up9%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A0%
 Back A20%  Back Y20%
 Back B20%
 Back B Up/Down20%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A20%
 Back A0%  Back Y20%
 Back B20%
 Back B Up/Down20%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B33%
 Grapple B Up0%
 Grapple B Left/Right33%
 Grapple B Down34%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up60%
 Grapple B Left/Right20%
 Grapple B Down20%

Opponent is downed around a corner (Large Damage)
 Don't Ascend60%
 Ascend X30%
 Ascend A10%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend60%
 Ascend X5%
 Ascend A35%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally70%
 Running B Downed Move30%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally85%
 Running B Downed Move15%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A10%
 Head B35%
 Leg B35%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over15%
 Head A20%
 Leg A20%
 Head B15%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up25%
 Roll opponent over20%
 Head A25%
 Leg A10%
 Head B10%
 Leg B10%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A10%
 Leg A30%
 Head B30%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up15%
 Roll opponent over10%
 Head A15%
 Leg A20%
 Head B20%
 Leg B20%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over0%
 Head A30%
 Leg A0%
 Head B20%
 Leg B20%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally55%
 Post X0%
 Post A0%
 Post B15%
 Post X+A30%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally75%
 Post X0%
 Post A0%
 Post B0%
 Post X+A25%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally50%
 Running X25%
 Running A25%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally60%
 Running X20%
 Running A20%

Opponent Standing Dazed (Small Damage)
 Go behind96%
 Attack B1%
 Attack B+D-Pad0%
 Attack X+A3%

Opponent Standing Dazed (Large Damage)
 Go behind94%
 Attack B3%
 Attack B+D-Pad0%
 Attack X+A3%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind92%
 Attack B3%
 Attack B+D-Pad0%
 Attack X+A5%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside30%
 Apron Slingshot Attack to Outside20%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait50%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT10%
 Analog RIGHT0%
 Analog UP20%
 Analog DOWN0%
 Do Not Perform70%

Performance (Opponent downed)
 Analog LEFT20%
 Analog RIGHT0%
 Analog UP15%
 Analog DOWN0%
 Do Not Perform65%

Performance (Opponent outside of ring)
 Analog LEFT15%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform85%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP1%
 Analog DOWN0%
 Do Not Perform99%

Everytime I am particular (Entertainment)
 High0%
 Low100%

Serious Time (Discretion)
 High50%
 Low50%

Flexibility (Adaptability against opponent's style)
 High20%
 Low80%

Cooperation (Used for Tag matches)
 High70%
 Low30%

Outside Return Count
 Fast50%
 Slow50%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon10%
 Don't Use Weapon90%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.