Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Katsumi Usuda
Organization: BattlArts
Created by Spike
NAME ENTRY | |||||
Nickname | Usuda | Short Name | Usuda | Long Name | Katsumi |
Flip | on | Seperator | 1-Space |
R G B |
9 5 5 |
15 8 8 |
21 13 12 |
23 16 14 |
28 21 17 |
30 26 22 |
4 2 2 |
22 18 16 |
28 26 24 |
12 10 6 |
18 14 8 |
23 20 13 |
28 26 18 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
2 4 8 |
3 6 18 |
5 9 24 |
7 11 28 |
11 11 10 |
18 17 15 |
22 22 20 |
29 29 28 |
2 4 8 |
3 6 18 |
5 9 24 |
7 11 28 |
2 4 8 |
3 6 18 |
5 9 24 |
7 11 28 |
2 4 8 |
3 6 18 |
5 9 24 |
7 11 28 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
WRESTLER MAKE (Appearance) | ||
Stance | 6-Shooting | |
Size | Small | |
Face | - | 268 |
Chest | S | 1-Bare |
Waist | S | 3-Belt with Tights 2 |
Upper Arm | S | 1-Bare |
Lower Arm | S | 1-Bare |
Wrist | - | 1-Bare |
Thigh | S | 15-Short Spats 2 |
Knee | - | 21-Kick Pads |
Ankle | - | 8-Kick Pads |
SKILL EDIT (Profile) | |
Group Affiliation | 15 - BattlArts |
Weight Class | 2 - Junior Heavy Class |
Height | 176 cm |
Weight | 84 kg |
Year of Birth | 1970 |
Month of Birth | 3 |
Day of Birth | 17 |
Birthplace | 2 - Japan |
Fighting Style | 4 - Ground |
Defensive Style | 12 - Grappler |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 3 |
Voice 1 Quality (V1 Category) | 3 - Nihon-jin 3 |
Voice 1 Kind (V1 Sample) | 4 |
Voice 2 Quality (V2 Category) | 3 - Nihon-jin 3 |
Voice 2 Kind (V2 Sample) | 9 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 4 | Punch | 5 |
Kick | 7 | Kick | 7 |
Suplex | 5 | Suplex | 3 |
Submission | 7 | Submission | 7 |
Stretch | 6 | Stretch | 7 |
Power | 3 | Flying | 2 |
Instant-P | 3 | Crush | 2 |
Arm Power | 3 | Versus Lariat | 2 |
Technical | 3 | Technical | 5 |
Rough | 3 | Rough | 3 |
Ground | 4 | Ground | 4 |
Points Used: 116
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-14-Low Kick | ||
Standing A | X-17-Middle Kick | ||
1 | Standing B+DPad | A-9-High Kick | |
2 | Special | Standing B | A-4-Uraken |
Standing X+A | B-9-Double Leg Takedown into mount | ||
Running X | 18-Double Leg Tackle into mount | ||
Running A | 42-Flying Kneel Kick | ||
Run Counter X | 83-Go-Behind | ||
Run Counter A | 53-Wakigatame | ||
Running Toward Corner B | 22-Kneel Kick | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 6-Diving Kneedrop | ||
Post A | 6-Diving Kneedrop | ||
Post B | 30-Sledgehammer | ||
Post X+A | 30-Sledgehammer | ||
Grappling X | X-21-Elbow Pat | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-34-Single Leg Takedown | ||
1 | Grappling X + Down | X-30-Body Kneelift | |
Grappling A | A-2-Leg Lift Headbutt | ||
Grappling A + Up | A-42-Snap Suplex | ||
2 | Grappling A + Left/Right | A-23-Leg Feed Enzuigiri | |
1 | Grappling A + Down | A-29-Machine Gun Stomach Kneelift | |
2 | Finisher | Grappling B | B-62-Wakigatame |
Special | Grappling B + Up | B-2-Leg Lift Headbutt Rush | |
Grappling B + Left/Right | A-78-Water Wheel | ||
Grappling B + Down | B-46-Front Necklock | ||
1 | Grappling X+A | B-31-W High Kick Combination | |
Back Grappling X | X-1-Enzui Headbutt | ||
Back Grappling A | A-6-Back Tackle into mount | ||
Back Grappling B | B-4-Body Scissors Choke Sleeperhold | ||
Back Grappling B + Up/Down | A-15-Twisting Backdrop | ||
Back Grappling B + Left/Right | B-43-German Suplex Whip | ||
Back Grappling X+A | B-65-Release Dragon Suplex | ||
Back Counter X | 1-Back Elbowsmash | ||
Special | Back Counter A | 6-Wakigatame | |
Opponent Face Up, at Head A | 49-Chickenwing Facelock | ||
Opponent Face Up, at Foot A | 32-Ankle Hold | ||
Opponent Face Down, at Head A | 36-Crucifix Armhold | ||
Opponent Face Down, at Foot A | 30-Achilles Tendon Hold | ||
Opponent Face Up, at Head B | 52-Chicken Wing Armlock | ||
Opponent Face Up, at Foot B | 40-Front Mount | ||
Opponent Face Down, at Head B | 23-Chon Kick | ||
Opponent Face Down, at Foot B | 38-Back Mount | ||
Opponent Down, Running B | 15-Jumping Kneedrop | ||
Corner Grappling B + Up | 1-Kushi-zashi Headbutt Rush | ||
Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 2-Mount Punch | ||
Mount Position A | 11-Crucifix Arm Hold | ||
Mount Position B | 17-Heel Hold | ||
Special | Mount Position Counter | 2-Triangle Hold | |
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 13-Back Switch | ||
Front Facelock Counter | 5-Leg Tackle into Mount | ||
Back Mount Position X | 2-Back Mount Punch | ||
Back Mount Position A | 7-Body Scissors Choke Sleeper | ||
Back Mount Position B | 8-Crucifix Arm Hold | ||
Back Mount Position Counter | 1-Crucifix Knee Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 5-Elbow Butt | ||
Grapple Opponent from Apron | 3-Hook Shouda | ||
Front Avalanche Setup Counter | 3-Shouda | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 4-Single Arm Raised | ||
Performance Analog RIGHT | 16-Two Hand Guts Pose | ||
Performance Analog UP | 18-Two Hand Invitation | ||
Performance Analog DOWN | 22-Open Arm Provoke |
FINISHER NAME: ???
