Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Kenichi Yamamoto
Organization: Pride
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Yamamoto | Short Name | Yamam | Long Name | oto |
Flip | off | Seperator | 4-None |
R G B |
10 6 4 |
18 12 10 |
22 15 13 |
26 19 16 |
28 22 18 |
30 25 20 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 6-Shooting | |
Size | Small | |
Face | - | 281 |
Chest | S | 1-Bare |
Waist | S | 1-Short Tights |
Upper Arm | S | 1-Bare |
Lower Arm | S | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | S | 1-Bare |
Knee | - | 21-Kick Pads |
Ankle | - | 8-Kick Pads |
SKILL EDIT (Profile) | |
Group Affiliation | 19 - Edit 1 |
Weight Class | 3 - Free Class |
Height | 181 cm |
Weight | 89 kg |
Year of Birth | 1976 |
Month of Birth | 7 |
Day of Birth | 11 |
Birthplace | 2 - Japan |
Fighting Style | 11 - Shooter |
Defensive Style | 10 - Shooter |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 1 - Below |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 1 - Low |
Arm Endurance | 1 - Low |
Waist Endurance | 1 - Low |
Foot Endurance | 1 - Low |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 11 |
Voice 1 Quality (V1 Category) | 2 - Nihon-jin 2 |
Voice 1 Kind (V1 Sample) | 4 |
Voice 2 Quality (V2 Category) | 2 - Nihon-jin 2 |
Voice 2 Kind (V2 Sample) | 105 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 4 |
Kick | 5 | Kick | 5 |
Suplex | 3 | Suplex | 1 |
Submission | 6 | Submission | 6 |
Stretch | 6 | Stretch | 6 |
Power | 2 | Flying | 3 |
Instant-P | 6 | Crush | 1 |
Arm Power | 2 | Versus Lariat | 1 |
Technical | 5 | Technical | 5 |
Rough | 4 | Rough | 3 |
Ground | 6 | Ground | 5 |
Points Used: 86
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-8-Shouda | ||
Standing A | X-17-Middle Kick | ||
Standing B+DPad | A-9-High Kick | ||
1 | Special | Standing B | A-9-High Kick |
Standing X+A | A-15-Rolling Solebutt | ||
Running X | 18-Double Leg Tackle into mount | ||
Running A | 48-Jumping Crucifix Arm Hold | ||
Run Counter X | 83-Go-Behind | ||
Run Counter A | 53-Wakigatame | ||
Running Toward Corner B | 13-Jumping Knee Pat | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-29-Face Kneelift | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-46-Fireman's Carry | ||
Grappling X + Down | X-50-Single Leg Tackle into mount | ||
Grappling A | A-14-Machine Gun Open Hand Jabs | ||
Grappling A + Up | X-51-Hip Throw | ||
Grappling A + Left/Right | X-52-Neck Throw | ||
Grappling A + Down | A-13-Body Punch Rush | ||
Grappling B | B-46-Front Necklock | ||
Grappling B + Up | B-26-Back Spin Kick Rush | ||
Grappling B + Left/Right | B-61-Front Style Jumping Crucifix Arm Hold | ||
Special | Grappling B + Down | A-29-Machine Gun Stomach Kneelift | |
Special | Grappling X+A | B-47-Back Roll Neck Lock | |
Back Grappling X | X-2-Neck Smash | ||
Back Grappling A | A-15-Twisting Backdrop | ||
Back Grappling B | A-5-Machine Gun Kneelift | ||
Back Grappling B + Up/Down | B-3-Body Scissors Sleeperhold | ||
Back Grappling B + Left/Right | B-42-German Suplex | ||
Special | Back Grappling X+A | B-43-German Suplex Whip | |
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 9-Forward Rolling Crucifix Knee Hold | ||
Finisher | Opponent Face Up, at Head A | 38-Sleeperhold | |
Opponent Face Up, at Foot A | 32-Ankle Hold | ||
Opponent Face Down, at Head A | 36-Crucifix Armhold | ||
Opponent Face Down, at Foot A | 30-Achilles Tendon Hold | ||
Opponent Face Up, at Head B | 46-Armlock Neckhold | ||
Opponent Face Up, at Foot B | 31-Achilles Tendon Hold | ||
Opponent Face Down, at Head B | 27-Choke Sleeper | ||
Opponent Face Down, at Foot B | 29-Reverse Crucifix Knee Hold | ||
Opponent Down, Running B | None | ||
Corner Grappling B + Up | 12-Kushi-zashi Kneelift | ||
Corner Grappling B + Left/Right | 14-Kushi-zashi Stomping | ||
Corner Grappling B + Down | 7-Kushi-zashi Body Blow | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 17-Heel Hold | ||
Mount Position A | 11-Crucifix Arm Hold | ||
Mount Position B | 9-Collar Hold | ||
Mount Position Counter | 4-Crucifix Arm Hold | ||
Front Facelock X | 6-Arm and Neck Hold | ||
Front Facelock A | 13-Back Switch | ||
Front Facelock B | 9-Double Arm Suplex | ||
Front Facelock Counter | 5-Leg Tackle into Mount | ||
Back Mount Position X | 6-Choke Sleeper | ||
Back Mount Position A | 7-Body Scissors Choke Sleeper | ||
Back Mount Position B | 8-Crucifix Arm Hold | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 10-Apron Exploder | ||
Grapple Opponent from Apron | 4-Elbow Butt | ||
Front Avalanche Setup Counter | 4-Elbowbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 24-Throat Cut Pose | ||
Performance Analog RIGHT | 24-Throat Cut Pose | ||
2 | Performance Analog UP | 71-G.C. Appeal | |
2 | Performance Analog DOWN | 71-G.C. Appeal |
FINISHER NAME: ??-?-?-??
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 20% | B | 10% | ||
Stall for time | 10% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 5% | ||
X | 20% | ||||
A | 20% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 20% | B | 10% | ||
Stall for time | 15% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 10% | ||
X | 15% | ||||
A | 15% |
While Grappling (Small Damage)
X | 10% | A Up | 5% | B Left/Right | 10% | |||
X Up | 0% | A Left/Right | 10% | B Down | 5% | |||
X Left/Right | 10% | A Down | 5% | X+A | 5% | |||
X Down | 10% | B | 10% | Y | 0% | |||
A | 10% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 10% | A Up | 10% | B Left/Right | 10% | |||
X Up | 0% | A Left/Right | 10% | B Down | 5% | |||
X Left/Right | 10% | A Down | 0% | X+A | 0% | |||
X Down | 10% | B | 10% | Y | 0% | |||
A | 10% | B Up | 0% | R Trigger | 15% |
While Grappling (Large Damage)
X | 5% | A Up | 0% | B Left/Right | 10% | |||
X Up | 0% | A Left/Right | 10% | B Down | 10% | |||
X Left/Right | 10% | A Down | 0% | X+A | 10% | |||
X Down | 0% | B | 10% | Y | 0% | |||
A | 10% | B Up | 10% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 20% | ||
Back A | 20% | Back Y | 0% | ||
Back B | 20% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 20% | ||
Back A | 20% | Back Y | 0% | ||
Back B | 20% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 25% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 30% | |
Running A | 15% | |
Counter X | 25% | |
Counter A | 30% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 25% | |
Grapple B Up | 25% | |
Grapple B Left/Right | 25% | |
Grapple B Down | 25% |
Opponent is dazed in corner (Large Damage)
Running B | 25% | |
Grapple B Up | 25% | |
Grapple B Left/Right | 25% | |
Grapple B Down | 25% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 25% | |
Head B | 25% | |
Leg B | 25% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 25% | |
Head B | 25% | |
Leg B | 25% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 10% | |
Roll opponent over | 10% | |
Head A | 25% | |
Leg A | 25% | |
Head B | 15% | |
Leg B | 15% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 25% | |
Head B | 25% | |
Leg B | 25% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 25% | |
Head B | 25% | |
Leg B | 25% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 10% | |
Roll opponent over | 10% | |
Head A | 25% | |
Leg A | 25% | |
Head B | 15% | |
Leg B | 15% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 85% | |
Attack B | 10% | |
Attack B+D-Pad | 0% | |
Attack X+A | 5% |
Opponent Standing Dazed (Large Damage)
Go behind | 83% | |
Attack B | 10% | |
Attack B+D-Pad | 0% | |
Attack X+A | 7% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 70% | |
Attack B | 15% | |
Attack B+D-Pad | 0% | |
Attack X+A | 15% |
Defense against opponent grappling from behind
X Back Counter | 70% | |
A Back Counter | 30% |
Opponent is outside of ring
Follow Outside | 0% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 10% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Opponent downed)
Analog LEFT | 15% | |
Analog RIGHT | 0% | |
Analog UP | 5% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Opponent outside of ring)
Analog LEFT | 15% | |
Analog RIGHT | 0% | |
Analog UP | 5% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 30% | |
Low | 70% |
Flexibility (Adaptability against opponent's style)
High | 40% | |
Low | 60% |
Cooperation (Used for Tag matches)
High | 40% | |
Low | 60% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |