Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Kanda Yasushi
Organization: Toryumon
Created by Spike
NAME ENTRY | |||||
Nickname | Kanda | Short Name | Kanda | Long Name | Yasushi |
Flip | off | Seperator | 1-Space |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
5 4 3 |
9 7 5 |
18 12 8 |
20 14 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
0 0 8 |
0 0 18 |
4 5 24 |
5 7 28 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 4 |
4 4 6 |
7 7 9 |
13 13 15 |
0 0 8 |
0 0 18 |
4 5 24 |
5 7 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Small | |
Face | - | 263 |
Chest | S | 1-Bare |
Waist | S | 3-Belt with Tights 2 |
Upper Arm | S | 3-Supporter |
Lower Arm | S | 5-Supporter 2 |
Wrist | - | 1-Bare |
Thigh | S | 4-Kaiser Tights |
Knee | - | 7-Kneepad + Shoes 2 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 6 - Toryumon |
Weight Class | 2 - Junior Heavy Class |
Height | 175 cm |
Weight | 88 kg |
Year of Birth | 1978 |
Month of Birth | 8 |
Day of Birth | 29 |
Birthplace | 2 - Japan |
Fighting Style | 7 - Junior |
Defensive Style | 5 - Junior |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 1 - Low |
Arm Endurance | 2 - Medium |
Waist Endurance | 1 - Low |
Foot Endurance | 2 - Medium |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 4 - Medium Fast |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 11 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 85 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 169 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 5 | Punch | 4 |
Kick | 3 | Kick | 4 |
Suplex | 4 | Suplex | 4 |
Submission | 2 | Submission | 2 |
Stretch | 3 | Stretch | 3 |
Power | 2 | Flying | 6 |
Instant-P | 6 | Crush | 2 |
Arm Power | 2 | Versus Lariat | 3 |
Technical | 5 | Technical | 5 |
Rough | 6 | Rough | 6 |
Ground | 2 | Ground | 2 |
Points Used: 98
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-5-Slap (Face) | ||
Standing A | X-11-Toe Kick | ||
Standing B+DPad | B-7-Lariat Attack | ||
Standing B | B-5-Rolling Elbow | ||
Standing X+A | B-16-Dropkick | ||
Running X | 5-Elbow Pat | ||
Running A | 6-Jumping Elbow Pat | ||
1 | Run Counter X | 67-Tilt Slam | |
1 | Run Counter A | 70-Powerslam | |
Running Toward Corner B | 4-Jumping Elbow Pat | ||
Running Toward Outside B | 4-Tope Suicida | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | 5-Swan Dive Body Attack | ||
Post X | 6-Diving Kneedrop | ||
2 | Finisher | Post A | 5-Delfin Elbowdrop |
Post B | 30-Sledgehammer | ||
Post X+A | 40-Missile Dropkick | ||
Grappling X | X-21-Elbow Pat | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-47-Drop Toehold | ||
Grappling A | A-15-Short Elbow | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-71-Side Slam | ||
Grappling A + Down | A-31-Groin Punch | ||
Grappling B | B-137-Northern Light Suplex | ||
Grappling B + Up | B-132-Machine Suplex | ||
Special | Grappling B + Left/Right | B-124-Uranage | |
Grappling B + Down | B-163-Powerbomb | ||
Special | Grappling X+A | B-128-Rock Bottom | |
Back Grappling X | X-12-Groin Punch | ||
Back Grappling A | A-15-Twisting Backdrop | ||
Back Grappling B | B-20-Rollup | ||
Special | Back Grappling B + Up/Down | B-32-Uranage | |
Special | Back Grappling B + Left/Right | B-45-High Bridge German Suplex | |
Back Grappling X+A | B-43-German Suplex Whip | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 5-Back Groin Kick | ||
Opponent Face Up, at Head A | 56-Double Hand Press Fall | ||
Opponent Face Up, at Foot A | 16-Boston Crab | ||
Opponent Face Down, at Head A | 29-Goumon Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 8-Elbowdrop | ||
Opponent Face Up, at Foot B | 11-Groin Stomp | ||
Opponent Face Down, at Head B | 6-Jumping Elbowdrop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 10-Jumping Elbowdrop | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 13-Corner Footchoke | ||
Corner Grappling B + Down | 10-Kushi-zashi Hammer Blow | ||
Front Double Team | 6-Combination Powerbomb | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 5-Backdrop + Neckbreaker | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 3-Triple Powerbomb | ||
Mount Position X | 6-Mount Shouda | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 13-Boston Crab | ||
Mount Position Counter | 1-Front Neck Lock | ||
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 13-Back Switch | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 4-Back Mount Shouda | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 6-Choke Sleeper | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 5-Elbow Butt | ||
Grapple Opponent from Apron | 6-Leg Pull to Outside | ||
Front Avalanche Setup Counter | 4-Elbowbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 41-Fingers Raised Diagonally | ||
Performance Analog RIGHT | 20-Two Hand Shaking | ||
Performance Analog UP | 35-Double Middle Finger | ||
