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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Manabu Yamada
Organization: Pancrase

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameYamada Short Name Manab Long Name u Yamada
Flipoff Seperator 4-None

R
G
B
10
6
4
16
10
8
21
13
10
26
15
12
28
19
15
30
23
18
4
2
2
22
18
16
28
26
24
14
8
2
18
14
2
26
25
13
8
6
4
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
16
16
16
20
20
20
24
24
24
28
28
28
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
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6
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8
8
10
4
16
13
6
20
16
8
24
20
10
28
2
2
2
4
4
4
6
6
6
8
8
8
16
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16
20
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0
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27
0
11
11
11
16
16
16
11
11
11
16
16
16
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance6-Shooting
SizeSmall
Face-172
ChestM1-Bare
WaistM7-Side Line
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-1-Bare
ThighM15-Short Spats 2
Knee-21-Kick Pads
Ankle-8-Kick Pads

• SKILL EDIT (Profile)
Group Affiliation14 - Pancrase
Weight Class3 - Free Class
Height175 cm
Weight85 kg
Year of Birth1969
Month of Birth5
Day of Birth18
Birthplace2 - Japan
Fighting Style11 - Shooter
Defensive Style12 - Grappler
Critical Type6 - Submission
Special Skill1 - None
Recovery Power1 - Slow
Recovery Power (Bleeding)1 - Slow
Breathing3 - Above
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance1 - Low
Arm Endurance1 - Low
Waist Endurance2 - Medium
Foot Endurance1 - Low
Movement Speed5 - Fast
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music9
Voice 1 Quality (V1 Category)3 - Nihon-jin 3
Voice 1 Kind (V1 Sample)67
Voice 2 Quality (V2 Category)2 - Nihon-jin 2
Voice 2 Kind (V2 Sample)5

• PARAMETER EDIT
ATTACKDEFENSE
Punch6Punch5
Kick7Kick5
Suplex3Suplex1
Submission8Submission8
Stretch7Stretch8
Power2Flying1
Instant-P5Crush1
Arm Power3Versus Lariat1
Technical6Technical5
Rough2Rough4
Ground7Ground7

Points Used: 156


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
    2 Standing XX-14-Low Kick
    2 Standing AX-17-Middle Kick
    2 Standing B+DPadA-9-High Kick
    2 Standing BA-9-High Kick
    2 Standing X+AB-16-Dropkick
  Running X18-Double Leg Tackle into mount
  Running A53-Go-Behind
  Run Counter X83-Go-Behind
  Run Counter A53-Wakigatame
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-13-Shouda
  Grappling X + UpX-31-Forceful Kneelift
  Grappling X + Left/RightX-52-Neck Throw
  Grappling X + DownX-29-Face Kneelift
  Grappling AA-28-Machine Gun Face Kneelift
  Grappling A + UpA-78-Water Wheel
  Grappling A + Left/RightA-13-Body Punch Rush
  Grappling A + DownX-51-Hip Throw
  Grappling BB-46-Front Necklock
  Special Grappling B + UpB-29-Shouda Combination
  Grappling B + Left/RightB-47-Back Roll Neck Lock
  Grappling B + DownB-60-Jumping Crucifix Arm Hold
  Grappling X+AB-26-Back Spin Kick Rush
  Back Grappling XX-11-Leg Trip
  Back Grappling AX-9-Enzui High Kick
  Back Grappling BA-5-Machine Gun Kneelift
  Back Grappling B + Up/DownB-3-Body Scissors Sleeperhold
  Back Grappling B + Left/RightA-10-Backdrop
  Back Grappling X+AB-16-Choke Sleeper
  Back Counter X1-Back Elbowsmash
  Special Back Counter A9-Forward Rolling Crucifix Knee Hold
  Opponent Face Up, at Head A52-Chicken Wing Armlock
    1 Finisher Opponent Face Up, at Foot A32-Ankle Hold
  Opponent Face Down, at Head A36-Crucifix Armhold
  Special Opponent Face Down, at Foot A29-Reverse Crucifix Knee Hold
  Opponent Face Up, at Head B7-Mount Shouda
  Special Opponent Face Up, at Foot B30-Crucifix Knee Hold
    1 Opponent Face Down, at Head B27-Choke Sleeper
  Opponent Face Down, at Foot B30-Achilles Tendon Hold
  Opponent Down, Running BNone
  Corner Grappling B + Up12-Kushi-zashi Kneelift
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X17-Heel Hold
  Mount Position A11-Crucifix Arm Hold
  Mount Position B16-Ankle Hold
  Mount Position Counter4-Crucifix Arm Hold
  Front Facelock X6-Arm and Neck Hold
  Front Facelock A13-Back Switch
  Front Facelock B1-Face Punch
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X8-Crucifix Arm Hold
  Back Mount Position A6-Choke Sleeper
  Back Mount Position B7-Body Scissors Choke Sleeper
  Back Mount Position Counter1-Crucifix Knee Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT16-Two Hand Guts Pose
  Performance Analog RIGHT16-Two Hand Guts Pose
  Performance Analog UP66-Splits Jump
  Performance Analog DOWN 66-Splits Jump

FINISHER NAME: ?????-??


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent15%  B5%
 Stall for time20%  B+D-Pad0%
 Circle the opponent15%  X+A0%
 X25%
 A20%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent20%  B10%
 Stall for time10%  B+D-Pad0%
 Circle the opponent15%  X+A5%
 X20%
 A20%

While Grappling (Small Damage)
 X10%  A Up10%  B Left/Right5%
 X Up10%  A Left/Right10%  B Down0%
 X Left/Right10%  A Down0%  X+A0%
 X Down10%  B10%  Y0%
 A10%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X0%  A Up10%  B Left/Right10%
 X Up0%  A Left/Right10%  B Down10%
 X Left/Right10%  A Down10%  X+A0%
 X Down5%  B10%  Y0%
 A10%  B Up0%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up10%  B Left/Right10%
 X Up0%  A Left/Right0%  B Down10%
 X Left/Right10%  A Down0%  X+A10%
 X Down5%  B10%  Y0%
 A10%  B Up10%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A0%
 Back A20%  Back Y0%
 Back B20%
 Back B Up/Down20%
 Back B Left/Right20%

Grapple with opponent from behind (Large Damage)
 Back X10%  Back X+A20%
 Back A10%  Back Y0%
 Back B20%
 Back B Up/Down20%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up33%
 Grapple B Left/Right33%
 Grapple B Down34%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up35%
 Grapple B Left/Right35%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A40%
 Leg A10%
 Head B40%
 Leg B10%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A35%
 Leg A15%
 Head B35%
 Leg B15%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A10%
 Leg A40%
 Head B10%
 Leg B40%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A30%
 Leg A30%
 Head B10%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A30%
 Leg A25%
 Head B15%
 Leg B30%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A15%
 Leg A30%
 Head B40%
 Leg B15%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind85%
 Attack B10%
 Attack B+D-Pad0%
 Attack X+A5%

Opponent Standing Dazed (Large Damage)
 Go behind78%
 Attack B15%
 Attack B+D-Pad0%
 Attack X+A7%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind75%
 Attack B15%
 Attack B+D-Pad0%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent outside of ring)
 Analog LEFT10%
 Analog RIGHT0%
 Analog UP10%
 Analog DOWN0%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High80%
 Low20%

Flexibility (Adaptability against opponent's style)
 High0%
 Low100%

Cooperation (Used for Tag matches)
 High0%
 Low100%

Outside Return Count
 Fast100%
 Slow0%

Touchwork
 Fast0%
 Slow100%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.