Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Ultimate Warrior
Organization: WWF
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Warrior | Short Name | Warrio | Long Name | r |
Flip | off | Seperator | 4-None |
R G B |
8 4 1 |
13 7 3 |
20 11 6 |
23 14 9 |
27 18 12 |
29 22 15 |
4 2 2 |
22 18 16 |
28 26 24 |
7 5 1 |
12 7 2 |
16 10 6 |
20 14 10 |
15 0 0 |
19 0 0 |
23 0 0 |
27 0 0 |
22 18 4 |
24 20 5 |
26 22 6 |
28 24 8 |
10 0 0 |
15 1 2 |
20 2 4 |
26 4 6 |
10 0 0 |
15 1 2 |
20 2 4 |
26 4 6 |
|||
R G B |
10 0 0 |
15 1 2 |
20 2 4 |
26 4 6 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
10 1 2 |
15 3 4 |
20 5 6 |
26 7 9 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
8 0 0 |
13 0 1 |
18 1 2 |
24 2 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Medium | |
Face | - | 204 |
Chest | L | 1-Bare |
Waist | M | 6-Shima Stripes |
Upper Arm | L | 2-Arm Band |
Lower Arm | M | 3-Large Wristband |
Wrist | - | 1-Bare |
Thigh | L | 1-Bare |
Knee | - | 16-Jeans + Kneepad |
Ankle | - | 10-Western Boots |
SKILL EDIT (Profile) | |
Group Affiliation | 10 - WWF |
Weight Class | 3 - Free Class |
Height | 192 cm |
Weight | 133 kg |
Year of Birth | 1957 |
Month of Birth | 6 |
Day of Birth | 16 |
Birthplace | 3 - United States |
Fighting Style | 5 - Power |
Defensive Style | 3 - Power |
Critical Type | 3 - Power |
Special Skill | 5 - Start Dash |
Recovery Power | 3 - Fast |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 1 - Below |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 12 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 8 | Punch | 8 |
Kick | 5 | Kick | 7 |
Suplex | 6 | Suplex | 5 |
Submission | 2 | Submission | 3 |
Stretch | 7 | Stretch | 7 |
Power | 10 | Flying | 7 |
Instant-P | 8 | Crush | 9 |
Arm Power | 9 | Versus Lariat | 8 |
Technical | 3 | Technical | 4 |
Rough | 6 | Rough | 7 |
Ground | 6 | Ground | 7 |
Points Used: 207
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-7-Lariat Attack | ||
Standing B | B-7-Lariat Attack | ||
Standing X+A | B-7-Lariat Attack | ||
Special | Running X | 8-Running Clothesline | |
Special | Running A | 14-Flying Lariat | |
Run Counter X | 58-Shoulder Throw | ||
Run Counter A | 30-Front High Kick | ||
Running Toward Corner B | 9-Bodysplash | ||
Running Toward Outside B | 6-Plancha Suicida | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 3-Diving Elbowdrop | ||
Post A | 30-Sledgehammer | ||
Post B | 19-Diving Bodysplash | ||
Post X+A | 19-Diving Bodysplash | ||
Grappling X | X-5-Hammer Punch | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-43-Arm Whip | ||
Grappling X + Down | X-15-Hammer Blow | ||
Grappling A | A-35-Neck Hanging Tree | ||
Special | Grappling A + Up | A-45-Front Drop Lift Up Slam | |
Grappling A + Left/Right | A-16-Short Arm Clothesline | ||
Grappling A + Down | A-74-Backbreaker Slam | ||
Grappling B | B-48-Bearhug | ||
Grappling B + Up | B-57-Argentine Backbreaker | ||
Special | Grappling B + Left/Right | B-106-Running Powerslam | |
Grappling B + Down | B-166-Powerbomb Whip | ||
Grappling X+A | B-166-Powerbomb Whip | ||
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-19-Side Buster | ||
Back Grappling B | B-2-Sleeperhold | ||
Back Grappling B + Up/Down | A-22-High Angle Atomic Drop | ||
Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
Back Grappling X+A | A-11-Carry Style Backdrop | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 2-Struggle | ||
Opponent Face Up, at Head A | 56-Double Hand Press Fall | ||
Opponent Face Up, at Foot A | 16-Boston Crab | ||
Opponent Face Down, at Head A | 39-Double Hand Press Fall | ||
Opponent Face Down, at Foot A | 19-Half Boston Crab | ||
Opponent Face Up, at Head B | 22-Guillotine Drop | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 20-Stomping (Head) | ||
Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
Finisher | Opponent Down, Running B | 3-Running Splash | |
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 6-Corner Mount Knuckle Arrow | ||
Corner Grappling B + Down | 10-Kushi-zashi Hammer Blow | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 19-Lift-Up Press | ||
Mount Position A | 1-Mount Headbutt | ||
Mount Position B | 3-Mount Knuckle Arrow | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 11-Piledriver | ||
Front Facelock A | 12-Powerbomb Whip | ||
Front Facelock B | 8-Jumping DDT | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 12-Reverse Powerbomb | ||
Back Mount Position A | 1-Back Mount Headbutt | ||
Back Mount Position B | 3-Back Mount Knuckle Arrow | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 7-Out-to-Floor Nodowa Otoshi | ||
Grapple Opponent from Apron | 8-Drop-Down Style Stun Gun | ||
Front Avalanche Setup Counter | 5-Top Rope Sunset Flip Powerbomb Whip | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 78-Loud Shouting | ||
Performance Analog RIGHT | 81-Stamping in place | ||
Performance Analog UP | 78-Loud Shouting | ||
Performance Analog DOWN | 78-Loud Shouting |
FINISHER NAME: ???????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 60% | B | 0% | ||
Stall for time | 8% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 6% | ||
X | 12% | ||||
A | 4% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 64% | B | 0% | ||
Stall for time | 5% | B+D-Pad | 0% | ||
Circle the opponent | 8% | X+A | 10% | ||
X | 10% | ||||
A | 3% |
While Grappling (Small Damage)
X | 8% | A Up | 3% | B Left/Right | 0% | |||
X Up | 14% | A Left/Right | 0% | B Down | 0% | |||
X Left/Right | 8% | A Down | 0% | X+A | 0% | |||
X Down | 22% | B | 5% | Y | 25% | |||
A | 10% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 0% | A Up | 14% | B Left/Right | 5% | |||
X Up | 3% | A Left/Right | 8% | B Down | 1% | |||
X Left/Right | 0% | A Down | 10% | X+A | 0% | |||
X Down | 8% | B | 5% | Y | 22% | |||
A | 8% | B Up | 8% | R Trigger | 8% |
While Grappling (Large Damage)
X | 0% | A Up | 15% | B Left/Right | 16% | |||
X Up | 0% | A Left/Right | 8% | B Down | 5% | |||
X Left/Right | 0% | A Down | 10% | X+A | 0% | |||
X Down | 5% | B | 3% | Y | 25% | |||
A | 0% | B Up | 3% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 30% | Back X+A | 0% | ||
Back A | 5% | Back Y | 20% | ||
Back B | 15% | ||||
Back B Up/Down | 25% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 0% | ||
Back A | 10% | Back Y | 30% | ||
Back B | 5% | ||||
Back B Up/Down | 30% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 35% | |
Running A | 0% | |
Counter X | 35% | |
Counter A | 30% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 34% | |
Running A | 51% | |
Counter X | 5% | |
Counter A | 10% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 75% | |
Grapple B Up | 0% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 15% |
Opponent is dazed in corner (Large Damage)
Running B | 62% | |
Grapple B Up | 20% | |
Grapple B Left/Right | 8% | |
Grapple B Down | 10% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 98% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 2% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 74% | |
Running B Downed Move | 26% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 25% | |
Running B Downed Move | 75% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 0% | |
Head B | 58% | |
Leg B | 22% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 30% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 43% | |
Roll opponent over | 0% | |
Head A | 32% | |
Leg A | 0% | |
Head B | 15% | |
Leg B | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 0% | |
Head B | 60% | |
Leg B | 20% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 45% | |
Roll opponent over | 10% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 22% | |
Leg B | 8% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 38% | |
Roll opponent over | 15% | |
Head A | 22% | |
Leg A | 0% | |
Head B | 20% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 97% | |
Post X | 0% | |
Post A | 3% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 45% | |
Running X | 35% | |
Running A | 20% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 40% | |
Running X | 22% | |
Running A | 38% |
Opponent Standing Dazed (Small Damage)
Go behind | 60% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 40% |
Opponent Standing Dazed (Large Damage)
Go behind | 30% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 70% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 40% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 60% |
Defense against opponent grappling from behind
X Back Counter | 70% | |
A Back Counter | 30% |
Opponent is outside of ring
Follow Outside | 40% | |
Apron Slingshot Attack to Outside | 20% | |
Running to Outside Diving Attack | 20% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 20% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 20% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 30% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 30% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 90% | |
Low | 10% |
Serious Time (Discretion)
High | 20% | |
Low | 80% |
Flexibility (Adaptability against opponent's style)
High | 80% | |
Low | 20% |
Cooperation (Used for Tag matches)
High | 60% | |
Low | 40% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 1% | |
Don't Use Weapon | 99% |