Performance Analog DOWN | 24-Throat Cut Pose |
FINISHER NAME: ?????D???-????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 45% | B | 0% | ||
Stall for time | 13% | B+D-Pad | 8% | ||
Circle the opponent | 12% | X+A | 2% | ||
X | 10% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 47% | B | 2% | ||
Stall for time | 12% | B+D-Pad | 8% | ||
Circle the opponent | 10% | X+A | 5% | ||
X | 8% | ||||
A | 8% |
While Grappling (Small Damage)
X | 18% | A Up | 5% | B Left/Right | 0% | |||
X Up | 15% | A Left/Right | 5% | B Down | 0% | |||
X Left/Right | 12% | A Down | 0% | X+A | 0% | |||
X Down | 10% | B | 0% | Y | 25% | |||
A | 5% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 0% | A Up | 15% | B Left/Right | 2% | |||
X Up | 5% | A Left/Right | 15% | B Down | 0% | |||
X Left/Right | 5% | A Down | 5% | X+A | 0% | |||
X Down | 5% | B | 5% | Y | 20% | |||
A | 15% | B Up | 3% | R Trigger | 5% |
While Grappling (Large Damage)
X | 0% | A Up | 5% | B Left/Right | 10% | |||
X Up | 5% | A Left/Right | 0% | B Down | 8% | |||
X Left/Right | 0% | A Down | 10% | X+A | 14% | |||
X Down | 0% | B | 8% | Y | 20% | |||
A | 5% | B Up | 5% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 10% | Back X+A | 7% | ||
Back A | 30% | Back Y | 10% | ||
Back B | 20% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 3% |
Grapple with opponent from behind (Large Damage)
Back X | 20% | Back X+A | 15% | ||
Back A | 15% | Back Y | 0% | ||
Back B | 10% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 30% | |
Running A | 30% | |
Counter X | 20% | |
Counter A | 5% | |
Counter L Trigger | 15% |
Opponent thrown to ropes (Large Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 20% | |
Counter A | 25% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 30% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 40% | |
Grapple B Down | 20% |
Opponent is dazed in corner (Large Damage)
Running B | 40% | |
Grapple B Up | 35% | |
Grapple B Left/Right | 15% | |
Grapple B Down | 10% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 70% | |
Ascend X | 25% | |
Ascend A | 5% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 50% | |
Ascend X | 10% | |
Ascend A | 40% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 99% | |
Running B Downed Move | 1% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 40% | |
Leg B | 20% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 20% | |
Head B | 10% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 0% | |
Head B | 0% | |
Leg B | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 20% | |
Leg B | 40% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 15% | |
Head B | 10% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 5% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 70% | |
Post X | 0% | |
Post A | 0% | |
Post B | 10% | |
Post X+A | 20% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 60% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 40% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 70% | |
Running X | 20% | |
Running A | 10% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 70% | |
Running X | 10% | |
Running A | 20% |
Opponent Standing Dazed (Small Damage)
Go behind | 70% | |
Attack B | 5% | |
Attack B+D-Pad | 10% | |
Attack X+A | 15% |
Opponent Standing Dazed (Large Damage)
Go behind | 70% | |
Attack B | 5% | |
Attack B+D-Pad | 15% | |
Attack X+A | 10% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 70% | |
Attack B | 15% | |
Attack B+D-Pad | 10% | |
Attack X+A | 5% |
Defense against opponent grappling from behind
X Back Counter | 60% | |
A Back Counter | 40% |
Opponent is outside of ring
Follow Outside | 45% | |
Apron Slingshot Attack to Outside | 20% | |
Running to Outside Diving Attack | 30% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 5% |
Mount Position (Small Damage)
Mount X | 35% | |
Mount A | 35% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 30% | |
Mount B | 40% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 30% | |
Front Facelock B | 30% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 35% | |
Front Facelock B | 35% |
Back Mount Position (Small Damage)
Back Mount X | 30% | |
Back Mount A | 40% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 5% | |
Analog RIGHT | 5% | |
Analog UP | 5% | |
Analog DOWN | 5% | |
Do Not Perform | 80% |
Performance (Opponent downed)
Analog LEFT | 10% | |
Analog RIGHT | 10% | |
Analog UP | 10% | |
Analog DOWN | 5% | |
Do Not Perform | 65% |
Performance (Opponent outside of ring)
Analog LEFT | 5% | |
Analog RIGHT | 10% | |
Analog UP | 5% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 55% | |
Low | 45% |
Flexibility (Adaptability against opponent's style)
High | 90% | |
Low | 10% |
Cooperation (Used for Tag matches)
High | 98% | |
Low | 2% |
Outside Return Count
Fast | 30% | |
Slow | 70% |
Touchwork
Fast | 100% | |
Slow | 0% |
Weapons Usage
Use Weapon | 15% | |
Don't Use Weapon | 85% |