Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Ryoko Tamura
Organization: Freelance
Created by Spike and The Yellow Emperor
| NAME ENTRY | |||||
| Nickname | Tamura | Short Name | Ryoko | Long Name | Tamura |
| Flip | off | Seperator | 1-Space | ||
| R G B |
14 9 7 |
20 14 12 |
24 17 14 |
29 21 17 |
30 24 19 |
31 26 21 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
6 6 6 |
8 8 8 |
10 10 10 |
6 0 0 |
14 0 0 |
22 2 1 |
26 4 2 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
| R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
| WRESTLER MAKE (Appearance) | ||
| Stance | 1-Strong | |
| Size | Small | |
| Face | - | 274 |
| Chest | - | 17-Joshi Turtleneck 1 |
| Waist | - | 28-Joshi One Piece 1 |
| Upper Arm | - | 15-Joshi Bare |
| Lower Arm | - | 13-Joshi Bare |
| Wrist | - | 1-Bare |
| Thigh | - | 23-Joshi Bare |
| Knee | - | 29-Joshi Bare |
| Ankle | - | 1-Bare |
| SKILL EDIT (Profile) | |
| Group Affiliation | 9 - Freelance |
| Weight Class | 3 - Free Class |
| Height | 150 cm |
| Weight | 50 kg |
| Year of Birth | 1975 |
| Month of Birth | 9 |
| Day of Birth | 6 |
| Birthplace | 2 - Japan |
| Fighting Style | 13 - Grappler |
| Defensive Style | 12 - Grappler |
| Critical Type | 2 - Suplex |
| Special Skill | 7 - Strike Back |
| Recovery Power | 3 - Fast |
| Recovery Power (Bleeding) | 2 - Medium |
| Breathing | 3 - Above |
| Breathing (Bleeding) | 2 - Medium |
| Awareness | 3 - Strong |
| Awareness (Bleeding) | 2 - Medium |
| Neck Endurance | 3 - High |
| Arm Endurance | 3 - High |
| Waist Endurance | 3 - High |
| Foot Endurance | 3 - High |
| Movement Speed | 4 - Medium Fast |
| Corner Climbing/Descending Speed | 1 - Slow |
| Ability to Climb Corner | 1 - Cannot Ascend |
| Theme Music | 24 |
| Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
| Voice 1 Kind (V1 Sample) | 1 |
| Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
| Voice 2 Kind (V2 Sample) | 1 |
| PARAMETER EDIT | |||
| ATTACK | DEFENSE | ||
| Punch | 3 | Punch | 5 |
| Kick | 1 | Kick | 5 |
| Suplex | 10 | Suplex | 10 |
| Submission | 9 | Submission | 9 |
| Stretch | 10 | Stretch | 10 |
| Power | 10 | Flying | 5 |
| Instant-P | 10 | Crush | 5 |
| Arm Power | 8 | Versus Lariat | 5 |
| Technical | 8 | Technical | 9 |
| Rough | 5 | Rough | 5 |
| Ground | 2 | Ground | 3 |
Points Used: 237
| SKILL EQUIPMENT (Moves) | |||
| Voice | Attribute | EXECUTION | MOVE CHOSEN |
| Standing X | X-5-Slap (Face) | ||
| Standing A | X-13-Front Kick | ||
| Standing B+DPad | B-9-Double Leg Takedown into mount | ||
| Standing B | B-9-Double Leg Takedown into mount | ||
| Standing X+A | B-9-Double Leg Takedown into mount | ||
| Running X | 18-Double Leg Tackle into mount | ||
| Running A | 53-Go-Behind | ||
| Run Counter X | 51-Sleeperhold | ||
| Run Counter A | 78-Uranage | ||
| Running Toward Corner B | None | ||
| Running Toward Outside B | None | ||
| Rope Slingshot to Outside B | None | ||
| Apron Slingshot to Inside B | None | ||
| Post X | None | ||
| Post A | None | ||
| Post B | None | ||
| Post X+A | None | ||
| Grappling X | X-24-Low Kick | ||
| Grappling X + Up | X-51-Hip Throw | ||
| Special | Grappling X + Left/Right | X-53-Judo Takedown | |
| Special | Grappling X + Down | X-52-Neck Throw | |
| Grappling A | X-50-Single Leg Tackle into mount | ||
| Grappling A + Up | A-77-Ipponzei | ||
| Grappling A + Left/Right | X-31-Forceful Kneelift | ||
| Grappling A + Down | A-78-Water Wheel | ||
| Grappling B | B-45-Body Scissors Sleeperhold | ||
| Grappling B + Up | B-60-Jumping Crucifix Arm Hold | ||
| Grappling B + Left/Right | B-124-Uranage | ||
| Finisher | Grappling B + Down | B-126-STO | |
| Grappling X+A | B-126-STO | ||
| Back Grappling X | X-11-Leg Trip | ||
| Back Grappling A | A-19-Side Buster | ||
| Back Grappling B | B-3-Body Scissors Sleeperhold | ||
| Back Grappling B + Up/Down | B-32-Uranage | ||
| Back Grappling B + Left/Right | B-18-Victor Crucifix Arm Hold | ||
| Back Grappling X+A | B-18-Victor Crucifix Arm Hold | ||
| Back Counter X | 1-Back Elbowsmash | ||
| Back Counter A | 14-Ipponzei | ||
| Special | Opponent Face Up, at Head A | 45-Triangle Scissors | |
| Opponent Face Up, at Foot A | 29-Knee Hold | ||
| Opponent Face Down, at Head A | 27-Choke Sleeper | ||
| Opponent Face Down, at Foot A | 29-Reverse Crucifix Knee Hold | ||
| Opponent Face Up, at Head B | 37-Neck Lock | ||
| Opponent Face Up, at Foot B | 31-Achilles Tendon Hold | ||
| Special | Opponent Face Down, at Head B | 36-Crucifix Armhold | |
| Opponent Face Down, at Foot B | 30-Achilles Tendon Hold | ||
| Opponent Down, Running B | None | ||
| Corner Grappling B + Up | 7-Kushi-zashi Body Blow | ||
| Corner Grappling B + Left/Right | 10-Kushi-zashi Hammer Blow | ||
| Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
| Front Double Team | 4-Double Vertical Suplex | ||
| Front Triple Team | 1-Triple Hammer Blow | ||
| Back Double Team | 3-Double Backdrop | ||
| Back Triple Team | 1-Triple Hammer Blow | ||
| Corner Double Team | 3-Spike Piledriver | ||
| Corner Triple Team | 1-Triple Hammer Blow | ||
| Mount Position X | 13-Boston Crab | ||
| Mount Position A | 10-Shoulder Hold | ||
| Mount Position B | 9-Collar Hold | ||
| Mount Position Counter | 2-Triangle Hold | ||
| Front Facelock X | 6-Arm and Neck Hold | ||
| Front Facelock A | 5-Front Neck Lock | ||
| Front Facelock B | 13-Back Switch | ||
| Front Facelock Counter | 5-Leg Tackle into Mount | ||
| Back Mount Position X | 8-Crucifix Arm Hold | ||
| Back Mount Position A | 1-Back Mount Headbutt | ||
| Back Mount Position B | 6-Choke Sleeper | ||
| Back Mount Position Counter | 1-Crucifix Knee Hold | ||
| Run-Up Post Rebound Attack X | None | ||
| Run-Up Post Rebound Attack A | None | ||
| Grapple Opponent on Apron | 1-Headbutt | ||
| Grapple Opponent from Apron | 7-Suplex to Floor | ||
| Front Avalanche Setup Counter | 2-Headbutt | ||
| Back Avalanche Setup Counter | 1-Back Elbow | ||
| Performance Analog LEFT | 83-Bow | ||
| Performance Analog RIGHT | 65-Two Arm Crossing | ||
| Performance Analog UP | 1-Single Hand Raised 1 | ||
| Performance Analog DOWN | 1-Single Hand Raised 1 | ||
FINISHER NAME: STO
CPU Logic
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 52% | B | 0% | ||
| Stall for time | 16% | B+D-Pad | 0% | ||
| Circle the opponent | 12% | X+A | 4% | ||
| X | 8% | ||||
| A | 8% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 58% | B | 0% | ||
| Stall for time | 10% | B+D-Pad | 0% | ||
| Circle the opponent | 8% | X+A | 8% | ||
| X | 10% | ||||
| A | 6% |
While Grappling (Small Damage)
| X | 8% | A Up | 4% | B Left/Right | 0% | |||
| X Up | 10% | A Left/Right | 2% | B Down | 0% | |||
| X Left/Right | 30% | A Down | 2% | X+A | 0% | |||
| X Down | 18% | B | 5% | Y | 0% | |||
| A | 6% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
| X | 2% | A Up | 14% | B Left/Right | 8% | |||
| X Up | 0% | A Left/Right | 4% | B Down | 5% | |||
| X Left/Right | 20% | A Down | 4% | X+A | 0% | |||
| X Down | 14% | B | 8% | Y | 0% | |||
| A | 4% | B Up | 2% | R Trigger | 15% |
While Grappling (Large Damage)
| X | 0% | A Up | 6% | B Left/Right | 15% | |||
| X Up | 0% | A Left/Right | 0% | B Down | 24% | |||
| X Left/Right | 8% | A Down | 2% | X+A | 0% | |||
| X Down | 5% | B | 15% | Y | 0% | |||
| A | 5% | B Up | 5% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
| Back X | 0% | Back X+A | 0% | ||
| Back A | 5% | Back Y | 5% | ||
| Back B | 42% | ||||
| Back B Up/Down | 28% | ||||
| Back B Left/Right | 20% |
Grapple with opponent from behind (Large Damage)
| Back X | 0% | Back X+A | 0% | ||
| Back A | 0% | Back Y | 0% | ||
| Back B | 60% | ||||
| Back B Up/Down | 30% | ||||
| Back B Left/Right | 10% |
Opponent thrown to ropes (Small Damage)
| Running X | 35% | |
| Running A | 25% | |
| Counter X | 35% | |
| Counter A | 5% | |
| Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
| Running X | 25% | |
| Running A | 25% | |
| Counter X | 25% | |
| Counter A | 25% | |
| Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
| Running B | 0% | |
| Grapple B Up | 0% | |
| Grapple B Left/Right | 70% | |
| Grapple B Down | 30% |
Opponent is dazed in corner (Large Damage)
| Running B | 0% | |
| Grapple B Up | 40% | |
| Grapple B Left/Right | 40% | |
| Grapple B Down | 20% |
Opponent is downed around a corner (Large Damage)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
| Don't Ascend | 100% | |
| Ascend X | 0% | |
| Ascend A | 0% | |
| Ascend B | 0% | |
| Ascend X+A | 0% | |
| Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 100% | |
| Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
| Attack Normally | 100% | |
| Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 80% | |
| Leg A | 0% | |
| Head B | 20% | |
| Leg B | 0% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 30% | |
| Roll opponent over | 0% | |
| Head A | 50% | |
| Leg A | 0% | |
| Head B | 20% | |
| Leg B | 0% |
Opponent Face Up While Downed (Damage being on the brink of death)
| Pick opponent up | 10% | |
| Roll opponent over | 0% | |
| Head A | 85% | |
| Leg A | 0% | |
| Head B | 5% | |
| Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 0% | |
| Roll opponent over | 0% | |
| Head A | 70% | |
| Leg A | 0% | |
| Head B | 30% | |
| Leg B | 0% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 20% | |
| Roll opponent over | 0% | |
| Head A | 60% | |
| Leg A | 0% | |
| Head B | 20% | |
| Leg B | 0% |
Opponent Face Down While Downed (Damage being on the brink of death)
| Pick opponent up | 0% | |
| Roll opponent over | 10% | |
| Head A | 70% | |
| Leg A | 0% | |
| Head B | 20% | |
| Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 100% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
| Attack Normally | 100% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Run-Up Rebound Dive X | 0% | |
| Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 100% | |
| Running X | 0% | |
| Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
| Attack Normally | 100% | |
| Running X | 0% | |
| Running A | 0% |
Opponent Standing Dazed (Small Damage)
| Go behind | 30% | |
| Attack B | 0% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 70% |
Opponent Standing Dazed (Large Damage)
| Go behind | 50% | |
| Attack B | 0% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 50% |
Opponent Standing Dazed (Damage being on the brink of death)
| Go behind | 86% | |
| Attack B | 0% | |
| Attack B+D-Pad | 0% | |
| Attack X+A | 14% |
Defense against opponent grappling from behind
| X Back Counter | 30% | |
| A Back Counter | 70% |
Opponent is outside of ring
| Follow Outside | 0% | |
| Apron Slingshot Attack to Outside | 0% | |
| Running to Outside Diving Attack | 0% | |
| Post X | 0% | |
| Post A | 0% | |
| Post B | 0% | |
| Post X+A | 0% | |
| Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
| Mount X | 40% | |
| Mount A | 30% | |
| Mount B | 30% |
Mount Position (Large Damage)
| Mount X | 30% | |
| Mount A | 40% | |
| Mount B | 30% |
Front Facelock Position (Small Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Front Facelock Position (Large Damage)
| Front Facelock X | 30% | |
| Front Facelock A | 30% | |
| Front Facelock B | 40% |
Back Mount Position (Small Damage)
| Back Mount X | 40% | |
| Back Mount A | 30% | |
| Back Mount B | 30% |
Back Mount Position (Large Damage)
| Back Mount X | 30% | |
| Back Mount A | 30% | |
| Back Mount B | 40% |
Performance (Opponent standing dazed)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Performance (Opponent downed)
| Analog LEFT | 0% | |
| Analog RIGHT | 13% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 87% |
Performance (Opponent outside of ring)
| Analog LEFT | 0% | |
| Analog RIGHT | 20% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
| Analog LEFT | 0% | |
| Analog RIGHT | 0% | |
| Analog UP | 0% | |
| Analog DOWN | 0% | |
| Do Not Perform | 100% |
Everytime I am particular (Entertainment)
| High | 0% | |
| Low | 100% |
Serious Time (Discretion)
| High | 100% | |
| Low | 0% |
Flexibility (Adaptability against opponent's style)
| High | 20% | |
| Low | 80% |
Cooperation (Used for Tag matches)
| High | 5% | |
| Low | 95% |
Outside Return Count
| Fast | 60% | |
| Slow | 40% |
Touchwork
| Fast | 50% | |
| Slow | 50% |
Weapons Usage
| Use Weapon | 0% | |
| Don't Use Weapon | 100% |