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 32% | B | 6% | ||
Stall for time | 13% | B+D-Pad | 5% | ||
Circle the opponent | 17% | X+A | 3% | ||
X | 12% | ||||
A | 12% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 33% | B | 10% | ||
Stall for time | 13% | B+D-Pad | 8% | ||
Circle the opponent | 12% | X+A | 5% | ||
X | 9% | ||||
A | 10% |
While Grappling (Small Damage)
X | 10% | A Up | 5% | B Left/Right | 2% | |||
X Up | 11% | A Left/Right | 5% | B Down | 2% | |||
X Left/Right | 15% | A Down | 2% | X+A | 0% | |||
X Down | 18% | B | 5% | Y | 0% | |||
A | 8% | B Up | 2% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 0% | A Up | 8% | B Left/Right | 6% | |||
X Up | 5% | A Left/Right | 10% | B Down | 5% | |||
X Left/Right | 5% | A Down | 15% | X+A | 2% | |||
X Down | 5% | B | 10% | Y | 0% | |||
A | 10% | B Up | 4% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 2% | B Left/Right | 12% | |||
X Up | 0% | A Left/Right | 7% | B Down | 12% | |||
X Left/Right | 2% | A Down | 3% | X+A | 14% | |||
X Down | 5% | B | 10% | Y | 0% | |||
A | 8% | B Up | 10% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 27% | Back X+A | 5% | ||
Back A | 20% | Back Y | 0% | ||
Back B | 20% | ||||
Back B Up/Down | 18% | ||||
Back B Left/Right | 10% |
Grapple with opponent from behind (Large Damage)
Back X | 10% | Back X+A | 20% | ||
Back A | 16% | Back Y | 0% | ||
Back B | 20% | ||||
Back B Up/Down | 16% | ||||
Back B Left/Right | 18% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 25% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 25% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 30% | |
Grapple B Up | 20% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 20% |
Opponent is dazed in corner (Large Damage)
Running B | 20% | |
Grapple B Up | 25% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 25% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 98% | |
Ascend X | 2% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 99% | |
Ascend X | 1% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 92% | |
Running B Downed Move | 8% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 98% | |
Running B Downed Move | 2% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 25% | |
Head B | 25% | |
Leg B | 15% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 35% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 15% | |
Head B | 15% | |
Leg B | 20% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 15% | |
Head B | 15% | |
Leg B | 20% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 25% | |
Head B | 30% | |
Leg B | 15% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 25% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 20% | |
Head B | 10% | |
Leg B | 25% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 35% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 10% | |
Leg B | 35% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 99% | |
Post X | 0% | |
Post A | 0% | |
Post B | 1% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 99% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 1% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 85% | |
Running X | 5% | |
Running A | 10% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 80% | |
Running X | 10% | |
Running A | 10% |
Opponent Standing Dazed (Small Damage)
Go behind | 40% | |
Attack B | 40% | |
Attack B+D-Pad | 15% | |
Attack X+A | 5% |
Opponent Standing Dazed (Large Damage)
Go behind | 35% | |
Attack B | 40% | |
Attack B+D-Pad | 20% | |
Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 40% | |
Attack B | 30% | |
Attack B+D-Pad | 20% | |
Attack X+A | 10% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 10% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 90% |
Mount Position (Small Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 35% | |
Mount B | 35% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 30% | |
Front Facelock B | 30% |
Front Facelock Position (Large Damage)
Front Facelock X | 40% | |
Front Facelock A | 30% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 35% | |
Back Mount B | 35% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 2% | |
Analog UP | 4% | |
Analog DOWN | 2% | |
Do Not Perform | 92% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 5% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Opponent outside of ring)
Analog LEFT | 4% | |
Analog RIGHT | 0% | |
Analog UP | 8% | |
Analog DOWN | 8% | |
Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 25% | |
Low | 75% |
Serious Time (Discretion)
High | 70% | |
Low | 30% |
Flexibility (Adaptability against opponent's style)
High | 70% | |
Low | 30% |
Cooperation (Used for Tag matches)
High | 70% | |
Low | 30% |
Outside Return Count
Fast | 70% | |
Slow | 30% |
Touchwork
Fast | 60% | |
Slow | 40% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |