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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Kenichi Yamamoto
Organization: Pride

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameYamamoto Short Name Yamam Long Name oto
Flipoff Seperator 4-None

R
G
B
10
6
4
18
12
10
22
15
13
26
19
16
28
22
18
30
25
20
4
2
2
22
18
16
28
26
24
4
4
4
8
8
8
12
12
12
16
16
16
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
16
16
16
20
20
20
24
24
24
28
28
28
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
2
2
2
4
4
4
6
6
6
8
8
8
11
11
11
16
16
16
21
21
21
26
26
26
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
0
27
0
0
27
0
0
27
0
0
27
0
11
11
11
16
16
16
11
11
11
16
16
16
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance6-Shooting
SizeSmall
Face-281
ChestS1-Bare
WaistS1-Short Tights
Upper ArmS1-Bare
Lower ArmS2-Small Wristband
Wrist-1-Bare
ThighS1-Bare
Knee-21-Kick Pads
Ankle-8-Kick Pads

• SKILL EDIT (Profile)
Group Affiliation19 - Edit 1
Weight Class3 - Free Class
Height181 cm
Weight89 kg
Year of Birth1976
Month of Birth7
Day of Birth11
Birthplace2 - Japan
Fighting Style11 - Shooter
Defensive Style10 - Shooter
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance1 - Low
Arm Endurance1 - Low
Waist Endurance1 - Low
Foot Endurance1 - Low
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner2 - Can Ascend
Theme Music11
Voice 1 Quality (V1 Category)2 - Nihon-jin 2
Voice 1 Kind (V1 Sample)4
Voice 2 Quality (V2 Category)2 - Nihon-jin 2
Voice 2 Kind (V2 Sample)105

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch4
Kick5Kick5
Suplex3Suplex1
Submission6Submission6
Stretch6Stretch6
Power2Flying3
Instant-P6Crush1
Arm Power2Versus Lariat1
Technical5Technical5
Rough4Rough3
Ground6Ground5

Points Used: 86


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-8-Shouda
  Standing AX-17-Middle Kick
  Standing B+DPadA-9-High Kick
    1 Special Standing BA-9-High Kick
  Standing X+AA-15-Rolling Solebutt
  Running X18-Double Leg Tackle into mount
  Running A48-Jumping Crucifix Arm Hold
  Run Counter X83-Go-Behind
  Run Counter A53-Wakigatame
  Running Toward Corner B13-Jumping Knee Pat
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-29-Face Kneelift
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-46-Fireman's Carry
  Grappling X + DownX-50-Single Leg Tackle into mount
  Grappling AA-14-Machine Gun Open Hand Jabs
  Grappling A + UpX-51-Hip Throw
  Grappling A + Left/RightX-52-Neck Throw
  Grappling A + DownA-13-Body Punch Rush
  Grappling BB-46-Front Necklock
  Grappling B + UpB-26-Back Spin Kick Rush
  Grappling B + Left/RightB-61-Front Style Jumping Crucifix Arm Hold
  Special Grappling B + DownA-29-Machine Gun Stomach Kneelift
  Special Grappling X+AB-47-Back Roll Neck Lock
  Back Grappling XX-2-Neck Smash
  Back Grappling AA-15-Twisting Backdrop
  Back Grappling BA-5-Machine Gun Kneelift
  Back Grappling B + Up/DownB-3-Body Scissors Sleeperhold
  Back Grappling B + Left/RightB-42-German Suplex
  Special Back Grappling X+AB-43-German Suplex Whip
  Back Counter X1-Back Elbowsmash
  Back Counter A9-Forward Rolling Crucifix Knee Hold
  Finisher Opponent Face Up, at Head A38-Sleeperhold
  Opponent Face Up, at Foot A32-Ankle Hold
  Opponent Face Down, at Head A36-Crucifix Armhold
  Opponent Face Down, at Foot A30-Achilles Tendon Hold
  Opponent Face Up, at Head B46-Armlock Neckhold
  Opponent Face Up, at Foot B31-Achilles Tendon Hold
  Opponent Face Down, at Head B27-Choke Sleeper
  Opponent Face Down, at Foot B29-Reverse Crucifix Knee Hold
  Opponent Down, Running BNone
  Corner Grappling B + Up12-Kushi-zashi Kneelift
  Corner Grappling B + Left/Right14-Kushi-zashi Stomping
  Corner Grappling B + Down7-Kushi-zashi Body Blow
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X17-Heel Hold
  Mount Position A11-Crucifix Arm Hold
  Mount Position B9-Collar Hold
  Mount Position Counter4-Crucifix Arm Hold
  Front Facelock X6-Arm and Neck Hold
  Front Facelock A13-Back Switch
  Front Facelock B9-Double Arm Suplex
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X6-Choke Sleeper
  Back Mount Position A7-Body Scissors Choke Sleeper
  Back Mount Position B8-Crucifix Arm Hold
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron10-Apron Exploder
  Grapple Opponent from Apron4-Elbow Butt
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT24-Throat Cut Pose
  Performance Analog RIGHT24-Throat Cut Pose
    2 Performance Analog UP71-G.C. Appeal
    2 Performance Analog DOWN 71-G.C. Appeal

