Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Terrible Ted
Organization: Freelance
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Ted | Short Name | Ted | Long Name | Terrible |
Flip | on | Seperator | 1-Space |
R G B |
10 6 4 |
17 10 9 |
21 13 10 |
26 17 12 |
28 20 15 |
30 23 18 |
0 0 0 |
21 21 23 |
27 27 30 |
10 0 0 |
14 1 1 |
18 2 2 |
22 4 4 |
16 12 2 |
20 16 4 |
24 20 6 |
28 24 8 |
15 0 0 |
26 0 0 |
16 16 16 |
26 28 28 |
10 0 0 |
14 1 1 |
18 2 2 |
22 4 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
10 0 0 |
14 1 1 |
18 2 2 |
22 4 4 |
10 0 0 |
14 1 1 |
18 2 2 |
22 4 4 |
10 0 0 |
14 1 1 |
18 2 2 |
22 4 4 |
15 15 15 |
20 20 20 |
25 25 25 |
30 29 30 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
10 0 0 |
14 1 1 |
18 2 2 |
22 4 4 |
19 19 19 |
29 29 29 |
0 27 0 |
0 27 0 |
4 3 3 |
8 7 7 |
16 2 2 |
22 4 4 |
WRESTLER MAKE (Appearance) | ||
Stance | 3-Amaresu | |
Size | Large | |
Face | - | 289 |
Chest | - | 24-Kuma |
Waist | - | 36-Kuma |
Upper Arm | - | 22-Kuma |
Lower Arm | - | 20-Kuma |
Wrist | - | 7-Kuma |
Thigh | - | 23-Joshi Bare |
Knee | - | 44-Kuma |
Ankle | - | 12-Kuma |
SKILL EDIT (Profile) | |
Group Affiliation | 9 - Freelance |
Weight Class | 3 - Free Class |
Height | 220 cm |
Weight | 250 kg |
Year of Birth | ?? |
Month of Birth | ?? |
Day of Birth | ?? |
Birthplace | 4 - Canada |
Fighting Style | 15 - Giant |
Defensive Style | 13 - Giant |
Critical Type | 3 - Power |
Special Skill | 8 - One Hit Finisher |
Recovery Power | 3 - Fast |
Recovery Power (Bleeding) | 3 - Fast |
Breathing | 3 - Above |
Breathing (Bleeding) | 2 - Medium |
Awareness | 3 - Strong |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 3 - High |
Foot Endurance | 3 - High |
Movement Speed | 2 - Medium Slow |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 20 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 10 | Punch | 10 |
Kick | 8 | Kick | 10 |
Suplex | 10 | Suplex | 9 |
Submission | 3 | Submission | 5 |
Stretch | 10 | Stretch | 10 |
Power | 10 | Flying | 3 |
Instant-P | 8 | Crush | 10 |
Arm Power | 10 | Versus Lariat | 8 |
Technical | 1 | Technical | 1 |
Rough | 10 | Rough | 10 |
Ground | 7 | Ground | 9 |
Points Used: 260
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | A-5-Kesa Giri Chop | ||
Standing B+DPad | B-4-Fumikomi Shouda | ||
Standing B | B-4-Fumikomi Shouda | ||
Special | Standing X+A | B-4-Fumikomi Shouda | |
Running X | 3-Fumikomi Shouda | ||
Running A | 19-Spear | ||
Run Counter X | 22-Tatakitsuke Lariat | ||
Special | Run Counter A | 12-Kesa Giri Chop | |
Running Toward Corner B | 10-Vader Attack | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | 21-Frog Splash | ||
Post A | 30-Sledgehammer | ||
Post B | 35-Diving Body Attack | ||
Post X+A | 35-Diving Body Attack | ||
Grappling X | X-8-Roundhouse Slap | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-38-Face Scratch | ||
Grappling X + Down | X-14-Sledgehammer | ||
Grappling A | A-1-Headbutt | ||
Grappling A + Up | A-45-Front Drop Lift Up Slam | ||
Grappling A + Left/Right | A-16-Short Arm Clothesline | ||
Grappling A + Down | A-35-Neck Hanging Tree | ||
Finisher | Grappling B | B-48-Bearhug | |
Special | Grappling B + Up | B-107-Avalanche Hold | |
Grappling B + Left/Right | B-39-Biting | ||
Grappling B + Down | B-169-Wild Bomb Whip | ||
Grappling X+A | B-169-Wild Bomb Whip | ||
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-3-Enzui Kesa Giri Chop | ||
Back Grappling B | B-5-Cobra Clutch | ||
Back Grappling B + Up/Down | B-30-Reverse Powerbomb | ||
Back Grappling B + Left/Right | A-2-Enzui Fumikomi Shouda | ||
Back Grappling X+A | A-2-Enzui Fumikomi Shouda | ||
Back Counter X | 2-Struggle | ||
Back Counter A | 16-Back Press | ||
Special | Opponent Face Up, at Head A | 5-Mount Punch | |
Opponent Face Up, at Foot A | 40-Front Mount | ||
Opponent Face Down, at Head A | 4-Mount Punch | ||
Opponent Face Down, at Foot A | 18-High Angle Boston Crab | ||
Opponent Face Up, at Head B | 64-Muscle Bomb Press | ||
Opponent Face Up, at Foot B | 12-Giant Swing | ||
Opponent Face Down, at Head B | 40-Muscle Bomb Press | ||
Opponent Face Down, at Foot B | 5-Kneedrop (Back) | ||
Opponent Down, Running B | 4-Muscle Bomb Press | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 36-Turnbuckle Powerbomb | ||
Corner Grappling B + Down | 26-Kushi-zashi Canadian Backbreaker | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 1-Mount Headbutt | ||
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 7-Mount Elbow Strikes | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 6-Arm and Neck Hold | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 1-Back Mount Headbutt | ||
Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
Back Mount Position B | 5-Back Mount Elbow | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 1-Headbutt | ||
