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Freespirit

Abilities

Requirements:
Alignment:Neutral
Base Attack Bonus: +6

Class Skills: Disguise (Cha), Escape Artist (Dex), Hide (Dex), Move Silently (Dex), Tumble (Dex).

Points at Each Level: 4+Int modifier.

Description:The Freespirit is a person that has a will that allows him to escape the bounds of his material body and to become something very much different. They are often mistaken as wraiths or as ghosts, but they are actually men who have trained long and hard at their art. Freespirits are typically thieves and they exploit their hiding skills for their sneak attacks and for their jobs. Freespirit Mages are also common. They take up this ability to disapear after they have used up all their spells. Freespirit Fighters are also quite common.

Ignore Armor: At 9th level, a Freespirit can ignore the armor bonus to an opponents AC on his attack 3/day.

Touch Heart: At 10th level a Freespirit can make an attack that ignores all Armor and base AC as if it was a touch attack. If the hit is successful the opponent recieves 1d4 permanent(unless use of restoration spell) points of Constitution damage. This attack can only be made 1/day.

Level Attack Bonus Saves (F/R/W) Abilities
1 +1 +0/+2/+2 Etheral Jaunt 3/day
2 +2 +0/+3/+3 Blindsight
3 +3 +1/+3/+3 Etheral Jaunt 5/day; Invisibility 1/day (10 minutes)
4 +4 +1/+4/+4 Etheralness 2/day (20 minutes); Invisibility 3/day (10 minutes)
5 +5 +1/+4/+4 Etheral Jaunt 10/day
6 +6 +2/+5/+5 Gaseous Form 2/day (20 minutes)
7 +7 +2/+5/+5 Invisiblilty 5/day (20 minutes)
8 +8 +2/+6/+6 Ignore Armor
9 +9 +3/+6/+6 Incoporeal 3/day (30 minutes); Etheralness 4/day (20 minutes)
10 +10 +3/+7/+7 Touch Heart; Gaseous Form 4/day (20 minutes)
Paths

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