FINISHER NAME: ??-?-?-??


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent20%  B10%
 Stall for time10%  B+D-Pad0%
 Circle the opponent15%  X+A5%
 X20%
 A20%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent20%  B10%
 Stall for time15%  B+D-Pad0%
 Circle the opponent15%  X+A10%
 X15%
 A15%

While Grappling (Small Damage)
 X10%  A Up5%  B Left/Right10%
 X Up0%  A Left/Right10%  B Down5%
 X Left/Right10%  A Down5%  X+A5%
 X Down10%  B10%  Y0%
 A10%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X10%  A Up10%  B Left/Right10%
 X Up0%  A Left/Right10%  B Down5%
 X Left/Right10%  A Down0%  X+A0%
 X Down10%  B10%  Y0%
 A10%  B Up0%  R Trigger15%

While Grappling (Large Damage)
 X5%  A Up0%  B Left/Right10%
 X Up0%  A Left/Right10%  B Down10%
 X Left/Right10%  A Down0%  X+A10%
 X Down0%  B10%  Y0%
 A10%  B Up10%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A20%
 Back A20%  Back Y0%
 Back B20%
 Back B Up/Down20%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A20%
 Back A20%  Back Y0%
 Back B20%
 Back B Up/Down20%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X30%
 Running A15%
 Counter X25%
 Counter A30%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B25%
 Grapple B Up25%
 Grapple B Left/Right25%
 Grapple B Down25%

Opponent is dazed in corner (Large Damage)
 Running B25%
 Grapple B Up25%
 Grapple B Left/Right25%
 Grapple B Down25%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A25%
 Leg A25%
 Head B25%
 Leg B25%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A25%
 Leg A25%
 Head B25%
 Leg B25%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up10%
 Roll opponent over10%
 Head A25%
 Leg A25%
 Head B15%
 Leg B15%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A25%
 Leg A25%
 Head B25%
 Leg B25%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A25%
 Leg A25%
 Head B25%
 Leg B25%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up10%
 Roll opponent over10%
 Head A25%
 Leg A25%
 Head B15%
 Leg B15%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind85%
 Attack B10%
 Attack B+D-Pad0%
 Attack X+A5%

Opponent Standing Dazed (Large Damage)
 Go behind83%
 Attack B10%
 Attack B+D-Pad0%
 Attack X+A7%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind70%
 Attack B15%
 Attack B+D-Pad0%
 Attack X+A15%

Defense against opponent grappling from behind
 X Back Counter70%
 A Back Counter30%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT10%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent downed)
 Analog LEFT15%
 Analog RIGHT0%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform80%

Performance (Opponent outside of ring)
 Analog LEFT15%
 Analog RIGHT0%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High30%
 Low70%

Flexibility (Adaptability against opponent's style)
 High40%
 Low60%

Cooperation (Used for Tag matches)
 High40%
 Low60%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.