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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Terrible Ted
Organization: Freelance

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameTed Short Name Ted Long Name Terrible
Flipon Seperator 1-Space

R
G
B
10
6
4
17
10
9
21
13
10
26
17
12
28
20
15
30
23
18
0
0
0
21
21
23
27
27
30
10
0
0
14
1
1
18
2
2
22
4
4
16
12
2
20
16
4
24
20
6
28
24
8
15
0
0
26
0
0
16
16
16
26
28
28
10
0
0
14
1
1
18
2
2
22
4
4
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
10
0
0
14
1
1
18
2
2
22
4
4
10
0
0
14
1
1
18
2
2
22
4
4
10
0
0
14
1
1
18
2
2
22
4
4
15
15
15
20
20
20
25
25
25
30
29
30
0
27
0
0
27
0
0
27
0
0
27
0
10
0
0
14
1
1
18
2
2
22
4
4
19
19
19
29
29
29
0
27
0
0
27
0
4
3
3
8
7
7
16
2
2
22
4
4

• WRESTLER MAKE (Appearance)
Stance3-Amaresu
SizeLarge
Face-289
Chest-24-Kuma
Waist-36-Kuma
Upper Arm-22-Kuma
Lower Arm-20-Kuma
Wrist-7-Kuma
Thigh-23-Joshi Bare
Knee-44-Kuma
Ankle-12-Kuma

• SKILL EDIT (Profile)
Group Affiliation9 - Freelance
Weight Class3 - Free Class
Height220 cm
Weight250 kg
Year of Birth??
Month of Birth??
Day of Birth??
Birthplace4 - Canada
Fighting Style15 - Giant
Defensive Style13 - Giant
Critical Type3 - Power
Special Skill8 - One Hit Finisher
Recovery Power3 - Fast
Recovery Power (Bleeding)3 - Fast
Breathing3 - Above
Breathing (Bleeding)2 - Medium
Awareness3 - Strong
Awareness (Bleeding)3 - Strong
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance3 - High
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner2 - Can Ascend
Theme Music20
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch10Punch10
Kick8Kick10
Suplex10Suplex9
Submission3Submission5
Stretch10Stretch10
Power10Flying3
Instant-P8Crush10
Arm Power10Versus Lariat8
Technical1Technical1
Rough10Rough10
Ground7Ground9

Points Used: 260


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AA-5-Kesa Giri Chop
  Standing B+DPadB-4-Fumikomi Shouda
  Standing BB-4-Fumikomi Shouda
  Special Standing X+AB-4-Fumikomi Shouda
  Running X3-Fumikomi Shouda
  Running A19-Spear
  Run Counter X22-Tatakitsuke Lariat
  Special Run Counter A12-Kesa Giri Chop
  Running Toward Corner B10-Vader Attack
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post X21-Frog Splash
  Post A30-Sledgehammer
  Post B35-Diving Body Attack
  Post X+A35-Diving Body Attack
  Grappling XX-8-Roundhouse Slap
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-38-Face Scratch
  Grappling X + DownX-14-Sledgehammer
  Grappling AA-1-Headbutt
  Grappling A + UpA-45-Front Drop Lift Up Slam
  Grappling A + Left/RightA-16-Short Arm Clothesline
  Grappling A + DownA-35-Neck Hanging Tree
  Finisher Grappling BB-48-Bearhug
  Special Grappling B + UpB-107-Avalanche Hold
  Grappling B + Left/RightB-39-Biting
  Grappling B + DownB-169-Wild Bomb Whip
  Grappling X+AB-169-Wild Bomb Whip
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-3-Enzui Kesa Giri Chop
  Back Grappling BB-5-Cobra Clutch
  Back Grappling B + Up/DownB-30-Reverse Powerbomb
  Back Grappling B + Left/RightA-2-Enzui Fumikomi Shouda
  Back Grappling X+AA-2-Enzui Fumikomi Shouda
  Back Counter X2-Struggle
  Back Counter A16-Back Press
  Special Opponent Face Up, at Head A5-Mount Punch
  Opponent Face Up, at Foot A40-Front Mount
  Opponent Face Down, at Head A4-Mount Punch
  Opponent Face Down, at Foot A18-High Angle Boston Crab
  Opponent Face Up, at Head B64-Muscle Bomb Press
  Opponent Face Up, at Foot B12-Giant Swing
  Opponent Face Down, at Head B40-Muscle Bomb Press
  Opponent Face Down, at Foot B5-Kneedrop (Back)
  Opponent Down, Running B4-Muscle Bomb Press
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right36-Turnbuckle Powerbomb
  Corner Grappling B + Down26-Kushi-zashi Canadian Backbreaker
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X1-Mount Headbutt
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B7-Mount Elbow Strikes
  Mount Position Counter7-Kick opponent off
  Front Facelock X3-Face Kneelift
  Front Facelock A5-Front Neck Lock
  Front Facelock B6-Arm and Neck Hold
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B5-Back Mount Elbow
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron5-Leg Pull
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT74-WOW! WOW!
  Performance Analog RIGHT73-Hominid Shout
  Performance Analog UP74-WOW! WOW!
  Performance Analog DOWN 74-WOW! WOW!

FINISHER NAME: ?????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent20%  B0%
 Stall for time7%  B+D-Pad0%
 Circle the opponent1%  X+A19%
 X28%
 A25%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent32%  B0%
 Stall for time6%  B+D-Pad0%
 Circle the opponent12%  X+A21%
 X14%
 A15%

While Grappling (Small Damage)
 X28%  A Up4%  B Left/Right15%
 X Up14%  A Left/Right0%  B Down0%
 X Left/Right10%  A Down8%  X+A0%
 X Down0%  B0%  Y8%
 A2%  B Up0%  R Trigger11%

While Grappling (Medium Damage)
 X2%  A Up10%  B Left/Right7%
 X Up4%  A Left/Right12%  B Down10%
 X Left/Right0%  A Down8%  X+A0%
 X Down0%  B5%  Y16%
 A8%  B Up6%  R Trigger12%

While Grappling (Large Damage)
 X2%  A Up5%  B Left/Right12%
 X Up8%  A Left/Right5%  B Down20%
 X Left/Right0%  A Down0%  X+A0%
 X Down0%  B12%  Y17%
 A0%  B Up10%  R Trigger9%

Grapple with opponent from behind (Small Damage)
 Back X8%  Back X+A0%
 Back A39%  Back Y2%
 Back B21%
 Back B Up/Down16%
 Back B Left/Right14%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A0%
 Back A16%  Back Y18%
 Back B15%
 Back B Up/Down24%
 Back B Left/Right22%

Opponent thrown to ropes (Small Damage)
 Running X66%
 Running A0%
 Counter X22%
 Counter A12%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X19%
 Running A13%
 Counter X32%
 Counter A36%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B13%
 Grapple B Up27%
 Grapple B Left/Right35%
 Grapple B Down25%

Opponent is dazed in corner (Large Damage)
 Running B41%
 Grapple B Up14%
 Grapple B Left/Right11%
 Grapple B Down34%

Opponent is downed around a corner (Large Damage)
 Don't Ascend68%
 Ascend X32%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend25%
 Ascend X75%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally65%
 Running B Downed Move35%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally25%
 Running B Downed Move75%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A28%
 Leg A20%
 Head B10%
 Leg B42%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A36%
 Leg A12%
 Head B16%
 Leg B16%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up25%
 Roll opponent over0%
 Head A30%
 Leg A0%
 Head B40%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A16%
 Leg A24%
 Head B34%
 Leg B26%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up32%
 Roll opponent over0%
 Head A19%
 Leg A19%
 Head B30%
 Leg B0%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over0%
 Head A20%
 Leg A0%
 Head B25%
 Leg B25%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally30%
 Running X45%
 Running A25%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally40%
 Running X20%
 Running A40%

Opponent Standing Dazed (Small Damage)
 Go behind35%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A65%

Opponent Standing Dazed (Large Damage)
 Go behind20%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A80%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind65%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A35%

Defense against opponent grappling from behind
 X Back Counter66%
 A Back Counter34%

Opponent is outside of ring
 Follow Outside65%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait35%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT22%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform78%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT33%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform67%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT79%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform21%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High34%
 Low66%

Serious Time (Discretion)
 High36%
 Low64%

Flexibility (Adaptability against opponent's style)
 High69%
 Low31%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.