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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Katsumi Usuda
Organization: BattlArts

Created by Spike


• NAME ENTRY
NicknameUsuda Short Name Usuda Long Name Katsumi
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance6-Shooting
SizeSmall
Face-268
ChestS1-Bare
WaistS3-Belt with Tights 2
Upper ArmS1-Bare
Lower ArmS1-Bare
Wrist-1-Bare
ThighS15-Short Spats 2
Knee-21-Kick Pads
Ankle-8-Kick Pads

• SKILL EDIT (Profile)
Group Affiliation15 - BattlArts
Weight Class2 - Junior Heavy Class
Height176 cm
Weight84 kg
Year of Birth1970
Month of Birth3
Day of Birth17
Birthplace2 - Japan
Fighting Style4 - Ground
Defensive Style12 - Grappler
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner2 - Can Ascend
Theme Music3
Voice 1 Quality (V1 Category)3 - Nihon-jin 3
Voice 1 Kind (V1 Sample)4
Voice 2 Quality (V2 Category)3 - Nihon-jin 3
Voice 2 Kind (V2 Sample)9

• PARAMETER EDIT
ATTACKDEFENSE
Punch4Punch5
Kick7Kick7
Suplex5Suplex3
Submission7Submission7
Stretch6Stretch7
Power3Flying2
Instant-P3Crush2
Arm Power3Versus Lariat2
Technical3Technical5
Rough3Rough3
Ground4Ground4

Points Used: 116


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-14-Low Kick
  Standing AX-17-Middle Kick
    1 Standing B+DPadA-9-High Kick
    2 Special Standing BA-4-Uraken
  Standing X+AB-9-Double Leg Takedown into mount
  Running X18-Double Leg Tackle into mount
  Running A42-Flying Kneel Kick
  Run Counter X83-Go-Behind
  Run Counter A53-Wakigatame
  Running Toward Corner B22-Kneel Kick
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X6-Diving Kneedrop
  Post A6-Diving Kneedrop
  Post B30-Sledgehammer
  Post X+A30-Sledgehammer
  Grappling XX-21-Elbow Pat
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-34-Single Leg Takedown
    1 Grappling X + DownX-30-Body Kneelift
  Grappling AA-2-Leg Lift Headbutt
  Grappling A + UpA-42-Snap Suplex
    2 Grappling A + Left/RightA-23-Leg Feed Enzuigiri
    1 Grappling A + DownA-29-Machine Gun Stomach Kneelift
    2 Finisher Grappling BB-62-Wakigatame
  Special Grappling B + UpB-2-Leg Lift Headbutt Rush
  Grappling B + Left/RightA-78-Water Wheel
  Grappling B + DownB-46-Front Necklock
    1 Grappling X+AB-31-W High Kick Combination
  Back Grappling XX-1-Enzui Headbutt
  Back Grappling AA-6-Back Tackle into mount
  Back Grappling BB-4-Body Scissors Choke Sleeperhold
  Back Grappling B + Up/DownA-15-Twisting Backdrop
  Back Grappling B + Left/RightB-43-German Suplex Whip
  Back Grappling X+AB-65-Release Dragon Suplex
  Back Counter X1-Back Elbowsmash
  Special Back Counter A6-Wakigatame
  Opponent Face Up, at Head A49-Chickenwing Facelock
  Opponent Face Up, at Foot A32-Ankle Hold
  Opponent Face Down, at Head A36-Crucifix Armhold
  Opponent Face Down, at Foot A30-Achilles Tendon Hold
  Opponent Face Up, at Head B52-Chicken Wing Armlock
  Opponent Face Up, at Foot B40-Front Mount
  Opponent Face Down, at Head B23-Chon Kick
  Opponent Face Down, at Foot B38-Back Mount
  Opponent Down, Running B15-Jumping Kneedrop
  Corner Grappling B + Up1-Kushi-zashi Headbutt Rush
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X2-Mount Punch
  Mount Position A11-Crucifix Arm Hold
  Mount Position B17-Heel Hold
  Special Mount Position Counter2-Triangle Hold
  Front Facelock X3-Face Kneelift
  Front Facelock A5-Front Neck Lock
  Front Facelock B13-Back Switch
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X2-Back Mount Punch
  Back Mount Position A7-Body Scissors Choke Sleeper
  Back Mount Position B8-Crucifix Arm Hold
  Back Mount Position Counter1-Crucifix Knee Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron5-Elbow Butt
  Grapple Opponent from Apron3-Hook Shouda
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT4-Single Arm Raised
  Performance Analog RIGHT16-Two Hand Guts Pose
  Performance Analog UP18-Two Hand Invitation
  Performance Analog DOWN 22-Open Arm Provoke

FINISHER NAME: ???


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent32%  B6%
 Stall for time13%  B+D-Pad5%
 Circle the opponent17%  X+A3%
 X12%
 A12%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent33%  B10%
 Stall for time13%  B+D-Pad8%
 Circle the opponent12%  X+A5%
 X9%
 A10%

While Grappling (Small Damage)
 X10%  A Up5%  B Left/Right2%
 X Up11%  A Left/Right5%  B Down2%
 X Left/Right15%  A Down2%  X+A0%
 X Down18%  B5%  Y0%
 A8%  B Up2%  R Trigger15%

While Grappling (Medium Damage)
 X0%  A Up8%  B Left/Right6%
 X Up5%  A Left/Right10%  B Down5%
 X Left/Right5%  A Down15%  X+A2%
 X Down5%  B10%  Y0%
 A10%  B Up4%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up2%  B Left/Right12%
 X Up0%  A Left/Right7%  B Down12%
 X Left/Right2%  A Down3%  X+A14%
 X Down5%  B10%  Y0%
 A8%  B Up10%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X27%  Back X+A5%
 Back A20%  Back Y0%
 Back B20%
 Back B Up/Down18%
 Back B Left/Right10%

Grapple with opponent from behind (Large Damage)
 Back X10%  Back X+A20%
 Back A16%  Back Y0%
 Back B20%
 Back B Up/Down16%
 Back B Left/Right18%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B30%
 Grapple B Up20%
 Grapple B Left/Right30%
 Grapple B Down20%

Opponent is dazed in corner (Large Damage)
 Running B20%
 Grapple B Up25%
 Grapple B Left/Right30%
 Grapple B Down25%

Opponent is downed around a corner (Large Damage)
 Don't Ascend98%
 Ascend X2%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend99%
 Ascend X1%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally92%
 Running B Downed Move8%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally98%
 Running B Downed Move2%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A25%
 Leg A25%
 Head B25%
 Leg B15%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up35%
 Roll opponent over0%
 Head A15%
 Leg A15%
 Head B15%
 Leg B20%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over0%
 Head A20%
 Leg A15%
 Head B15%
 Leg B20%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A20%
 Leg A25%
 Head B30%
 Leg B15%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up25%
 Roll opponent over0%
 Head A20%
 Leg A20%
 Head B10%
 Leg B25%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up35%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B10%
 Leg B35%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally99%
 Post X0%
 Post A0%
 Post B1%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally99%
 Post X0%
 Post A0%
 Post B0%
 Post X+A1%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally85%
 Running X5%
 Running A10%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally80%
 Running X10%
 Running A10%

Opponent Standing Dazed (Small Damage)
 Go behind40%
 Attack B40%
 Attack B+D-Pad15%
 Attack X+A5%

Opponent Standing Dazed (Large Damage)
 Go behind35%
 Attack B40%
 Attack B+D-Pad20%
 Attack X+A5%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind40%
 Attack B30%
 Attack B+D-Pad20%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside10%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait90%

Mount Position (Small Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A35%
 Mount B35%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A30%
 Front Facelock B30%

Front Facelock Position (Large Damage)
 Front Facelock X40%
 Front Facelock A30%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A35%
 Back Mount B35%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT2%
 Analog UP4%
 Analog DOWN2%
 Do Not Perform92%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform95%

Performance (Opponent outside of ring)
 Analog LEFT4%
 Analog RIGHT0%
 Analog UP8%
 Analog DOWN8%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High25%
 Low75%

Serious Time (Discretion)
 High70%
 Low30%

Flexibility (Adaptability against opponent's style)
 High70%
 Low30%

Cooperation (Used for Tag matches)
 High70%
 Low30%

Outside Return Count
 Fast70%
 Slow30%

Touchwork
 Fast60%
 Slow40%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.