Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Hiroshi Wajima
Organization: Legends
Created by Spike
NAME ENTRY | |||||
Nickname | Wajima | Short Name | Wajima | Long Name | Hiroshi |
Flip | on | Seperator | 1-Space |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
5 4 4 |
8 7 6 |
14 12 10 |
18 16 14 |
3 4 3 |
6 7 6 |
18 16 12 |
26 24 12 |
16 16 16 |
26 26 26 |
16 16 16 |
26 26 26 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
10 6 1 |
18 12 2 |
25 22 0 |
28 27 12 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Medium | |
Face | - | 268 |
Chest | L | 1-Bare |
Waist | L | 1-Short Tights |
Upper Arm | M | 1-Bare |
Lower Arm | M | 1-Bare |
Wrist | - | 1-Bare |
Thigh | M | 1-Bare |
Knee | - | 4-Short Shoes |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 18 - Legends |
Weight Class | 1 - Heavy Class |
Height | 186 cm |
Weight | 132 kg |
Year of Birth | 1948 |
Month of Birth | 1 |
Day of Birth | 11 |
Birthplace | 2 - Japan |
Fighting Style | 5 - Power |
Defensive Style | 3 - Power |
Critical Type | 1 - Finisher |
Special Skill | 8 - One Hit Finisher |
Recovery Power | 1 - Slow |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 1 - Below |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 3 - High |
Foot Endurance | 3 - High |
Movement Speed | 2 - Medium Slow |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 1 |
Voice 1 Quality (V1 Category) | 3 - Nihon-jin 3 |
Voice 1 Kind (V1 Sample) | 12 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 121 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 5 | Punch | 9 |
Kick | 1 | Kick | 6 |
Suplex | 7 | Suplex | 5 |
Submission | 1 | Submission | 1 |
Stretch | 8 | Stretch | 6 |
Power | 8 | Flying | 2 |
Instant-P | 3 | Crush | 8 |
Arm Power | 8 | Versus Lariat | 8 |
Technical | 1 | Technical | 1 |
Rough | 4 | Rough | 5 |
Ground | 1 | Ground | 1 |
Points Used: 126
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
1 | Standing X | X-6-Slap (Chest) | |
Standing A | X-10-Kick | ||
1 | Standing B+DPad | A-6-Hook Shouda | |
2 | Standing B | X-11-Toe Kick | |
1 | Standing X+A | B-11-Football Tackle | |
1 | Special | Running X | 17-Shoulder Tackle |
Running A | 8-Running Clothesline | ||
1 | Run Counter X | 58-Shoulder Throw | |
2 | Finisher | Run Counter A | 65-Scruff Buster |
Running Toward Corner B | 5-Back Elbow | ||
Running Toward Outside B | None | ||
2 | Rope Slingshot to Outside B | 2-Sledgehammer | |
Apron Slingshot to Inside B | None | ||
2 | Post X | 30-Sledgehammer | |
2 | Post A | 30-Sledgehammer | |
2 | Post B | 30-Sledgehammer | |
2 | Post X+A | 30-Sledgehammer | |
Grappling X | X-10-Backhand Chop | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
1 | Special | Grappling X + Down | X-27-Toe Kick |
Grappling A | A-32-Headlock | ||
Grappling A + Up | A-37-Vertical Suplex | ||
1 | Grappling A + Left/Right | A-68-Coconut Crush | |
1 | Grappling A + Down | A-81-Piledriver | |
Special | Grappling B | B-49-Cobra Twist | |
Grappling B + Up | A-56-Leglift Style Backdrop | ||
1 | Grappling B + Left/Right | B-101-Bulldog Headlock | |
Grappling B + Down | B-104-Russian Legsweep | ||
2 | Special | Grappling X+A | B-94-High Angle Nodowa Otoshi |
Back Grappling X | X-3-Sledgehammer | ||
1 | Back Grappling A | A-21-Atomic Drop | |
Back Grappling B | B-14-Surfboard Stretch | ||
Back Grappling B + Up/Down | A-20-Knee Crusher | ||
1 | Back Grappling B + Left/Right | A-11-Carry Style Backdrop | |
Back Grappling X+A | B-19-Backslide | ||
Back Counter X | 2-Struggle | ||
2 | Back Counter A | 16-Back Press | |
Opponent Face Up, at Head A | 55-Normal Pin | ||
1 | Opponent Face Up, at Foot A | 25-Spinning Toehold | |
Opponent Face Down, at Head A | 38-Normal Pin | ||
1 | Opponent Face Down, at Foot A | 19-Half Boston Crab | |
Opponent Face Up, at Head B | 15-Kneedrop (Stomach) | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 20-Stomping (Head) | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
1 | Corner Grappling B + Up | 44-Second Rope Superplex | |
2 | Corner Grappling B + Left/Right | 5-Sumo Slap Rush | |
1 | Corner Grappling B + Down | 14-Kushi-zashi Stomping | |
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
2 | Back Double Team | 4-Combination Nodowa Otoshi | |
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
2 | Mount Position X | 6-Mount Shouda | |
Mount Position A | 13-Boston Crab | ||
1 | Mount Position B | 19-Lift-Up Press | |
1 | Mount Position Counter | 7-Kick opponent off | |
Front Facelock X | 4-Side Body Kneelift | ||
Front Facelock A | 5-Front Neck Lock | ||
1 | Front Facelock B | 11-Piledriver | |
1 | Front Facelock Counter | 3-Water Wheel | |
Back Mount Position X | 4-Back Mount Shouda | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 3-Back Mount Knuckle Arrow | ||
1 | Back Mount Position Counter | 2-Back Press | |
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
1 | Grapple Opponent on Apron | 4-Chest Hammer Blow | |
Grapple Opponent from Apron | 11-Shoulderbutt | ||
1 | Front Avalanche Setup Counter | 4-Elbowbutt | |
1 | Back Avalanche Setup Counter | 1-Back Elbow | |
Performance Analog LEFT | 3-Single Hand Half Raised | ||
Performance Analog RIGHT | 96-Sumo Pose | ||
2 | Performance Analog UP | 81-Stamping in place | |
Performance Analog DOWN | 108-Ganko |
FINISHER NAME: ????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 45% | B | 6% | ||
Stall for time | 8% | B+D-Pad | 5% | ||
Circle the opponent | 12% | X+A | 2% | ||
X | 12% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 48% | B | 5% | ||
Stall for time | 8% | B+D-Pad | 8% | ||
Circle the opponent | 10% | X+A | 5% | ||
X | 8% | ||||
A | 8% |
While Grappling (Small Damage)
X | 14% | A Up | 5% | B Left/Right | 0% | |||
X Up | 12% | A Left/Right | 3% | B Down | 0% | |||
X Left/Right | 10% | A Down | 0% | X+A | 0% | |||
X Down | 16% | B | 2% | Y | 28% | |||
A | 5% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 5% | A Up | 12% | B Left/Right | 3% | |||
X Up | 4% | A Left/Right | 12% | B Down | 0% | |||
X Left/Right | 0% | A Down | 10% | X+A | 0% | |||
X Down | 5% | B | 12% | Y | 24% | |||
A | 8% | B Up | 0% | R Trigger | 5% |
While Grappling (Large Damage)
X | 2% | A Up | 5% | B Left/Right | 12% | |||
X Up | 3% | A Left/Right | 2% | B Down | 12% | |||
X Left/Right | 0% | A Down | 4% | X+A | 10% | |||
X Down | 2% | B | 5% | Y | 25% | |||
A | 0% | B Up | 10% | R Trigger | 8% |
Grapple with opponent from behind (Small Damage)
Back X | 25% | Back X+A | 5% | ||
Back A | 20% | Back Y | 20% | ||
Back B | 20% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 10% | Back X+A | 15% | ||
Back A | 5% | Back Y | 20% | ||
Back B | 15% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 30% |
Opponent thrown to ropes (Small Damage)
Running X | 76% | |
Running A | 10% | |
Counter X | 10% | |
Counter A | 2% | |
Counter L Trigger | 2% |
Opponent thrown to ropes (Large Damage)
Running X | 30% | |
Running A | 10% | |
Counter X | 15% | |
Counter A | 45% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 30% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 25% | |
Grapple B Down | 35% |
Opponent is dazed in corner (Large Damage)
Running B | 30% | |
Grapple B Up | 20% | |
Grapple B Left/Right | 35% | |
Grapple B Down | 15% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 70% | |
Ascend X | 20% | |
Ascend A | 10% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 85% | |
Ascend X | 10% | |
Ascend A | 5% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 99% | |
Running B Downed Move | 1% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 15% | |
Leg B | 50% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 15% | |
Head B | 10% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 5% | |
Leg B | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 20% | |
Head B | 5% | |
Leg B | 50% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 20% | |
Head B | 15% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 52% | |
Roll opponent over | 0% | |
Head A | 28% | |
Leg A | 10% | |
Head B | 5% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 50% | |
Post X | 0% | |
Post A | 0% | |
Post B | 30% | |
Post X+A | 20% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 30% | |
Post X | 0% | |
Post A | 0% | |
Post B | 40% | |
Post X+A | 30% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 70% | |
Running X | 30% | |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 70% | |
Running X | 20% | |
Running A | 10% |
Opponent Standing Dazed (Small Damage)
Go behind | 70% | |
Attack B | 10% | |
Attack B+D-Pad | 15% | |
Attack X+A | 5% |
Opponent Standing Dazed (Large Damage)
Go behind | 65% | |
Attack B | 15% | |
Attack B+D-Pad | 10% | |
Attack X+A | 10% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 65% | |
Attack B | 15% | |
Attack B+D-Pad | 10% | |
Attack X+A | 10% |
Defense against opponent grappling from behind
X Back Counter | 70% | |
A Back Counter | 30% |
Opponent is outside of ring
Follow Outside | 30% | |
Apron Slingshot Attack to Outside | 30% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 40% |
Mount Position (Small Damage)
Mount X | 50% | |
Mount A | 30% | |
Mount B | 20% |
Mount Position (Large Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 50% | |
Front Facelock A | 30% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 40% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 50% | |
Back Mount A | 30% | |
Back Mount B | 20% |
Back Mount Position (Large Damage)
Back Mount X | 50% | |
Back Mount A | 20% | |
Back Mount B | 30% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 5% | |
Analog DOWN | 5% | |
Do Not Perform | 85% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 1% | |
Analog UP | 10% | |
Analog DOWN | 8% | |
Do Not Perform | 81% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 1% | |
Analog UP | 5% | |
Analog DOWN | 19% | |
Do Not Perform | 75% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 85% | |
Low | 15% |
Serious Time (Discretion)
High | 90% | |
Low | 10% |
Flexibility (Adaptability against opponent's style)
High | 80% | |
Low | 20% |
Cooperation (Used for Tag matches)
High | 99% | |
Low | 1% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |