Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Shunji Takano
Organization: FMW
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Takano | Short Name | Shunji | Long Name | Takano |
Flip | off | Seperator | 1-Space |
R G B |
10 6 4 |
17 10 9 |
21 13 10 |
26 17 12 |
28 20 15 |
30 23 18 |
4 2 2 |
22 18 16 |
28 26 24 |
2 2 2 |
6 6 6 |
8 8 8 |
8 6 4 |
0 27 0 |
0 27 0 |
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14 14 4 |
19 19 6 |
27 27 12 |
30 30 16 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
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R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
11 11 11 |
16 16 16 |
16 16 16 |
24 24 24 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Large | |
Face | - | 60 |
Chest | L | 9-Ninja Dogi |
Waist | L | 16-Karate Gi |
Upper Arm | L | 1-Bare |
Lower Arm | L | 3-Large Wristband |
Wrist | - | 4-Glove 2 |
Thigh | L | 3-Long Tights |
Knee | - | 9-Long Tights + Shoes |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 4 - FMW |
Weight Class | 3 - Free Class |
Height | 200 cm |
Weight | 135 kg |
Year of Birth | 1964 |
Month of Birth | 2 |
Day of Birth | 16 |
Birthplace | 2 - Japan |
Fighting Style | 1 - Orthodox |
Defensive Style | 3 - Power |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 1 - Slow |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 1 - Poor |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 14 |
Voice 1 Quality (V1 Category) | 4 - Nihon-jin 4 |
Voice 1 Kind (V1 Sample) | 111 |
Voice 2 Quality (V2 Category) | 4 - Nihon-jin 4 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 7 | Punch | 8 |
Kick | 4 | Kick | 7 |
Suplex | 4 | Suplex | 5 |
Submission | 3 | Submission | 4 |
Stretch | 5 | Stretch | 5 |
Power | 7 | Flying | 7 |
Instant-P | 5 | Crush | 5 |
Arm Power | 7 | Versus Lariat | 6 |
Technical | 3 | Technical | 4 |
Rough | 4 | Rough | 7 |
Ground | 3 | Ground | 4 |
Points Used: 128
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-17-Middle Kick | ||
Standing B+DPad | A-13-Thrust Kick | ||
Standing B | A-13-Thrust Kick | ||
Special | Standing X+A | B-16-Dropkick | |
Running X | 30-Yakuza Kick | ||
Running A | 7-Lariat | ||
Run Counter X | 30-Front High Kick | ||
Run Counter A | 66-Side Buster | ||
Running Toward Corner B | 5-Back Elbow | ||
Running Toward Outside B | None | ||
Special | Rope Slingshot to Outside B | 4-Plancha Suicida | |
Apron Slingshot to Inside B | None | ||
Post X | 3-Diving Elbowdrop | ||
Finisher | Post A | 7-Diving Double Kneedrop | |
Post B | 30-Sledgehammer | ||
Special | Post X+A | 40-Missile Dropkick | |
Grappling X | X-38-Face Scratch | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-10-Backhand Chop | ||
Grappling X + Down | X-30-Body Kneelift | ||
Grappling A | A-1-Headbutt | ||
Grappling A + Up | A-39-Delayed Suplex | ||
Grappling A + Left/Right | A-13-Body Punch Rush | ||
Grappling A + Down | A-44-Suplex Slam | ||
Grappling B | B-50-Goumon Cobra Twist | ||
Grappling B + Up | B-106-Running Powerslam | ||
Grappling B + Left/Right | B-104-Russian Legsweep | ||
Grappling B + Down | B-145-Jumping Piledriver | ||
Special | Grappling X+A | B-113-Skewer DDT | |
Back Grappling X | X-1-Enzui Headbutt | ||
Back Grappling A | A-21-Atomic Drop | ||
Back Grappling B | B-7-Shoulder Claw | ||
Back Grappling B + Up/Down | A-23-Atomic Whip | ||
Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
Back Grappling X+A | A-8-Reverse DDT | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 18-Coconut Crush | ||
Opponent Face Up, at Head A | 56-Double Hand Press Fall | ||
Opponent Face Up, at Foot A | 12-Giant Swing | ||
Opponent Face Down, at Head A | 39-Double Hand Press Fall | ||
Opponent Face Down, at Foot A | 22-STF | ||
Opponent Face Up, at Head B | 8-Elbowdrop | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 18-Guillotine Drop | ||
Opponent Face Down, at Foot B | 5-Kneedrop (Back) | ||
Opponent Down, Running B | 9-Elbowdrop | ||
Corner Grappling B + Up | 45-Top Rope Superplex | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 2-Kushi-zashi Windpipe Chop | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 12-Giant Swing | ||
Mount Position A | 19-Lift-Up Press | ||
Mount Position B | 1-Mount Headbutt | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 12-Powerbomb Whip | ||
Front Facelock A | 11-Piledriver | ||
Front Facelock B | 8-Jumping DDT | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 12-Reverse Powerbomb | ||
Back Mount Position A | 10-Karelin Lift | ||
Back Mount Position B | 1-Back Mount Headbutt | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 4-Chest Hammer Blow | ||
Grapple Opponent from Apron | 2-Hook | ||
Front Avalanche Setup Counter | 11-Top Rope Oklahoma Stampede | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 20-Two Hand Shaking | ||
