Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Dick Vrij
Organization: RINGS
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Vrij | Short Name | Vrij | Long Name | Dick |
Flip | on | Seperator | 1-Space |
R G B |
10 6 4 |
18 12 10 |
22 15 13 |
26 19 16 |
28 22 18 |
30 25 20 |
4 2 2 |
22 18 16 |
28 26 24 |
10 6 1 |
14 10 4 |
20 15 8 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
18 12 0 |
21 15 2 |
27 21 6 |
30 24 8 |
12 0 0 |
13 1 1 |
19 3 3 |
22 4 4 |
|||
R G B |
12 0 0 |
13 1 1 |
19 3 3 |
22 4 4 |
12 0 0 |
13 1 1 |
19 3 3 |
22 4 4 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
11 11 11 |
16 16 16 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 6-Shooting | |
Size | Medium | |
Face | - | 187 |
Chest | M | 1-Bare |
Waist | M | 22-Trunks |
Upper Arm | M | 1-Bare |
Lower Arm | M | 1-Bare |
Wrist | - | 4-Glove 2 |
Thigh | M | 18-Trunks |
Knee | - | 21-Kick Pads |
Ankle | - | 8-Kick Pads |
SKILL EDIT (Profile) | |
Group Affiliation | 13 - RINGS |
Weight Class | 3 - Free Class |
Height | 187 cm |
Weight | 111 kg |
Year of Birth | 1965 |
Month of Birth | 5 |
Day of Birth | 2 |
Birthplace | 18 - Holland |
Fighting Style | 11 - Shooter |
Defensive Style | 10 - Shooter |
Critical Type | 5 - Striking |
Special Skill | 1 - None |
Recovery Power | 1 - Slow |
Recovery Power (Bleeding) | 3 - Fast |
Breathing | 1 - Below |
Breathing (Bleeding) | 3 - Above |
Awareness | 1 - Poor |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 3 - High |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 12 |
Voice 1 Quality (V1 Category) | 6 - Gaijin 2 |
Voice 1 Kind (V1 Sample) | 2 |
Voice 2 Quality (V2 Category) | 6 - Gaijin 2 |
Voice 2 Kind (V2 Sample) | 5 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 8 | Punch | 10 |
Kick | 10 | Kick | 9 |
Suplex | 1 | Suplex | 1 |
Submission | 2 | Submission | 2 |
Stretch | 3 | Stretch | 3 |
Power | 5 | Flying | 1 |
Instant-P | 7 | Crush | 1 |
Arm Power | 6 | Versus Lariat | 1 |
Technical | 1 | Technical | 1 |
Rough | 8 | Rough | 10 |
Ground | 6 | Ground | 4 |
Points Used: 140
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
1 | Standing X | X-14-Low Kick | |
1 | Standing A | X-17-Middle Kick | |
1 | Standing B+DPad | A-4-Uraken | |
1 | Standing B | A-4-Uraken | |
1 | Standing X+A | A-9-High Kick | |
Running X | 27-Kitchen Sink Kneelift | ||
Running A | 27-Kitchen Sink Kneelift | ||
Run Counter X | 14-Straight Shouda | ||
Run Counter A | 8-Uraken | ||
Running Toward Corner B | None | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
1 | Grappling X | X-13-Shouda | |
Grappling X + Up | X-29-Face Kneelift | ||
1 | Grappling X + Left/Right | X-31-Forceful Kneelift | |
Grappling X + Down | X-24-Low Kick | ||
Grappling A | X-3-Straight Punch | ||
Grappling A + Up | X-51-Hip Throw | ||
Grappling A + Left/Right | A-13-Body Punch Rush | ||
Grappling A + Down | X-52-Neck Throw | ||
Special | Grappling B | A-28-Machine Gun Face Kneelift | |
Special | Grappling B + Up | B-21-Cyber Kneelift | |
Special | Grappling B + Left/Right | B-29-Shouda Combination | |
Special | Grappling B + Down | B-20-Cyber Blow | |
Finisher | Grappling X+A | B-22-Cyber Machine Gun Kick | |
Back Grappling X | X-4-Back Liver Blow | ||
Back Grappling A | X-1-Enzui Headbutt | ||
Back Grappling B | A-5-Machine Gun Kneelift | ||
Back Grappling B + Up/Down | B-2-Sleeperhold | ||
Back Grappling B + Left/Right | A-10-Backdrop | ||
Back Grappling X+A | B-3-Body Scissors Sleeperhold | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 2-Struggle | ||
Opponent Face Up, at Head A | 5-Mount Punch | ||
Opponent Face Up, at Foot A | 31-Achilles Tendon Hold | ||
Opponent Face Down, at Head A | 36-Crucifix Armhold | ||
Opponent Face Down, at Foot A | 30-Achilles Tendon Hold | ||
Opponent Face Up, at Head B | 5-Mount Punch | ||
Opponent Face Up, at Foot B | 33-Heel Hold | ||
Opponent Face Down, at Head B | 11-Kneedrop (Neck) | ||
Opponent Face Down, at Foot B | 19-Half Boston Crab | ||
Opponent Down, Running B | None | ||
Corner Grappling B + Up | 12-Kushi-zashi Kneelift | ||
Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 2-Mount Punch | ||
Mount Position A | 4-Elevated Punches | ||
Mount Position B | 6-Mount Shouda | ||
Mount Position Counter | 1-Front Neck Lock | ||
Front Facelock X | 1-Face Punch | ||
Front Facelock A | 2-Body Punch | ||
Front Facelock B | 3-Face Kneelift | ||
Front Facelock Counter | 5-Leg Tackle into Mount | ||
Back Mount Position X | 2-Back Mount Punch | ||
Back Mount Position A | 4-Back Mount Shouda | ||
Back Mount Position B | 3-Back Mount Knuckle Arrow | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 3-Hook Shouda | ||
Grapple Opponent from Apron | 3-Hook Shouda | ||
Front Avalanche Setup Counter | 3-Shouda | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 1-Single Hand Raised 1 | ||
Performance Analog RIGHT | 1-Single Hand Raised 1 | ||
Performance Analog UP | 18-Two Hand Invitation | ||
Performance Analog DOWN | 18-Two Hand Invitation |
FINISHER NAME: ???-????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 15% | B | 5% | ||
Stall for time | 15% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 10% | ||
X | 20% | ||||
A | 20% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 20% | B | 10% | ||
Stall for time | 10% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 15% | ||
X | 15% | ||||
A | 15% |
While Grappling (Small Damage)
X | 10% | A Up | 5% | B Left/Right | 0% | |||
X Up | 10% | A Left/Right | 10% | B Down | 0% | |||
X Left/Right | 10% | A Down | 10% | X+A | 0% | |||
X Down | 10% | B | 10% | Y | 0% | |||
A | 10% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 0% | A Up | 10% | B Left/Right | 10% | |||
X Up | 10% | A Left/Right | 10% | B Down | 5% | |||
X Left/Right | 0% | A Down | 10% | X+A | 5% | |||
X Down | 0% | B | 10% | Y | 0% | |||
A | 5% | B Up | 10% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 0% | B Left/Right | 10% | |||
X Up | 0% | A Left/Right | 10% | B Down | 10% | |||
X Left/Right | 10% | A Down | 10% | X+A | 10% | |||
X Down | 0% | B | 10% | Y | 0% | |||
A | 5% | B Up | 10% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 0% | ||
Back A | 20% | Back Y | 0% | ||
Back B | 20% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 20% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 20% | ||
Back A | 20% | Back Y | 0% | ||
Back B | 20% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 25% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 25% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 0% | |
Grapple B Up | 33% | |
Grapple B Left/Right | 33% | |
Grapple B Down | 34% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 35% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 35% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 40% | |
Head B | 10% | |
Leg B | 40% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 40% | |
Head B | 10% | |
Leg B | 40% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 25% | |
Head B | 25% | |
Leg B | 25% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 25% | |
Head B | 25% | |
Leg B | 25% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 100% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 0% | |
Head B | 0% | |
Leg B | 0% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 25% | |
Head B | 25% | |
Leg B | 25% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 85% | |
Attack B | 10% | |
Attack B+D-Pad | 0% | |
Attack X+A | 5% |
Opponent Standing Dazed (Large Damage)
Go behind | 85% | |
Attack B | 10% | |
Attack B+D-Pad | 0% | |
Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 80% | |
Attack B | 10% | |
Attack B+D-Pad | 0% | |
Attack X+A | 10% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 0% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 5% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 10% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 20% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 80% | |
Low | 20% |
Flexibility (Adaptability against opponent's style)
High | 0% | |
Low | 100% |
Cooperation (Used for Tag matches)
High | 0% | |
Low | 100% |
Outside Return Count
Fast | 100% | |
Slow | 0% |
Touchwork
Fast | 0% | |
Slow | 100% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |