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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Ryoko Tamura
Organization: Freelance

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameTamura Short Name Ryoko Long Name Tamura
Flipoff Seperator 1-Space

R
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0
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0
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• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeSmall
Face-274
Chest-17-Joshi Turtleneck 1
Waist-28-Joshi One Piece 1
Upper Arm-15-Joshi Bare
Lower Arm-13-Joshi Bare
Wrist-1-Bare
Thigh-23-Joshi Bare
Knee-29-Joshi Bare
Ankle-1-Bare

• SKILL EDIT (Profile)
Group Affiliation9 - Freelance
Weight Class3 - Free Class
Height150 cm
Weight50 kg
Year of Birth1975
Month of Birth9
Day of Birth6
Birthplace2 - Japan
Fighting Style13 - Grappler
Defensive Style12 - Grappler
Critical Type2 - Suplex
Special Skill7 - Strike Back
Recovery Power3 - Fast
Recovery Power (Bleeding)2 - Medium
Breathing3 - Above
Breathing (Bleeding)2 - Medium
Awareness3 - Strong
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance3 - High
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music24
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch5
Kick1Kick5
Suplex10Suplex10
Submission9Submission9
Stretch10Stretch10
Power10Flying5
Instant-P10Crush5
Arm Power8Versus Lariat5
Technical8Technical9
Rough5Rough5
Ground2Ground3

Points Used: 237


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-5-Slap (Face)
  Standing AX-13-Front Kick
  Standing B+DPadB-9-Double Leg Takedown into mount
  Standing BB-9-Double Leg Takedown into mount
  Standing X+AB-9-Double Leg Takedown into mount
  Running X18-Double Leg Tackle into mount
  Running A53-Go-Behind
  Run Counter X51-Sleeperhold
  Run Counter A78-Uranage
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-24-Low Kick
  Grappling X + UpX-51-Hip Throw
  Special Grappling X + Left/RightX-53-Judo Takedown
  Special Grappling X + DownX-52-Neck Throw
  Grappling AX-50-Single Leg Tackle into mount
  Grappling A + UpA-77-Ipponzei
  Grappling A + Left/RightX-31-Forceful Kneelift
  Grappling A + DownA-78-Water Wheel
  Grappling BB-45-Body Scissors Sleeperhold
  Grappling B + UpB-60-Jumping Crucifix Arm Hold
  Grappling B + Left/RightB-124-Uranage
  Finisher Grappling B + DownB-126-STO
  Grappling X+AB-126-STO
  Back Grappling XX-11-Leg Trip
  Back Grappling AA-19-Side Buster
  Back Grappling BB-3-Body Scissors Sleeperhold
  Back Grappling B + Up/DownB-32-Uranage
  Back Grappling B + Left/RightB-18-Victor Crucifix Arm Hold
  Back Grappling X+AB-18-Victor Crucifix Arm Hold
  Back Counter X1-Back Elbowsmash
  Back Counter A14-Ipponzei
  Special Opponent Face Up, at Head A45-Triangle Scissors
  Opponent Face Up, at Foot A29-Knee Hold
  Opponent Face Down, at Head A27-Choke Sleeper
  Opponent Face Down, at Foot A29-Reverse Crucifix Knee Hold
  Opponent Face Up, at Head B37-Neck Lock
  Opponent Face Up, at Foot B31-Achilles Tendon Hold
  Special Opponent Face Down, at Head B36-Crucifix Armhold
  Opponent Face Down, at Foot B30-Achilles Tendon Hold
  Opponent Down, Running BNone
  Corner Grappling B + Up7-Kushi-zashi Body Blow
  Corner Grappling B + Left/Right10-Kushi-zashi Hammer Blow
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X13-Boston Crab
  Mount Position A10-Shoulder Hold
  Mount Position B9-Collar Hold
  Mount Position Counter2-Triangle Hold
  Front Facelock X6-Arm and Neck Hold
  Front Facelock A5-Front Neck Lock
  Front Facelock B13-Back Switch
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X8-Crucifix Arm Hold
  Back Mount Position A1-Back Mount Headbutt
  Back Mount Position B6-Choke Sleeper
  Back Mount Position Counter1-Crucifix Knee Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron7-Suplex to Floor
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT83-Bow
  Performance Analog RIGHT65-Two Arm Crossing
  Performance Analog UP1-Single Hand Raised 1
  Performance Analog DOWN 1-Single Hand Raised 1

FINISHER NAME: STO


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent52%  B0%
 Stall for time16%  B+D-Pad0%
 Circle the opponent12%  X+A4%
 X8%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent58%  B0%
 Stall for time10%  B+D-Pad0%
 Circle the opponent8%  X+A8%
 X10%
 A6%

While Grappling (Small Damage)
 X8%  A Up4%  B Left/Right0%
 X Up10%  A Left/Right2%  B Down0%
 X Left/Right30%  A Down2%  X+A0%
 X Down18%  B5%  Y0%
 A6%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X2%  A Up14%  B Left/Right8%
 X Up0%  A Left/Right4%  B Down5%
 X Left/Right20%  A Down4%  X+A0%
 X Down14%  B8%  Y0%
 A4%  B Up2%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up6%  B Left/Right15%
 X Up0%  A Left/Right0%  B Down24%
 X Left/Right8%  A Down2%  X+A0%
 X Down5%  B15%  Y0%
 A5%  B Up5%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X0%  Back X+A0%
 Back A5%  Back Y5%
 Back B42%
 Back B Up/Down28%
 Back B Left/Right20%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A0%  Back Y0%
 Back B60%
 Back B Up/Down30%
 Back B Left/Right10%

Opponent thrown to ropes (Small Damage)
 Running X35%
 Running A25%
 Counter X35%
 Counter A5%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up0%
 Grapple B Left/Right70%
 Grapple B Down30%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up40%
 Grapple B Left/Right40%
 Grapple B Down20%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A80%
 Leg A0%
 Head B20%
 Leg B0%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up30%
 Roll opponent over0%
 Head A50%
 Leg A0%
 Head B20%
 Leg B0%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up10%
 Roll opponent over0%
 Head A85%
 Leg A0%
 Head B5%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A70%
 Leg A0%
 Head B30%
 Leg B0%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A60%
 Leg A0%
 Head B20%
 Leg B0%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over10%
 Head A70%
 Leg A0%
 Head B20%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind30%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A70%

Opponent Standing Dazed (Large Damage)
 Go behind50%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A50%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind86%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A14%

Defense against opponent grappling from behind
 X Back Counter30%
 A Back Counter70%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT13%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform87%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT20%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High0%
 Low100%

Serious Time (Discretion)
 High100%
 Low0%

Flexibility (Adaptability against opponent's style)
 High20%
 Low80%

Cooperation (Used for Tag matches)
 High5%
 Low95%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.