Performance Analog RIGHT | 20-Two Hand Shaking | ||
1 | Performance Analog UP | 24-Throat Cut Pose | |
1 | Performance Analog DOWN | 24-Throat Cut Pose |
FINISHER NAME: ?????????-????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 24% | B | 1% | ||
Stall for time | 20% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 5% | ||
X | 20% | ||||
A | 20% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 35% | B | 5% | ||
Stall for time | 15% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 5% | ||
X | 15% | ||||
A | 15% |
While Grappling (Small Damage)
X | 10% | A Up | 0% | B Left/Right | 5% | |||
X Up | 10% | A Left/Right | 5% | B Down | 0% | |||
X Left/Right | 10% | A Down | 5% | X+A | 0% | |||
X Down | 10% | B | 5% | Y | 15% | |||
A | 10% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 0% | A Up | 10% | B Left/Right | 10% | |||
X Up | 10% | A Left/Right | 10% | B Down | 0% | |||
X Left/Right | 0% | A Down | 10% | X+A | 0% | |||
X Down | 0% | B | 10% | Y | 15% | |||
A | 10% | B Up | 0% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 10% | B Left/Right | 9% | |||
X Up | 0% | A Left/Right | 5% | B Down | 9% | |||
X Left/Right | 0% | A Down | 10% | X+A | 9% | |||
X Down | 0% | B | 9% | Y | 15% | |||
A | 0% | B Up | 9% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 0% | ||
Back A | 20% | Back Y | 20% | ||
Back B | 20% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 20% | ||
Back A | 0% | Back Y | 20% | ||
Back B | 20% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 25% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 25% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 33% | |
Grapple B Up | 0% | |
Grapple B Left/Right | 33% | |
Grapple B Down | 34% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 60% | |
Grapple B Left/Right | 20% | |
Grapple B Down | 20% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 60% | |
Ascend X | 30% | |
Ascend A | 10% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 60% | |
Ascend X | 5% | |
Ascend A | 35% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 70% | |
Running B Downed Move | 30% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 85% | |
Running B Downed Move | 15% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 35% | |
Leg B | 35% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 20% | |
Roll opponent over | 15% | |
Head A | 20% | |
Leg A | 20% | |
Head B | 15% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 25% | |
Roll opponent over | 20% | |
Head A | 25% | |
Leg A | 10% | |
Head B | 10% | |
Leg B | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 30% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 15% | |
Roll opponent over | 10% | |
Head A | 15% | |
Leg A | 20% | |
Head B | 20% | |
Leg B | 20% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 0% | |
Head B | 20% | |
Leg B | 20% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 55% | |
Post X | 0% | |
Post A | 0% | |
Post B | 15% | |
Post X+A | 30% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 75% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 25% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 50% | |
Running X | 25% | |
Running A | 25% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 60% | |
Running X | 20% | |
Running A | 20% |
Opponent Standing Dazed (Small Damage)
Go behind | 96% | |
Attack B | 1% | |
Attack B+D-Pad | 0% | |
Attack X+A | 3% |
Opponent Standing Dazed (Large Damage)
Go behind | 94% | |
Attack B | 3% | |
Attack B+D-Pad | 0% | |
Attack X+A | 3% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 92% | |
Attack B | 3% | |
Attack B+D-Pad | 0% | |
Attack X+A | 5% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 30% | |
Apron Slingshot Attack to Outside | 20% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 50% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 10% | |
Analog RIGHT | 0% | |
Analog UP | 20% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Performance (Opponent downed)
Analog LEFT | 20% | |
Analog RIGHT | 0% | |
Analog UP | 15% | |
Analog DOWN | 0% | |
Do Not Perform | 65% |
Performance (Opponent outside of ring)
Analog LEFT | 15% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 85% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 1% | |
Analog DOWN | 0% | |
Do Not Perform | 99% |
Everytime I am particular (Entertainment)
High | 0% | |
Low | 100% |
Serious Time (Discretion)
High | 50% | |
Low | 50% |
Flexibility (Adaptability against opponent's style)
High | 20% | |
Low | 80% |
Cooperation (Used for Tag matches)
High | 70% | |
Low | 30% |
Outside Return Count
Fast | 50% | |
Slow | 50% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 10% | |
Don't Use Weapon | 90% |