Grapple Opponent from Apron | 5-Leg Pull | ||
Front Avalanche Setup Counter | 2-Headbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 74-WOW! WOW! | ||
Performance Analog RIGHT | 73-Hominid Shout | ||
Performance Analog UP | 74-WOW! WOW! | ||
Performance Analog DOWN | 74-WOW! WOW! |
FINISHER NAME: ?????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 20% | B | 0% | ||
Stall for time | 7% | B+D-Pad | 0% | ||
Circle the opponent | 1% | X+A | 19% | ||
X | 28% | ||||
A | 25% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 32% | B | 0% | ||
Stall for time | 6% | B+D-Pad | 0% | ||
Circle the opponent | 12% | X+A | 21% | ||
X | 14% | ||||
A | 15% |
While Grappling (Small Damage)
X | 28% | A Up | 4% | B Left/Right | 15% | |||
X Up | 14% | A Left/Right | 0% | B Down | 0% | |||
X Left/Right | 10% | A Down | 8% | X+A | 0% | |||
X Down | 0% | B | 0% | Y | 8% | |||
A | 2% | B Up | 0% | R Trigger | 11% |
While Grappling (Medium Damage)
X | 2% | A Up | 10% | B Left/Right | 7% | |||
X Up | 4% | A Left/Right | 12% | B Down | 10% | |||
X Left/Right | 0% | A Down | 8% | X+A | 0% | |||
X Down | 0% | B | 5% | Y | 16% | |||
A | 8% | B Up | 6% | R Trigger | 12% |
While Grappling (Large Damage)
X | 2% | A Up | 5% | B Left/Right | 12% | |||
X Up | 8% | A Left/Right | 5% | B Down | 20% | |||
X Left/Right | 0% | A Down | 0% | X+A | 0% | |||
X Down | 0% | B | 12% | Y | 17% | |||
A | 0% | B Up | 10% | R Trigger | 9% |
Grapple with opponent from behind (Small Damage)
Back X | 8% | Back X+A | 0% | ||
Back A | 39% | Back Y | 2% | ||
Back B | 21% | ||||
Back B Up/Down | 16% | ||||
Back B Left/Right | 14% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 0% | ||
Back A | 16% | Back Y | 18% | ||
Back B | 15% | ||||
Back B Up/Down | 24% | ||||
Back B Left/Right | 22% |
Opponent thrown to ropes (Small Damage)
Running X | 66% | |
Running A | 0% | |
Counter X | 22% | |
Counter A | 12% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 19% | |
Running A | 13% | |
Counter X | 32% | |
Counter A | 36% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 13% | |
Grapple B Up | 27% | |
Grapple B Left/Right | 35% | |
Grapple B Down | 25% |
Opponent is dazed in corner (Large Damage)
Running B | 41% | |
Grapple B Up | 14% | |
Grapple B Left/Right | 11% | |
Grapple B Down | 34% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 68% | |
Ascend X | 32% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 25% | |
Ascend X | 75% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 65% | |
Running B Downed Move | 35% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 25% | |
Running B Downed Move | 75% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 28% | |
Leg A | 20% | |
Head B | 10% | |
Leg B | 42% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 36% | |
Leg A | 12% | |
Head B | 16% | |
Leg B | 16% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 25% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 0% | |
Head B | 40% | |
Leg B | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 16% | |
Leg A | 24% | |
Head B | 34% | |
Leg B | 26% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 32% | |
Roll opponent over | 0% | |
Head A | 19% | |
Leg A | 19% | |
Head B | 30% | |
Leg B | 0% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 0% | |
Head B | 25% | |
Leg B | 25% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 30% | |
Running X | 45% | |
Running A | 25% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 40% | |
Running X | 20% | |
Running A | 40% |
Opponent Standing Dazed (Small Damage)
Go behind | 35% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 65% |
Opponent Standing Dazed (Large Damage)
Go behind | 20% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 80% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 65% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 35% |
Defense against opponent grappling from behind
X Back Counter | 66% | |
A Back Counter | 34% |
Opponent is outside of ring
Follow Outside | 65% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 35% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 22% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 78% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 33% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 67% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 79% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 21% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 34% | |
Low | 66% |
Serious Time (Discretion)
High | 36% | |
Low | 64% |
Flexibility (Adaptability against opponent's style)
High | 69% | |
Low | 31% |
Cooperation (Used for Tag matches)
High | 100% | |
Low | 0% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |