Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Yoshiaki Yatsu
Organization: Legends
Created by Spike
NAME ENTRY | |||||
Nickname | Yatsu | Short Name | Yatsu | Long Name | Yoshiaki |
Flip | on | Seperator | 1-Space |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
3 4 3 |
6 7 6 |
9 10 9 |
12 13 12 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
6 6 6 |
10 10 12 |
17 17 20 |
26 26 26 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
|||
R G B |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
11 11 10 |
18 17 15 |
22 22 20 |
29 29 28 |
16 16 16 |
20 20 20 |
12 12 12 |
18 18 18 |
20 20 20 |
24 24 24 |
28 28 28 |
30 30 30 |
WRESTLER MAKE (Appearance) | ||
Stance | 3-Amaresu | |
Size | Medium | |
Face | - | 253 |
Chest | M | 1-Bare |
Waist | M | 1-Short Tights |
Upper Arm | S | 1-Bare |
Lower Arm | S | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | S | 3-Long Tights |
Knee | - | 4-Short Shoes |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 18 - Legends |
Weight Class | 1 - Heavy Class |
Height | 186 cm |
Weight | 120 kg |
Year of Birth | 1956 |
Month of Birth | 7 |
Day of Birth | 19 |
Birthplace | 2 - Japan |
Fighting Style | 3 - Wrestling |
Defensive Style | 1 - Orthodox |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 3 - Strong |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 2 - Medium |
Foot Endurance | 3 - High |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 8 |
Voice 1 Quality (V1 Category) | 3 - Nihon-jin 3 |
Voice 1 Kind (V1 Sample) | 40 |
Voice 2 Quality (V2 Category) | 3 - Nihon-jin 3 |
Voice 2 Kind (V2 Sample) | 50 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 4 | Punch | 7 |
Kick | 4 | Kick | 4 |
Suplex | 8 | Suplex | 7 |
Submission | 3 | Submission | 4 |
Stretch | 5 | Stretch | 6 |
Power | 6 | Flying | 4 |
Instant-P | 6 | Crush | 6 |
Arm Power | 6 | Versus Lariat | 6 |
Technical | 4 | Technical | 6 |
Rough | 6 | Rough | 7 |
Ground | 5 | Ground | 5 |
Points Used: 156
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
1 | Standing X | X-6-Slap (Chest) | |
Standing A | X-10-Kick | ||
2 | Standing B+DPad | B-16-Dropkick | |
1 | Standing B | X-12-Thigh Kick | |
1 | Standing X+A | B-10-Spear | |
Running X | 27-Kitchen Sink Kneelift | ||
1 | Running A | 16-Jumping Neckbreaker Drop | |
Run Counter X | 58-Shoulder Throw | ||
1 | Special | Run Counter A | 70-Powerslam |
Running Toward Corner B | 5-Back Elbow | ||
Running Toward Outside B | None | ||
1 | Rope Slingshot to Outside B | 2-Sledgehammer | |
Apron Slingshot to Inside B | None | ||
Post X | 3-Diving Elbowdrop | ||
Post A | 6-Diving Kneedrop | ||
Post B | 30-Sledgehammer | ||
Post X+A | 33-Diving Neckbreaker Drop | ||
1 | Grappling X | X-9-Overhand Slap | |
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-46-Fireman's Carry | ||
Grappling X + Down | X-34-Single Leg Takedown | ||
Grappling A | A-32-Headlock | ||
1 | Grappling A + Up | A-37-Vertical Suplex | |
1 | Grappling A + Left/Right | A-1-Headbutt | |
1 | Grappling A + Down | A-72-Pendulum Backbreaker | |
Grappling B | B-49-Cobra Twist | ||
2 | Grappling B + Up | B-107-Avalanche Hold | |
1 | Special | Grappling B + Left/Right | B-101-Bulldog Headlock |
Grappling B + Down | B-145-Jumping Piledriver | ||
2 | Finisher | Grappling X+A | B-77-Sumo Style Belly-to-Belly Suplex |
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-12-Leg Lift Style Backdrop | ||
Back Grappling B | B-2-Sleeperhold | ||
1 | Back Grappling B + Up/Down | A-18-Pendulum Backbreaker | |
1 | Special | Back Grappling B + Left/Right | B-42-German Suplex |
Back Grappling X+A | B-19-Backslide | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
Opponent Face Up, at Head A | 55-Normal Pin | ||
Special | Opponent Face Up, at Foot A | 26-Upright Figure Four Leglock | |
Opponent Face Down, at Head A | 28-Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 8-Elbowdrop | ||
Opponent Face Up, at Foot B | 5-Stomping (Legs) | ||
Opponent Face Down, at Head B | 21-Stomping (Back) | ||
Opponent Face Down, at Foot B | 4-Leg Hanging Kneebreaker | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
1 | Front Double Team | 4-Double Vertical Suplex | |
Front Triple Team | 1-Triple Hammer Blow | ||
1 | Back Double Team | 3-Double Backdrop | |
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 13-Boston Crab | ||
Mount Position Counter | 1-Front Neck Lock | ||
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 11-Piledriver | ||
Front Facelock B | 5-Front Neck Lock | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 7-Body Scissors Choke Sleeper | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
2 | Grapple Opponent on Apron | 6-Suplex to the Inside | |
2 | Grapple Opponent from Apron | 11-Shoulderbutt | |
2 | Front Avalanche Setup Counter | 2-Headbutt | |
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 1-Single Hand Raised 1 | ||
Performance Analog RIGHT | 19-Two Hand Clapping | ||
Performance Analog UP | 65-Two Arm Crossing | ||
Performance Analog DOWN | 105-Head Bow |
FINISHER NAME: ???-?-?????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 42% | B | 10% | ||
Stall for time | 13% | B+D-Pad | 2% | ||
Circle the opponent | 15% | X+A | 0% | ||
X | 10% | ||||
A | 8% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 49% | B | 8% | ||
Stall for time | 9% | B+D-Pad | 4% | ||
Circle the opponent | 10% | X+A | 2% | ||
X | 10% | ||||
A | 8% |
While Grappling (Small Damage)
X | 12% | A Up | 2% | B Left/Right | 2% | |||
X Up | 12% | A Left/Right | 2% | B Down | 0% | |||
X Left/Right | 8% | A Down | 0% | X+A | 0% | |||
X Down | 16% | B | 4% | Y | 24% | |||
A | 8% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 1% | A Up | 12% | B Left/Right | 8% | |||
X Up | 4% | A Left/Right | 10% | B Down | 2% | |||
X Left/Right | 1% | A Down | 8% | X+A | 8% | |||
X Down | 5% | B | 6% | Y | 15% | |||
A | 8% | B Up | 4% | R Trigger | 8% |
While Grappling (Large Damage)
X | 0% | A Up | 2% | B Left/Right | 14% | |||
X Up | 1% | A Left/Right | 6% | B Down | 12% | |||
X Left/Right | 1% | A Down | 4% | X+A | 12% | |||
X Down | 2% | B | 4% | Y | 18% | |||
A | 1% | B Up | 8% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 2% | ||
Back A | 30% | Back Y | 10% | ||
Back B | 18% | ||||
Back B Up/Down | 15% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 12% | Back X+A | 11% | ||
Back A | 20% | Back Y | 5% | ||
Back B | 10% | ||||
Back B Up/Down | 22% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 24% | |
Running A | 20% | |
Counter X | 36% | |
Counter A | 10% | |
Counter L Trigger | 10% |
Opponent thrown to ropes (Large Damage)
Running X | 15% | |
Running A | 35% | |
Counter X | 15% | |
Counter A | 35% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 20% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 40% |
Opponent is dazed in corner (Large Damage)
Running B | 28% | |
Grapple B Up | 52% | |
Grapple B Left/Right | 5% | |
Grapple B Down | 15% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 95% | |
Ascend X | 4% | |
Ascend A | 1% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 99% | |
Ascend X | 1% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 84% | |
Running B Downed Move | 16% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 99% | |
Running B Downed Move | 1% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 0% | |
Head B | 43% | |
Leg B | 32% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 58% | |
Roll opponent over | 4% | |
Head A | 12% | |
Leg A | 12% | |
Head B | 6% | |
Leg B | 8% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 54% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 23% | |
Head B | 0% | |
Leg B | 3% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 5% | |
Head A | 12% | |
Leg A | 10% | |
Head B | 40% | |
Leg B | 23% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 58% | |
Roll opponent over | 8% | |
Head A | 8% | |
Leg A | 12% | |
Head B | 2% | |
Leg B | 12% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 65% | |
Roll opponent over | 6% | |
Head A | 2% | |
Leg A | 20% | |
Head B | 2% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 97% | |
Post X | 0% | |
Post A | 0% | |
Post B | 2% | |
Post X+A | 1% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 75% | |
Running X | 5% | |
Running A | 20% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 82% | |
Running X | 0% | |
Running A | 18% |
Opponent Standing Dazed (Small Damage)
Go behind | 57% | |
Attack B | 3% | |
Attack B+D-Pad | 39% | |
Attack X+A | 1% |
Opponent Standing Dazed (Large Damage)
Go behind | 86% | |
Attack B | 2% | |
Attack B+D-Pad | 10% | |
Attack X+A | 2% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 89% | |
Attack B | 1% | |
Attack B+D-Pad | 5% | |
Attack X+A | 5% |
Defense against opponent grappling from behind
X Back Counter | 58% | |
A Back Counter | 42% |
Opponent is outside of ring
Follow Outside | 40% | |
Apron Slingshot Attack to Outside | 22% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 38% |
Mount Position (Small Damage)
Mount X | 52% | |
Mount A | 30% | |
Mount B | 18% |
Mount Position (Large Damage)
Mount X | 32% | |
Mount A | 38% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 15% | |
Front Facelock A | 22% | |
Front Facelock B | 63% |
Front Facelock Position (Large Damage)
Front Facelock X | 20% | |
Front Facelock A | 30% | |
Front Facelock B | 50% |
Back Mount Position (Small Damage)
Back Mount X | 50% | |
Back Mount A | 40% | |
Back Mount B | 10% |
Back Mount Position (Large Damage)
Back Mount X | 42% | |
Back Mount A | 38% | |
Back Mount B | 20% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 2% | |
Analog DOWN | 0% | |
Do Not Perform | 88% |
Performance (Opponent downed)
Analog LEFT | 2% | |
Analog RIGHT | 15% | |
Analog UP | 2% | |
Analog DOWN | 0% | |
Do Not Perform | 81% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 30% | |
Analog UP | 2% | |
Analog DOWN | 0% | |
Do Not Perform | 68% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 6% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 94% |
Everytime I am particular (Entertainment)
High | 65% | |
Low | 35% |
Serious Time (Discretion)
High | 70% | |
Low | 30% |
Flexibility (Adaptability against opponent's style)
High | 85% | |
Low | 15% |
Cooperation (Used for Tag matches)
High | 80% | |
Low | 20% |
Outside Return Count
Fast | 70% | |
Slow | 30% |
Touchwork
Fast | 62% | |
Slow | 38% |
Weapons Usage
Use Weapon | 1% | |
Don't Use Weapon | 99% |